Combat Mission Example: Attack the enemy / From order to victory

  Рет қаралды 3,746

AR

AR

Күн бұрын

In this scenario we walk through an attack, explaining why certain orders are used to help new players to get better results in Combat Mission.
We only use Infantry weapons, no smoke, vehicles or artillery.
00:00 Attacks dont work
00:25 Whats the Map?
00:52 Whats the Plan?
01:27 Display Problem
01:51 Base of Fire needs Line of Sight
02:39 Importance of not beeing seen
03:02 Nothing is sometimes more
03:10 Thinking of Movement long term
03:27 Make ready for Firing
04:12 Wait, Crawl, Deploy
04:38 If you shoot, shoot.
04:46 Recognizing, when nothing happens
04:53 Small units for precise control
05:16 No Maneuver without Preperation
05:57 When Preperation meets Opportunity. Act!
06:28 Compensate for for Units leaving the line.
06:45 Keep the Fire up
06:54 Timing matters
07:22 Think of the Ammo
07:30 Moving closer
07:50 Movement to Assault Position
08:08 Dont underestimate the Enemy
08:19 The End is near
08:39 Preparing the Assault
09:23 Friendly Fire isn`t
09:45 Attack!
10:24 The Aftermath
10:48 Thank you 😇 for watching

Пікірлер: 30
@zaponator
@zaponator Ай бұрын
Just to expand a little on 'target light' for those unaware: it can also be extremely useful in modern titles to conserve anti-tank weapons. It prevents IFVs from using ATGMs and lets your infantry keep their javelins for armour threats. That being said, much like the grenades, you can use target briefly to wreck a fortified position with M72s from a little greater distance. (Also it is immensely satisfying and effective to vaporize a sniper team with a javelin) Awesome video as always! ^_^
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thank you for bringing this up 😇, i maybe should have mentioned something to that effect more directly.
@barkacarthago5536
@barkacarthago5536 Ай бұрын
Great stuff, mate. Can't wait to see more, you're doing a tremendous job !
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thank you very much 😇, it was my first try on this kind of Video. The next one in the "Example"-Series is going to be even better, but i will return to Guides for the next few weeks.
@mwilg
@mwilg Ай бұрын
Was a little hard to follow all the sped up footage, but I think I got the gist of it. Thanks :)
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thank you for your criticism 😇 (I really mean that). I intend to improve on that in my future Example-Videos. I am glad that you could still gain something from it. 😇
@mwilg
@mwilg Ай бұрын
@@AR-GuidesAndMore Absolutely, please don't stop! These have been some very good educational videos on CM, making for much of what is missing from the official manual! Do you think you could produce one explaining the terrain features and effects, since that is completely missing from the official manual altogether?
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
@@mwilg It can be tested but will be extremely time consuming, since i dont have access to the code. It is an interesting idea for a project, but not for the near future.
@kodiak2fitty
@kodiak2fitty Ай бұрын
Great demonstration of suppression and maneuver elements. Good point about splitting suppression teams so you can move them to get all team members firing on target.
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Glad you liked it. 😇 I hope it makes it easier for newer players to get a hold on it.
@briansmithwins
@briansmithwins Ай бұрын
textbook fire & movement, very nicely done & explained
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thank you very much 😇, i hope it reduces the frustration of newer players.
@DrewShotsFan
@DrewShotsFan Ай бұрын
Excellent, as always. Now try the same assault using the Hard Cat C2 rules. That's when the best laid plans go out of the window. I play all my games against the AI using Hard Cat. It levels the playing field A LOT!
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
I have to admit i am unfamiliar, with those. But the* series is more aimed at making it easier for new players to set-up attacks. 😇 However, i have just taken a short look at them in regards to movement they should have mostly applied if i understood them correctly, there should have been no movement outside LOS at least on the right flank and the assaulting Squads should have maintaned C2 to the Platoon HQ most of the time. The base of fire squad did not shift position after they where split up. The second base of fire on the left was not in immidiate C2 but had the HQ support stationed there that maintaned a Radio link to 4thPlatoon HQ and was in contact to the section HQ, The MG team in the forrest never moved after set-up. In regards to area fire i am confused on 3.b.i. I cant order Area-fire on suspected position with suspected contacts? That seems odd, i think i misunderstood something there. But in regards to LOS of Platoon HQ this should also have applied mostly except for the first Set-Up of Surpression when the Rifle Platoon HQ had no LOS. If you disagree with my assesment please let me know, as i said i am unfamiliar how these should be used in practice. 😇 As a heads up. In the Example series i will not obbey by these rules, because as stated these are geared towards new Players, but they seem interesting i might try them in my own games. Thank you for bringing them up. 😇 I really wish Iron mode had something to that effect as difficulty, to be honest. Or even just something like you can only order Units within C2 every other Unit is exclusively under Tac-AI and the visible contacts, when not having a unit selected are only determined by what the highest HQ-Unit is aware of.
@DrewShotsFan
@DrewShotsFan Ай бұрын
@@AR-GuidesAndMore The second part of the rule needs to apply as well, namely "The Platoon Leader (PL) must have LOS to the AS to direct fire from its squads and any squad to be given an area target order must be in (Command & Control) C2 with the PL." So, units out of C2 cannot fire indiscriminately at an empty AS, they must be in C2 and the PL must have sight to that empty AS I fully appreciate you have put this great video together especially for new players, so please don't read my comment as a criticism. Far from it, you provide a great resource for players, both experienced and new. I just thought you may find it interesting when you add the Hard Cat rules into the mix. The dynamics change hugely, especially with this example. Often, units can't react until they have already been fired on, instead of pre-empting
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
@@DrewShotsFan Thanks for your clarification on the rules 😇and thanks for the kind words 😇. Even if it would have been criticism, it would have been appreciated, dont worry. 😇 Its a valid point to mention that fighting the AI looses much of its charm, after a point, because it is often not very reactive, so putting restraints on yourself is needed to* be able to "grow". A rule set similar to that would be highly appreciated if it was a difficulty setting. Although, i believe a restriction of knowledge on enemy Positions to what the highest HQ knows would also be a great way, to mess with players. And this then with the need for units to be within C2, for orders to be given at all, it might even be something that could be implemented, relatively easy. But i digressed, sorry. As self imposed rule set your suggestion is very intruiging 😇 Thanks again for bringing them up.
@jakf101
@jakf101 Ай бұрын
Your videos are really nice. I hope you keep making them. I didn't know that the hide command makes a difference to your unit detection I always used a short arc but that always led to units getting detected even if they were on slow or hunt or sat idle in bushes. I haven't tried but can you move your units while having hide on or do you just place it at the end waypoint and move your unit with hunt/move/slow like normal? That is why I always like watching tutorials even though I play this game for years you still learn stuff!
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Very kind of you 😇 Its not a get out of jail free card, but it simulates units focusing more on concealing themselves, i cant say if it makes a difference on the move. But it certainly does, when stationary in areas with concealment present. Thermals will still get you relatively quickly. Its a destinct action of your troops that you can see also in the "action log" in the lower left corner of the screen, when a unit is selected. Stationary vehicles have acording to the manual also a decreased noise signature*, when idle and hidden. But i havent tested yet how much of a difference that makes. I think ill do a destinct guide on "Hide" at some point, i feel there are some things "hidden" under the hood. 😇
@christianpisacreta9037
@christianpisacreta9037 Ай бұрын
Du erklärst es einfach am besten. 😊
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Ach du liebes Lieschen, freut mich dich hier zu sehen. 😇
@axelpalmen5025
@axelpalmen5025 Ай бұрын
These are great!
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thank you 😇, i am glad you liked it.
@taylorcasale680
@taylorcasale680 Ай бұрын
9:45 I had that situation happen where I forgot to deconflict my target orders with an assault in my last game. My only flamethrower team got nailed by my T-34 right before it was about to hose a house full of the enemy. Heartbreaking.
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thats a bummer 😅, but if everything would always work out it would be boring as well.
@Synchronizado
@Synchronizado Ай бұрын
I would´ve liked to see how much ammo the rifle squads had left, but thats just a nitpick, other thing that could be micro improved, is to put in a second in between transitions in order to process better what is being explained, i dont think that would kill retention. Great video overall, i know of this stuff but havent thought of using target light and target in that way, i will start using it. Have you played the Kriegsburg 1979 scenario from CMCW? i wonder how you approach such big scale scenarios.
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thank you for the Feedback 😇 Edit: i agree that this appeared rushed, intend to improve on that in the next video in this series. Regarding the Ammo of the Rifle Squads The Full Squad in the Trench had 996 .30cal and 150 .45cal left The other broken up assaulting squad had 951 .30cal and 150 .45cal left The Squad remaining in the Base of Fire was down to 869 .30cal and 180 .45cal Now that see that i am surprised how little .45 was used. Sadly i dont have Cold War, but i intend to increase the scale with these "Example" scenarios. To be able to utilize Smoke and Artillery to isolate Positions or surpress enemy in depth. I also want to make one on scouting enemy positions, especially using reconnaissance by fire, a tool that i personally neglect too often.
@Synchronizado
@Synchronizado Ай бұрын
@@AR-GuidesAndMore Thanks, i thought they used a lot more ammo than that, they probably didnt use much .45 acp because the AI may not use it past a certain range, could be another topic to test
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
The Ammo preservation is the main reason i use mostly target light for infantry, when i anticipate prolonged fire. In regards to the .45 you are very likely right, with the distance. I checked the footage, the Rifle squad in the base of fire started with 180 rounds as well, so they did not fire a single shot .45 the entire game. Or .45 counts as heavy weapon for some reason and thats why it was only used during target briefly and the trench storming 😅
@jslick007atgmail
@jslick007atgmail Ай бұрын
Thanks for doing this! I'm a relative newbie to the CM family and I'd been struggling with high casualties because I failed to properly use suppression. For some reason the whole "move and target" thing as one order didn't click with me. I usually moved, then targeted which in a lot of cases was too late! Can't wait to try this out on my next battle!
@AR-GuidesAndMore
@AR-GuidesAndMore Ай бұрын
Thanks for your feedback 😇, if you want some more detail on fire and movement my first Guide "Combat Mission Guide: Infantry Fire and Movement" kzbin.info/www/bejne/eKWQdHmorZuVm5o goes into a bit more detail on that. I hope it helps you and your little guys out. 😇
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