Hey guys this is how I made my clone of pacman Check out the source code at github.com/Cod... It would be awesome if you could join me on Patreon / codebullet I hope you enjoy
Пікірлер: 1 100
@CodeBullet6 жыл бұрын
Source code is up so check it out github.com/Code-Bullet/PacmanGame
@painplayer16146 жыл бұрын
You are a genius and I respect you highly. Dare I ask if you could do an ai for lunar lander or centipede sometime in the future? I'd be very interested in how someone would program that and I know you can do it
@dzjad6 жыл бұрын
Looks like you could use a parent class for the ghosts... Does Processing support inheritance? It looks very c++-like... But I haven't heard of it before (and haven't done my homework on it). This would prevent the copy/pasting of general features.
@isteinsvik59956 жыл бұрын
Have you seen the Berkely AI materials on pacman? They have the framework for pacman in python on their website. I used the code to make hellish AI for the ghosts. I used A* and make the two ghosts always try to get on opposite sides of Pacman, fun times.
@Templarfreak6 жыл бұрын
@dzjad I've tried to set up a parent class for it in that code but either Processing or Java just has some severe limitations that make it a real headache to do it. Children appear to use the Parent's values when it runs the Parent's code, regardless of what you set the same variables in the Child to, so you have to have a bunch of Abstracts and/or external code to set these values ( external from the Parent and the Child) anyway which makes having a Parent class largely pointless unless you migrate most of the code such as the pathfinding, node finding, movement, and other things, to their own classes and run the code per Child class, but that would basically require completely recoding the entire thing and that's well beyond my skill level.
@Templarfreak6 жыл бұрын
A* is a pretty light algorithm for this few of objects pathfinding, though, so I wouldn't doubt it couldn't run on the hardware of the time. To top it off, the size of the code is still under 256KBs (despite nearly reaching it) which means it could also fit in the memory of the hardware at the time as well though it would be missing sounds, music, and most of the graphics, as well as the title, the score screen, and level progression, plus you also have to have the entirety of Java with this so... If you were to include all of that it might make it a bit too big for the time (Multiple sources of memory wasn't uncommon for MAME cabinets, but it definitely made it a lot more expensive and there usually was never more than 1MB of RAM if it even got that high) As I was looking through the code, it did seem a bit over-engineered to me TBH.
@Ilikeoreos474 жыл бұрын
I can't actually believe there was a time when a Code Bullet video wasn't just him shouting obscenities and losing his sanity
@meoweded3 жыл бұрын
Me too bro/sis
@kawaiilimahai11662 жыл бұрын
lol
@lidwinguillermogascagarcia439 Жыл бұрын
I could not agree less 🎉
@gregoriocervejeira36006 жыл бұрын
Don´t bully Clyde, he is trying!
@scoutiano44416 жыл бұрын
Gregorio Cervejeira HE IS TRYING HIS BEST, OKAY?
@JorgetePanete6 жыл бұрын
Gregorio Cervejeira Don't*
@syrupthesaiyanturtle6 жыл бұрын
No... he is clyde
@danielhong64876 жыл бұрын
knowing that he isn't a threat should help a lot
@wobblysauce6 жыл бұрын
But takes up the path the player can use... Got an Exit, nope Clydes there.
@MisterVercetti5 жыл бұрын
A few details not covered in this video, for those who are curious: 1. At the two tunnel entrances just above the ghost house and the two entrances on either side of Pac-Man's starting location, the ghosts are unable to make upward turns (except in Frightened mode). This makes for some handy safe zones if the ghosts are concentrated below you. 2. After a certain number of dots are eaten on each level, Blinky enters a state known as "Cruise Elroy" (though where the name came from remains a mystery to this day), where two things happen: Blinky speeds up to nearly the same speed as Pac-Man, and he no longer targets his respective corner during Scatter Mode. When a second dot threshold is reached, Blinky speeds up yet again, to the point where he's visibly faster than Pac-Man. 3. Because collision in this game is tile-based instead of sprite-based, there's a rare phenomenon where Pac-Man can pass through a ghost unharmed, due to Pac-Man and the ghost changing tiles on the exact same frame. Certainly a good start, in any event!
@jlwalker926 жыл бұрын
I just stumbled on several of your videos today and you have earned the ability to send my phone notifications. Thanks for being one of the rare few deserving such.
@jedediahzuno91436 жыл бұрын
billy vandory what's sad is your comment got likes
@michaelschiller81435 жыл бұрын
What a sap
@Izandaia6 жыл бұрын
I did not expect to learn so much about the mechanics of PACMAN.
@techleontius91615 жыл бұрын
You would learn more, if you watch "Pacman ghost AI explained".
@joekendel18324 жыл бұрын
same
@TheBeast9417YT4 жыл бұрын
3:29 “Did you see that?” Me, an intellectual: The Power Pellet did nothing
@ВячеславЯковенко-ч8щ6 жыл бұрын
Do what you love and people will love you! And we do love you now!
@CodeBullet6 жыл бұрын
And I love you
@enjoijoshua60426 жыл бұрын
Can you do ai on Ragdoll runners now please :( i really recommend it
@xaxaiuedufraine48976 жыл бұрын
A couple of years ago, I recreated Pac-man in C++ for my intro to computer science class. I remember researching the ghost behaviors in-depth, and it was immensely satisfying to see that you gave them (nearly) the same behaviors that I did.
@frhowe086 жыл бұрын
The one dislike is clyde Edit. I clearly was early lmao
@CodeBullet6 жыл бұрын
dammit Clyde
@chaosregiment63416 жыл бұрын
No one like this comment anymore
@flophawk6 жыл бұрын
Fuck u clyde is the best one
@GameKraken6 жыл бұрын
and why should we listen to you?
@acorlan1456 жыл бұрын
HES MAFDE ALTS
@jskaisel6 жыл бұрын
How good can this channel be? ^_^
@boarbot78296 жыл бұрын
Dr.BonesGuy good
@slonth6 жыл бұрын
I like how the writing is so casual. Honestly! People always think that when regarding computers and coding you have to take it seriously. It’s so refreshing to find someone that speaks my language. I don’t wanna sound pretentious, but I have a fair share of knowledge about computers myself. Not about software however, more about hardware. I really enjoy learning the inner workings of AI and seeing it evolve. That combined with another person who does this stuff for fun, it’s a dream come true! Thanks for standing out.
@circli6 жыл бұрын
Love it! We need more “AI plays ancient game and tests it’s capabilities...”!
@kama21066 жыл бұрын
Alto Bluedot Ai playing chess and checkers. .... i ve already seen this somewhere
@multiapples62156 жыл бұрын
Ai plays the original donkey Kong Mario game
@JorgetePanete6 жыл бұрын
Alto Bluedot its*
@LemurDrengene6 жыл бұрын
DeepMind released a paper focusing on a ton of Atari games, along with a video :)
@lucie3d6 жыл бұрын
wrong its
@janezjohan64176 жыл бұрын
You put a lot of effort into your vids! simply put, amazing! Can't wait till part 2.
@Danacus6 жыл бұрын
10/10 Commentatin g
@Rhymation5 жыл бұрын
F
@EscapesAndRemoves5 жыл бұрын
F
@edwardblue1074 жыл бұрын
F version 2020
@boredplayer16584 жыл бұрын
F
@MarkoPiroski6 жыл бұрын
You man are legend.
@LordKirtash6 жыл бұрын
I am so happy for having subscribed to your channel. Your content is fascinating. I am waiting for your next video. This one was great. Thank you.
@mitsync6 жыл бұрын
How do you do this stuff within weeks of each other?!? Don't you need to breathe sometimes? Great as always!
@dtiydr6 жыл бұрын
To breath are for pussies.
@snecko88386 жыл бұрын
But if you breathe...
@dtiydr6 жыл бұрын
You are dead..
@Anim3ddicted6 жыл бұрын
100% animals who breath dead... breathing actually kills you
@dtiydr6 жыл бұрын
Yep, hard tough guys dont breath because they can take it, softer guys and panties can not and thus they die.
@ethanmenot6 жыл бұрын
The pinky part actually got an audible laugh I love that
@rodneylives6 жыл бұрын
Pretty good, but there are some minor differences from the arcade game. These are detailed in The Pac-Man Dossier (which several people have already linked to), and I presume you used as reference (because it's awesome, and what you *have* done is pretty good): 1. There are four routes in the maze that are "one way" to the ghosts, that they can go down but can't go up. They are the two vertical routes directly above Pac-Man's start location, and directly above the monster box. In play, these are useful for escaping pursuit. 2. Ghosts slow down in the tunnels. 3. This is a big one... there's actually a significant pathfinding bug in the arcade game that affects Pinky and Inky whenever Pac-Man faces north, that tends to cause them to cause them to home in on the wrong location, one to Pac-Man's left. It's fully detailed in the Pac-Man Dossier, but one result of it and the one-way routes is the infamous "safe spot," the area just right-and-up from the starting location that the ghosts' pathfinding often breaks down when they try to reach it when Pac-Man is facing up. 4. Finally, the ghosts aren't entirely random when vulnerable, but pick routes deterministically based, among other things, on reads from random memory locations. This has the weird side-effect of making it likely impossible to fully implement Pac-Man's AI without a full copy of the game's ROMs, although it's a really minor point ultimately unless you want to perfectly recreate the arcade game.
@johncoffey4215 жыл бұрын
you're too good. Commentary 10/10. Logic 10/10.
@javierjauregui10636 жыл бұрын
I really enjoy all your videos! you are my new hero :p
@spamtongspamton99004 жыл бұрын
CB: let’s name the AIs CB: *uses canon names* _unless… they’re not canon_
@davidmurphy5636 жыл бұрын
Dude, you programmed PacMan from scratch in Java with authentic pathing! How long did that take you??
@CodeBullet6 жыл бұрын
about a week
@davidmurphy5636 жыл бұрын
Huh, well it took Toru Iwatani and a nine man team a year in 1979 - what a bunch of slackers! ;-)
@scoutiano44416 жыл бұрын
you realize they didn't have the same tools and they had to come up with the original game design
@OnyDeus6 жыл бұрын
David you dropped this /s. Just in case ; )
@davidmurphy5636 жыл бұрын
scoutiano Dude, I wasn't being serious... ";-)" means "joke" Iwatani and his team are legends. The AI pathing behaviour and gameplay replicated here is such great optimisation that we're talking about it decades later and you don't get that without investing a huge amount of work. It was a bit of humour with the aim of delivering a compliment; a week is damn fast.
@coolnoah81836 жыл бұрын
Damn I came here thinking this was an older video so I could watch it all, looks like im subscribed for now 😂
@ristopoho8246 жыл бұрын
Oh damn it's nice to see your channel getting bigger. You deserve it. For all the work you're doing for it. I subscribed on the last video, if you're interested in hearing. It's wonderful both seeing a new channel get this fast of a start, and having one more channel doing AI stuff. And. Something in your style just seems so enjoyable.
@tomburris83806 жыл бұрын
I think it's the music taste. :)
@A75fromRLD3 ай бұрын
i can only imagine the "whoop whoop whoop" meme happening every time clyde targets his corner
@vordaq6 жыл бұрын
Ah cool, I knew the ghosts had such personalities but it's nice seeing their pathing lines drawn out. Can't wait to see an AI tackle this :)
@juancarlosacunacanto84586 жыл бұрын
I love it! You actually recreated the actual logic begind pacman instead of just making the ghosts follow you as in many other pacman clones.
@dylanfitzgerald15136 жыл бұрын
Awesome video! I spent DAYS trying to recreate Pacman in excel VBA and never figured it out. I was trying to implement dijkstra's algorithm for the ghost AI and it failed horribly, I never knew about A*. (Plus, using excel VBA to code certainly didn't make things easier). Thank you for the great information and posting the source code! Your videos provide great inspiration to learn more about coding, keep up the excellent work!!
@ItsProTato6 жыл бұрын
What about the section on the sides of the screen where you cross between the left and right side? Have you tested that?
@funkmaster66146 жыл бұрын
I have been researching pac man and this video was really helpful in representing how the AI for the original game works
@cyber_diamond6 жыл бұрын
9:05 TRIPLE KILL
@ThePowerMadruga5 жыл бұрын
I'm actually intending to make a Phaser version of PacMan, in order to learn some game programming techniques. Thank you a lot man, you're a legend.
@jasperkooij18916 жыл бұрын
Great choice of music
@jordanlu91526 жыл бұрын
This was actually so funny and informative at the same time😂 Thanks bro, we appreciate u
@bubbachurch81836 жыл бұрын
Super cool and really impressive. Butt... Pac man does slow down while eating dots and is able to outrun the ghost if there are no dots in front of him. But otherwise thumbs up.
@dx8pi6o486 жыл бұрын
it's supposed to do that
@lordcabbage49315 жыл бұрын
Bubba Church I never knew that I will now play god with my new knowledge
@Spark-Gold5 жыл бұрын
Pac-man also turns corners faster and we don't know if he implimented Blinky's speed increase or the looping from the sides. He also did a fixed version where it doesn't have the error where if Pac-man looks up, Pinky and Inky's target moves four tiles to the left
@xeno22735 жыл бұрын
haha butt hhh hhahaahahha butt hhhh
@sagebeasley33036 жыл бұрын
The comedy of your commentary really makes the video so much more entertaining- though watching you making AI is already pretty fun.
@debblez6 жыл бұрын
"we need to give them personalities" "oh and names"
@NathanaelNewton6 жыл бұрын
Awesome as always, can'y wait to see part 2!
@MattsassinGames6 жыл бұрын
Quality stuff, keep it up man!
@crosleysparty5 жыл бұрын
Love learning patterns from Pac-Man
@slimpwarrior6 жыл бұрын
Don't forget to include your patreon in the description :)
@CodeBullet6 жыл бұрын
thanks, It's there now
@Blademaster1626 жыл бұрын
Awesome! I realize my comment was probably posted when this was already being made, but im so glad you made a pacman video!
@AidenOcelot6 жыл бұрын
You've done what I've always wanted to do
@mindscapejem6 жыл бұрын
Wow, I was literally thinking this would be the next step, that's awesome.
@fulltimewife10756 жыл бұрын
RIP Blinky :c
@guillermoalvarez94236 жыл бұрын
U r amazing! U also share ur code giving us inspiration 💙
@binkman676 жыл бұрын
This is really awesome!
@thasswassupgirl6 жыл бұрын
Love these vids man! Keep em coming!
@gabriellugmayr28716 жыл бұрын
love your humor
@deddcuber32886 жыл бұрын
i love how some lines of code can be more useful than me
@gustavogodoy96266 жыл бұрын
What a good video, I can't wait for AI learns to play Tetris PD: #ClydeDidNothingWrong
@__nog6426 жыл бұрын
Lol, I've been working on my own Tetris implementation and an AI to play it but this guy will probably beat me to it, even though I started first.
@pronetodeathakaparagraphma36016 жыл бұрын
5:10 lol, Pinky just got *bamboozled*
@notgiven4156 жыл бұрын
Pleas make more of these great videos I love the them And could you say witch language you use to program
@CodeBullet6 жыл бұрын
Java
@JorgetePanete6 жыл бұрын
MyTech37 MyTech37 learn grammar
@bilel1146 жыл бұрын
is it worth your time going through all the comments and judging people's grammar ?
@grrvaes6 жыл бұрын
I had so much fun watching this, omg. And as a programmer also learned from it. Sorry for my bad english, isnt my 1st language.
@PaleGhost696 жыл бұрын
SPACE INVADERS!
@tiagotiagot6 жыл бұрын
I wonder how hard it would be to recreate Pitfall...
@fongaming1014 жыл бұрын
i made Galaders, a mash up of space invaders and galaga...in visual studio using C# .. check it out
@GregsnBacon6 жыл бұрын
Glad I found this channel so early, I can tell it's gonna get really big quickly. Great videos keep it up man
@bluhbluhbluh91616 жыл бұрын
I love you so much youve no idea??? U better be single bro. Nah jk. Like srsly thank you for creating these kind of videos ive always been so interested in codes n stuffs but im noob at them. Seeing them come alive makes me day. Tytytyty
@JorgetePanete6 жыл бұрын
bluh bluhbluh learn grammar
@bluhbluhbluh91616 жыл бұрын
Jorge C. M. Sincere apology to you sir. When I feel extremely geniune towards someone I tend to be very informal, moreover, I would ignore the rules of expressing my message created by an old bearded man who named it "English" with a sub-category "grammar", and expresses them truly in my own way. From the bottom of my heart, I hope you spare this poor mankind you call a grammer jews.
@bottlecaps19006 жыл бұрын
sounds gay
@souland35666 жыл бұрын
bluh bluhbluh You just trolled the fuck out of that dude lol
@fnoffer5 жыл бұрын
originally all of these ghosts had diffrent AIs for example the Orange one alway turns if he is able to catch pacman and I am not sure who but one of them can only turn left. But I still think this is a nice work and interesting video!! I am exiced for the next part ;")
@kustomweb6 жыл бұрын
Check out A* Coding Challenge by Coding Train, excellent
@multiapples62156 жыл бұрын
but don’t forget the this.
@sadhlife6 жыл бұрын
this dot, this dot, this dot, never forget the this dot 10/10
@DearDeerRyone6 жыл бұрын
It was really cool to see you build Pac-Man from the ground up! Excellent video!
@sanyamjaincs16 жыл бұрын
Fan count +1
@tomburris83806 жыл бұрын
fanCount++;
@Kubalopl6 жыл бұрын
fanCount#;
@fishman3686 жыл бұрын
Love the way you interact with us, the viewers! Amazing chanel keep it going!
@GLITCH_-.-6 жыл бұрын
Interaction?
@fishman3686 жыл бұрын
yes
@ginjaninja65855 жыл бұрын
Can you jump from one side of the board to the other?
@mk15704 жыл бұрын
This is the first CB vid I have watched with no narration and the funny thing is when I read the text, the narration voice is literally CB!
@hihibunnie6 жыл бұрын
Your channel is seriously blowing up, how?
@GakisStylianos6 жыл бұрын
By doing something that a ton of people find incredibly interesting and unique. That is all.
@yannicknana6 жыл бұрын
Good original content made with passion.
@mint5306 жыл бұрын
"magic"
@Seth_Hezekiah6 жыл бұрын
The KZbin algorithm picked up on it. One of his videos recently went pretty viral, so the algorithm picked it up and helped him grow. I'm guessing it was his snake video.
@Lockirby26 жыл бұрын
He put a bomb inside it.
@Araly746 жыл бұрын
I love your work, your explanations and how you explain. I'm happy to have found you, I'm looking forward for your next works
@hiestealer6 жыл бұрын
But can you go through the wall hole and go to other side?
@Miwamimim6 жыл бұрын
Really like this one, love you're work
@deadesu36816 жыл бұрын
Song name (please)
@EIirium6 жыл бұрын
Hyperspeed - eveningland
@JorgitoFerreira5 жыл бұрын
Darude - Sandstorm
@jaimeamaya91145 жыл бұрын
Just this itself has thought me how Pac man works and I'm amazed
@sorinenache50136 жыл бұрын
You basically recreated the game pacman with bots. Great job! 1 thing dough, blinky(red ghost ) is faster than the other ghost and than the player himself. Still , great job!
@sorinenache50136 жыл бұрын
And.. By the way... You should try to recreate tetris and teach bots to play it , from generation to generation , until they play like the grandmasters. Just a sugestion .
@colinedwards32376 жыл бұрын
No, he isn't. He moves at the same speed as the other ghosts unless in 'Cruise Elroy' mode, which occurs when the number of remaining dots is below a certain number (which, itself, is dependent on the level).
@1313eable6 жыл бұрын
Actually, it isn't. It starts moving at the same speed as the player when 20 dots are remaining, and moves faster than the player when 10 dots are remaining. He also keep chasing the player while in scatter mode (scattering, but still chasing the player if possible). Killing him will remove that ability from him.
@colinedwards32376 жыл бұрын
Like I said before, the number of dots remaining is dependent on the level. Also, Cruise Elroy speed boosts are 'normal ghost speed + 5%' for the first boost and 'normal ghost speed + 10%' for the second one. It just happens to be the case that the first speed boost makes Blinky the same speed as Pacman on the first 20 levels, but not from level 21 onwards...
@SmugHomura6 жыл бұрын
Incredibly clear presentation of Pacmans Ai! :o
@futurrist6 жыл бұрын
0:00 *What The FİRST Song ? PLS*
@oholibama88885 жыл бұрын
Darude - Sandstorm
@madarsbiss80085 жыл бұрын
Hyperspeed - eveningland
@katherinefiorelladelacruzm5834 жыл бұрын
😄😁😍😁😍😁😁
@spacexfan70546 жыл бұрын
"The red and orange ghosts are in the same position. And also since they have the same behavior (always following pacman) they will remain together forever" Well done captain obvious.
@twoeyedmike35296 жыл бұрын
What's the first song used in the video?
@Random_Blip2 жыл бұрын
Eveningland-Hyperspeed
@twoeyedmike35292 жыл бұрын
@@Random_Blip thank you so much!
@Random_Blip2 жыл бұрын
@@twoeyedmike3529 Happy to help.
@Mortagus6 жыл бұрын
Those videos when you explain how you build your own version of the game is really inspiring. That makes me want to code it myself for fun ^^
@mareletudor6 жыл бұрын
What are song names?
@Random_Blip2 жыл бұрын
First song is Eveningland-Hyperspeed.
6 жыл бұрын
I like Clyde. This and his appearance in Wreck-it Ralph actually gives some context to his actions. He doesn't want to be the bad guy, but it's the role he's been given.
@BoHorror6 жыл бұрын
What is the song that's used
@JorgetePanete6 жыл бұрын
The Horror you forgot the question mark
@JesusisJesus6 жыл бұрын
The song is called Sandstorm, by Darude.
@jvr026 жыл бұрын
Jesus It's 2018
@Random_Blip2 жыл бұрын
Eveningland-Hyperspeed
@tommyowen85836 жыл бұрын
I’ll never see PacMan the same way again. 🤙🏼
@conalfisher7656 жыл бұрын
Your implementation of the ghost AI is wrong. The red ghost is meant to go directly to Pacman, the blue and pink ghosts try to block your path, and the orange ghost just generates a path using the current RNG value.
@MegaSupernova8886 жыл бұрын
Did you watch the full video? He added the specific ambush patterns present in Inky and Pinky and gave Clyde his fickle nature (which is less random than most people believe, it's a specific method he uses that gives his ghost an indecisive chasing pattern that looks rather random).
@nickrogers36246 жыл бұрын
Clyde's movement is based on his "scatter mode" position and pacman's position. During scatter mode all ghosts will return to a specific corner of the map, however Clyde goes back to this as soon as he is within 8 tiles of pacman and goes towards pacman like blinky when 8 or more blocks away.
@nickrogers36246 жыл бұрын
when you did the research before seeing the video because you mostly knew it... then see it all in the video...
@zellfaze6 жыл бұрын
Came to also comment that they have specific ais. Only 2 mins in though myself.
@angiebeattie41136 жыл бұрын
Love the vids been subbed since the snake days and it's great that your channel has been growing
@Oxmond4 жыл бұрын
Cool! Well done. And now for the REAL cool stuff! Hehe 👍🤓
@skeetsmcgrew32826 жыл бұрын
I like how you make me feel like I'm not too stupid to do this, even though I am
@jackdavidson87086 жыл бұрын
I don't know how youtube knew this is what I needed but it was right. This is incredible, thank you so much for sharing this with us. I really hope you start making money off this soon cause you absolutely deserve it.
@marek32476 жыл бұрын
5:15 when you are playing basketball and you break the other guys ankles
@cyrusthec12lkid474 жыл бұрын
Clyde is like a melee-hunter with a phobia of getting too close to people
@XxSuicidGamerxX6 жыл бұрын
I really enjoy your videos! Keep going :)
@GraniteValleyDave6 жыл бұрын
Very interesting! Can't wait for part 2!
@zacari79376 жыл бұрын
The red ghost gets me literally every time.
@firenyth6 жыл бұрын
this is so cool, i tried making a pacman clone back when i was learning to code i got the red ghost working and had started on one of the others but stopped working on it when then new year started as going back to my studies i didnt have time to work on it anymore. would have been garbage anyway since i was using a very basic engine called phrogram which is dead now i believe and i had no idea what i was doing :P
@colinedwards32376 жыл бұрын
If you'd coded it properly you would only need to code one ghost and then create 4 instances of it each with a different targetting strategy... ;)
@maxwellquipey12 жыл бұрын
Pacman has a 28x31 square tiled grid which is 868 square tiles and with 64 points where the Ghosts and Pacman could change direction.
@himikotoga47525 жыл бұрын
I'm just glad you gave the ghosts their actual names.
@randycenson44006 жыл бұрын
i seen lot of AI minds...but this is the trickiest program i ever seen, thanks for you effort bruh. some people quit after halfway...11/10
@PvPZero6 жыл бұрын
I literally searched for 'AI learns to play pacman' yesterday before this video was published and here it is today... Woa.... Subscribed.
@VictoryOverSelf6 жыл бұрын
Subbed, I'm looking forward to more
@justhallowed84996 жыл бұрын
Watching it come together is so satisfying
@tomatomaki6 жыл бұрын
4:01 is how flame are mating.... Sincerly, Duce.
@tomatomaki6 жыл бұрын
and 5:09 is when your enemy is idiot enough.... Sincerly, Duce.