Courtesy to: Better Battle System Mod: www.nexusmods.... PC Version of Kingdom Hearts: Birth by Sleep Music: Yakuza 5 OST - Collisions of Our Souls #kingdomheartsbirthbysleepfinalmix #kingdomhearts #combovideo
Пікірлер: 4
@AbstractReplayer Жыл бұрын
Some notes and details about this mod and how it works in the game: - Generally you have a more fluent system now that greatly mitigates the massive recovery frames of the original - Some moves can be cancelled even mid-animation with blocks, dodges or sometimes another Command move - Ven's Tornado/Tornado Strike is a perfect candidate for a block-cancel. You are not forced into the follow-ups and are free to perform the next desired move. Launches the opponent for nice combo potentials - Aqua's Ice Barrage works the same. Still some moves like Raging Storm have pretty specific start-animations and end-animations, those are a bit hard to make them transition into or transition out of. - Terra has probably the biggest combo potential with this mod, is however riddled with moves that are extremely cinematic. Take Ars Solum for instance. Trying to block or dodge out of makes you stuck in the cinematic state and pressing Triangle again will just cause him to do another Ars Solum. Best way to get out of it is to jump just like i did here in the video. Other moves like Aerial Slam or Sonic Blade work pretty much the same way - Zantetsuken has similar problems. That one you absolutely can't cancel in any shape or form, otherwise it will end up de-arranging the enemies into weird forms and then the game acts like they don't exist anymore. Let this one fully resolve otherwise you may break few things. - Some movement-oriented moves like Dash or any Surge move can be fluently cancelled into an Air Dash and from there you can do the move again and loop back into the Air Dash. Aside some neat combo potentials it's also a great way to fast-travel outside the battle - Some moves like the Command Finisher or Aerial Slam are still very adamant about their recovery frames. Aerial Slam especially makes you completely inactive until you land back on your feet. Otherwise i would have done some nice follow-ups in the combo video but it just wasn't meant to be. - Pressing the Block Button (Square for the Playstation player) will cancel animations regardless whether you have something assigned to that button or not. Not having Air Dash or Block (in Aqua's case) equipped suddenly opens up really weird momentums and combo potentials. i would have loved to fiddle around with that more but for now i couldn't come up with anything interesting. - As you may already know: some moves are making you land back on your feet real quick to initiate them on the ground since they can't be triggered in the air. Which is really useful since Air-to-Ground has always been a really crucial tool for combo-heavy games. HOWEVER if you try to cancel the recovery frames afterwards you are forced into a landing animation. You can see that in this video whenever i do one of those Commands that force me back to the ground. Not sure how much my voice will matter here, but i would like to ask the talented people among you for some favors: 1. I would REALLY appreciate it if someone would make the same mod for Dream Drop Distance. 2. The Radiant Mythology Series on the PSP has CWCheats that also allow you to cancel more freely. It might be an entirely different technical matter since it actually exists in RM3's internal system, but it would be nice if someone would port this Mod to the PSP version of Birth by Sleep. Just to broaden the horizon and a little bit for nostalgic matters. 3. A save state or mod that unlocks every Command and Style from the very beginning would be nice to emulate a New Game +. As it stands right now it's a really annoying procedure to grind out moves and items whenever you rerun the game. You just can't play around freely against the first boss since most of your tools are still locked. Please someone help me out there. 4. Please play around with this mod more and try to come up with combos that are way better than mine. Don't let this game die, strife to get better at it! Thank you
@GaijinController Жыл бұрын
YOOOO BASED VIDEO. I was experimenting a bit with the mod but didn't get the chance to find some of its potential. Really stylish combos especially with terra
@AbstractReplayer Жыл бұрын
Thanks bro. Looking forward to your results. Combo Chads 💪