I'd follow up on the "question of the month" by being more specific. Cohh is 100% right when he said it is entirely dependent on the project and the priorities of the development team.. so there's no real answer to "what is the most expensive part of game development, and why".. however, I also think Cohh has a good grasp on how things SHOULD be done, ideally, so now I'm curious (and this likely can't be answered yet, and I'm absolutely ok with that) but what is, as of now, the most expensive part of developing Emberville. Now that Cohh is intricately part of that project, and it's looking AWESOME, I'm curious what has been the hardest or most expensive part of that process. Maybe that's a question that can be answered after release.. or now.. or never lol. Not sure what the disclosure capabilities are, currently, but just a follow up that I'd be interested to know.