Combos Feel Different Now, Here Is Why

  Рет қаралды 5,672

LongNotes

LongNotes

Күн бұрын

script :
Hello guys, the new season of Naraka is here, and among many changes, this one line in the patch notes will redefine how we do combos. So, what exactly is happening ?
As you know until know, juggle combos used to be ping dependant. Higher pings could juggle more easily and have access to some extended combos that lower pings could not. For example, above around 50ms, you could execute consecutive sliding uppercuts with katana until your stamina was empty. Below 50ms you could hardly do two slide uppercuts in a row. What was causing that is the netcode of the game basically launching and juggling the opponent when the server recieved the information of a hit independantly of the client input. It's a bit like ping was the power to skip time. Don't worry if you don't fully understand what I said. Just remember that high ping could do more juggles than low ping. And now, it's over. Now, when the server gets the information of a hit in a juggling combo, the opponent is getting rolled back where he was supposed to be if he was launched as client side, meaning if you had 0 ping. In other words, juggling combos are now the same for everyone, and it's like everyone had 0 ping. So, it's resulting in lot of tighter timings and all of the combos that were only possible at mid - high ping, are not possible to do at all anymore. The higher your ping is, the more you will feel affected by this change.
Now that we understand what is happening to combos, is this a good or a bad change ?
Well, I feel like this should have been how combos work since the beginning of the game. Juggling combos should be consistent for everyone. It's healthier for the game and better for the fairness between players. To my knowledge that's how it works for other fighting games. Consistent combos makes it easier for people to learn them since the tutorials they follow will show exactly what they can do. In the past, we could say that everyone was playing a different game depending on their ping. So, I believe it's a good change. However, it cuts entirely some combos, even at lower ping that were tight mechanically. For example, this Shayol combo, and the following heavensteps that I freshly found were barely possible on my 30 ping, now they are not doable anymore. So even some combos that were doable at a fairly low ping, are now cut, and this is, well, this is kind of sad. If you think it is a bad change, I will say again that in my opinion, that's how it should have been since launch.
One more issue remains unfortunately, it's that combos are still fps dependant. Higher fps makes combos easier, and lower fps struggle to do some combos like the normal heavenstep. (That is still doable btw). So i'm kinda worried for players that don't have high fps because now combos will feel extremely strict for them. Anyway, that's all I had for today guys, What do you think about this change ? tell me in the comments how this affects your gameplay, and if you think it's a good or bad change for the game.
Thank you for your time, Have a great day.
--------
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Пікірлер: 52
@I3LoodySenpai
@I3LoodySenpai 5 ай бұрын
Your english pronunciation is getting better, i like it. and thx for the breakdown.
@LongNotes
@LongNotes 5 ай бұрын
Thank you, I try
@Vydette
@Vydette 5 ай бұрын
Healthy change, none other to say about it.., Tho Ive heard that things that should be true for higher ping players like basically normal grapple combos are now no more consistent towards low ms high fps players, havnt seen conformation of it yet myself but I dont think this should be silenced if accurate.
@LongNotes
@LongNotes 5 ай бұрын
The treshhold seems to be 120 ms. Above 120ms, the game is basically non playable anymore, not just combos, any stagger is broken
@Nuhmin
@Nuhmin 5 ай бұрын
I’m on console with 80 Ms and I’ve had to change the way I do grapple combos I have to position my grapple just right for the bump to float enough for the blue to connect if I do it how I use to they can roll out it feels kinda bad I learned all these combos and now I can barely do a basic one still a good change but the need to give dodge priority or something cuz now low ping players are really hard to fight
@HoangDucAnh-io1xr
@HoangDucAnh-io1xr 4 ай бұрын
People kinda questioned about the HeavenStep only But i find it also hard to do the grapple + uppercut + 3x jump attack katana combo. I use this combo a lot since the damage is a bit better than grapple + hold combo, but its really hard to do now
@doo0ni
@doo0ni 5 ай бұрын
As you said, really needed to be liek that from the beginning. personally also want something like this for fps. i used to play on like 50-80fps and it was hard to do combos. either lock fps to max 144 or something or find a fix so it at least feels the same for most of players (60-200fps)
@LongNotes
@LongNotes 5 ай бұрын
I wish they could set the feel of 240fps for everyone !
@Dra-On
@Dra-On 5 ай бұрын
Thanks for the info. I always play a 70-80 ping, so hope it doesn't mess too much. Only thing is sure, is that Longnotes will still wipe my 4$$ is ranked lobbies.
@ShallowHaven
@ShallowHaven 5 ай бұрын
Amazing videos as always and good explanation imo.
@jukkapoika7643
@jukkapoika7643 5 ай бұрын
thank you for making this video, i was wondering why yoto himes f2 katana combo felt harder after the patch.
@LongNotes
@LongNotes 5 ай бұрын
yeah yoto combos feel very different now, some of them are broken, some of them are stricter in timings
@CH-mz5od
@CH-mz5od 5 ай бұрын
OMG so it's not just me. I could do the Yoto's F2 into chaining katana/heng sword uppercuts very consistently before this patch, but now the enemy's postion becomes kinda awkward after the F2, making me miss the initial uppercut a lot. On the other hand, most of Yoto's F1 combo still feel fine to me
@jukkapoika7643
@jukkapoika7643 5 ай бұрын
@@CH-mz5od yeah i went to F1 because it just feels More fun
@sleepyfox_13
@sleepyfox_13 5 ай бұрын
@@CH-mz5od Yeah, I had problems with this yesterday too! After throwing Yoto's F2 after grapple bump, my opponent would be knocked too far away. It's good to know that her F1 still works though.
@satyavaswani8682
@satyavaswani8682 4 ай бұрын
i can’t do grapple combos on console anymore 😢
@veryrare7171
@veryrare7171 Ай бұрын
Is this still the case? Started playing a couple weeks ago and was wondering why I couldn't combo
@coachillinhyf1487
@coachillinhyf1487 4 ай бұрын
So put simply you have to know the exact timings for certain long combos or they won't work. That's what im gathering from this
@weclutch
@weclutch 5 ай бұрын
Goodbye Forbidden Black Magic Tech- you will not be missed... Make Naraka Great Again!
@morgull1439
@morgull1439 5 ай бұрын
Ty for info!!! I dont know this problem. I cant do any combo, now i understad why. Nice video Ty.
@Havok632
@Havok632 5 ай бұрын
Although higher ping used to benefit combos, parrying at higher ping sucked so now it just sucks all around for higher pings.
@t8eo
@t8eo 5 ай бұрын
good change Hopefully there will be more servers for the higher ms players
@soufianekadddouri2939
@soufianekadddouri2939 5 ай бұрын
Great video. Thanks for clearing things up.
@pinky-melon
@pinky-melon 5 ай бұрын
I play on 30fps laptop and am still trying to do combo like crazy. 😅
@Etaru_dayo
@Etaru_dayo 3 ай бұрын
My highest fps in this patch is 62 And now i cant use grapping combo anymore😢
@hafizhafiz6318
@hafizhafiz6318 Ай бұрын
you mean the uppercut combo for longsword is not doable now?
@ExceIslor
@ExceIslor 4 ай бұрын
With this update even grapple + focus combo is sometimes messing up with 80-85ms =// And I won't talk about Heavenstep...
@MikeRoss-nl3do
@MikeRoss-nl3do 2 ай бұрын
Can you please do a tutorial video on how to make the heaven step combo consistent with this latest update? that would help alot
@lynxofhungary8409
@lynxofhungary8409 5 ай бұрын
*Cries in 110 FPS in Plumed castle
@saladums9703
@saladums9703 5 ай бұрын
85 ping: can't connect any 2nd sliding upper; can't connect longsword focus attack in combo V - cV - grapple - F, rarely connects V in dagger combo FH - dodge - H - V(this one) - jumping V; can't connect cH in dagger combo H - cH - V. sure not the whole list
@ilikeskating11
@ilikeskating11 5 ай бұрын
Meilleur changement imo
@jl2398
@jl2398 5 ай бұрын
The uppercut stagger is fine and all but for some reason it messed up the true combos for the basic uppercuts, this was not mention in the patch notes and I hope its not intentional kzbin.info/www/bejne/iaqTqHaunrdpd5I
@LongNotes
@LongNotes 5 ай бұрын
This happens above 120ms. It's weird indeed, not sure if it was intended
@Eraldos
@Eraldos 5 ай бұрын
Finally.
@eliaslrb
@eliaslrb 5 ай бұрын
Enfin frère, sayez j'en ai marre des chinois et des viets booster à la monster sur les serveurs européens.
@HatoriHans
@HatoriHans 5 ай бұрын
good video, good changes
@Noctis_EA
@Noctis_EA 5 ай бұрын
I think it's good idea.
@kureamore
@kureamore 3 ай бұрын
i hate both low and high ping man
@FlyGuySwaqq
@FlyGuySwaqq 5 ай бұрын
Rip console
@ixconstantine7012
@ixconstantine7012 3 ай бұрын
Yeah most players can still heaven step and do most combos because of fps. This update seems like it only helped the people with high fps already. Everyone else just unlucky
@rainwalks5541
@rainwalks5541 4 ай бұрын
best change there’s no reason it should be better for high ping lol
@nontrix
@nontrix 5 ай бұрын
This update is really good but at the same time made it so I can't heavenstep anymore XDDD
@tmp9670
@tmp9670 4 ай бұрын
They killed the game iwth this update. cant do any combo on 15 ping anymore. Thanks devs. deleting this trash. Btw heaven step is nearly Impossible to do with fps 100-200 now
@brandoro
@brandoro 5 ай бұрын
good change
@Axeliam-yk9ey
@Axeliam-yk9ey 5 ай бұрын
Sad times man
@koreannidalee15
@koreannidalee15 5 ай бұрын
what do you consider good enough ms? above 120?
@LongNotes
@LongNotes 5 ай бұрын
You mean fps no ? Above 120 fps it's pretty decent yea. But since I got my new cpu and very high fps, I wouldn't want to go back under 200 :o
@koreannidalee15
@koreannidalee15 5 ай бұрын
@@LongNotes yes FPS ups typo
@fourty7464
@fourty7464 5 ай бұрын
I play on 235 I can upper cut and juggle for a bit
@-polo1
@-polo1 5 ай бұрын
finally
@deustauries
@deustauries 5 ай бұрын
So another update that pushes console players into a corner even harder 😂.
@sleepyfox_13
@sleepyfox_13 5 ай бұрын
Although this is sad, I understand why they did this. My biggest problem with this update now though is that they took away the only thing high ping players had going for them against lower ping players. Low ping players can react to a lot of things that high ping players need to make reads on unfortunately, but if they can balance this out too, I would be happy. I usually play on around 60 ping and 200-250 fps and It's difficult to fight low ping players, and now I can't combo them. I'm sure someone will come up with a workaround, just gotta wait until then...
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