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@mnatilli91612 жыл бұрын
BOO!
@ILIKEOTTERS2 жыл бұрын
I will never use nord vpn
@francy36432 жыл бұрын
code bullet loves money!
@davidjacobsen58982 жыл бұрын
wait a minute this says 7 days ago
@remianderson60152 жыл бұрын
First😊
@gogopowertazer2 жыл бұрын
He really did have the second video ready. So proud Mr. Bullet.😊 With two videos in a week, I look forward to the next video in 2024.
@judex25592 жыл бұрын
@SiZzyVFX that’s being optimistic
@TheBuildMiner2102 жыл бұрын
I was so confused when the 2nd part came out earlier than 2 years later
@Inveist2 жыл бұрын
Think you misspelled it's 2034
@wify02412 жыл бұрын
Being a bit hopeful there aren’t we?
@wify02412 жыл бұрын
@@Inveist 3034*
@aurellis2 жыл бұрын
When you started rewarding them for facing the right way, but they just turned their heads and kept walking backwards was like the ultimate "fuck you".
@tweefruitguy28912 жыл бұрын
So true
@quanphan36692 жыл бұрын
They like to take a shortcut 😂
@anshik.k.t2 жыл бұрын
Time stamp
@lcajueiro2 жыл бұрын
@@anshik.k.t 16:50
@crelos35492 жыл бұрын
They followed the instructions exactly as given
@stupit4672 жыл бұрын
Seeing the time lapses of the AI in their individual cubes feels disturbingly dystopian
@engineerxero77672 жыл бұрын
Reminds me of the Truman Show
@Dolat19842 жыл бұрын
What's with the santa account that I assume is a bot given the obvious copy paste message all of them have
@stupit4672 жыл бұрын
@@Dolat1984 AI learned to scam
@Dolat19842 жыл бұрын
@@stupit467 dear god AI is taking scammers jobs too hahaha
@allesman2 жыл бұрын
@@stupit467 the next logical step
@livelyy. Жыл бұрын
Idea: co-evolve two AIs in a game of chase. Reward one for catching the other, and one for staying away. See if they learn different walking strategies
@drm.himself Жыл бұрын
There already is one, search for prey and predator ai simulation on yt
@lui5gif Жыл бұрын
@@drm.himself yeah but do those just squirm of the floor or prefer to walk backwards like our boys here?
@drm.himself Жыл бұрын
@@lui5gif It's not 3D, but some of them do walk backwards
@Naokarma Жыл бұрын
Isn't that literally what the Google AI did to beat DeepBlue?
@franktothemax11 ай бұрын
Well this should play out just fine in my dreams tonight. Hopefully they all stay the same size
@dazcarrr2 жыл бұрын
AI is finally being added to this AI project, and it only took half of a half hour video of homoerotic character rigging to get this far
@oamioxmocliox80822 жыл бұрын
;)
@smobasi33672 жыл бұрын
Code bullet is an ironic name, because the videos take ages to get here
@nokia-gm8gv2 жыл бұрын
fr
@dhpz2 жыл бұрын
Your usual code bullet videos right there
@PembuatKomentarHandal2 жыл бұрын
And We Also Need To Wait Ages For This Series
@coopermarino23552 жыл бұрын
This guy is the most sane Aussie programmer I’ve seen
@enlightenedbanana2 жыл бұрын
I like how all the most popular aussie youtubers are also the “most sane”
@alex.g73172 жыл бұрын
low bar tbh
@EEEEEEEE2 жыл бұрын
E
@zach14252 жыл бұрын
@@enlightenedbanana it's like being the most lively corpse in the morgue
@Tenems9412 жыл бұрын
@@enlightenedbanana I think "How to Basic" is Australian. I know Max and Chad from "Cold Ones" are so maybe that levels the balance a little.
@IAEkimov2 жыл бұрын
AI finding a loophole and looking backwards instead of learning how to walk forward is oddly relatable
@_charademon_2 жыл бұрын
Vitecplay - russian youtuber played the evolution style game, where he wanted to make a rolling circle, but it just kept collapsing on its own volution and then proceed to jump forward.
@theendersmirk58512 жыл бұрын
In fairness, I'm somewhere around 80% certain they're only doing that because CB accidentally made the back side heavier than the front, since they would, no matter what, always fall on their back when with humans that's more even between forwards and back, and walking is essentially falling forwards while continually catching yourself. Since they automatically fall backwards, they also learned to walk backwards.
@Red-Tower2 жыл бұрын
@@theendersmirk5851 yeah I was kinda thinking about that. To be fair, I think it started off falling any both directions, but somehow early on it found it could get closer to the goal by falling backwards, so it became intentional by the AI. The funny thing is, I think even if he had the "look at the target" parameter in place from the start, it still probably would have fallen backwards, assuming the model could tilt its head up/back enough to see the target from the ground. Amusingly, the "point your d!ck at the target" aka have the pelvis face the objective I think would have been the best option for getting it to walk forward, since it has the least freedom of rotation separate from the rest of the body, it would have basically forced it into a forward walk. (Although if that was the case before he forced it to stay on it's feet, it probably would have started humping the air...)
@ssholum2 жыл бұрын
@@Red-Tower Looking at the feet, the ankle joint might also be part of the cause for falling backwards all the time. Either it got reinforced to always go into plantar flexion early, or it doesn't have the joint mobility for dorsiflexion; either of those would encourage it to fall backwards, which would make the backwards walk the closer solution.
@EEEEEEEE2 жыл бұрын
E
@typeterson8376 Жыл бұрын
Now you need to make a horror game where throughout the game, the enemies AI progressively gets better and better at walking as they chase you.
@Naokarma Жыл бұрын
It definitely wouldn't be able to train in realtime, given how many hours it took to train, but you could absolutely train an AI separately and save the state of every generation so that you can have the AI to switch to later generations at certain points. I'm imagining a slenderman-like game, but with a more complex map, and maybe more of them spawn over time?
@unponderable8143 Жыл бұрын
Rainworld
@TAP7a Жыл бұрын
Especially if they enable the full 180 head turn over time too
@luminous31748 ай бұрын
underrated
@Lesopal2 жыл бұрын
could milk a third video from this making them walk straight
@ConstantlyDamaged2 жыл бұрын
Oof. I mean, true, but oof.
@justsomeguy56282 жыл бұрын
Or make it animals walking on 4 legs
@Ceafto20072 жыл бұрын
Girl they were sucking each other's dick within 2 hours of being created they would never be able to do something straight
@skippykay5992 жыл бұрын
That’s a big ask, does anything in this video seem straight to you?
@armoule85962 жыл бұрын
To make them walk straight, he would need to articulate their feet and toes, essentially adding 2 beans per leg (on for foot and one for toes) and the beauties will run for sure
@francoistrempe2 жыл бұрын
Hi Code Bullet, I think the backwards issue is related to the starting position. The T pose is just a bit back heavy, so they naturally fall back and continue there movement in that direction. If you where to start them with their arms forward, they would likely learn to walk in that direction.
@Jay77072 жыл бұрын
There’s a lot of smart people on the Internet and this is one of them.
@alasdairsinclair9162 жыл бұрын
So the problem is that their booty is too _thicc_
@pixelblaze82842 жыл бұрын
Honestly there's just a lot of issues to address. Like part of why we walk on two legs and forward is energy efficiency, our toes and foot flexibility, needing to see where we're going, etc. So you would just need a lot more inputs to try to make it happen in a realistic way that isn't just forced like he tried to do
@minamagdy41262 жыл бұрын
I believe it has more to do with the AI wanting to use the hips as little as possible, so it prefers a backward gait due to the fact that knees can't bend forward. EDIT: more like the knees as little as possible, but exploiting a nonzero knee angle for stability
@Xeroisawesome2 жыл бұрын
@@minamagdy4126 Well that's related to how the abdomen was simplified so much that the AI had much fewer option for maintaining it's balance than a person would. There were just a lot of problems relating this model to human movement, I doubt I could list them all. With that said, it was uncannily close in some ways despite those shortcomings.
@dtsprogramming2 жыл бұрын
Started watching your videos a few years ago. Finished my degree in Game Programming last year. What you do is absolutely insane, and I don't fault you one bit for 2 - 4 videos a year. Having said all that... I need to see these boys walking forward, and you must absolutely bring back the death laser. EDIT: I made you a death laser and sent you a link to the repo.... soooo, you know, part three would be cool.
@strykerwaller3784 Жыл бұрын
I admire you being the change you want to see in the world
Part three? We still need to see them walk like humans.
@Known_as_The_Ghost2 жыл бұрын
Wait, you don't walk like this? wtf
@ludvigjansson57902 жыл бұрын
What if they could actually run towards you. That woundn't be scary at all.
@juicetinthemakar2 жыл бұрын
@@Known_as_The_Ghost nah bruh we fly 💀
@lordyoofy55292 жыл бұрын
@@juicetinthemakar Bro you don't conjure a bubble of blood and other fluids to swim along the ground in?
@outsider3442 жыл бұрын
These aren't ever going to walk like humans. The human gait is caused by loads of factors that aren't being simulated here. Like specific joint structures
@StevenIngram2 жыл бұрын
I think the proprioception idea is a good one, but I don't think its enough alone. In us humans, that sense is combined with the inner ear (which conveys a sense or roll, pitch and yaw) and vision (which provides directional targeting). So along with a sense of proprioception, you need to simulate an inner ear and a "cone of vision." Alas, you would have to train AIs to this task incrementally though. For example - you'd have to start training vision first (where it looks for a target in its cone of vision, and if it's not there, it turns its head/body until it finds it). The inner ear should already be working for this part of the training (so a sense of perceived direction and range emerges). And once it's learned to look at a target, then you can then try to train them to walk. As long as they learn to rotate themselves to look at the target first - they should walk forwards towards it. Moral of the story? They should look before they leap. :D
@StevenIngram2 жыл бұрын
(To be clear by what I mean by a cone of vision... it's basically an invisible non-clipping cone that extends from where the eyes would be that has the same field of vision and range as human vision. For it to register anything as "seen" it must be inside the cone).
@themonkeyman25472 жыл бұрын
Another important detail the AI is ignoring is effort. Walking upright in the human style is extremely efficient. Walking bent over backwards with arms flailing in the air like the AI did is extremely difficult. If they were made to minimize energy use, I think the results would improve
@EEEEEEEE2 жыл бұрын
E
@101k_with_no_video2 жыл бұрын
or fall to the ground like a ####### loser
@Betheno2 жыл бұрын
this is the guy code bullet is scared of
@sejeralnebolin14592 жыл бұрын
I honestly thought he would just never do the rest. Finishing a project is very out of style, you go Evan!
@ZoltarDeathNnja2 жыл бұрын
But he didn't finish. He gave up before getting them to walk forward or stand up after falling!
@brunogonzalez74532 жыл бұрын
@@ZoltarDeathNnja bullet found a way of turning into a homoerotic fantasy AGAIN
@ZoltarDeathNnja2 жыл бұрын
@@brunogonzalez7453 Did he find a way to do it, or did they AI force it upon us?
@vrcookingsimulator54582 жыл бұрын
@@ZoltarDeathNnja Lol
@Red-Tower2 жыл бұрын
@@ZoltarDeathNnja If so, I'm a big fan of this AI
@MoTab78 Жыл бұрын
I guess the models' feet are rigid, but the movement of toes plays an important role when walking and running, so adding another joint behind the toes might help a lot for AI to learn walking. (especially not backwards :) Additionally, I think instead of killing them when they fall, killing them only when their head touch the ground and giving serious penalty points for touching their body parts (may differ for front and back also) other than bottom of the feet, also giving less penalty points for hands may force them to learn getting up when they fall. This approach may make them learn to stand up properly and walk. Moreover, if you give them slight penalty points for touching the bottom of their feet than they may learn to jump towards the target which may lead them to learn to run even before walking :D All these might lead them learn to run on all fours at first, but they will learn to stand up eventually if the penalty and reward points are balanced well. If speed is rewarded more, then they will stay on all fours, but in this case if the height of the head is penaltied or rewarded, then standing on feet will be flourished. Maybe they can run like Tom Cruise some day :D Just speaking my mind, you are the expert :)
@xjerrylee22x Жыл бұрын
You are absolutely right, be he will avoid doing that kind of work? And instead waste his time with insufficient methodologies :)
@appledognugget22678 ай бұрын
I’m really sorry but you lost me at *TOES*
@senpai2.0542 жыл бұрын
"we're gonna have to force them to stand up" yeah because they were gonna evolve into crabs if left unchecked
@AkoSolius2 жыл бұрын
Because in this universe everything evolves into crabs eventually
@bukenator0788Ай бұрын
@@AkoSolius the natural state of being
@TimeBucks2 жыл бұрын
Honestly love the line graph bit
@snehsrivastava71072 жыл бұрын
👍
@mukeshrathod63352 жыл бұрын
Best
@savanchavan53132 жыл бұрын
Nice
@philrod12 жыл бұрын
Should have been left to right, but still nice 👍
@muneermirza43012 жыл бұрын
Best
@TheNeonLynx2 жыл бұрын
I think the main 2 reasons for the AI behaving the way it does is likely because: a) friction is not quite correct making it not actually use their legs to push forward but their lean over weight to pull them. b) I assume every bone is the same weight and every joint the same strength which causes strange priorities. Oh also there could be a added reward to keep the center of gravity beneath the head within a range that might also help
@besknighter2 жыл бұрын
Agreed. Also, there are a lot more things that could be done to improve it. For example: calculating the energy expenditure and rewarding the most economical ones; rewarding those that the time of arrival is closest to a specific set goal (having the remaining time as an input together with the distance to target will help) will also make them learn different kinds of gaits for different desired speeds. Of course, changing how much reward each variable gives will drastically change the outcome.
@somedude44872 жыл бұрын
Technically we also use our weight to walk, so the friction is fine, the AI just found a local maximum to attach itself to
@TheNeonLynx2 жыл бұрын
@@somedude4487 Hmm how to describe this. Irl friction is a force that opposes movement. Pushing against it will let you use it to move i to the opposite direction of where friction goes. (Kind of think how high jumping with a stick works they use the elasticity of the stick and the opposing friction to propell themselves upward) However in this game friction presumably works closer to how magnets work. A magnet wont let you push against itself since it always pulls you back. A magnet will never push on you so you cannot use it to push yourself forward. So the Ai can only pull its feet off the groumd not push its body off the ground and thid movement is the result.
@duchuynhvuong17332 жыл бұрын
ok
@Middleseed2 жыл бұрын
@Yara Yo The Chinese/Japanese (I don’t know either give me a break) bots have infected the English comment threads!
@haydenadams33082 жыл бұрын
They did pretty well considering they had no inner ear, spine or directional awareness related to their face, a working spine and the world. Something to give them priority for facing forward without twisting the neck, something to favour keeping the head relatively level with the horizon and something to favour holding a more upright position.
@MarkusKH2 жыл бұрын
Part 3: Ai learns to run Part 4: Ai learns to hug Part 5: Ai learns love Part 6: I married my AI Part 7: WE GOT KIDS!
@urmum85402 жыл бұрын
Part 8: Help
@blacklight6832 жыл бұрын
@@urmum8540 part8:the divorce
@audionewpaper12 жыл бұрын
Part 9: depression
@RAFMnBgaming2 жыл бұрын
@@audionewpaper1 Part 10: What was the AI cooking?
@EEEEEEEE2 жыл бұрын
E
@hugoedelarosa2 жыл бұрын
Fellow fans of Code Bullet: it doesn’t matter if you watched the previous video before this one.
@flabort2 жыл бұрын
Yeah, but I think this one hits different if you did. I personally think it was worth it.
@imperialphoenix12292 жыл бұрын
It was totally worth watching but like.... Yeah you really don't need it for context
@tapferer1kater342 жыл бұрын
Honestly, I didn’t like the first video very much, this video is much better
@Red-Tower2 жыл бұрын
Well, if you're a fan of Code Bullet, it helps him out a lot if you watch both videos!
@forkleftism96922 жыл бұрын
If you didn't watch the first one, how would you know humans are just beans?
@elijahh22202 жыл бұрын
19:14 I love that they're so committed to the backwards thing that they hit the target, then _turn around so that they can still be backwards_ before heading to the next one.
@Kerostasis2 жыл бұрын
They never learned how to walk forwards. That was probably the same issue with the turning necks thing: he added the "face your target" reward to a bot that already only knew how to walk backwards, so rather than re-learn an entirely new skill, they just turned their heads as part of the existing skill.
@AceTheMM Жыл бұрын
Accidentally created a JoJo pose generator in the process of trying to get a hot man to walk.
@vey2.0502 жыл бұрын
he finally mastered the art of making the audience believe he is dead and then boom he is back
@arfb012 жыл бұрын
Are we sure he isn’t a zombie
@theonly6blake9112 жыл бұрын
@@arfb01 Now that you mentioned it, his face does look awfully green...
@EEEEEEEE2 жыл бұрын
E
@swagmaster4396 Жыл бұрын
@@EEEEEEEEe
@hunterchichester57205 ай бұрын
@@EEEEEEEEe 🫡
@Authaeosplays2 жыл бұрын
I love how they immediately find a way to exploit the system to avoid walking forwards
@OlivierDeSillegue2 жыл бұрын
At 0 hours of training, the AI behaves remarkably like a newborn infant. The movements are random because it has yet to develop "awareness" of its limbs and how to use them. I just thought it was a really interesting comparison.
@yahiaaymankamaly35182 жыл бұрын
If my baby started doing this im taking it to the hospital
@dieSpinnt2 жыл бұрын
Yeah, computer science can be surprisingly childish. Which is strangely not a derogatory term, here. **g**
@keysersoju98232 жыл бұрын
Imagine if he just left the crawling AI to learn for generations, I wonder if any of them would've evolved to walking like how a human learn to crawl first then learns to walk.
@rockyroadmagic41522 жыл бұрын
@@keysersoju9823 I doubt it. Newborns move on to walking eventually because crawling is more tiring, and hurts the hands and knees after a while, and also probably because they see everybody else walking. Without the punishment for parts other than feet touching the ground to simulate the discomfort of the first two reasons, it would not have any reason to stop crawling
@visyix27182 жыл бұрын
So from the whole beginning I was just an AI
@WeegeeDX Жыл бұрын
this is genuinely one of the funniest videos I have seen in a loooong time, my throat hurts from laughing so hard. You're legendary CodeBullet.
@JaedangFord2 жыл бұрын
it’s like watching infants learn, just like babies the AI only seems to know how to *push* at first lol. probably why it’s more comfortable moving backwards
@SilverWolf_-cj4qn2 жыл бұрын
I think the balance is off on the ai models. I think there's more "weight" at the back of the model so they end up stumbling backwards because they can't fall forward
@abeke55232 жыл бұрын
@@SilverWolf_-cj4qn cuz of all that cake
@blueninja0122 жыл бұрын
@Rahaf Ahmed THE BOTS ARE LEARNING NEW LANGUAGES GOD HELP US ALL
@alexandermarsteller78482 жыл бұрын
It is honestly amazing that CB managed to get them to walk without falling over. I expected the usual AI exploits physics engine to happen and the guys to vibrate across the floor at light speed instead
@kivylius2 жыл бұрын
well the several constrain prevent that from happening.
@nikkiofthevalley2 жыл бұрын
@@kivylius Plus he's using a much more popular physics engine (PhysX, Unity's physics engine), so most of the easy to trigger exploits are patched.
@AxelVoitier2 жыл бұрын
So, we actually have neurons in our spines that generate cyclic rhythm for walking. Look up Central Pattern Generator. It's pretty cool to generate cyclic impulses out of just a bunch of neurons connected in a loop (albeit, that obviously does not fit the layers of neurons models you can find in most NN packages...). Second important thing in walking, is that proprioception is used for reflex acquisition. Eg. certain angles of certain joints trigger the next movement in the sequence. Which for "AI simplicity" can possibly be done as a feedback/reset input on some CPGs.
@clorax13572 жыл бұрын
^^^^Genius. I think rewarding them for having an average floor touches/second over a given amount of time (or whole run) would be a good way to implement this slowly, avoiding incessant steps. Another way you could diversify the AI’s ability would be to set the cyclic rhythm goal at a random value within a reasonable range.
@johnalogue98322 жыл бұрын
It turns out walking is hard to replicate by wiggling joints at random until you get closer to a target point.
@revimfadli4666 Жыл бұрын
Joint angle proprioception determining the next timestep's angle outputs reminds me of ohmganesha's kinesthetic worms
@YoAndyZou Жыл бұрын
I saw a NN video the other day in which they simply included an oscillator as one of the inputs; perhaps giving the AI output control over the frequency of those oscillations might be a simple way for it to feed itself information... Just a handful of sine waves, etc? I get that with enough information it might be able to synthesize cyclical motion based on its current state, but wondering how many shortcuts/better architecture there is for locomotion activities.
@halal_gaming20107 ай бұрын
biologist entered the chat
@emptymilkcarton3361 Жыл бұрын
Omg, a vr horror rougelike where the ai monsters progressively get better at chasing you
@TankEsq2 жыл бұрын
This made me realize why crabs keep independently evolving
@yourlocalgay14522 жыл бұрын
It feels strange to have 2 codebullet videos to watch in the span of 3 years
@psgamer-il2pt2 жыл бұрын
10*
@HiddenWindshield2 жыл бұрын
@@Diathan Don't reply to bots (even the "ironic" ones). It just makes them look more legit to the KZbin algorithm, and leaves a link to their channel in your post. Just report and move on.
@EEEEEEEE2 жыл бұрын
E
@yourlocalgay1452 Жыл бұрын
@@HiddenWindshield not a bot hahahah
@AlexZSteinlauf2 жыл бұрын
Honestly love the line graph bit. It also totally would work. Hours Trained x Walkability.
@goodboi6502 жыл бұрын
the fact that codebullet got a bunch of buff men to moonwalk at him chode-first is truly the peak of AI
@1-Eleventeen Жыл бұрын
“I don’t know why they’re walking backwards” *spawns them facing away from the target
@Mycatisinapiano2 жыл бұрын
While I buy a dakimakura for my crippling loneliness, Code Bullet makes his own AI so he has friends which will follow him. Now that's some determination!
@Dark-Stryder2 жыл бұрын
Create a time limit on how long it takes them to reach the target so they have to learn to sprint
@Krell3562 жыл бұрын
In theory they should already be getting rewarded more frequently based on the distance closing so a timer shouldn't be necessary.
@Dark-Stryder2 жыл бұрын
@@Krell356 it would speed up the process tho wouldn't it?
@Krell3562 жыл бұрын
@@Dark-Stryder Not really. If you move half way to the target in the same time another version moves 75% of the way. The further one would have been rewarded more points. So the one that got further is less time is already being reqarded better.
@MythicTF2 Жыл бұрын
@@Krell356 I'm not an AI specialist but, if theres multiple targets and no cap on the score said AI could get in a single generation, theoretically a timer would still make it go faster. It's probably not necessary for this and would probably lead to the AI just discovering something unintentional like leaping towards the target as the timer is about to run out. Without a timer though, the AI that moves 75% of the way to the target in the same time as the 50% of way would still be rewarded more points but, a target that moves 50% of the way in 3 minutes vs 50% of the way in 3 seconds is also a huge gap where a timer would improve it, and in turn teach it to go faster.
@catholic_zoomer_bro Жыл бұрын
I think that yes, this could be a weight that can be conditionally added into the model once the AI model manages to reach goal 1
@paulds2 жыл бұрын
Pretty sure the reason they walked backwards is that they fell backwards in the default position, causing them to take a step backwards to prevent falling over. If you would just have tilted them forwards a little at the start, the first step would have been forwards and they would have continued walking forward. The backwards thing was funnier tho soI can see why you didn't try too long and hard to fix it.
@buckykattnj2 жыл бұрын
Interesting... I thought that the problem was that the feet seem to be modeled as one inflexible object... and obviously, feet don't work that way. I thought that at least making the feet hinge at the toes would avoid the backwards, tippy-toed approach the AI is using. Or is could be a little of both of our ideas together might finally get hem to walk forward.
@Ferrari255GTO2 жыл бұрын
@@buckykattnj nah, the real fix is to put a clone with a machete behind them that already knows how to walk.
@Terrain2392 жыл бұрын
Also the first part (without touching penalty) could be interesting with forward falling -- sort of animal 4-leg walk
@xxlvulkann67432 жыл бұрын
Maybe randomizing the falling direction as well as adding a vestibular sense would allow for a more robust locomotive system.
@nicholaskeenan7932 Жыл бұрын
Makes ai walk and the first thing he does with it is make them do the fitnessgram pacer test
@Your_local_Fir3fly Жыл бұрын
Ok who the mofo deleting all the comments telling telegram Evan bot to *shut*
@ShadowDrakken2 жыл бұрын
Give them a reward for moving in the direction of their front, a reward for keeping their shoulder height up (but penalized for shrugging XD), and a penalty that increases the longer their toes are on the ground without their heels also touching the ground, and make them have a vision cone for finding the target they have to move to :D
@Thk101889652 жыл бұрын
perhaps the toe stance discouragement could begin if there is 1 to 3 seconds of toe touch without a heel touch (possibly also the reverse to discourage heel walking too) making the foot a little rounded in the back and with a flexible front section (toes) might also help to better match real feet. as for rewarding standing, reward head above shoulders, shoulders above torso, torso above legs, upper arm above lower arm, upper leg above lower leg, lower leg above foot (probably by failure hurting score, rather than success helping it much)
@goldfndr2 жыл бұрын
No need for a reward for moving in the direction of their front. Instead, penalize exponentially for head pivoting away from neutral.
@elinhulldin59262 жыл бұрын
@@goldfndr Yes, that worked for me. I tried to walk like them and my neck started hurting after 5 seconds, so I turned around.
@Xboxiscrunchy2 жыл бұрын
Your comment made me realize this is pretty much exactly what pain does for humans. Maybe penalize the AI slightly any time it overextends or over taxes its joints? Cause that shit would hurt if a human tried it.
@praisesui-tyan2 жыл бұрын
Indeed bro, also, I think that what the AI learned is actually more applicable to 4 legged animals walking with the way the have learned how the bent knees are the actually going forward.
@bahaaalroud35022 жыл бұрын
i wanna see a part 3 where they walk like you know humans
@s-a-g-e2 жыл бұрын
Humans... CAN walk like that... technically
@MichaelissimoOverdrive2 жыл бұрын
what do you mean? how do YOU walk?
@pickupthatcan99032 жыл бұрын
Same
@OKayD3N2 жыл бұрын
You don’t walk with your shoulder blades?
@ilyaalexandrovich9172 жыл бұрын
@@OKayD3N when he sped it up it looked like a cockroach race
@waifusmine68712 жыл бұрын
I liked the video up until the point you made their necks twist 180 degrees to circumvent the back-facing walking, I would've loved to see them actually walking, I think the video was really funny and wish to watch part 3, with more accurate posture and speed, maybe less disjoined necks
@traywor2 жыл бұрын
agreed, it's a shame he didn't added that chest and d**k reward.
@bungsbodulus2 жыл бұрын
Yea same
@matroqueta68252 жыл бұрын
I agree, the neck thing was pretty weak
@Big_Con2 жыл бұрын
I agree as well
@MrDragonRyan132 жыл бұрын
"You have lost suck privileges" - Code Bullet
@カルマ-z1o8 ай бұрын
that killed me 😭😭😭😭😭
@SomeOne-vf1rs2 жыл бұрын
It’s amazing seeing the AI use the arms to maintain balance
@EEEEEEEE2 жыл бұрын
E
@GregoryGaming9422 жыл бұрын
10:18 He says he's connecting to habitable country while showing france truly the funniest person on the internet
@axeldasilva80602 жыл бұрын
I don't get it
@Red-Tower2 жыл бұрын
I mean, compared to Australia? As funny as "huhuhuh french people silly dumb cowards oui oui" is, Australia do be fucking savage.
@kal-muzel8752 жыл бұрын
@@axeldasilva8060 me neither
@TlalocTemporal2 жыл бұрын
@@axeldasilva8060 -- Australia is uninhabitable due to the temperatures and the spiders and a million other nasties. France is uninhabitable due to the French.
@kinggenderman18742 жыл бұрын
fr*nce 🤮🤢🤢
@kittgeekazaru51262 жыл бұрын
the long awaited sequel finally arrives
@MW_Green2 жыл бұрын
It been 4 days but yep
@nathanjordan1782 Жыл бұрын
9:12 “AI Learns to Eat Ass” video when?
@richardgoldberg26912 жыл бұрын
Actually if he could get this working where they walk forward then change the avatar to a zombie then give yourself a shotgun I think he might have the start of a epic zombie game
@garrettcooper582 жыл бұрын
That’s exactly what I was thinking. It could be an insane vr zombie game
@nezzled2 жыл бұрын
could be an interesting concept. A wave based shooter where the enemies gradually get smarter as the game progresses.
@S0l0S2 жыл бұрын
You should teach ai to code and make an endless loop.
@MultipleC92 жыл бұрын
teaching an A.I. to code would be very interesting but may end up creating skynet lol
@krishanSharma.69.69f2 жыл бұрын
@@MultipleC9 that is exactly what most humans are trying to make ... a recursive self improving AI.
@samwilde83112 жыл бұрын
@@krishanSharma.69.69f didn't google successfully create an AI that created a new method for training AI? Edit: Because no one believes me I did some more research. The AI I'm thinking of is called AutoML, it uses an AI model built by Google to produce AI models faster and more accurately than those produced by human training.
@pablovirus2 жыл бұрын
@@samwilde8311 nah, that's media bullshit
@Known_as_The_Ghost2 жыл бұрын
There already is an ai that can code btw.
@chrayez2 жыл бұрын
I wonder what would have happened if the “touching the floor” punishment were a reduction in score instead of immediate failure…
@jaydnrae98292 жыл бұрын
Or if instead of a penalty, it was a reward? I want to see how fast they could worm 🪱.
@gamersgonnagam32 жыл бұрын
Rolling around at the speed of sound
@jean-pierrenovak6580 Жыл бұрын
3:26, Guy's almost pulled a DIO off
@1XXL12 жыл бұрын
I think that the sight of several men walking towards Bullet in the most unhuman way possible was worth all the effort he put into this.
@Facio12 жыл бұрын
Well, we will never see him again, he learned how to walk away from us thanks to AI
@Red-Tower2 жыл бұрын
Made himself AI friends so he doesn't need us anymore 😭
@Ferrari255GTO2 жыл бұрын
@@Red-Tower no, he'll be back, he still has to eat and without youtube, he is doomed
@EEEEEEEE2 жыл бұрын
E
@theblah43412 жыл бұрын
@@Ferrari255GTO He can eat the AI
@Ferrari255GTO2 жыл бұрын
@@EEEEEEEE E
@DJPrice-cc9lg2 жыл бұрын
Dude! Two videos in less than a week! Oh my GOD. That never happens. Looks like the AI that writes the script for the videos has been fine-tuned quite a bit...
@wild_agent29262 жыл бұрын
I have a feeling you watch spiffing Brit
@henrykobee Жыл бұрын
AI is gonna kill me in the future for my laughing-my-ass-off during the *CRAKED* JoJo posing montage 😂
@phlosen78542 жыл бұрын
4:55 that cursed Section went on for far too long. It was perfect. 10/10 Content :)
@tylerbeaumont2 жыл бұрын
I find it interesting how similar this AI learns to walk as a baby does. Start off just randomly flailing with no real sense of what they’re doing, then slowly work out how to crawl towards an objective. It’s shockingly similar to real living things learning to walk, even considering all the jank
@__u__94642 жыл бұрын
That's because ai literally works as our brains do
@-TheBugLord2 жыл бұрын
@@__u__9464 It actually doesn't. That's a common misconception though.
@jtcoding64222 жыл бұрын
@@-TheBugLord it’s like the same concept, neural networks r based off brains
@__u__94642 жыл бұрын
@@-TheBugLord yes it does. It aims to recreate the function of a brain
@-TheBugLord2 жыл бұрын
@@jtcoding6422 Yes. Based off, but does not work as our brains do. There are many differences. And, neuroscience isn't far enough to even determine how the brain actually works. But here's a simple example to show the differences. Neurons in neural networks are not like brain neurons at all. A brain's neuron is either on or off. A neuron in a neural network, however, can be on from any range between 0 an 1. You can have a 0.5 activated neuron in a neural network. Yes, it is true, neural networks are based on how the brain works. But to say they work as the brain does is a misconception and false. And our scientific knowledge is not far enough to even determine something like that yet.
@waldendoom37832 жыл бұрын
This man, whenever he releases a new video I rewatch him for days
@smileyp45352 жыл бұрын
Like the same video over and over or going back to his back log?
@AssasinZorro Жыл бұрын
This two-part video contains an impressive amount of getting sidetracked. Hilarious, I might add. Watching AI fail at walking is an amazing and comforting sight. Laughing at real people falling feels bad because they get hurt, but watching an AI-controlled puppet fall in virtual 3D seems harmless
@isthisgaming22 жыл бұрын
2 videos in 1 year? we must have been nice this year to deserve this much content
@musikSkool2 жыл бұрын
Now I want to see forward only learning for a week straight. Could we ever get relaxed gentleman walking or athlete running? What if you just train them to stand still for awhile, and then give them a target and train them to turn to face it with as little neck rotation as possible, more points for the closest to neck straight forward.
@__lasevix_2 жыл бұрын
Also, give them points based on speed. Either they find a physics bug or we get the Usain bolt of AI
@HurricaneLantern2 жыл бұрын
the reason humans walk efficently is because we actually expend energy so maybe assign an energy consumption to each action give them a determined amount of energy see who goes the farthest
@musikSkool2 жыл бұрын
@@HurricaneLantern Wow, I wasn't even thinking of that. Excellent point!
@equidistanthoneyjoy7600 Жыл бұрын
@@HurricaneLantern Also pain. Crawling around on your elbows and back, with your head hitting the ground, would be ridiculously painful regardless of how energy efficient it is.
@EinFelsbrocken Жыл бұрын
@@equidistanthoneyjoy7600 This sentence has me laughing like a madman 🤣
@TheAnimeist2 жыл бұрын
23:24 "My God that is hard to look at". No pun intended. Then proceeds to turn the camera back and look again.
@littleblueclovers2 жыл бұрын
10:50 I love this guy’s humor and comedic timing. I can’t believe I’m saying this for the ad segment.
@BuiHieuDong2 жыл бұрын
This man is making the line "AI is taking over the world" come into real life even faster.
@anghoangnguyen95812 жыл бұрын
next video: "AI learns to code"
@trickeddev2 жыл бұрын
can you stop commenting on everything its not fun
@mrgummibaer25222 жыл бұрын
"AI taking over the world one step at a time"
@pontusolssonPrivat2 жыл бұрын
3:55
@robertbernard78442 жыл бұрын
According to the bots just below you... you're not wrong. Not by a long shot.
@zeeropoint29652 жыл бұрын
We have been blessed by two code bullet videos in like a week. They are for the same thing though and we probably won't see him again until in half a year but we are grateful
@aspl57172 жыл бұрын
They call him code bullet because he's slow (like a bullet)
@gabrielp-l99052 жыл бұрын
yes classic bullet behaviour
@vividrevelation2 ай бұрын
I hope one day that the person who made the model with all the hopes in the world that its a self input model of himself, and he finds the weird stuff codebullet does, and enjoys what is being done to his virtual self.
@NovaAge2 жыл бұрын
15:01 British soldiers bravely charging through no man's land into machinegun fire (1917)
@fen45542 жыл бұрын
16:12 And in the end, it didn't even matter...
@Tha-mountain2 жыл бұрын
HE TRIED SO HARD AND GOT SO FAR
@Burred112 жыл бұрын
3:21 That flying dab tho!
@broderioustheturtle9027 Жыл бұрын
These two videos might be the funniest videos you have ever made. Cannot stop laughing every time you get submerged in all these player models in VR
@verlioeder2 жыл бұрын
Great video from start to finish, I especially liked the breakthrough and 18:16 That ending too, 10/10
@patfre2 жыл бұрын
Bro how you already watched it, it hasn’t even been out for 10 minutes
@ExInceNDiA2 жыл бұрын
The VR part had me dying. The little quips were perfect. Great video.
@Xynic482 жыл бұрын
I see a lot of comments complaining about the audio but I checked all parts and everything seem to be in synced. I think this is a youtube bug which only a few experience. Edit: Saw a comment saying in computrr browser it's desynced but in mobile it's fine. Seems highly likely this is in fact a weird youtube bug.
@RoughRider2 жыл бұрын
Thank you!! I just went nuts trying to find out why it wasn't synced, and I didn't see any comments on it (you're the first comment I saw, 23 comments down) Just knowing that I'm not going crazy is good LMAO
@galacticprism2 жыл бұрын
from what i see, on the phone, theres some video that gets cut out for some reason (like 26 seconds), and on the browser, it takes the audio that you hear on the phone, but puts it over the full video, which causes it to desync, since theres a good 26 seconds of audio missing.
@exredux38802 жыл бұрын
It's desync'd for me as well for half the video. It's only this video, and I've never seen this before. I switched browsers and it's desync'd on chrome and firefox but not edge. I dunno wtf is going on.
@washington_pc33062 жыл бұрын
On browser and seeing this.
@UnfundedNut2 жыл бұрын
I had 30 seconds of regular audio describing the video but it was all nordvpn
@michaelcook3962 Жыл бұрын
Nice touch with the @kickingmustang airsoft hits for the heel strikes at 22:25
@etunpeudevitriol2 жыл бұрын
This teaches us that feet without muscles or functional toes are really just in the way
@YourSolitude2 жыл бұрын
2 Code Bullet vids in a year this is insane
@disaster19222 жыл бұрын
The same month even!
@JoeEnderman2 жыл бұрын
I think encouraging the chest to point at the target would help immensely. Also, wouldn't mind seeing running, and/or jumping if a part 3 is made. Maybe hands that have a stick to things and not stick to things state could be added for parkour? But, you did make walking AI, so if you are done, then so be it.
@heliomance760 Жыл бұрын
Nah, that's too artificial. Humans don't have a reward for keeping our chest pointed at things. What we have is a reward for looking at things (seeing where we're going) and a penalty (pain) for over-rotating our neck.
@JoeEnderman Жыл бұрын
@@heliomance760 but, it would look good enough while introducing the fewest new rules.
@cooperburtonburger1827 Жыл бұрын
Or maybe.. spawn them facing towards the Target?
@The-Dark-Bat Жыл бұрын
@@cooperburtonburger1827 He is doing that..
@daisukideshou2 ай бұрын
This is like if starwars randomly diverted into a deeply intimate b plot relationship between han solo and chewbacca for the rest of the movie and only continue the actual plot in starwars 2
@jaopao32272 жыл бұрын
You did the unthinkable, you wanted to do something as simple as walk and ended up making AI generated JoJo poses
@SgtRaptor2 жыл бұрын
The AI just walking backwards and turning their heads is the best malicious compliance I have ever witnessed
@Okamikurainya2 жыл бұрын
Please add the reward centre for the chest facing the target to get them walking forwards in a part 3. I feel so blue balled. 😂 I was like, "Yes! YES! NOOOO!" when you decided not to.
@pumbaa6679 ай бұрын
By Golly, not only the themes you chose for your videos and your skill to actually do them and show them are more than on point, but also your editing and silly jokes are hilarious, I cried from laughter more than once.
@ironnatepup2 жыл бұрын
2 videos in 7 days? the AI must have taken over his channel
@JMcAfreak2 жыл бұрын
We all know our boy CodeBullet is teaching AI to walk because he doesn't have drawn legs of his own, so he's living vicariously through his AI.
@blackryan52912 жыл бұрын
3:42 - I'm saying though...This part was silly. I laughed so hard. But that sound track was pretty epic. Whoever produced that worked really hard. Probably was not anything easy about editing that part of the video either with the timing and all.
@harrisonjustis99772 жыл бұрын
It went on for the perfect amount of time too! I couldn’t stop laughing
@TrapMoH2 жыл бұрын
and it went on for over a minute. fucking gold
@Muskar22 жыл бұрын
I think 2 videos per year is just too much for CodeBullet - that was the first time I've skipped through one of his videos
@movingtarget268 Жыл бұрын
24:29 Caught me all the way off guard while I was drinking. Almost ruined my keyboard lmao
@TeraunceFoaloke2 жыл бұрын
I can't wait for part 3 where he trains them to walk forwards in his new horror game.
@cheeseman11152 жыл бұрын
The clusterfuck that’s at 4:00 onwards looks like the fairly odd parents into when they’re turning Vickey into different things
@realdragon2 жыл бұрын
17:22 this is how nature intended humans to walk
@cortwadlaserfoot2368 Жыл бұрын
24:17 Me and the boys walkin'
@LukePlaysGames2 жыл бұрын
Great video! Instead of positive reinforcement for facing the goal, you could also try making the AI feel “tired” from using their core or leading back, so they look for efficiency which may avoid the backwards walk
@Name_less_youtube2 жыл бұрын
4:45 that’s the most beautiful creature I’ve ever seen
@gerobi12332 жыл бұрын
As funny as VR shenanigans are, now I'd really like to see the chest-and-dick-facing-target thing with like 100h of training to really see what's possible.
@flabort2 жыл бұрын
With different weights on the reward-and-punishment values, too.
@xWood40002 жыл бұрын
Maybe the average of the body parts facing the target could circumvent the issue entirely. But yeah it would be nice to se what actually can be done
@danielcarr54282 жыл бұрын
Then they just bend over more, limbo style
@ssgjfox2089 Жыл бұрын
23:40 How tf did it take him so long to realize
@LeafseasonMagbag2 жыл бұрын
I would have really like to see them get increasingly efficient at their terrifying goblin crawling.
@pauls57452 жыл бұрын
loved it! so comical. I thought it'd be worth it to put a height goal as well as distance for the AI to strive for. that'd get them more vertical in their random motions. I used to do that with Framsticks
@clorax13572 жыл бұрын
I think while that is a good incentive, it will also reward the AI for going slower, considering they do not have a speed incentive, and if they did, the speed would have to weigh more to combat the height goal, which may need to be removed if he wants them to run.
@RoySchl2 жыл бұрын
ah framsticks, good times
@TheScawer2 жыл бұрын
25:03 "The scariest part is the framerate." got me floored. That's one horror game enjoyer right there! Numb to the terrors surrounding him.