I usually don't comment but your videos are helping me a lot like the amount of knowledge I just gained in these videos are crazy. Thank you so much 😊. I am subbed ♥️.
@HirschDaniel4 күн бұрын
Thanks a lot! That's good motivation for the next videos!
@ElaineParra4 күн бұрын
Right on time right on path! thanks
@cdtapes4 күн бұрын
Nice as always very educational
@povijarrro4 күн бұрын
Hello. I think (May be wrong) it is dependent on keyboard (hw one) how and how many keys it sends.
@HirschDaniel4 күн бұрын
Yes that is probably the case, thanks a lot!
@Nico-mi2pr2 күн бұрын
Could it also be the key repeat rate and delay configured in the OS? I’m also thinking about something involving the WSL, but I’m not entirely sure about this
@aventyrskonsulternaКүн бұрын
Another great video! Has not seen ep3 yet! BUT! I ChatGPT:ed (is that cheating?) the conflicting paddle-movement and got this : (then it works for multiple players) Delete this if cheating. :) const Uint8 *keyState = SDL_GetKeyboardState(NULL); if (keyState[SDL_SCANCODE_DOWN]) { move_player( surface, &pl1, 1 ); }
@HirschDanielКүн бұрын
Nah, it's not cheating! Any solution is welcome. It doesn't matter where it's from. Did you test it and is it working? If yes, awesome!