Great video and data. You're right, Rarity alone is not enough. But, once you get rarity + clear speed + juiced breaches with high QUANTITY. That's when the loot starts raining.
@dado3802 күн бұрын
its still shite just like in poe1, rarity builds are idiotic when you can delve with uber gear from deeep 500 and onwards and have 80% quantity and rarity.
@jonesnaround3 күн бұрын
Great explanation, I like the way you broke it down.
@Jsheesh4 күн бұрын
I had a feeling this was gonna eventually come to light. I didnt see a significant increase in currency drops until my build hit about 90% efficiency . And ive had the same amount of rarity on my gear for a while now.
@sebastianantelo18243 күн бұрын
keep the videos coming, we will keep watching! great stuff
@anonname76104 күн бұрын
Spot on logic. Youre take on the game is refreshing glad to be here before this takes off cause this content is what poe players definitely want ! Also speaking of content dont think any of us realize how much content is gonna come out of this early access (hopefully more ascendencies, a few new weapon types, skills, uniques should come by end of January…and probably a new act at the 3 month point …its gonna be wild)!
@dixieflatline11893 күн бұрын
1st to market advantage. 1) Have a strategy.... 1.1) Rush to endgame - 1.2) Juice & farm maps - 2) Take advantage of market uncertainty & sell high - 3) buy items that boost clear speed. 4) only show KZbin clips of high yield / exceptional drops (prime the market) 5) go back to 2) and repeat
@mizunaut4 күн бұрын
Love the folks like you that get into our favorite games and help the community figure out all the facts. Huge ups, my friend.
@bobsinclair89903 күн бұрын
there is another argument for rarity: SSF and map sustain stuff is so rare that it's not possible to get enough crafting mats for your level in SSF and in end game; exalts, jeweller's orb and maps on the required level especially. running with over 150% increased rarity has solved all these problems for me.
@conget4 күн бұрын
Makes good sense with the calculation. Keep it up!
@EzeQuielDiegoAlvarengaRivera4 күн бұрын
thanks man I hate math i am glad you do it for me...
@maxpeuntinger55763 күн бұрын
very sound arguments! this was way more convincing than many content creators just saying "I put on some rarity and felt it".
@Pygoz3 күн бұрын
So in the end, simply get to about 80 - 100% rarity and after that there are huge diminishing returns. Thanks for the explanation
@TrueMisterJ3 күн бұрын
Quick note: Tablets with increased quantity placed in towers near each other + the nodes for tablets can be extremely powerful as well. I just finished gearing my HOWA caged god gemling and can say clear is very very nice, lacks defenses to be fair, but now I can do altars more quickly and I'm planning on getting some tower setup with quant and see either some breaches or something else that might get me some sweet drops.
@OperatorOtter3 күн бұрын
Yep, I kinda mentioned this at the end with the ranking. But Map Selection + Tablets + Atlas are a massive modifier as well.
@Uber_GoobTube3 күн бұрын
It was great to watch your disection and talk about this live. I think you make some great points and after some of my own testing yesterday im on the side that youre more correct than not.
@OperatorOtter3 күн бұрын
Thank you for having the discourse with me. I love discussing and discovering
@voswouter873 күн бұрын
With the Herald of Ice explosions everyone has amazing clear.
@APurpleSpy3 күн бұрын
It was mentioned in an interview leading up to poe2s launch that map rarity and gear rarity are multiplicative. With increased effect of explicit modifiers and well rolled rarity modifiers (you can get 175+% rarity on trade for a div easy) Running white maps with 300% rarity is pointless because the players doing this are stacking towers and gear rarity and using juiced maps to get a combined total somewhere over 1000% rarity. The second big issue arises that there are a few builds that can reach these rarity levels without any meaningful detriment to their clear speed.
@daveprince133 күн бұрын
Plz don’t nerf my howa gemming 🙏 (It’s 100% getting the bat)
@GrandpaJay1Күн бұрын
Sum up: The so called "Elites" are stronger, faster, clear better, and still have more rarity, that's why they get so much loot... I'm sorry to say but I don't really see the point of this video, you are basically overcomplicating the obvious And why we complain about rarity and not clear speed: Clear speed is character power, it's supposed to be the core of the game to make your character better. So that's not a problem. Rarity is a fluff stat, no combat power, that's why it sucks having to get it. The argument isn't between "you and I" vs the "elites", it's between the same exact clear speed, let's assume same exact builds for easy context, one has rarity one doesn't. The loot from those 2 have a gap that's too big we don't like it, so nerf it, clear? And the final claim: the same cost to get 900% rarity equals to 10-20 times faster clear speed? Nah that's so out of reach
@akn32073 күн бұрын
This has always been true: the mobs are slot machines. The more you can kill in a shorter time, the more times you pull the lever. The magic find is just giving you better odds, but more pulls will always win out long term.
@7873 күн бұрын
thank you for the educational video, hope this comment helps the algorithm push it further!
@7873 күн бұрын
Everything in this video confirms all the gut feelings/anecdotes I had observed while playing myself. Especially when you touched on screen clear with autobomb-aoe-movespeed. As a solo with insane screen clear but low movespeed (spark mage) I find myself often destroying the entire side of the breach I'M on and having to run to the other end of the circle (across a gap of emptiness where previous monsters already died). The best example I can give on the importance of clear speed is watching a duo of two players clearing either end of the circle as it expands on a map like Rustbowl. Never at any point do the monsters stop spawning and they're insta-killed. Also the MF 2 stacks from POE1 that blast in this game also heavily influence their maps with increased quantity of items found (for splinter stack increase i.e. money) and monster density [because a monster with a base type that CAN be rare (the winged bats in breach for example) has a chance to turn into a rare monster].
@willy_lime20 сағат бұрын
I would totally prefer to kill 200 mobs with a 3% chance at top tier loot than kill 80 mobs with a 5% chance. Rarity is a quality of life addition over efficiency. But until rarity starts making 1 mob drop 20 items.... quantity is most definitely a quality in looters. Nice work Otter.
@circaen3 күн бұрын
Thanks a ton for this. I played a ton of POE but never tried to understand it on a super deep level. I decided I was going to do that with POE 2. What you realize is the community will have a complete meltdown over things they do not understand which makes finding a real solution very unlikely. This sort of content is incredibly helpful - if enough people listen. Obviously the other part of this is sometimes people don't want to know the truth, they just want to go after the things they hate the most.
@bitmau53 күн бұрын
Grate video! I'll be following for more math in the future, fantastic stuff!
@shortandcut3 күн бұрын
I get minimum of 2 ex per map up to 5 ex 260 irr.
@Xenon129-nq6hz3 күн бұрын
Yeah, I agree with this. Clear speed should be priority until been able to afford rarity, so this means most of us should ignore rarity and focus on actual stats. It'll probably get nerfed pretty soon anyway ;P
@mtbmbtmmlp99934 күн бұрын
Excellent video! Few things I have to add since you are very clearly missing crucial information. Rarity is a very good stat, but it has substantial Diminishing returns, it starts anywhere between 50-100. I am one of those 1% blasters btw, and nothing you said is wrong but there are a couple of things that are also extremely important, mainly how you "juice" your waystones in terms of rolls on them- Quantity and rarity rolls are important there, and what kind of tablets and how many are you using. Not all mods on tablets are created equal and they stack, apart from the implicit which adds the relevant mechanic and quantity of items dropped is by far the biggest multiplier. The trick is to find as good a balance between clearspeed, some rarity I would say at least 50-100 which is not really hard to achieve, and to setup your areas properly with good mods on your tablets. For all intents and purposes you want to juice the good maps with at least 3 towers, preferably more, and while pathing to towers to path through the crappy layouts like you mentioned, Myre Augury, forge etc. Also, every build has a clearspeed "cap" which is a good thing, and GGG has implemented rarity on gear very intentionally, sadly most of the community misunderstands how it works.
@OperatorOtter4 күн бұрын
@mtbmbtmmlp9993 Agreed. Rarity isn't bad, never said it was or that it doesn't make a difference. It's definitely a good stat but if you are a new player and still can't do t15s or just got to t15, I think your money would be more well spent on clear speed rather than focusing on obtaining rarity at their current stage of the adventure.
@mtbmbtmmlp99934 күн бұрын
@@OperatorOtter oh no argument from me there, its just there is even more stuff that makes it a lot less valuable than what most people think
@LineArckG3 күн бұрын
Quality video i subed, although has you stated early in the video there are some unknow that are at play you have a good point regarding clear speed.
@Darksh1n4 күн бұрын
some things need to be changed i still havent found a perfect jewelers orb its kinda whack.
@Kinada3 күн бұрын
People tend to compare their 1ex per slot level 80 builds gains to someone wearing multiple 100s of divs of gear while running more optimal maps and claiming rarity is broken. It's not. I has severe diminishing returns for a reason. You want lots of drops you need a big clear character with an optimal tower/tablet setup. Whats optimal on tablet? Quantity. Rarity feels better on your average map because not every map you run is going to have rarity baked in, it really should but it doesn't and you can supplement that with rarity on your character. Get rarity for your journey into T15s and setting up your character to clear better, then put your resources into setting up areas where you can have multiple high value tables effect every map in the area.
@mace70773 күн бұрын
127% rarity drop rate at level 41 - my friend and I are getting divine orbs dropping in non cruel act 3 standard, and exalts constantly, it definitely works especially for leveling through campaign.
@OperatorOtter3 күн бұрын
At 100% rarity this is true, but pushing for above that is not. The data from the reddit post expressed support of what you are saying. It's when you push beyond 100% and try to giga invest into it where the diminishing returns shows it's ugly face and prioritizing clear power is a better option for most players.
@floorpizza80742 күн бұрын
@@OperatorOtter I thought you made this abundantly clear in your video. It's like @mace7077 either didn't watch the video, or didn't understand it.
@hookingbassupnorth4 күн бұрын
I have 2 character one is 85 no rarity ranger and a 77 sorc all rarity and doing breach I’ve got 200 exalts and 4 divs on my Ranger with no rarity but sorc I’ve got 100 exalts and no divs with rarity 🤷🏻♂️
@OperatorOtter4 күн бұрын
@@hookingbassupnorth So whatever build clears faster is prolly doing better at the moment. Ranger has some cracked stuff working for it atm.
@hookingbassupnorth4 күн бұрын
@ ysh my Ranger is way faster with clear speed over the Sorc
@brianng8363 күн бұрын
Such a fresh breeze of air. Quality video instead of a bunch of click baits non-sense. Subscribed :D
@Alexandru_Iacobescu3 күн бұрын
Regarding the 30 rule I was under the impression it was 33. I remember the math as 100/3. Am I mixing tow different things? maybe 30 is a roundup.
@salvicta88513 күн бұрын
Can i have a tldr pls rarity good or bad? pack size and quant and deli stats good? Would be my guess
@OperatorOtter3 күн бұрын
@salvicta8851 rarity very good. Pack size and quantity really good. Should not be prioritizing rarity on gear until your build is at 80% clear speed of its peak potential.
@MrLowandpro4 күн бұрын
Yea, I think the sweet spot is in the middle. 100% ish rarity, max resistance, then dump everything into movespeed/travel speed blasting area of effects.
@ThatOneDudeNick3 күн бұрын
I had this feeling but didn't (couldn't*) math it out. I'd rather not waste a stat that could be otherwise used to improve my clear speed. I've been trained by other ARPG's that clear speed is king and suspected that other factors were being ignored when people said rarity is so crazy. Refreshing video after sifting through a lot of bad and copycat POE content.
@yoooyoyooo4 күн бұрын
This data looks legit. It was my feeling too that once you are above 80 or so rarity gains from more rarity are very small.
@WARubys4 күн бұрын
Idk but when i using normal gear never i get x3-x4 currency drop but when i have 532 iir i got x8-x12 currency drop ( 8ex - 2 chao - 1 div - 1aug best i got ).
@OperatorOtter4 күн бұрын
@WARubys Yea it's interesting. My best run I had was 20% rarity on gear, 34% on map on a stepped map. Single breach = (19 ex, 3 chaos, 4 div, 1 greater jeweller's). I got that breach out WIDE tho, thing stayed on for what felt like 2-3 minutes.
@Chippyishere3 күн бұрын
So if your build already has high clear speed. Min-maxing with BIS gear may not be beneficial because the monsters are immediately killed as soon as they spawn. Which further reinforce the idea that adding more rarity is important when you already reached 80-90% of your build potential
@OperatorOtter3 күн бұрын
Correct, you are absolutely correct. The reality is 90% of people aren't at "that" part of the game where they can demolish a t15 breach with their eyes closed. So via the 2nd Thesis, I believe for the majority of players, prioritizing clear speed > rarity is more important. But there definitely is a population where rarity is more important as they have reached that breakpoint in their clear potential.
@elnobl34 күн бұрын
I love me some maths. Have a new sub! Hope to see more PoE2 content soon!
@sobreaver4 күн бұрын
hmm kinda makes a lil bit of sens o0 I've never even reached maps yet with my 4 characters and I must say, indeed, I've only 'noticed' (for the little drop I get at this stage in the game) that I seem to get a couple of ex and that's mostly it, I think it makes total sens to get clear potential so that you actual get more times the chances to 'gamble' a drop then if you can't kill a single mob, at which point your 'drop gamble' potential fell flat to zero. Interesting Watson !
@user-ws9di5kp9h3 күн бұрын
What a great video
@alchapwn4 күн бұрын
Tried to explain this to my friend. He wants double the rare drop rate but dosnt realize hes operating at less than half the clear speed he could be doing and his defensive stats are lacking.
@OperatorOtter4 күн бұрын
@alchapwn Yep, one of my friends adjusted as well, is seeing triple the drops now.
@yavvivvay3 күн бұрын
How long did it take for the slower and deliberate game to hit "clearspeed is the most important"? :D
@OperatorOtter3 күн бұрын
Haha, in an arpg. Speed is love, speed is life. Otherwise it's just an rpg.
@yavvivvay3 күн бұрын
@@OperatorOtter well Ruthless Johnatan disagrees :D
@setcamper3 күн бұрын
"Central Limit Theorem", "Confidence interval within your standard deviation". -Head Explodes. (actually, easy to follow, just wanted to humorously appreciate learning something new- the 30 rule.) Also feels like, with most things in PoE, you shouldn't be rewarded exponentially for being multiple deviations better than the average player. Breach is another "Rich getting Richer" snowball effect on the entire market.
@nyutrig3 күн бұрын
rarity is literally the reason build diversity is dropping off a cliff. this is because you can still go zoom zoom with max rarity with certain builds. this video only restates that problem.
@OperatorOtter3 күн бұрын
That's not a rarity problem, that's a build balance problem. Rarity wouldn't be as much of an issue as it is if said builds did not have the clear potential they do.
@nyutrig3 күн бұрын
@@OperatorOtter the most popular builds will always be those that can stack rarity and still zoom. the build will change from patch to patch, but this will always be the case, due to rarity. it makes balance a nightmare, especially for trade leagues.
@OperatorOtter3 күн бұрын
@@nyutrig That's any rpg with rng based drops and rarity as a function in the game. That's not a PoE specific problem. And if rarity wasn't in the game, then it would just be, "What gives me the most chances for something to drop?" = aka: fastest zoom clear build.
@nyutrig3 күн бұрын
@@OperatorOtter which is exactly how it should be. and how poe1 is. this lets them balance the game by buffing and nerfing builds based on clear speed, without having to worry about people nerfing themselves due to rarity. i guess we will see what happens when GGG gets back into the office.
@PepinoOable3 күн бұрын
@@nyutrig uh? since when rarity is not a problem in poe1?
@TehOnionGod3 күн бұрын
Rarity is massive in the Campaign. My first two Toons with no Rarity. I got less than 20 exalted orbs for the full Campaign completion on Normal/Cruel. My 3rd Toon had 70% Rarity and I got over 100 exalted orbs and 2 Divine Orbs. (The amount of rare gear I got is uncountable) The difference is not even comparable.
@heyguyslolGAMING2 күн бұрын
It's vids like these that really make me wish I didn't do so many drugs as a kid bc my IQ is practically in the negative. I think I'm going to go read a book w/ pictures. Thx for the vid tho...
@kobarsos823 күн бұрын
White maps were never juicy enough, no wonder the results suck. Unless you are using rare maps with maximum mods, corrupted, with atlas tree that buffs these maps even further, you are doing it completely wrong. Plus you need precursor tablets to make them even juicier. Annoints etc.There are a lot of things to make maps actually juicy. Anyway, this is not it those reddit post statistics miss the point.
@mattknight68303 күн бұрын
You missed the point of the post. Nobody is saying juicing maps doesn't work...
@kobarsos823 күн бұрын
@@mattknight6830 I didn't, the video points are valid, but my point stands regardless for the guy that gathered the statistics. He needs to do it again with proper juicing to see what rarity does.
@mattknight68303 күн бұрын
@@kobarsos82 Go roll 60 copycat juiced maps and send them to him.
@RageJ3 күн бұрын
i feel like the monster level also plays into drop quality / rarity.
@OperatorOtter3 күн бұрын
Yes, it absolutely does and the delirious effect from distilled emotions actually increases the effects that monster level do which increases drop chance as well.
@jeffgriffith96923 күн бұрын
U dont need rarity (above ~100 which is basically automatic) gear for amazing drops i think its been proven several times by now.. ive been saying this for weeks - went from 150 to 550 and made very kittle difference. Would have been better getting S tier gear to clear faster by far...
@nolas13603 күн бұрын
Well done. Subbed
@VaporGearhead4 күн бұрын
So play a sorc or monk for the OP clear speed and don’t do it on console due to low FPS…
@OperatorOtter4 күн бұрын
@VaporGearhead Gemling mercenary are going haywire as well. And yea, console just objectively can't keep up with pc when the density is that high. I ain't saying it's fair, just what is.
@thekarpfish4 күн бұрын
First lol get wrecked jesheesh, happy new years boys
@Jsheesh4 күн бұрын
Don't you start with me karp.
@Jsheesh4 күн бұрын
I love you too karpy
@thekarpfish4 күн бұрын
Hahahah goteeeem @@Jsheesh
@anonname76104 күн бұрын
Happy new years!
@voidroad3 күн бұрын
yeah thats useless data because map rarity is multiplicative with player rarity and nobody runs white maps
@iamtheone913 күн бұрын
And breach adds way more rares to the map.
@Milkybk_3 күн бұрын
Can we be friends?
@jannehaapala43723 күн бұрын
First off, Midir21 only ran 80 maps, he ran all of them as white maps with zero modifiers from anything else, the data collected from this miniscule test run cannot show anything meaningful on the effect rarity has, except to say "if you run a lot of rarity on gear only and kill mostly white trash mobs you wont get much benefit", which should be news to no one, as most drops come from magic/rare/boss monsters and map+tower+atlas tree modifiers do indeed impact the rarity amount you run on gear. But for some reason, one guy runs 80 white maps with only rarity on gear, concludes that you only need a little and more is wasted stats and everyone is goin "Yup i knew it 100% proof right there, massive rarity on gear is useless". it baffles me how little actual critical thinking people do and just accept anything they see as truth.
@OperatorOtter3 күн бұрын
Tell me you didn't watch the video without telling me you didn't watch the video.
@jannehaapala43722 күн бұрын
@@OperatorOtter My comment was not directed at you. I did in fact watch the video. But hey, good job jumping on a viewer for posting a comment.
@pumagaming89364 күн бұрын
i seen a 700 rarity on a 9 moded map
@OperatorOtter4 күн бұрын
@@pumagaming8936 Bet that was fun lol
@conget4 күн бұрын
Yeah, but there is a soft and hard cap. Like max resist you can go for 200, but it has no use
@iargaCI4 күн бұрын
Curreny items in poe1 where not effected by a rarity.. I played poe 1 in the beta and I never had a single mirror drop....
@dragnar124 күн бұрын
FFS all this data is basically useless. Whiteout taking into account wisdom scrolls.
@OperatorOtter4 күн бұрын
*Facepalm*, you right tho.
@RoeDeerMusic4 күн бұрын
with clear speed your wrong. i bomb breaches like a mad man and i never ever got 7 divs out of a breach.... i literaly blink in circles and kill everything XD i think its simply rarity. i started hc 1 week ago and divs to ex is 20:1 in hc and in my opinion thats just because nobody stacks 600 rarity in hc or at least not many people.
@OperatorOtter4 күн бұрын
@RoeDeerMusic Yes, rarity has an effect once you get to your point. But somone with 600% rarity and 20% clear power vs 0% rarity with 5x clear power, the better clear power will always win for rate of drops. For beginners, you should almost never sacrifice clear speed for rarity. Once you have the clear speed, this is when you add the cherry on top via the rarity in gear.
@todung70334 күн бұрын
your clear speed and rarity has equal importance in the equation. Once you reach a certain point in clear speed of course the rarity will come in hard, just need to find the balance point
@eshannumin4 күн бұрын
His data set is useless. There is no point in running a white map for loot calculations. The only way to understand why rarity is so impactful is to do what the players making all the money are doing. They have the clear speed and they have the rarity on gear and each waystone. You also made a completely false statement, 28X more monsters does not equal 28X more loot. That's just a fallacy that skews data and rational off course. It gives you 28 x more CHANCES at loot. Those individual changes will still be dramatically impacted by the level of rarity the top earners are using. All of this talk about clear speed is also pointless... the people making all of the money have both. The problem specifically is that they got in early, stacked rarity to the moon on their fully geared characters before anyone else got there. Early / low tier upgrades are so cheap no one will answer whispers for them, and good gear with the stats to catch up to those players is very expensive. Until there is an economy reset and magic find is removed, leagues will only last about a month before the economy is completely dead. Anyone saying "it's early access" doesn't know GGG or how they run their games. They WANT you to feel like you have to play 99 hours a week to even think about keeping up. They do not respond to feedback. Archmage, auction house, on death effects, in game damage calculations that are accurate. The list goes on. The strongest feedback is completely ignored. You will not see this fixed in a manner you enjoy.
@Rakstawr4 күн бұрын
The answer to the wall of text is get good and stop playing standard chars. Play SSF always. Scrubs gonna scrub and call that normal and fight over bs like this.
@OperatorOtter3 күн бұрын
Very true, the main argument I'm trying to make is that if you can't clear t15s yet or just got to the point where you can clear t15s. Your currency is going to be more well spent on gear that focuses on clear speed rather than rarity. Rarity is strong, but you should have your clear speed firmly established before investing into rarity.
@mikeb15963 күн бұрын
@@OperatorOtter the problem is that as a SSF player I am still forced to use rarity because the crafting system is completely random trash. I've wasted countless exalts and gear on crafting just to get bricked items. I went on trade last night for the first time and got a massive upgrade on my crossbow for 20 exalts and that dramatically increased my clear speed. GGG is forcing this issue with useless crafting
@eshannumin3 күн бұрын
@@Rakstawr Everyone making this dumbass comment doesn't play the game. Playing SSF is just playing a slower, grindier version of the game and doesn't make you smart XD.
@eshannumin3 күн бұрын
@@OperatorOtter Everyone knows that. That's a strawman. No one who actually knows anything about this game thinks you put rarity over character strenght...
@emanate03 күн бұрын
bro no way my pc can handle 14k monsters popping from a herald. ggg pls
@OperatorOtter3 күн бұрын
@emanate0 it's more like 1-2k at top end 1%, but yea, it's a lot. Very hard on the hardware used to render everything.
@jayms19813 күн бұрын
@@OperatorOtter I get frame drop even on RTX4080 Super when all the mobs exploded at the same time. Made worse as I have all three heralds active lol.
@OperatorOtter3 күн бұрын
@jayms1981 same dude, but you should see what it looks like on ps5. It's a horror film...
@QcR4MB03 күн бұрын
TLDR:GITGUD
@waderwaleron4 күн бұрын
It is 100% true however without rarity i guarantee you can't drop any meaningful amount. Aim for 100+ rarity after 200% it looks the diminishing return is getting bad. so I'd say 150 rarity and boom the whole screen. Its my take and i drop around 20 divs per day. Also aim for 1 rarity roll on almost every map. Try to get as many chance to open x more breaches on your maps as you can and amount of rares on tables. Cheers for the quality content.
@Electric-Boogalo3 күн бұрын
Mf is not the problem. People thinking this beta test is a league. No one is getting anything over you. Play the game.
@kazmaahr3 күн бұрын
POE principle has always been "rich get richer"
@todung70334 күн бұрын
It baffles me that after literally 25+ years of loot-based RPG ppl are still falling for rarity/MF traps. When will the majorities learn that expected value of drops = quantity*rarity/clear time
@sqwirrelmasterr2 күн бұрын
You are using the word elitist when you mean to say elite. They are not the same.
@homunculusenvy79613 күн бұрын
diablo skip
@haroldoduarte13933 күн бұрын
so... just play meta people :c
@Zetsumei884 күн бұрын
Nerdssssssssssssss!
@OperatorOtter4 күн бұрын
Proudly 😎🤓
@richardmenz32573 күн бұрын
So like d2 the best rarity is somewhere between 100 and 200.
@zonedout33904 күн бұрын
Why do people care what other people are doing with their game? Like dont you ever think the people in their party could be dropping stuff out their inventories to make it look like its massive loot? Like RMT exists and nobody knows the other people in their party its common sense called click baiting
@MrHellweasel3 күн бұрын
This just shows you are new. People such as Empyrian have been juicing and running rarity in groups for years. You can easily see in his streams how much currency they are getting.
@zhongjie3 күн бұрын
the testing is flawed, nobody is running white maps and he also did not do any breaches plus 20 samples per gearset is laughably small.
@mattknight68303 күн бұрын
What the hell are you talking about, the test was not refuting the impact of events or rarity on maps. Its strictly to test the impact of gear on drops, you juice your gear to the threshold and then compound it with juiced maps. The test is not flawed, it's focused intentionally to provide as best of an apples to apples as possible. It was not meant to be definitive, but a first pass.
@staygoldpwnyboy9233 күн бұрын
oh shit the first of the PoE content lets see what ya got cookin. I actually kinda disagree on this one, I have one of the super herald of ice clear builds but no rarity and I am not rich.
@mikeb15963 күн бұрын
The game is broken. Crafting is so trash I'm either forced to trade for better gear which requires rarity so I can actually find currency at a decent rate, or I have to use a cheesed metabuild that takes the fun out of the game.
@bravexheart73 күн бұрын
There is nothing wrong with rarity at all
@arturvegis25714 күн бұрын
They arent pullin 4 - 6 divines a breach, its hyperbole from one convo with zizaran stop spreading this meaningless lie
@OperatorOtter3 күн бұрын
@arturvegis2571 Correct, but people are going to base their foundations on 1 lucky event and try to re-create it, and if you argue against it, people will say, "But look at this! It happened!" It's like winning the lottery. The chances of that happening are beyond small, but the jackpot still gets to +1 billion somehow. So argument here is: You want more drops? Kill more stuff. It's cheaper, more fun, and more rewarding.
@arturvegis25713 күн бұрын
@@OperatorOtter I still extremely dislike this way of spreading one image. I personally run 325% rarity with screen wide clearing and full clearing breaches in t16 maps, and I have gotten 2 divines in a single map once. I am level 98 so I have done quite a few maps with said rarity and full clearing. Spreading this stupid one image that was insanely lucky is just not good for casual people to know about.
@gregs56433 күн бұрын
Good to see You do this, I liked your work on SB block stacking. Nothing but streamer witch hunts on MF with no tech lately.
@dontsupportrats40893 күн бұрын
I am so Fing tired of the "elite" being elite because they get early access. Fucking ridiculous they know right where to go and what to do before even Early Access. They got EARLY EARLY ACCESS and already know what to farm. They get their bags, then complain and get shit nerfed. They did the same thing with POE, eventually I just quit. Everything would be nerfed by the time I could get there on my 4-8 hours of playing time a week.
@Zulizu173 күн бұрын
Who cares? Play the game anyways? Game is still super fun at your own pace if you stop caring about what “elites” are doing.
@dontsupportrats40893 күн бұрын
@@Zulizu17 It matters when they amass materials, get it nerfed and then they control the market. It DOES effect EVERYONE that isn't SSF.