One thing to remember is that even if the 76mm and 85mm shells don't penetrate, they do damage to optics, tracks, radios and other systems that will degrade the effectiveness of the German tanks.
@Mat-py4ys Жыл бұрын
Soviet tanks struggle due to poor optics and lack of radio. This is historically true. Sometimes a 4 man crew too. T-34 is decent armour, good off-road and gun can be effective against heavier German tanks if you can get up close and personal. Best bet is large attacks across open terrain. Helps with spotting targets to attack en-mass.
@jepkratz2 жыл бұрын
You used the SU-76 correctly as direct fire support. This vehicle was indirect capable, but used most often as you did to area fire known enemy positions best they could directly and thus reduce enemy pressure on the advancing infantry. Your size force probably should have had an 82mm mortar company, 6 to 8 tubes, for smoke and HE, but guess they were helping another battalion that day. The Soviet mass system is difficult for us Westerners to wrap our minds around, and at the Combat Mission scale, hard to pull off. Essentially, where you find a platoon sized enemy element, you direct a company's worth of firepower against it. If an enemy Co, you direct a Battalion, where an enemy Bn, you throw a Regiment, and right on up, Rgt/Bgde < Div, Div < Corp/Army, Corp/Army < Front. There's a lot to it of course, combined arms, with a heavy emphasis on artillery and rote battle drills in effort to compensate for comparatively poor communications. At the game level, in particular regarding tanks, where you can spot a 3 to 5 tank/SPG platoon, strive to maneuver an entire company on line and engaging (10 - 3x 3 tnk plts + 1 cmd tnk) at the same time. Resist as far as possible sending 1 or 2 alone. You're going for overwhelming firepower. Losses are permitted, Comrade Commander, failure to take objectives is not. ;-b Really fun scenario to watch. Good show!
@joseywales38483 жыл бұрын
A nice video and a nice win. Once you'd crossed the river I thought you had it in the bag!
@markraffety32464 жыл бұрын
Excellent video. Soviet SMG squads have a short range but they are hideously effective when they within range. Combat in the east is a different experience for me when I play german. I find marders to be much effective in the east than in the west. Shermans spot quickly and usually score hits on the first shot or two so marders don't last long in the west. In the east however marders get quite a few shots in and often score kills before return fire comes there way. On the flip side Panthers and tigers are a lot less intimidating especially in the time period of this game. 122mm guns are immensely powerful and very effective against infantry and armor. Soviet heavy tanks take a lot of punishment. I was playing a meeting engagement against the AI and one of my Panthers hit a JS1 17 times with 0 penetrations. A second Panther crept up on more forward angle and hit the stalin five times with 2 penetrations and one partial penetration. That's impressive. Again great work. I really enjoy your videos.
@MrSirDouble4 жыл бұрын
Glad you enjoyed the video and thank you for the feedback. I've owned Red Thunder for a while but not really had a decent opportunity to play. Whilst this battle was frustrating at times I'm interested in learning more on how to utilise the Russians. I also played a quick battle and almost instantly got annihilated by two Panthers, losing an entire platoon of T34 and a couple of SU to very few losses on the German side. Much more to understand, but I like to learn so it keeps me coming back for more
@markraffety32464 жыл бұрын
@@MrSirDouble Oddly enough, I find that I actually prefer t34s with the 76.2 mm gun over t34/85s. They 76.2 models seem to react faster and they have cannister rounds. The 76.2 mm gun is adequate against most german machines and there are usually enough heavy assault guns available for the big cats. As a side note on soviet tactics I played one of the first tactical level computer wargames back in 1980. (I cannot recall the name of it). The designers recommended allowing the computer to play soviet since the AI at that time could intelligently duplicate Soviet tactics which essentially were 'mass and ' crush'.
@jonshive54823 жыл бұрын
@@markraffety3246 Didn't know they had computerized wargames back then. Cut my teeth on Avalon Hill's and SSI's paper maps, cardboard unit counters, dental floss for determining LOS and dice for combat results. Horse-and- buggy stuff nowadays, but some diehards still play that way!
@markraffety32463 жыл бұрын
@@jonshive5482 I still play the Avalon Hill games too particularly Afvanced Squad Leader. I have racked my brain trying to recall the name of the computer game. It was loaded via a cassette and you had to sit quietly while it was loading or it would misfire LOL. I would rate the old Tractics minature game, the Squad Leader/ASL games, Steel Panthers and the Combat Mission (original and current) games as the best tactical games ever done.
@EvilTwinn4 жыл бұрын
Big deal with the Soviets is their sub-par optics on the tanks. Their use therefore demands massing spotting more than fires. You need to expose tanks en masse to a limited area, so even if the enemy sees and shoots first, he'll expose himself with muzzleblast to the others. Also, having infantry teams near your tanks to pass spotting information is vital.
@SgtKelly1004 жыл бұрын
This is anything but a ‘big deal’. The Germans had better gun sights. If by better you mean accurate at long range. This has nothing to do with target acquisition. In fact the German sights were worse for that because they had a narrower field of view. But that doesn’t matter much because for target acquisition it’s the observation devices that matter (periscopes and vision ports). The Germans had a big advantage in this early in the war but the Soviets did catch up, adding commander’s cupolas and all round vision ports in later war tank models. All of this is mostly irrelevant when the commander has his head out the hatch and we’re talking about combat ranges below 500m. Also CM doesn’t model muzzleblasts (I think) or the sharing of combat intel between units (pretty sure about that one).
@EvilTwinn4 жыл бұрын
@@SgtKelly100 You're wrong on both counts about the CM engine. Verifiably wrong. Units shooting does increase their spotability, and spotting information is shared between nearby units, although it does take time. It's not a "if the guy next to me sees him I see him", but instead a "the guy next to me points out where he sees the guy and tells me where to look, but I still need to actually spot him." Sharing spotting is crucial for Soviet performance. As far as Soviet tank design, there's a difference between having vision ports and having good ones. In comparative tests, German tanks were rated higher for target acquisition, even just by the gunner. Sometimes, sight quality does play a role. Course, the Sherman was one of the best tanks in the war for it with its unitary sight, but some tanks were better than others.
@cipher881013 жыл бұрын
Pretty crafty of your opponent to bait your tanks with transport trucks setup near his tank positions to give away your tanks to his at a range well suited to his armor. I'll have to remember that one.
@PersonalityMalfunction2 жыл бұрын
First time I've watched a Double Vision upload. I really enjoyed the narration and analysis, so I'll keep watching. A very solid performance against a force with powerful equipment. The manoeuvring was very deliberate and based on hard earned battlefield analysis hampered by poor troops. I wonder why Richie Rich was so inactive, but the ambush of the two infantry units storming the buildings on the right flank was brilliant. If he had implemented the same principles on the larger battlefield he would have won. I tldr the introduction so maybe that explains his lack of offensive action.
@TheAdronio4 жыл бұрын
Nice battle. Watching as your tanks gets picked off one by one is the definite Red Army experience in CM:RT, their optics just aren't up to scratch. Using infantry scouts, then sending a runner back to the tanks to spread information about the positions of the enemy tanks is a must if you want to be able to win tank duels as the soviets. Massing tanks is also good for this, but unless you want to have a minimum of 1 tank KO for every engagement then you need to get info to your tankers before you engage. Soviets also tend to do better at close range aswell, where the worse optics matter less.
@TheAdronio4 жыл бұрын
You did kill a lot of his infantry aswell, something which is not mentioned that much in the video. Over half his men are casualties, compared to yours were less then 1/4 men were casualties. Your tanks, SU-76s and Zis-3 guns must've been doing some real work on that front.
@MrSirDouble4 жыл бұрын
I'm glad you enjoyed the video. Thanks for the suggestion on the runners, that's very helpful. You're right on the infantry, because the tank riders had mostly PPsH and very limited range the infantry mostly slipped from my thoughts. One should never forget the frontline infantry man
@jobu884 жыл бұрын
Nice work! You have a great eye for setting up camera angles and filming the battle.
@MrSirDouble4 жыл бұрын
Glad you enjoyed the video and thanks for the positive feedback.
@desktopgrenadiers43212 жыл бұрын
Hmmm using trucks as forward scouts, that’s gamey af tbh
@theofficerfactory26253 жыл бұрын
Remember this rule. Two prong attack. Divide your forces and attack from two directions but support the prong that is doing the best.
@jonshive54823 жыл бұрын
Not a bad idea!
@darkivn4 жыл бұрын
Absolutely love your narrative - clear and thorough.
@MrSirDouble4 жыл бұрын
Thank you kindly
@robertsantamaria68574 жыл бұрын
Just randomly stumbled across your channel today. Excellent quality narration and explanation. Very happy to add +1 subscriber to your count.
@MrSirDouble4 жыл бұрын
Awesome, thank you and glad you enjoy the videos
@markheithorn39053 жыл бұрын
Great video. There are not a lot of Red Thunder replays on You Tube. Looking foreward to seeing some more Red Thunder or some Fire and Rubble replays when that game comes out. Cheers
@MrSirDouble3 жыл бұрын
Glad you enjoyed the video. I have a couple more PvP battle ongoing at the moment, none of which are RT. Stick with the channel, I will return to RT at some point, just not right now.
@vanxthenecron30593 жыл бұрын
Love the great camera shots
@MrSirDouble3 жыл бұрын
Glad you liked the video and thanks for the positive comment
@adavis59263 жыл бұрын
Great narrative, both spoken and visually. I wasn't sure you were going to pull it off ;)
@whya2ndaccount4 жыл бұрын
"Quantity has a quality all its own"
@TheLivingUnZed4 жыл бұрын
Wow, I can't help but think that RichieRich was way too passive with his tactics. Looking at the significant amount of heavy armor that he still had in his rear area, he could have probably held those bridge crossings or at least made you pay even more dearly for them. You were having a bad time taking out his Panthers. So I imagine that you would have had an even worse time if Richie had brought up those Tigers. Worse still if he had ever committed that Tiger II. I know that he had a force preservation objective, but he handicapped himself by underutilizing his assets.
@BBBJOT4 жыл бұрын
Both players were too timid but it cost the Germans more. This scenario is not easy as the Soviets because as you said, the Germans get a lot of armour to break the red tide.
@MrSirDouble4 жыл бұрын
I did talk with RichieRich towards the end of the battle and he pointed out he'd taken too defensive a stance through the battle, hind sight is always helpful. I'd certainly have had a difficult time dislodging his armour from some of the objectives. What I perhaps didn't make apparent in the video is that several of his armoured units to the rear had been damaged by my 76mm fire. Not knocked out but rendered ineffective so his force looks stronger than it potentially was.
@markraffety32464 жыл бұрын
The soviet 85mm packs quite a wallop and Double had a lot of them plus a lot of 76mm guns. That's a lot of firepower. I would have kept my head down more than usual too were I german.
@xahmadx6442 Жыл бұрын
tiger 1 can be penned by the 85
@DrewShotsFan4 жыл бұрын
Another excellent video, Double. I think if RichieRich had been aggressive instead of defensive you may have had your work cut out to win this one
@MrSirDouble4 жыл бұрын
Absolutely
@DeniatitadenCompostela3 жыл бұрын
Soviet weakness is communication. Command and Control is slow to pass on intel. There is a good chance the German armor had earlier contact icons resulting in scoring the 1st hit.
@MrSirDouble3 жыл бұрын
I've played a couple of matches with the Soviets now and starting to get to grip with them. It really is about applying mass at specific points, a bit like using a hammer versus a scalpel
@bigvinnie32 жыл бұрын
@@MrSirDouble Yeah that sums up the Germans vs soviets in ww2 well really.
@MrHyde-wv8wi4 жыл бұрын
Love your A.A. Reports BgThmsUp....
@MrSirDouble4 жыл бұрын
I'm glad you enjoyed the video
@derrickmorrison58323 жыл бұрын
A great distraction from the real world! CMRT has always been my favorite.
@MrSirDouble3 жыл бұрын
I'm glad you enjoyed the video. I haven't done a lot in RT at the moment, but I will go back to it :)
@vinnart4 жыл бұрын
Very well done video! Looks like you are using a lot of the old Aris mods for graphics which really do improve how the units and landscape look compared to the vanilla.
@MrSirDouble4 жыл бұрын
Glad you enjoyed the video. Yes, most of the vehicle mods are Aris, I like his work
@mkNf-uk8py Жыл бұрын
You barely scout, and you like to push tanks forward ahead of infantry. That's why you lost 13 tanks so easily. Your analysis of the terrain was minimum, which lead to basic strategy. That's why you ignored occupying key terrain to the west, which would have suppressed the enemy to cross that 75 points bridge. Your opponent was helping you by not bringing more fire onto that bridge. I would have done plenty of mistakes too, don't get me wrong.
@jtsjc14 жыл бұрын
Again as always thanks for the great AAR Double. You can see why the Russians had a special nickname for the SU-76. I also think your opponent didn't use the advantages of his heavy armor- range and firepower. This was the perfect opportunity to use his long range weapons to hit the Russian armor hard.
@MrSirDouble4 жыл бұрын
Glad you enjoyed the video. I did chat with RichieRich towards the end of the battle and he thought he hadn't really got the full potential out of his forces
@ranhu71014 жыл бұрын
Very good video. I wonder why you didn't try taking the village on the top right corner and build a fire base from the perpendicular part of the bank across the stream. One point I may raise is that you spoke too gently. You could speak much louder, otherwise your voice got blurred by the SE even through headphones.
@MrSirDouble4 жыл бұрын
I'm glad you liked the video. My advance on my right flank was effectively stopped by RichieRich when he ambushed my infantry in the ruins. I'd also lost several of my supporting overwatch T34. I was conscious that there was at least 1 tiger and a King Tiger in the woods supporting his left flank. I didn't think I'd win an engagement against him so decided to withdraw and consolidate my right flank further back. The voice volume is something I regularly struggle to get right, hopefully it wasn't too distracting to your enjoyment
@sp246993 жыл бұрын
I find the calm commentary rather enjoyable.
@BrorealeK4 жыл бұрын
I could feel the frustration. Especially when it comes to their poor optics, and therefore terrible spotting ability and accuracy, soviet weapons definitely need to be use en masse. On limited map like yours however, the manual's advice falls flat. You need to shove your troops into massive clumps more because the map forces you rather than because of anything else.
@josephmcnally0766 Жыл бұрын
Hey Double Vision… Great videos, but one slight suggestion. Can you please, please, please get rid of the ugly explosion-implosions, lol. Use another Mod Variant that has a more realistic explosion.
@WekBenHelix4 ай бұрын
I'm curious to see what a winning defense would look like here. How do you defend when the enemy has such overwhelming number and they simply destroy the little cover you have? Without them being able to set up in those woods and create defense in depth overnight, being cornered in a little killzone like this seems like a near-impossible defense.
@MrTotalAhole4 жыл бұрын
I swear Ive played this map in Black Sea. Maybe with minor variations? Edit* 16:44 I think the game A.I. thought about destroying that annoying mosquito of an AT gun, and then calculated - "Meh, why bother"
@MrSirDouble4 жыл бұрын
You may be right. It is sometimes disappointing with Combat Mission when one spends a considerable amount of money on a new CM game to then find regurgitated maps, soldier voices and vehicle sounds. It hit me most when I got Black Sea and most of the vehicles sound like Sherman Tanks..... WTF, seriously, Battlefront couldn't be arsed to go and record a truck or some such sh*t to at least have a BMP sound different to a WW2 Sherman. I had to get over it ;)
@fuglaa47663 жыл бұрын
@@MrSirDouble The joys of a game with no real competition
@wartsnall73324 жыл бұрын
Great viewing as per usual. I've only played this against the AI. And went back through my records to see how it turned out. I lost almost exactly the same amount of men as you, and lost 13 tanks. But, I only managed a Minor Victory. It would nice to see you give this a go as the Germans.
@MrSirDouble4 жыл бұрын
Interesting that you got a similar result. I'd certainly give this scenario a go commanding the Germans.
@frostkillht3 жыл бұрын
Great video, would love to see more of the eastern front.
@ronmason17109 ай бұрын
I have played Myth probably 50 times, as German against AI. If you assume that the Germans had spies and passed on to the German command, and therefore knew what the plan was, the Germans can win handily. Placement of your defensive units is absolute key. I lost the first time and was humbled at the routing I received at the hands of the Soviets. But with practise the battle can result in a lot of Soviet losses, and therefore a German victory. BTW, I play real time vs. turn by turn as I believe it more closely resembles the actual engagement. It is a really challenging Scenario.
@Spider-Too-Too4 жыл бұрын
greeting from hapless' discord
@renes99663 жыл бұрын
Interested by your comment at 15:42 - is that modelled into the CM game? Would’ve thought a soldier designated as “veteran” would have the same effectiveness regardless of nationality
@MrSirDouble3 жыл бұрын
I have no hard proof but playing multiple scenarios does suggest the level's of skill are relative. One could say it's linked to the overall abilities of the relevant Army, training etc. A Russian soldier could be considered a veteran within the context of his doctrine and training whilst a different country would not consider that soldier a 'veteran' versus a comparable solider within their own army. One cannot command and play the Russian forces as one would western forces and expect the same result, so something must be different
@VynalDerp3 жыл бұрын
Really late here, but alot of what goes into it is the equipment troops carry. Is it easier to aim with a mosin versus a kar98k? What about the optics of a T-34 vs a Pz4? I think questions revolving around equipment like these are factored in to the effectiveness of various units, so veterans with worse equipment perform worse than veterans with better equipment.
@thepinkplushie3 жыл бұрын
@@VynalDerp Given that the western allies, especially the Americans, had pretty much the best equipment of the war (especially American infantry with standardized semi automatic rifles, giving them average firepower well beyond any other nation at the time), this would track. In my understanding, the Soviets are best used up close on the flanks. The SMG squads will shatter Germans in seconds up close, forcing them to the ground, into retreat, or just killing them outright. Rifles are pretty much used purely as suppression, allowing your SMGs to bound towards the enemy. Same with MGs. The T-34s are basically glass cannons. Their optics and communications are awful so you have to put yourself into a position where you get the first shot. In almost all cases that means closing the distance as quickly as possible. In any sniper dual with the German cats you'll lose. Even the IS-2s have a minor disadvantage. Panzer IVs and stugs are a different story, but annoyingly players have very little incentive to use them in realistic numbers compared to Panthers and Tigers, in head to head battles. IRL Panthers and Tigers, although mostly concentrated on the eastern front, were still not the most common occurence for Soviet tankers, who were far more concerned with stugs, which were very difficult to spot.
@towarzyszbeagle68663 жыл бұрын
It's absolutely modelled into CM games and always has been. Even back in the very early days of the CM1x series. In CMBB you could have a German tank dawdling around in front of your armor for a turn with them unable to spot and shoot it. Personally I think it's kind of shitty. Take CM: Black Sea for instance. The USA spot so well they're effectively like using supermen. I get that their vehicles are all thermal equipped which is a huge advantage. However it even applies to infanty. I've played a head to head as Russia and had my opponent blunder his USA infantry into a patch of woods I had my infantry concealed in. No problem for him, his super human US soldiers spotted my concealed soldiers and fired on them before mine could even spot his. Mine continued to be unable to spot his and return fire as they got chewed to pieces. That's just rubbish.
@bigvinnie32 жыл бұрын
@@thepinkplushie As far as the western allies having the best equipment I mean it really depends what were talking about. The m1 is definitely superior to the K98 in firepower but the StG is superior to the M1(and when it was issued was issued to whole squads not Nickle and dime) the MG34/42 is also better than the Bren or Browning in firepower. This is because the MG was the centerpiece of the German squad unlike western allies where the MG was just meant to add additional firepower to rifle squads. The Germans were backwards the MG was the main event so to speak and the riflemen were only there to support it. It really gets complicated for other reasons too like American tanks were designed to be survivable(losing a tank sucks but losing a crew is much worse America has the industrial base to make more) and light enough to ship 1000s of miles fairly easily which the Sherman did both exceptionally well but at the same time Tiger and panthers could really chew them up(if they weren't hit with air support first lol) But they were about equally matched in the field with the Pz4. So I think to say they had the best equipment is an oversimplification that's not always true. They designed their equipment with different priorities in mind than the Germans and both sides equipment did very well at what it was designed to do(when it made it to the battlefield looking at you early panther models especially)
@uncletimo60593 жыл бұрын
the explosions look really weird they fast forward (expand) and then go backwards, literally rewind like a VHS tape
@MrSirDouble3 жыл бұрын
I was always a Betamax myself, usually picked the wrong technology tree ;)
@uncletimo60593 жыл бұрын
@@MrSirDouble same also sinclair spectrum but did you notice the weird explosion effect?
@SgtKelly1004 жыл бұрын
It's a shame to see that the same 'the Soviets were crap at everything, all they had was numbers' kind of thinking still made it into this game. I remember CMBB had a penalty for early war Soviet forces which put them one experience level lower (so regular troops performed as if they were green) which was perhaps justifiable. I don't see any reason why Soviet tank commanders in '44 and '45 would have considerably worse eyesight than German ones though, which tests confirmed was the case in CMBB. Seems it's still like that in Red Thunder.
@EvilTwinn4 жыл бұрын
As far as spotting goes, Soviet tanks are significantly worse than German tanks IRL. The turned out commander plays an aspect, sure, but the gunner is also scanning with his sights, and generally speaking the T-34's optics were worse than most German vehicles. This is especially true if the commanders are turned in. And honestly, Soviet tanks remained that way all the way through the Cold War.
@lutherburgsvik68494 жыл бұрын
It's something I've seen in a tabletop wargame manual that was devised by British ex-serviceman, so I think it's fairly standard in wargames, regardless of who makes the rules (software developers ir servicemen).
@voidwalker92233 жыл бұрын
In general the soviet infantry are fine skill vs skill the issue with this game as EviTwinn and others have said has to do with spotting of soviet optics which was pretty low grade compared to western especially German engineering.
@one_pang4 жыл бұрын
Super nice
@MrSirDouble4 жыл бұрын
Thank you
@towarzyszbeagle68663 жыл бұрын
It's not historically correct as far as I'm concerned. This game is set during Operation Bagration. An offensive where the Red Army comprehensively destroyed the German forces in the East and reclaimed all of their territory right up to Poland. At this point of the war the Reds were an extremely effective fighting force. I think that the Red troops being blind and highly incapable is just a poor balancing mechanic.
@wenqiweiabcd2 жыл бұрын
Maybe that’s the reason why the Red Army, although managing to destroy Army Group Centre, lost 800,000 men to the German’s 500,000.
@SuperMegaCyrus2 жыл бұрын
@@wenqiweiabcd Or that's the result of being on the offensive. Attackers always take more casualties than defenders.
@bigvinnie32 жыл бұрын
@@SuperMegaCyrus You are correct that's generally the rule. But I mean most of the time on the attack in the east the Germans inflicted more than they lost not always though of course. I'm not saying the red army was bad just that it wasn't as good as the Wehrmacht at inflicting casualties generally the Wehrmacht generally had better trained and equipped soldiers and more skilled commanders with the exception of 45 when German industry had been destroyed and there were no training facilities left and 10 year old's were being called up along with their ww1 vet grandpas. Also plenty of those 500,000 were captured not killed or wounded so that makes the disparity between the two higher. Just like in 41 when a lot of the soviets weren't battle casualties but captured.
@spencersmith43732 жыл бұрын
I haven't had the same experience with soviet infantry having trouble spotting, it seems about the same as the Germans when I have played. The big difference is between the spotting ability of Soviet armor vs the German armor, which to my understanding is historically accurate because the Soviets had notoriously bad optics on their armor that was very difficult to see out of compared to the German optics.
@JuergenGDB Жыл бұрын
Historically accurate. Here is a picture for you then. I got to interview a Hungarian Engineer who was eventually captured in Budapest. He explained that in the first waves of the Urban attacks about 60% of the Russian forces did not have weapons but were expected to pick up the dead man's rifle. The Russians lost heavily in Budapest against mostly Hungarian forces as the Germans pulled out. I tried to get more info about this sort of logistical issue, and upon reading and reading I found a commonality. The only forces that were at 70% strength or higher were Guard units, or those attached to an attack while the rest of an Army group, etc. were sort of scavenged. More and more info about the true numbers keep coming out. 40% of Russian forces on the East Front were below 50% fighting strength and the attacking forces were obviously well stocked to the point where they were about 70% or higher combat effective. So it kind of makes you wonder if the Germans had only one front, would it have ended the same? Anyways interesting stuff.
@lucaendres92102 жыл бұрын
Cool stuff! Can you tell me what mods you have installed?
@GenBuBlu3 жыл бұрын
Thanks for the video! Very well done! The best bet to fight german tanks with the Soviets in Red Thunder is to hit their main guns. :D Getting close and into the flank is often not possible (map size, danger or ATGs). In quickbattles it is a bit frustrating, as point costs seem to be calibrated absolutely, not relatively. The T34 is a good tank, but it has no chance against Panthers or Tigers in a quickbattle setting. Thus it should be cheaper than a Panther points wise.
@bigvinnie32 жыл бұрын
You mean like try hit the tanks gun itself
@Titannz2133 жыл бұрын
Nice AAR, Im on TFGM..Let me you want a game cheers..AKA Titan
@jonshive54823 жыл бұрын
Great job Double. Congrats on a necessarily sanguine but happy result. Regarding Soviet troop quality, it seems agreed by a number of studies and sources--one finding Germans to be superior by 2.4 to1 IIRC--that yeah, Russians relied on mass 'cuz training and leadership were below par. In the venerable wargame Steel Panthers (either Matrix Games' SP World at War version or Camo Workshop's SPWW2) Russian troops are usually scored much lower in experience than the German, with consequent deleterious effects on combat performance. Their ability to absorb enormous casualties on their own scorched earth along with determination to secure revenge is what pulled them through.
@EgorIvlev4 жыл бұрын
Really hate that bullshit stuff about low quality of soviet equipment.
@axelpalmen50254 жыл бұрын
They really aren't at all. The advantages of the their doctrine is simply harder to put into practice in Combat Mission's tactical frame.