TL;DR - We can learn the following things from this experiment: A) Caps are generated once every 24 in-game hours. Fast traveling, waiting, and sleeping do not count. B) Having at least one level 4 shop in your settlement will generate 50 caps a day. C) Having MORE than one level 4 shop in a settlement will NOT generate more than 50 caps a day. In this example, I had well over 10 active shops. Still only 50 caps. D) Shops do NOT require un-assigned settlers to generate caps. Shops will generate the same amount of caps whether your settlers are assigned or not assigned. E) The amount of caps your shops produce is NOT influenced by the number of settlers you have. A settlement with 1 assigned shop and 5 settlers will produce the same amount of caps (50) as a settlement with 15 shops and 36 settlers. F) The happiness of your settlement appears to have no impact. Granted, I only tested this with settlements at 77 happiness and above. I don't know if extremely low settlement happiness has any impact or not.
@SpikeBlighty8 жыл бұрын
+ClassyManIAm Great bit of analysis of the game mechanics. There I was slower growing numerous settlements populations, in the hope of a good revenue stream later on in the game. Now I can just focus on jet production to gain funds. Fantastic work.
@oxhorn8 жыл бұрын
+The Boss No, each shop workbench will only report its own caps. So you'll never open up a workbench and see scrap or caps from other settlements.
@degen838 жыл бұрын
The way supply lines work is that each workshop only shows the resources in that particular settlement. When you use supply lines between settlements, those resources are only pooled when you try to build things. For example if you have 66 wood in Sanctuary Hills and 10 wood in Red Rocket, workshop in Sanctuary shows 66 wood and Red Rocket shows 10 wood. But when you go to either and you try to build something, it will show you have 76 wood.
@JolanXBL8 жыл бұрын
So all you need is at least 1 shop at level 4, with 1 NPC running it. Does the shop need to be level 4? Because those need a thousand or 2 just to build :/. Pretty useless if you're building for just the caps.
@degen838 жыл бұрын
Jolan XBL There are no level 4 shops you can build. The most you can build is level 3. Certain shops become level 4 shops when they have specific NPC's working them, but you just assign the certain NPC to the corresponding Emporium they are good at and thus the Emporium becomes level 4. If you are building shops for the caps you need to understand it is a long term investment, maybe making like 50 caps per day per settlement. That doens't sound like a lot but if you build the shops t hen go and play throuhg a few quests or dungeon crawls time i game will pass fairly quickly and you will stack up the caps. Also the shops in your settlements allow you to sell things to them too, so if you have a bunch of stuff, aid, junk, weapons, etc that you don't want and for whatever reason don't wan to scrap you can sell them to the shops in your settlements. You could even do the purified water trick, and sell purifiedwaters to your shops. Shops are a long term cap generator, not a short term one. They will eventually pay for themselves, but it will take a while in game to do so.
@jasonvon811510 ай бұрын
7yrs later these videos still come in handy 😊
@brandonscott66067 ай бұрын
I wonder is it all still accurate or are these mechanics updated or changed on current gen version.
@MinimalRastalien7 ай бұрын
@@brandonscott6606 From what Ive seen it seems to remain this way
@jonny57777 ай бұрын
I know right! I’m curious about that junk video, I wonder if he made it
@sinisterhunter8 жыл бұрын
I actually never thought you had to have an unassigned settler. Just because at night, everybody quits and goes to the bar.
@lowhp_comic7 жыл бұрын
Bryce Cage I'm so bummed out now, because it would feel so emersive if you generate so many caps from everyone hitting the bar...
@scallie64626 жыл бұрын
Princess Lucina bro it's immersive, not emersive. I k ow your posts are a year old but damn illiteracy is annoying.
@winterburden6 жыл бұрын
Don't have a k ow man.
@skrunklyOwO6 жыл бұрын
Scallie *know
@S1N9995 жыл бұрын
@@scallie6462 ha in your stinking face
@Chrisfragger16 жыл бұрын
50 whole caps... Damn bro, you'll be a billionaire in like 500 more years.
@outrageousvideosxd50384 жыл бұрын
That gives me a idea the speed up time mod or sum
@SpacePirateLord4 жыл бұрын
@@outrageousvideosxd5038 If you have multiple settlements with businesses you will gain thousands of caps just wandering around. I have a survival playthrough with donut shops in 14 settlements so far. Altogether they generate 700 caps an in-game day. I find 500 to 1000 caps in settlements often when I arrive to save at a bed. Been out of the vault 300 days and so far have collected 1.9 million caps (this includes selling items/ammo and finding caps of course). Poor Shaun... I'll probably never find him. At least I have donuts.
@outrageousvideosxd50384 жыл бұрын
SpacePirateLord omg You are a genius 😂😂👌
@SpacePirateLord4 жыл бұрын
@@outrageousvideosxd5038 Thanks! The Slocum's Joe and Arcade sets were released a while back and it occurred to me that the wasteland needs donuts, coffee, and video games... Also, the caps don't hurt. The best part is all the hilarious building, like turning the Castle into Slocum Joe's HQ location and dressing up Preston as the Vice President of the company. I even gave the Railroad another hidden base under a donut shop(secret elevator in the employee lounge with a hidden switch to a powered door that is also well hidden), and put Deacon down there with some temp lodging for synths and a reconstructive surgeon and barber. Running around as a crazy business tycoon followed by an AI-controlled pink sprinkle power armor and Curie in a Hot Rodder shirt and jeans has been my favorite playthrough so far.
@eduardjohnmontecillo79564 жыл бұрын
@@SpacePirateLord lmao you sir, a damn capitalist hahaha
@misterman31877 жыл бұрын
Step 1: Write "Bar" on a wooden shack. Step 2: ??? Step 3: Profit.
@@rand0m88 I tried that, just ended up in prison...
@macandrews95486 ай бұрын
Because you're not an underpants gnome@@DiogenesDworkinson
@DiogenesDworkinson6 ай бұрын
@@macandrews9548 You cannot prove that!
@jimvanderpoel77297 жыл бұрын
I build tons of large water purifiers at my settlements and in 24 hours I get like 400 water at about 10 locations, at 15 caps each you can clean out all vendors in the commonwealth and enables you to buy shipments instead of scavenging and buy any weapon and endless ammo.
@eliburkley476010 ай бұрын
Yes…this. The water dealing business 🎉
@technicolorskies54327 ай бұрын
Yeah, my Minuteman faction distributes clean water to the Commonwealth 😇 And produces/distributes an unholy amount of jet, but we don't focus on that part...
@Ratchman_50007 ай бұрын
@@technicolorskies5432 I had a character named Tuco a while back.. nobody moved jet in the south valley but him.
@fido1398 жыл бұрын
Generally I've made far more caps scavenging and trading then I have thru settlements. After 250 hours of game play I finally started creating stores in settlements. SOME of the stores are very useful in trading with yourself. For instance the shop that is labeled "General Trader" can have several hefty 'shipments" in them, so I don't have to wait for other vendors around the map to get their supplies again, plus I get all of their 600 - 800 caps selling off the armor/weapons I've scavenged off my kills. SO MANY ways to play this amazing game. I'm currently over 300 hours in and at level 98. IDK about you guys but I'm constantly creating ballistic weave clothing and head wear for my settlement guards and provisioners, plus giving them the better weapons I find on my kills. I don't use any of the power armor at all for myself. Sanctuary has a good dozen power armor suits just sitting there rusting. lol! AND thank you for the great vids, I'm learning lots! Thumbs up!
@indonesiansasquatch49268 жыл бұрын
When you found out there were no caps after 24 hours you should`ve equipped Lucille and went " I thought we had an understanding..." while slowly walking up the stairs leading to the main building.
@TheNecropolis208 жыл бұрын
@Indonesian Sasquatch - ha ha, very funny, i get this reference, this is a reference from that the walking dead show, Neegan had a baseball bat named Lucille. Also you really could do this in the game and not even have from a mod, just get a baseball bat and you can even give your weapons custom names in this game. If i was to do a evil playthough this would be a really cool idea to do in the game. Howard scott warshaw a game maker once had a bullwhip when he was making that raiders of the lost ark, he said it was for R and D, but told them jokingly it was for (research and discipline ). Hey game programmers i thought we had a understanding i told you guys not to make a big shitty game (* prepares to crack whip).
@jessicamillard92067 жыл бұрын
I almost blew my coffee across the room when I read that, LMAO!! very funny!
@WolfyMoonlnr7 жыл бұрын
Dafuq
@Wolfyone947 жыл бұрын
Just stand outside your settlement, hit your gate with Lucille "little pig little pig... Let. Me. In.
@CW_Smith11 ай бұрын
NO exceptions.
@emperorpalpatine29578 жыл бұрын
One of my friends didn't know this and he has been playing for 1k hours and when he went to check how much caps he had he got well over 100k xD
@benn11818 жыл бұрын
Well i have about 400 hours logged, and I didn't even know I could collect caps or junk from the workshop. I guess you could say I've been informed!
@realjustaplanet7 жыл бұрын
same.
@shaneparker47387 жыл бұрын
benjamin S your an idiot then lol
@realjustaplanet7 жыл бұрын
why am i not an idiot Shane Parker?
@Dm16G127 жыл бұрын
Just a Planet because you're just a planet.
@BlackIcexxi7 жыл бұрын
HA.
@Squanchly044 жыл бұрын
I’m 4 years late to write this. But I’m pretty sure if you travel to a different city, then wait 24 hours it will count as well
@davidarnold71475 жыл бұрын
Also, another aside: I remember coming back once to The Castle and I have my shops in the hallway by the workbench; where the two shops I removed were I replaced with park benches and the food shop is at the end of the hall to the left in one of the big rooms and after gardening work and the other shops close that one stays open and I see almost everyone going to that 'restaurant' I created in there. Some sitting at the park benches I put in there, too, others standing in line. It was cool to see that. Down the hall from there I have in one of the empty rooms with the three sinks a bathroom. I put three toilets on each side and a partition in the middle with paintings hanging up and a small table with a vase sitting on it, on each side. Just outside I have on the archways a men's sign and on the opposite a woman's sign and I have seen men use the one side designated for men and women using the one designated for them. Also cool.
@LukeHatchet2 жыл бұрын
This answered so many of my questions, I’ve never done settlements and I’m doing it now. I’ve always just blasted through missions and left all the resources at red and then stopped playing after max level lol
@b1laxson8 жыл бұрын
The normal cap method I use does benefit from multiple types of stores in one settlement. This is by selling mass produced water or crops to your own stores. You do need to visit the settlements to access their local workshop cloud to get the materials. This also makes raids more likely so it is recommended to do this at only a few of your high defense settlements.
@captaintexican59937 жыл бұрын
Maybe you just imagine it's head canon that Wastelanders are coming to spend money at your shops when you're not there.
@bigearl16242 жыл бұрын
That's what I assumed
@torinjones3221 Жыл бұрын
I mean the settlers aren't working the whole 24 hours. They do stop working and wander about throughout the day and in the evening they do go and hang out at the bar if you have one otherwise they will go an rest on a chair for an hour or 2 then sleep
@JB-jd3cv8 жыл бұрын
All I can say that's a bit of a bummer
@charlottewoodward85597 жыл бұрын
I glad you came back to the unassigned settler question. I find your videos super helpful, Thanks for taking the time to do them :)
@craig.a.glesner5 жыл бұрын
Thanks Oxhorn! I had no idea about the component view of my junk! Sweet! And of course having your settlers employed generates caps, I mean they need jobs to earn the caps to spend them, it may be a fake one but it still is an economy. :)
@HubbaBubba7688 жыл бұрын
Because people who don't have jobs have plenty of money to spend shopping and people who work all day just dig a hole and put their money in it.
@affedieb2958 жыл бұрын
Jews & fiat money
@Nine-Signs7 жыл бұрын
Capitalism: Things falling apart. Humanity: And all that could have been. See the animal in the cage we have built, are we sure which side we're on.
@Nine-Signs7 жыл бұрын
Nelson4207 Only if you buy me dinner first.
@plumbherhub16647 жыл бұрын
He's the eernd boy who goes around trading for each vendor. He has a job it's just a really easy job
@johnlowden58957 жыл бұрын
Love being a jew blame use we don't care that you poor lol
@mrvalentine27866 жыл бұрын
Love all your vids where you explain how game mechanics work, they are very helpful in achieving the best experience
@jayhill21937 жыл бұрын
Am I the only one who's crazy enough to decorate the shops with OCD? I mean filling every shelve and put stuff on the desk, etc. Edit: I meant the mod, OCDecorator. At the time, i didn't know it was a pun and OCD in reality is a mental disorder, thanks for the replies of people with that condition nonetheless.
@jayhill21937 жыл бұрын
Dan Quinn wtf went wrong with you?
@bextings74797 жыл бұрын
It's a mod xD, you dumbass. It's called OCDecorator, OCD for short.
@larrylemming7 жыл бұрын
I would love this mod!
@liammorris10187 жыл бұрын
Does this mod stop shit from falling off when its in place? I can place things relatively easy, although time consuming in the base game, however i fast travelled back to red rocket yesterday and alot of the shit was on the floor beneath the shelf i placed them on. I did get attacked by robots at the time so maybe they hit them all off but they were exactly the way i organised them just on the floor lol.
@nazaG_897 жыл бұрын
yes, because you can convert every object that you want into "static mesh" (physics doesn't aplly). the mod is called oc decorator, you can craft those items if you already have a real one or convert the one you have into static. Only use this mod if you want a real "specific" placement of your objects like "yes, i want this cigrrette box to be here above the table on the left, and then this beatufill glass beside". And if you are not interested in a hardcore personalized placements of your objects you have other mods like "do it yourshelf" where you have in a new category, empty shelves and other category for itemes already converted into static mesh that can fit and snap into those empty shelves. For example a basket with some weapons, folded clothes and armor ready to snap into those shelves, and many more... kitchen objets, ammo, helmets.... i use this mod it's add some inmersion lore friendly to a guard post or the workshops. There is another one that iirc is called creative clutter that offers the same but with some other objects like functionals kitchens or fridge with items inside my english is a mess, sorry! but i hope this could help you man
@jdom6197 жыл бұрын
Who is Amod and why are you going to use him?
@NothusDeusVagus8 ай бұрын
Thank you Mr Oxhorn for taking the time and going to the effort to run this exercise. As usual your presentations are efficacious in their capacity to both educate and entertain.
@shinnith3 жыл бұрын
I love looking up tutorials and having your videos be the first result- I WOULD HAVE IT NO OTHER WAY
@Baraz_Red8 жыл бұрын
You are a FO4 scientist !
@TheNecropolis208 жыл бұрын
he sure is he formulates hypothesis and then gets to work performing experiments to test the hypothesis and thus in the end of the video learns new things, this is the scientific method. so yeah Oxhorn really is a fallout 4 scientist.
@erv1nd6 жыл бұрын
N u got scientist perk, in real life too. Haha
@goatmanindustries718211 ай бұрын
Fertilizer is from Brahman that has a feeding tub
@jomackson33057 жыл бұрын
Also I think this was very well done with a use of the scientific methodology, so I would not argue with the results. This is also very good information in general as now I will only asign one settler to scrapping unless there are no other jobs to asign to. This is very helpful.
@christopherlane52386 ай бұрын
I made Sanctuary my capitol, my adhesives farm, and my water farm, red rocket is my gunner farm, abernathy is secondary source for adhesive farming, then I have tenpines, the drive in, outpost zimonga, and greygarden set up just for population and defense. I didnt intend of having more than three or four as I am playing survival. Red Rocket attracts pairs of gunners every so often, I often find them dead on the road just past the bridge when I leave sanctuary. I now generate more water than I can sell, even when purchasing all the junk and shipments from Carla and my lvl 4 general store. That being said, my melee based power armor wearing character is lvl 82 and we have not yet gone after Kellog, started nuka world, ended the robot plague (I didnt want to start that one, but I came across the ambush site and it started.... didnt need those random encounters when I carry just a baseball bat...). Prolly the most rewarding and fun run through in my 4 thousand plus hours of playing fallout. Start with 9 charisma, 9 luck, some strength and agility. Then go for it! P.S. SO much more fun with Oxhorn's insights, breakdowns, and examples.
@nomatepls6 ай бұрын
(Sorry i’m really bored, but you don’t have to read all of this but please read the top) I feel so bad that you wrote all of that and it will probably never get the likes it deserves because this video is 8 years old but hopefully it dose. Ps idk if you said your doing this but I might as well tell you about it anyways if you have the nuka-word dlc you can do these two thing I know of, to get a good amount of caps for minimum effort, you can go though the whole thing/main quest and then set up some raider settlements Im pretty sure you have to take over three and then you need to talk/forcing a segment into supplying you, you need a couple of those then you get like 200-300 caps a day/24 hours and there is a room on the look out thing and there’s a bed that’s you can sleep to fast forward the 24 hours then you get the 200-300 caps and rinse and repeat. the second thing you can do while you do the first thing you can make like ten of these cems dispenser and it will give you 1-3 cems a day, times that by ten thenI will be 10-30 cems a day and then you go sell them and then you’re a millionaire just like that, also thank you so much if you read all of my yapping
@vivianhudlow87784 жыл бұрын
You are the only one who shows the most needed Information, this knowledge will help create efficiency and reduce settlers for fps also means they get sent to other settlements. One scrap station per settlement, though I wander if the amount of stores matters, you had at least 5 stores and gained 50 caps.
@adahepper26658 жыл бұрын
Great video man, it felt like you slowly but surely unraveled the mystery witch was really interesting to watch :D I also spoiled myself for the weekend by getting a bunch of different ciggars and a single malt whiskey, So sheers mate!
@oxhorn8 жыл бұрын
+ADA Hepper Thanks! Enjoy yourself, I'll be smoking a nice one myself
@PalleRasmussen8 жыл бұрын
Tip for money-making. Make Chems and sell them. Give you XP and caps. Better than purified water, though of course the PW is active even when you are not around.
@georgiapanagakos96007 жыл бұрын
PalleRasmussen how about you just make chems and purified water to get even more caps than just chems or just purified water.
@xaleypoo47797 жыл бұрын
Here I am playing Fallout 4 while listening to this, meanwhile I'm still in a state of pure mind blow from when I saw that someone on Twitter suggested that "The Last Jedi" is plural.
@enriquecabrera21377 жыл бұрын
Xale 1231 Jedi and Sith are plural and singular words. Like ninja and samurai.
@justinlacek14816 жыл бұрын
Darth Krayt introduced the doctrine of the One Sith!!
@RetroIsaac4 жыл бұрын
Yeah a gaggle of the last Jedi.
@memancan48 жыл бұрын
damn you load times really make me want to get a solid state.
@memancan48 жыл бұрын
+mailleweaver oh well I kinda figured but I wanted to justify spending the money
@xeon60384 жыл бұрын
@Nicholas B got one yet?
@memancan44 жыл бұрын
Yes and its awesome
@jhennyclothing2 жыл бұрын
@@memancan4 Ayy hope ur enjoying ur faster loading times now
@danialcourtney59698 жыл бұрын
I like that you show your tests being ran, rather then run the test, then make a video telling us about it.
@legendcrafter92997 жыл бұрын
I love how this is kinda like two videos in one. Very efficient and clever. This helped me a lot, thank you.
@owenborg31353 жыл бұрын
13:20 "All unemployed settlers will collect one random junk item per day, which is automatically added to the workshop inventory. A settler assigned to a scavenging station will instead collect two random junk items per day. Once the total number of junk items (including crafting components) in the workshop reaches 100 + (population × 5), no more junk items will be added to the workshop in either case." -fallout 4 wiki
@SquallSf3 жыл бұрын
When you say per day, do you mean things like wait/sleep 24h or actually playing for 24 in-game hours? Also if I have, lets say 10 settlers and 150 (100 + 10*5) wood, I will not get any more junk from scavenging ?
@iamblight7072 жыл бұрын
@@SquallSf Besheda's being stingy smh. Still, the benefit is being able to sell stuff and weapons you find in the wasteland, and buy stuff you actually need.
@justaperson42298 жыл бұрын
dude man i love that multicolored pipboy screen!
@sm901ftw8 жыл бұрын
Not sure if it works the same way in F4, but in some older bethesda titles proximity to the area also plays a part in a lot of these sorts of things. For example, you can wait in an area indefinitely (both normally and using the timer) and loot will never recycle. Once you leave the map cell though, it doesn't matter how you wait as long as you've waited the set amount of time.
@martinblanch58287 жыл бұрын
sm901ftw it's 30 in-game days for items and enemy's to respawn.
@pimmemaster61738 жыл бұрын
WoW your so good at setlementbuilding man
@mixinthebisquic12387 жыл бұрын
I am absolute loving your videos so far tho great work man
@TomJones00658 жыл бұрын
what mod are you using for the pep boy to look so real like it does???? Its bad ass!!
@drivernephi1707 жыл бұрын
You're a fucking piece of shit
@gorillaau6 жыл бұрын
Start another salt mine on this thread.
@confusedcapitalist22423 жыл бұрын
I’m starting a new salt mine. It’s a little late but I fucking hate all of you.
@venz0h4203 жыл бұрын
What happened here
@jhennyclothing2 жыл бұрын
@@venz0h420 lol fr
@dragonrider90518 жыл бұрын
Thank you, saved me time and resources.
@fishseason1015 жыл бұрын
Yes very much
@domgazy5924 жыл бұрын
Great vids from 4 years ago watched a lot of them in between playing fallout 4, have only played twice but never utilized settlements other than getting minimum minutemen support
@illahstrait8 жыл бұрын
Very interesting I use Scavenging stations as a means of adding extra patrols to my current settlement at Starlight Drive-in. I have used the barn foundation to make walls similar to the city of Highbourne from the old PS2 game Everquest Online Adventures. Well I definitely learned something new and at level 52 I will finally have level 4 shops. On another note I wonder if Scavenging stations can be rug glitched into foundation walls to give the impression that settlers are repairing the walls?
@theillegaltaco68 жыл бұрын
There really is no reason to do this when you can just sell water. I have 3 industrial water generators at my base so I get 90 water basicly every time I check my workbench. I have never seen it go past 100 so I assume that is a sort of cap. However I can abuse the shit out of it. Step 1: Build the 3 industrial water purifiers. Step 2: Wait long enough that you produce 90 water. Step 3: Fast travel to Diamond City and sell it all for about 1000 caps. Step 4: Fast travel back to your settlement, the time you took fast traveling should have been enough to produce another 90. Step 5: Repeat steps 3 and 4 as long as you like to get crap tons of caps. You can use your own shops in your settlement to maximize the value of the water but you have to wait in a chair with that method and invest heavily into 2 perks.
@ValaAssistant8 жыл бұрын
it doesnt work :O
@lutre358 жыл бұрын
I built around 10 industrial water purifiers at my home settlment, get 200 + water to sell everytime i wait long enuff
@usec46328 жыл бұрын
Trevor Edward i get like 200
@0NoName98 жыл бұрын
Well, the only thing shops have over water is that money piles up, water needs to be collected before you can have another batch. But yeah, shops are pretty underwhelming.
@BKalman968 жыл бұрын
I got about 10-15 at The Castle, everytime I check the workbench, there are about 400-600, worth more than 10k caps. Of course I could do it only with Vault-Tec Workshop (it's reactors are better than original generators) and Place Everywhere (maybe I could place more purifier on the shoreside, but I just put all of them in one place, at the first purifier's place)
@meikasroom8518 ай бұрын
Damn bro you've been at this a long time. I've followed for years now. Crazy I'm watching this 8 years later
@TheBetterManInBlack7 жыл бұрын
Interesting observation. You can't have multiples of a given shop in a given settlement. The game will generate all the stands you want, and you can assign settlers to all of them, but there will be a single shared pool of caps/goods between all of them. So, if you buy/sell until, say, trader 1 has 10 caps left and you've got all of his junk, when you visit trader 2, he'll have 10 caps in his inventory, and no junk.
@artisankatstudios79027 жыл бұрын
Ok, I just had to subscribe, after watching 10+ nicely done videos while I work (Erm, listen to...). I love that it's not a ridiculous, over-excited channel, with silly BS every two seconds. Well done sir.
@robertgagne88922 жыл бұрын
I know this video is now many years old, in 2022! But, I just felt I could add my input here, anyhow, as I think this may be relevant! The way I have handled my settlements, from the very FIRST settlement I managed, was to ALWAYS INSURE that every single member of each settlement was in fact ASSIGNED A FUNCTION. I don't know, it's just me being my OCD self, I guess... Now, after having made that point clear, I just always KNEW that shops generated income, with all settlers assigned. Because my settlements ALWAYS made caps! So, it really never occurred to me to even IMAGINE that a settlement might actually "require" an unassigned settler to make the settlement shops function as an income source! Quite the contrary, I would have felt the exact opposite to be the case... So, I guess what I'm saying is - If one plays the game, as I always imagined it was INTENDED to be played, by the game designers, one would really never have a reason to wonder if unassigned settlers were actually necessary...for me, players SHOULD somehow "feel the need" to insure settlers are in fact being put to good use within their settlements! That is just how I see it, of course. Where, then, I find myself asking, did you come up with that idea??? It seems a little "counter-intuitive", to say the least, what you presumed would actually be the case; why would anyone THINK unassigned settlers would help a settlement produce income? What is the "logical" basis for the belief? This is, in my mind, the very definition of a FREELOADER, and thus should be a BURDEN, rather than any type of BENEFIT, to a settlement. I'm just curious as to what the FOUNDATION for your belief was, as it is interesting to me that such a belief should actually have sounded "reasonable" to a gamer with the large amount of gaming experience, such as you, possess! What prompted you to think unassigned settlers were necessary? Were you TOLD this? Did you read it somewhere? Or was it just a belief mistakenly made, without outside input? Again, I'm simply curious, is all... It is to me very interesting how erroneous beliefs become generally accepted, in some cases. I know this idea would NEVER have occurred to me on MY own, but, again, it's simply how I come at the game with a bit of an OCD nature! But I can also see how, if I were to READ this, somewhere and from someone I felt should actually KNOW about these types of things, that I might also carry this idea. I just couldn't help but notice that you seemed realistically SHOCKED by the fact that an unassigned settler was NOT necessary, causing me a bit of a chuckle. No, I wasn't LAUGHING at you, it just seemed funny that when finding that out, you didn't seem to feel it was in any way "obvious", all along!!! I guess it comes down to the way different people perceive the same situation... In closing, I love all of your content, You do a very fine job, your speaking voice is very easy to listen to, and each video I have watched has always been interesting, informational and very humorous as well! Keep up the excellent work!
@lambree49472 жыл бұрын
You really took a deep dive on that one.
@shoogagoogagunga43507 ай бұрын
You must be fun at parties.
@chuckymcnubbin15185 жыл бұрын
I know this vid is over 3 years old now but my settlements generate far more than 50 caps per shop per day. The number of shops does affect how many caps are generated. Also having top level shops returns bigger revenue.
@Disthron8 жыл бұрын
This makes me think of some player's lament that the settlement system isn't as in-depth as they'd like. I mean, it would make sense if the caps you made was related to, not just how many shops you had, but the quality of shops and how connected your settlements were. Maybe it would make the configuration of the trade routes have an effect. But alas, this was more or less a side activity that has become really popular. Who knows, maybe they'll make a whole game about it someday. Kind of like a cross between sim city and a strategy battle game?
@Treyman-yi7ei8 жыл бұрын
Disthron I wouldn't be surprised if they have this in the next Fallout game, or even TES. Just with more depth Not to mention modders will probably improve on it
@gariesgmail8 жыл бұрын
what mod does the catacorizing in your inventory? I went through your mod list, but can't seem to find it..
@sik3xploit8 жыл бұрын
The cap production does seem secondary to the settlement happiness, but armor and weapon shops don't even produce happiness. So I can only suspect that those shops are just for you to sell things. It seems like Bethesda just made things super pointless, once again maybe expecting modders will put something together to make them useful.
@cavejohnson86656 жыл бұрын
I’m pretty sure weapons shops produce defense
@MrWalteez2 жыл бұрын
@@cavejohnson8665 no they def don’t
@vaevictis69906 жыл бұрын
Sounds like a big, or Bethseda screwed up. There goes my whole "trading mecca" settlement idea
@foxhound48298 жыл бұрын
I have noticed you are using some mod for grouping/sorting items - what mod is this? Does it work with all DLCs?
@EadricRicmund7 жыл бұрын
Thank God for Sim Settlements. Makes this process a lot easier lol
@WattsonorSomething6 жыл бұрын
I am really glad videos like this exsist. Given how behind i am its nice to be able to still get information!. Thanks Oxhorn!
@SkyLordPanglot8 жыл бұрын
May I ask what mods you use for the neat inventory and icons next to them. I have taken a detailed look at your google doc, but I cant find anything related to the inventory or looting or categories.
@indonesiansasquatch49268 жыл бұрын
How did you get colored player and quest markers when you`ve got the Satellite pip boy map installed ? The .ini code it uses makes it so that all the markers are white. Please.. It`s impossible to find my destination.
@striderpaul8 жыл бұрын
Great video that answers a lot of questions. I have a settlement with just four settlers in so I'm going to send three away and see what happens.
@Wolfkin188 жыл бұрын
AT 0:59 what mods are those? I looked at your mod list and couldn't find those two, the identifier of itens type and the large list.
@bruhhhmoment72826 жыл бұрын
Oxhorn I recently got fallout 4 ANF thank you for making this video because I thought the more shops you have the more caps you make and ik now that all the shops I made was kinda of a waste of caps and building material
@Baraz_Red8 жыл бұрын
One nuance about caps : each store/vendor has a little amount of caps (which seems to regenerate after a few days or a week). You can gain those caps by selling stuff to them. The General Store can also be a decent source of material/scrap of course; better than having *many* scavengers per settlement :P.
@Baraz_Red8 жыл бұрын
I hope having a few scavenging stations gives something (dislike the occult or informationless dynamics in the game or tips that Bethesda could have offered on some official wiki/site).
@dani.2479 Жыл бұрын
adhesive is a nightmare to manage when you are an upgrade addict. the general store is just generally, better than every other store (cept the clinic, crafting chems is fun)
@davidarnold71475 жыл бұрын
I'm playing on an Xbox One. I'm playing my first game of Fallout 4 currently level 50 (Normal difficulty) and haven't finished the main game yet; not using any mods (they are available in the menu of the game) and currently only have shops at The Castle with 18 npc's there. I have five cannons, four Minutemen and one settler manning them. I originally had six shops: Weapons, Armor, Clothing, General, Medicine and Food and was making 900 caps and happiness level was 74%. I got rid of Clothing and General and reassigned those two to the garden and assigned a Minuteman to a shop and now my income is on average 1700 caps at 92% happiness. Also, I find some new settlers become assigned by themselves (usually to the garden) after I arrive back a week or so later (in game time.) As an aside: my bed is on a third story barrack I built, only bed in that room and every time I get a new settler coming to The Castle they end up in my bed. That makes me unhappy especially since it's quite difficult to get up there. Anyway...
@valenz97078 жыл бұрын
:O !!!!! The lab beaker 3d model is missing... is this normal for the game or what??? I don't understand.... My 3d models for these transparent items are missing too.
@emperorpalpatine29578 жыл бұрын
I love on how you are sitting there building things and talking about the shops but in the background its sounds like ww3 is taking place xD
@MrCOOListor7 жыл бұрын
the scavenging station thing is influenced by the materials marked for searching with the magnifying glass icon
@christopherjohnston8207 ай бұрын
Thanks. Good work. You saved me a few hours work doing same test
@hm3drake356 ай бұрын
On my best play through, I made over 20,000 CAPS and had shops at all my settlements, except the farms with only two or three people, or Hangman’s Alley. My most profitable shops where Starline drive in and sunshine tidings.
@3Minotaur38 жыл бұрын
Is there a revenue difference between the basic and the biggest shop?...
@BeeMusic20246 жыл бұрын
The true power in vendors is in their buying power... Having level 3+ shops means they have more money, which means you can sell more to them. I focus on making Weapon and General stores since I usually end up buying their ammo and plastic (plastic for making more Jet. Buying plastic for like 10 and combining them with free fertilizer means I'll always have a profit of at least 40 since Jet sells for 50-60 with regular max charisma) . I sell them Jet, expensive weapons like assault rifles which i gather in workshops, prewar money, grilled meat, Mutfruit, and excess ammo.
@carlpeters12788 жыл бұрын
Great experiment. Very educational and helpful for future play throughs. Thanks for taking the time to do this and very well done.
@VladProdigious8 жыл бұрын
It seems the best way to make more money from shops and scrapping (if it is possible to connect the two methods) is to have a shop and a scrapping function in every settlement and build as many settlements as possible.
@neonskuller7 жыл бұрын
You earned a sub buddy, great content !
@fromheretothere60746 жыл бұрын
Hey man, what mods you using for pip boy mats categories @1:00 and the map @2:40 great vid
@Daxxil8 ай бұрын
Omg it took me 6 mins, and then at 6:02 I’m like….I know that voice, what do I hear in the back of my head “pwn nwbs ftw” I’m like OXHORN? As in wow oxhorn?! Then you spoke 🤣 as if bro I used to watch the crap out of machinima lol that wow series was the best DUDE tho! Good to see you still doing content 😁 you and the guys should get back together someday and do a wow vid, for old times sake 🤣” loxxers boxxers” And who can can forget “ a roflmao du duuuu dadu du” 🤣🤣
@rufusstoned69138 жыл бұрын
idk if any of these true: 1)armor shop only makes caps if you have armored post guard or armored provisioner 2)weapon shop works with any settler equipped weapon with ammo 3)clinic & drinks are the most useful caps making shop, since everyone is either radiated and thirsty.
@defuchs64728 жыл бұрын
Nice Vid man! Can you tell me the mod you use to get an inventory like 4:01? Cant find it in your mod list.
@mauricebenink6 жыл бұрын
hey oxhorn you probably wont read this since its on a such a old video, however i just wanted to let you know a hypnosis i experience in game, whenever you wait they cells around you that are loaded will process differently from those that are unloaded, so if you would fast travel far away THEN wait 24 and then travel back it might yield other results . not 100% sure but it seems to affect things differently for me when i do it that way instead of just fast traveling or waiting
@erichpizer18 жыл бұрын
your vids are the most helpful on the FO4 topics and questions
@kyleknepper40167 жыл бұрын
Now if you have supply lines the caps from different settlements should pile together right? The same way resources do. And does investing the 500 caps with that one perk actually do anything?
@dbfliyenphoenix71137 жыл бұрын
There is a mod to turn factories into shops. It sells inventory direct from your factory for near the max item value, every 30 seconds or so.
@largehoman7 ай бұрын
Something to consider, does a settler set to working count ad unassigned?
@allanlyndon98938 жыл бұрын
How does your settlement keep producing caps and stacking up? For example mine usually brings in 150 caps and it never gives more till I collect it, never pilling up. Same with purified water ect.
@savagex466-qt1io4 жыл бұрын
Thats a sweet settlement never been there yet. I like settlments that have strong concret buildings with no holes in the roof ! safe ! warm ! and dry ! take a rest from the hells of the wasteland lol
@vormachts.97807 жыл бұрын
i would recommend some radaway
@markjr123907 жыл бұрын
I've got another question does it matter what kind of shop you build? For example does building the most upgraded general goods store provide the same amount of caps as the cheapest to build standard general goods store or do they make more?
@CherudexRandom7 жыл бұрын
for next similar video: console command "set timescale to "" it sets the seconds pass in game for every second in real time, 20 is default
@zacharystitt39923 жыл бұрын
Hey Ox, when you have spare time could you go through and find all of the uniquely named settlers and make a video? What im meaning by unique is named settlers that arnt the level 4 traders, the survivors of Quincy for example, and Sturgis. If you could posibly do this then go over how to get them all that would be so helpful for me.
@Jamiedunford748 жыл бұрын
What happens if you have a settlement with one settler assigned to one shop? Do they buy from themselves?
@aidankeith22107 жыл бұрын
Conner Dunford good question I have no idea
@giin976 жыл бұрын
There are wandering traders and whatnot out and about.
@BlackRabbit2236 жыл бұрын
It is my understanding that caps/scrap is accumulated at the start of the day, so 12am. Fast traveling or waiting till after 12 will get you nothing, but if you wait until just before 12 and let the game tick over the line, you should get the caps and scrap.
@ethandecker58957 жыл бұрын
Now is it 24 hours without traveling or waiting completely or is it where, if you play 12 in game hours and take 12 hours of fast traveling does it pause at 12 hours and continue or reset completely?
@MikhaelAhava8 жыл бұрын
2180 when the Minutemen defended diamond city from super mutant hoards, they've been there for a long time apparently.
@eganwhite95397 жыл бұрын
Please tell me is that mod that lets you see the body's is or it an perk please let me know I have have such an hard time finding body's
@Andrew-vi5rk7 жыл бұрын
www.nexusmods.com/fallout4/mods/4380/?
@CW_Smith11 ай бұрын
How do you get those extra outfits for your settlers, for example the shorts and tank tops? Is that a mod or is it Creation Club content?
@slyllamademon26524 жыл бұрын
Bethesda should’ve had the settlement manager mod as a holotape for the pip boy. Also I prefer the pip pad over the pip boy because some armor mods don’t work with the pip boy and it lets you have both greaves on your armor, it also would make more sense to have this be a handheld Personal Computing Device.
@MW-nb7yy2 жыл бұрын
Great video. The in game hours makes sense. Thanks!
@geoffreyganoe52466 жыл бұрын
Ithink that the only real point/purpose of the scav station is to give a settler a 'work' animation. The loading screen says unassigned settlers scavenge, but a settler assigned to a station equips their weapon and walks around the settlement during 'work' hours. Unassigned settlers quite often just stand around obvously doing nothing in some of the wierdest places. I build scav stations and arm up the settlers assigned to them to have roving 'guards' in my settlements.
@CountJankula8 жыл бұрын
Awesome. Thanks for doing this experiment, really useful info to have. Could you try assigning all but one scavenging station and seeing how much scrap is generated? Thanks!