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@malusignatius5 жыл бұрын
I agree with you Magz, even if the ships have stupidly high horsepower-to-weight ratios (which the Poti class corvettes/'light frigates' may have) they should lose at least some speed on the turn.
@Etyneo19845 жыл бұрын
Let's see if I can redeem myself a bit here... Magz, for surface targets, there is a workaround to keep from having to fight torpedo guidance so hard. Instead of using left/right, hold up, then use left/right to point it where you want. As long as you're holding up the torp should remain going straight (you might have to tap left/right once when you first start holding up). This workaround is most useful for surface targets as you don't have to worry about the depth of your target. You can use a variation on submerged targets as well, but you'd have to alternate between holding up and holding down (and pay close attention to torp depth relative to target, keeping it within a range you're comfortable with). Additionally, I see you've run into an issue I deal with myself where targets you should be able to see visually with the periscope do not render. Workaround for this is to repeatedly tap the mark key (I think it's 'i' by default) as you pass the scope over where the target should be. I usually take the target bearing and do this in a ~5 degree cone on either side of the bearing given. I also lower the DPI on my mouse sometimes, which can help pick out multiple targets on or close to the same bearing. Remember to rapidly tap that marking key as you move over the bearing.
@greyed4 жыл бұрын
I was going to muck around with a 1968 campaign. You've convinced me to not muck around with a 1968 campaign.
@gvii5 жыл бұрын
That torp attack just needed some Benny Hill music playing with it.
@telecleez5 жыл бұрын
you could always have the Marines/Sailors stand on deck with their side arms and Shotguns to try and take out enemy ships.
@keithdavies19115 жыл бұрын
Personally I find the challenge of the slow mk-37s interesting but if it’s true that the surface ships shouldn’t be able to maintain flank speed while turning, that should change for the sake of simulation and I fully agree with Magz that attempting to take down especially something capable of close to 40 knots with a torpedo running at just 27 knots is getting tedious. Even if the ships can still go over the mk-37’s top speed in a turn, at least it would give us at least half a chance to get a result.
@andrewmandrona78914 жыл бұрын
The thing is, the Mk. 37 was never meant to sink surface vessels. The Bureau of Ordinance and their infinite wisdom didn't see a need for guided anti-surface weaponry or powerful ASW torpedoes, even in an era after WWII where basic convoy tactics made dumb-fire torpedoes increasingly harmless...
@mikemclaughlin12685 жыл бұрын
that torpedo bit at 20:12 was R I D I C U L O U S *devs i hope I was clear*
@Etyneo19845 жыл бұрын
Indeed, absolutely RIDICULOUS!
@galliman1235 жыл бұрын
Cold Waters doesn't need any changing for 1968 campaign...you don't have to kill everything around you always and sinking ships is meant to be very hard and the main weapon is meant to be the MkVII at extreme close range due to enemy warship sensors being garbage like seriously the only real threat in 1968 is the November's and Moskva + helis. The Mk37 was always meant to be anti submarine weapon and it shows ...
@darthbader65065 жыл бұрын
Great effort getting your torpedoes to sink those crazily agile ships. It was very frustrating to watch and puts me off even attempting to play
@shotpistol00735 жыл бұрын
20:12 That was ridiculous Absolutely ridiculous
@SuperFrodo955 жыл бұрын
The reason your torp missed the second Poti is because for whatever reason, when you manually control the torpedoes they dive a few feet and so it’s only possible to hit something that sits high in the water like a Poti. The way to sink them is to let the torpedo acquire and track on its own so that it surfaces enough.
@Pablo6685 жыл бұрын
Really enjoying these vids, been binge watching, not gonna lie.
@bulletstop1005 жыл бұрын
I hope you had a great Christmas.. I also hope you have a Happy New Year..
@Mass_hole5085 жыл бұрын
19:15 What a wild goose chase lol!
@upslope80785 жыл бұрын
You sub doesn't lose speed in tight turns or when decreasing depth, so it's even, at least. Would be nice to have fixed, though. You can go full manual attaching surface ships if you're always pressing a button to control the torpedo, just press up if you want to go straight. You can also 'lock out' a torpedo (so it goes straight but is activated at full speed) by telling to to go up, then tabbing to the next torpedo without letting go of the up button. It'll keep going straight at full speed until you select the tube again. Very useful when conducting 6+ torpedo attacks with a Seawolf.
@FearlessLeader20015 жыл бұрын
The Little Torp that could. That was pretty good "wheel" work there on the Kotlin
@xanderwusky5 жыл бұрын
Yes i agree. This is stupid. Even modern destroyers that can do over 40 knots are not capable of maintaining anywhere near that in a continuous hard turn. If the challenge is dealing with slow torpedoes, its absolutely essential that the ship speed is done realistically (or at least some what)
@Dryjo14 жыл бұрын
I got absolutely wrecked by a same composition patrol (not sure if it was Kashin instead of Kotlin though) in 1968 in Sturgeon. Arrived on 20 knots (got jumped on strat map), they launched 3 rocket torpedoes right away and started peppering me with depth charges at the same time. I twisted, turned, but they got me in under 5 minutes. I started under 15 Kyds though, so that's probably where the difference is. But still, after watching many of your videos, I am still wondering, what I could have done differently. BTW. changing depth didn't work for me at all, since they tracked me from 1000 ft to 100 and back.
@Pyxis104 жыл бұрын
Maybe because they jumped you, and you started rather close? Odd really. The sturgeon is a quieter sub than the one Magz is using.
@Dryjo14 жыл бұрын
@@Pyxis10 yeah, who knows.. they certainly caught me on sonars, but there was just no chance to hide after that, the issue was, that the torpedoes were in the water almost straight away - bad luck, I guess
@Dubanx5 жыл бұрын
Yeah, the fact that you can't turn off torpedo homing for manual control is the bane of my existence.
@jameswilliams10855 жыл бұрын
Well done!!!
@rhinowashere5 жыл бұрын
Why would it make sense to fully work out the physics for underwater, and not do surface vessels? They seem to be 90% of the targets.
@Sungak_A5 жыл бұрын
Other title suggestions could be "Torpedo Rodeo" or "(Insert silly running-around music here)." The latter is much safer than the actual reference, plus it will last longer as memes continue to evolve anyway; win-win. Still though, this and other vids on the campaign show a rare deficiency in the combat engine, as outlined over many vids at this point. It probably would not take much to 'nerf' the surface ships from the look of it; just make sure they have variable max speed (going down) based on turning radius, and you'll have your first-order approximation to a fix. While not perfect, it would at least be a simple start.
@RemusKingOfRome5 жыл бұрын
Excellent.
@YellowFox1015 жыл бұрын
You are sometimes a madman Mags. Popping radar like that against anti-submarine warfare boats.
@galliman1235 жыл бұрын
There's no standoff SSN14s so it's perfectly viable tactic
@kappapisigma15 жыл бұрын
Should have done something to make the Kotlin charge you and close with your torpedo quicker
@viridisxiv7665 жыл бұрын
RIDICULOUS you wouldve reached that ship faster is youd strapped the torp to your back and swam there!
@michaelthompson85045 жыл бұрын
The surface ships shouldn't turn like that devs, I hope this is clear enough
@galliman1235 жыл бұрын
Mk48s have no problem sinking even potis in 1986 campaign ... it's only the mk37 issue
@tomrogers58623 жыл бұрын
Why not use ESM before the scope?
@VosperCDN5 жыл бұрын
See what you get for showing your skills vs that ASW fleet .. the chance to do it all over again.
@jbeckley68495 жыл бұрын
Cut the devs some slack Magz. The broken ship physics is to counteract the drunken AI when evading. Really enjoying the '68 campaign as MK48 and ADCAPs makes it boring at times.
@galliman1235 жыл бұрын
The 1986 campaign is far more high speed action cause their counterfire is deadly. I agree 1968 is a higher challenge and puts a far more emphasis on stealth otherwise priority targets will run away from you
@robinraphael4 жыл бұрын
come on devz this is a bit of b s that a ship can out turn a manual guided torp
@danielbrooks7325 жыл бұрын
Title- out of ammo
@condorscondor5 жыл бұрын
Yeah thats pretty silly
@TheGiggityG5 жыл бұрын
Is mags going to try Steel Division 2 at some point?
@nootnoot19705 жыл бұрын
You should play u-boat again or wolf pack with friends or even viewers
@DGrin795 жыл бұрын
If you have seen one cold waters episode, you have seen them all, no offense.
@DataRew5 жыл бұрын
Yeeeaaaa, ships lose speed when they turn. Pls fix devs!!!! :)