Axel's spin and Hazel's homing attack-like mechanic looks so fun for traversal. But from the video, it does seem the level design, UI and visual indicators need a little bit more improvement to make everything flow smooth. Also, I'm always a parry enthusiasts but it looks like those traversal mechanics make it kind of obsolete except for some specific circumstances. Overall it looks interesting enough to maybe give it a chance later this year, this dev team have great ideas so it would be nice to support them, but before that I should accomplish one of this year's objectives, finishing my damn backlog lol. Happy 2025 dude, great review as always.
@CommandPromptGaming6 күн бұрын
@@antonioc.5778 That's some good observation, my dude. Because yeah, the moves feel great to use, but they don't always feel like they have a home in the stages. And the backlog calls! What are you playing first???
@antonioc.57785 күн бұрын
@CommandPromptGaming I don't even know where to start, I have all the Resident games since 7, Dead space remake, Sifu, Elden Ring, Cuphead DLC, and a lot more lol My gaming year will be very busy
@CommandPromptGaming5 күн бұрын
@antonioc.5778 Oooooh. That sounds great. Sifu especially is one of my favs.
@Maplefoxx-vl2ew4 күн бұрын
you can clear the game too easily is the issue i have with it. make it so hard that i pull out my own hair and we're good lolol. bosses were too easy and there's a cheese for final boss makes it too easy, they shoulda got me and my friends to playtest for them and give feedback.