COH3 2v2 DemolitionHammer (WM) & Symbiosis (AK) vs WillTHENOOBz (UK) & Dunkirk (US)

  Рет қаралды 3,054

tightrope gaming

tightrope gaming

Ай бұрын

Company of Heroes 3 DemolitionHammer (Wehrmacht, Luftwaffe) & Symbiosis (Afrika Korps, Italian Infantry) vs WillTHENOOBz (British Forces, Heavy Armored) & Dunkirk (US Forces, Armor) on Torrente
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Пікірлер: 31
@Ratzo123ify
@Ratzo123ify Ай бұрын
Nice to see some Black Prince gameplay. Ever since the armour buff for it and the Tiger there's been a lot of complaining about the armour on the Tiger but no one ever mentions the BP despite it having even higher armour. It's a real menace when it gets vetted too, almost impossible to kill without Tiger/Panthers in my experience.
@misterchoc2893
@misterchoc2893 Ай бұрын
Yeah but Black Prince is slower and dont wipe squads like crazy. Axis non doc TD outrange prince. Meantime brits without right commander cant do shit
@Ratzo123ify
@Ratzo123ify Ай бұрын
@@misterchoc2893 Feels like no one builds Marders anymore these days though. Possibly because they’re made or paper and will die to a stiff breeze, especially Wehr ones.
@misterchoc2893
@misterchoc2893 Ай бұрын
@@Ratzo123ify For that price they are super good especially Dak one after upgrades
@Ratzo123ify
@Ratzo123ify Ай бұрын
@@misterchoc2893 Yeah I’m not saying they’re bad. Just doesn’t feel like they’re popular.
@bro3217
@bro3217 Ай бұрын
@@misterchoc2893Brit’s have grants and 17 pdrs though? They both deal with tigers and panthers pretty easily with how cheap they are in comparison
@schmidbag
@schmidbag Ай бұрын
thanks for the cast tightrope!
@crableproductions5112
@crableproductions5112 Ай бұрын
Thanks for the cast
@geheimratecke799
@geheimratecke799 Ай бұрын
Why is the jeep repairing while driving and in combat? This is not supposed to work
@geheimratecke799
@geheimratecke799 Ай бұрын
update, with weapon drop veterancy one option it is possible. All legit here, my bad
@tightropegaming
@tightropegaming Ай бұрын
It caught me off guard a bit too
@SneakyFridge1
@SneakyFridge1 Ай бұрын
Cool to see the Sherman smoke. Well cast as always
@CHEESENSPIEL
@CHEESENSPIEL Ай бұрын
Matilda and EZ8 both appearing at 14 mins, then Black Prince later? ouch
@JaHail-oy6vq
@JaHail-oy6vq Ай бұрын
I got a question, Why Anti Spoiler Screen? im concerned
@michajagielski8381
@michajagielski8381 Ай бұрын
I recently noticed in CoH3 you cant build structures over enemy mines. I doubt one could really exploit that in order to detect efficiently, but its technically possible. I was trying to mine a specific spot once, but the game wouldnt let me, and when I sent the engies right over it, well... I found out why.
@tightropegaming
@tightropegaming Ай бұрын
Yeah I think it was the same in COH2, I believe I covered it in an old micro tips video.
@michajagielski8381
@michajagielski8381 Ай бұрын
@@tightropegaming interesting. Never played enough CoH2 to notice back then(even though I think its a more classy game in comparison). Mostly just enjoying the casts :P (yours are by far the best on yt 👍)
@HIIIBEAR
@HIIIBEAR Ай бұрын
Cant wait to see what you think of the proposed changes. The game as been getting better and better.
@SvalbardSleeperDistrict
@SvalbardSleeperDistrict Ай бұрын
The idea of reacting to something is made irrelevant by Nebel flame damage on retreat - squads get hit, player immediately reacts by retreating, and then that squad dies on a flame patch somewhere else on their retreat path. Beyond silly.
@sifuhotman1300
@sifuhotman1300 Ай бұрын
Don't panic retreat, just go sideways.
@SvalbardSleeperDistrict
@SvalbardSleeperDistrict Ай бұрын
@@sifuhotman1300 That's a non-argument. Firstly, you don't know where the next rocket is going to land (especially given how players now often use double Nebel barrages with double the number of rockets), and soft-moving will result in you taking full damage if that next rocket lands on you, making it even more likely that the squad will be wiped. Secondly, that changes nothing in the fact that this is an issue of balance, where the devs' long-stated goal of actions having timely reactions as countermeasures is negated. The only solution that is needed here to fix both of these is devs reducing flame damage stats on retreat.
@Belisarius88
@Belisarius88 Ай бұрын
@@SvalbardSleeperDistrict Yea no shit sherlock that is artilery
@SvalbardSleeperDistrict
@SvalbardSleeperDistrict Ай бұрын
@@Belisarius88 Thank you for that valuable contribution to a discussion on principles of balance and developers' stated visions for achieving it. We can continue into having actual arguments once you evolve out of that "twelve-year-old edgy Redditor" phase.
@bro3217
@bro3217 Ай бұрын
@@SvalbardSleeperDistrictnebels are inaccurate and extremely inconsistent. Most of the time you can move out of the way with minimal damage unless it’s a team weapon. This is like me saying the bishop is broken because it hits my squad after I moved it elsewhere. That’s just the nature of artillery.
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