this video is PACKED with knowlegde. Thank you. Helped me improve my bottles tons, which was funny bc i dont usually do glasses.
@philipkriegel4 жыл бұрын
Thanks a lot, I'm glad that I was able to help you that much with my video. This comment made my day :)
@allanprospero19317 ай бұрын
Ι've watched tons of tutorials about making glass and this one is by far the most complete in any way possible.10/10!
@bagadavid947715 күн бұрын
After watching sooo many 1min video, this is the only glass tutorial I need 🤩Noice!
@Groffili4 жыл бұрын
Hi! Very nice tutorial. I'm especially impressed by your approach to realism... even going so far as to explain the reasons for your modelling. This is something I found missing in so many - very good - tutorials and builds: things that _look_ good and real, but simply would work in the real world.
@philipkriegel4 жыл бұрын
Hey there! I think that a good tutorial doesn't only consist of raw information about how to do something. You need to understand why you're doing something, so you can never do it wrong when trying out something new :) I'm glad you like my video and I am thankful for your comment ^^
@maxwhite47323 жыл бұрын
@@philipkriegel couldn't agree more learning about why something works is just as important as knowing how to do it
@Schnurzelmeister26 күн бұрын
Very nice video thank's! A little tip. If you had not deleted the top polygon of the cylinder, instead selected it make an "Inset" followed by "Extrude" in the z-axis you can avoid wrong normals. And get the thicker bottom by extruding the desired length in one step...
@Dyiing3 жыл бұрын
I know why the model is red instead of blue. When you do ALT + E, it's to Extrude the faces (bring them outwards). When you did it, you place them inwards, so the entire thing was "inside out" :) You can see that if you enable face orientation *before* extruding the faces, it will be red if you place them inwards, and blue if you drag them outwards.
@gordonbrinkmann3 жыл бұрын
Just my thoughts exactly... I had a little laugh when he said he had "done this like 200 times over for this tutorial and it's always red" :) Maybe after let's say 100 times it would have been time to either 1. switch the face normals before extruding or 2. extrude outwards instead of inwards (okay, that's a problem if you modeled the outer shape of the glass) or 3. use a Solidify Modifier and apply it afterwards.
@philipkriegel3 жыл бұрын
Guys I know why it happens But you'll have to understand that making tutorials is really hard, you gotta do things over and over again and remember every single step to make it as efficient as possible I generally record one and the same tutorial between 5 and 20 times until I feel it's good enough That usually ends up being something between 4h and 20h of work just to record it I just want people to know that stuff like that happens if you aren't careful about what you're doing and how to fix it, since it is a good learning experience
@Dyiing3 жыл бұрын
@@philipkriegel I totally understand that, my channel is nothing but tutorials lol :) I do the same thing. I just thought I would mention it because it sounded like you didn't know why it was happening every time
@philipkriegel3 жыл бұрын
I've been using blender for about 6 years now I know why it happens, but I'm trying to have every single issue a person might have while recreating my stuff in my videos so they see how to fix them And people still surprise me sometimes on my server with problems that I never would've thought of
@Gogdivine2 жыл бұрын
Your doing better than me. ALT+E brings up my emails, no BS, FFS LOL
@electropunkzero Жыл бұрын
Amazing tips. Thanks for the knowledge.
@shabbirmerchant76784 жыл бұрын
I had forgot that there was a Volume shader which can be used with Surface shaders. Thank you for reminding. Great work.
@philipkriegel4 жыл бұрын
You're welcome and thank you :)
@abishek_stuff3 жыл бұрын
This is really good stuff, You deserve waaaaay more subs man
@philipkriegel3 жыл бұрын
Thank you :) currently 96% of my active viewers aren't subscribed, which is odd to me, but what can you do :/ I'm glad if I can at least help others with what I do 😌
@MdUtsho3 жыл бұрын
Good choice of background music, It was relaxing, Also very helpful.
@philipkriegel3 жыл бұрын
Thank you! I'm glad you liked it
@kj3d8123 жыл бұрын
To me it sounded like sitting in the waiting room at the dentist's office :(
@philipkriegel3 жыл бұрын
You better floss, or I won't delete the default cube in the next tutorial.
@kj3d8123 жыл бұрын
@@philipkriegel I do better than that: I use a WaterPik every night.
@philipkriegel3 жыл бұрын
Nice.exe
@xavier75822 жыл бұрын
best way of blender instructing I found. You ariculaten comprehensivily , you have nice music and make the video easy to follow
@mertcanurcan3 жыл бұрын
Came for the orange juice, stayed for nice explanations and smooth music :D so learnt a nice glass cycles shader For anyone if principled volume density DOESN'T work, it can be because you didn't apply the scale (select obj CTRL + A, apply) BUT if density still doesn't works, it is probably, you are like me, designing things with real world sizes. I made a 3cm/10cm glass, so I tried density 200-420 and it works! Volume bounce 12 with 300 sampling.
@philipkriegel3 жыл бұрын
I'm glad you liked it! Always nice to get feedback like this :D
@3rd-eye-peeper2 жыл бұрын
So are you telling me that scale in blender is actually important because it can impact the effect of node values and the result?
@philipkriegel2 жыл бұрын
Yes, that's exactly how it is Most BSDF nodes will be distorted or stretched if the scale of the object is not applied Also volume nodes won't give you realistic outputs if your object is too big or too small
@3rd-eye-peeper2 жыл бұрын
@@philipkriegel one more question, he said working with real world sizes, what difference does this make when it comes to the results?
@philipkriegel2 жыл бұрын
If your size is of by a lot, it's simply not going to look realistic. You values will need to be bigger and therefore it will have a different look to it I suggest making things to scale whenever possible
@Igoreshkin2 жыл бұрын
Hi. I watched a lot of tutorials about making glass in Blender, and You are the first one who talked about Volume Absorption node. I just only want to say Thank You for that :)
@bboytoNYx Жыл бұрын
Perfect tutorial! Great explanation of how the glass settings work. I also like how you get a little bit into the render settngs > lights paths, not mentioning the modelling with the lip etc. Thank you!
@jayco33833 жыл бұрын
Great tutorial! In some parts though, you don’t say which mode you’re going into and tend to skip over the tiny details that matter. Was very confused but, managed to make a cup!
@philipkriegel3 жыл бұрын
Ohh I'm sorry I thought saying it once or twice would be enough and later I must've gotten carried away I'm trying to make my videos understandable for new users and I'm glad you managed to finish it anyway If you have any questions about anything you can join my discord server, there I and other people will try to help you as a community :)
@jaredcrown58123 жыл бұрын
Thank you, I didn't know about volume absroption, now i can change glass colour, Subscribed :)
@philipkriegel3 жыл бұрын
You're welcome, thanks for the sub! :D
@WagnerDeQueiroz3 жыл бұрын
Great Tutorial, before this I cannot understand how it a glass material into Blender. I pursuit this for years! Now I known how it easy to make glasses! Thanks!
@philipkriegel3 жыл бұрын
You're welcome Always glad if I can help :)
@club311gaming3 жыл бұрын
"Beeing able to impress your friends" no, just no ._. They'll just say "and when are you gonna make a game out of it?"
@philipkriegel3 жыл бұрын
"right now, and I'll call it *friends name* and the juice machine" Problem solved :3
@Amine-dlmr3 жыл бұрын
Happens all the time XD
@IlanYusuf3 жыл бұрын
Lol
@Im_Kmlsh Жыл бұрын
This is the most wanted tutorial for me only the glass thing I needed to learn and thanks
@soheilkeivanlou75043 жыл бұрын
I would like to sincerely thank you for this gesture
@philipkriegel3 жыл бұрын
Nothing to thank me for, you're welcome
@randytotel64003 ай бұрын
Excellent tutorial, well explained. Thanks!
@azudevcr5 ай бұрын
Finally someone speaking!!!!! Thank you very much
@robertholt39962 жыл бұрын
Absolutely fantastic tutorial! I've been wanting some realistic looking glass, but more importantly, I've been wanting to make something called "depression glass." Specifically a color called "Ruby Red." I always thought that changing the base color made it look a bit weird, so the trick with volume absorption looks perfect! I had to crank the density way up to something like 2000, but it worked perfectly! And it makes perfect sense, because just like you said, the thickness of the glass will drive how that looks, which I can observe in real life when looking at my glass! Thank you, sir!
@philipkriegel2 жыл бұрын
You are very welcome! Some objects will require you to use higher values, that is absolutely normal, especially when they are very thin. I'm glad you enjoyed the video :)
@LeiffNathanAMendoza Жыл бұрын
3 SAMPLES IN 1 VIDEO INDEED GREAT...THANKS!
@jzee95 Жыл бұрын
Thank you. This really helped me out.
@SuleymanAkhundov2 жыл бұрын
Fantastic job, Philip! Liked and subscribed.
@philipkriegel2 жыл бұрын
Thank you! I'm glad you liked it
@M3dicayne3 жыл бұрын
It is still by far one of the biggest glasses ever created. The scale is still in meters and you haven't really scaled it down.^^ Otherwise a great design, love it.
@Mako-tm6qw2 жыл бұрын
Hello and thank you for the tutorial. It still holds up well 2 years later.
@philipkriegel2 жыл бұрын
You're welcome :) This will always hold up because it's more like a proof of concept and less of a tutorial
@valentinzunec99603 жыл бұрын
Hi, I've followed to the very end & you are absolutely precise, clear I've learned so much about glass and the juce. TY Bests
@ProHolmes2 жыл бұрын
Just the very tutorial I need for my work today. Thank you. Just signed up, to watch other.
@philipkriegel2 жыл бұрын
I'm glad you liked it! I have a lot about glass on my channel, feel free to check it out :D
@ProHolmes2 жыл бұрын
@@philipkriegel yeah, your videos are really useful :)
@ProHolmes2 жыл бұрын
@@philipkriegel Sorry to ask... Do you accept suggestions? It would be great to see how to make realistic bubbles in a colored liquid, especially when the bubbles are half above the surface. Almost all I can find on KZbin is about animation not shaders. Thank you.
@philipkriegel2 жыл бұрын
You can create a liquid like shown in the video with the volume nodes. After that you can add little spheres with a normal glass shader inside your liquid, that usually does the trick. There is sadly no other way to do it because those bubbles need to affect the volume of the liquid and there's currently no way to erase volume from an object without boolean, and that would pretty much destroy the mesh, so the sphere method is the best I could think of.
@ProHolmes2 жыл бұрын
@@philipkriegel I think I've tried something similar, but the underwater part of the bubble was almost invisible, while the liquid surface inside the bubble was visible more than needed.. I've even tried boolean, with the very same result. Gonna try again at home.
@DélcioCapolo-g9r18 күн бұрын
the best tutorial
@kajagaaa3 жыл бұрын
This is very very informative unlike many tutorials i've come across. Good job.
@philipkriegel3 жыл бұрын
Thanks a lot ^^ I'm glad you liked it
@harveylawrence96013 жыл бұрын
Best video I came across in a while.
@philipkriegel3 жыл бұрын
Thank you, I'm glad you liked it
@alimoradi93313 жыл бұрын
That was absolutely great, Best glass tutorial that I found, thanks so much.
@philipkriegel3 жыл бұрын
I'm glad you enjoyed it :) You're welcome ^^
@xen66043 жыл бұрын
I'm late to the party, but thanks for the free lesson. This was a great pack of knowledge.
@philipkriegel3 жыл бұрын
Thank you :) It's never too late to be kind
@bnz_mtvx3 жыл бұрын
keep up man. .nice tuturial. full pack of knowledge
@philipkriegel3 жыл бұрын
Thanks! I'm doing my best :)
@heathsledger Жыл бұрын
dang learned a lot just watching you work. great vid
@DukDuc10 ай бұрын
THANK YOU IT LOOKS SICK!!
@KSami0122 жыл бұрын
thank you so much very nice and i made it as well to the end ,, i'm learning blender so this was amazing looking for more and more explination
@borimex-az2 жыл бұрын
Thank you for the tutorial.
@daniz8911 ай бұрын
Thanks! Still useful years after ;)
@mesarena54083 ай бұрын
Just love this tutorials so much
@bameyiabdulazeez65544 ай бұрын
Very helpful thank you ❤
@Qbalonek4 жыл бұрын
Thank You! I learned a lot.
@philipkriegel4 жыл бұрын
Always glad if I can help :)
@marklimbrick3 жыл бұрын
Many thanks again Philip! I wondered what the edge loops might be doing. I reduced the IOR value and that gives a result that I can use.
@philipkriegel3 жыл бұрын
You're welcome :) The IOR is the index of refraction For the most realistic results, it should be set to 1.44-1.46 for glass and about 1.333 for liquids Having an IOR of 1 is like looking at air If you're unsure what the index of refraction is, I suggest you watch a video on it or read an article, as it's something every material has :)
@hfzhzfh3 жыл бұрын
this is very useful and easy to understand, thx bro
@philipkriegel3 жыл бұрын
You're welcome, I'm glad I could help :)
@tillhartmann1010 Жыл бұрын
Wow. This tutorial was very helpful.😮
@philipkriegel Жыл бұрын
I'm glad you enjoyed it! :D
@EdsonJuniordj Жыл бұрын
Helpful tutorial, thank you
@DerAua3 жыл бұрын
Wow, so helpful. Thank you very much!
@philipkriegel3 жыл бұрын
You're welcome, I'm glad you like it :)
@pragileshc.u90523 жыл бұрын
Nice tips it helped me a lot thank you 👍
@minhthunguyenthi820529 күн бұрын
a lot of informations, many thanks
@jason401.3 жыл бұрын
2:21 haha it took me about 20 minutes to realize that you were selecting 4 layers not 2. Amazing tutorial, I love the music!
@philipkriegel3 жыл бұрын
Thank you! I'm glad you liked it :D
@annaczyz71852 жыл бұрын
actually I sense sarcasm in this comment. The melancholic piano is just so distracting and there were some parts that just don't work (3:32 Shift+End hotkey doesn't work. also there was no info what does the red mean)
@jason401.2 жыл бұрын
@@annaczyz7185 no sarcasm
@philipkriegel2 жыл бұрын
Having shortcuts that don't work on a 1 year old tech video is nothing extraordinary But shift+end is not what was asked The actual shortcut is Shift+N Red means that the normals of the object are facing the wrong dorection :) I chose melanchonic piano because it's easy on the ears, maybe a bit loud, bit it's a little less noticable in the newer videos, thanks for the feedback
@annaczyz71852 жыл бұрын
@@philipkriegel thank you guys for answer!
@HumanTouchArt3 жыл бұрын
great tutorial really enjoyed this one
@philipkriegel3 жыл бұрын
I'm glad you liked it!
@tomcollins69893 жыл бұрын
You have my subscription. Top tips sir.
@philipkriegel3 жыл бұрын
Thank you :)
@hubert46462 жыл бұрын
Great tutorial. Although I think using creases would help you, for example at 16:45 when you put a lot of loops while doing the fluid part
@philipkriegel2 жыл бұрын
I try to avoid creases because they don't add topology so you need a higher topology count to make them work Also you would want a little bit of roundong on the top of the liquid to showcase the surface tention, which in the end, doesn't add much, but at least in some cases, it'll show you a reflective line where the liquid ends. You should try to avoid creases unless you make film assets where even topology is important, or you do boolean operations without retopology afterwards
@DanielSamulewiczXXI2 жыл бұрын
Thanks for the tutorial on this topic. Regarding the lip on the edge, I don’t think it’s for safety. It’s just chipper in mass production. Expensive glasses often doesn’t have any lip or it is barely noticeable.
@philipkriegel2 жыл бұрын
Expensive glasses like wine glasses also tend to not be used as often and are usually a lot easier to break It's a deliberate manufacturing decision which actually increases the production cost While for mass production mainstream glass, the lip offers more durability, expensive glassware like wine glasses use the lip to better distribute the liquid for a finer taste Glasses without a lip are usually cheaper and made out of more brittle glass You can read more about it on the internet if you are interested :D
@nickumalik72773 жыл бұрын
this is really helpful thank you so much
@philipkriegel3 жыл бұрын
I'm glad it's helpful to you!
@Blender-3D-Guides2 жыл бұрын
Great one! Subscribed 🤩🤘
@philipkriegel2 жыл бұрын
Thanks ^^
@valentinzunec99603 жыл бұрын
Hi, I've noticed should you Extrude along normals scaling outside the cylinder, rather than towards inside as in your example, face orientation of normals stays in blue color, no need to Shift+N to invert. However very clear explanation and useful. Bests TY TY TY BTW I just saw someone else already remarque same stuff. LOL
@amineesra68012 жыл бұрын
Amazing.Thanks a lot.
@nikosmaretas75174 жыл бұрын
Great tutorial. For anyone trying to learn and understand materials and blender (me that is ) its real progress. The only thing i can't figure out is why i get close to your results only with far far bigger absorption density values (my orange juice is a failure). I must me doing something wrong I will redo the process and see. Thank you for the insightfull tutorial.
@philipkriegel4 жыл бұрын
You're welcome, I'm always glad when I hear that I'm helping someone :) The volume nodes use your objects size when shading. So having a 2 meter tall glass, or 3cm tall glass will have a negative impact, such as you needing higher or lower values to get a similar result By pressing "N", a sidebar should pop up on the right, telling you the exact size of your selected object. Make sure it is the correct scale and then press control+A And apply the scale The issue should be fixed at that point If it isn't, feel free to comment again or use one of the private messaging options I have for offer (My website, discord, Instagram or Twitter, you'll maybe have to visit my website to find some of them, since I haven't upgraded my descriptions yet)
@nikosmaretas75174 жыл бұрын
@@philipkriegel Indeed I forgot to apply scale. I did and nothing changed though. I took the liberty of sending you my (small) blender file minus the hdri via gmail. If you can spare the time to look at it its ok. If not its ok again the tutorial is more than enough help.
@philipkriegel4 жыл бұрын
I definitely will look at it by tomorrow, as at my place it is already past midnight. I'll tell you what the problem is/was once I get to it
@mgzhhzha1252 жыл бұрын
this is beautiful!
@roelfdekock52802 жыл бұрын
Great tutorial. Thanks for that :-)
@gomes57922 жыл бұрын
milions of thanks bro!
@luxority13372 жыл бұрын
Thanks for the Video 👍
@deaf10302 жыл бұрын
finally let's apply some water drops on a glass surface to be totally excited! =)
@vpangraphics7812 жыл бұрын
Thanks for this!
@stephen2852 жыл бұрын
thank you kriegel!
@manishachandankar30384 жыл бұрын
You have very positive responses
@philipkriegel4 жыл бұрын
Thank you
@zikkyherman91835 ай бұрын
Thank you
@UdaySutaria3 ай бұрын
Amazing tips about how to approach realism. I have a question. instead of Extrude Faces Along Normals for thickness can we use solidify modifier? what are the pro and cons?
@philipkriegel3 ай бұрын
It's the same thing, but you may have trouble dealing with overlapping vertices later on when working on such small scales
@UdaySutaria3 ай бұрын
@@philipkriegel thanks for unexpectedly fast reply. And thank you for the tip.. I'll keep this in mind.
@julianlengfelder3 жыл бұрын
Thank you, Philip! Building my first glass object was a breeze with your input. One question, the color for Volume Absorption comes out inverted in Cycles Rendering. I can make it work but am wondering how to fix this. Any hints you can give? Edit: Turns out this must be some sort of bug. After restarting twice it works.
@philipkriegel3 жыл бұрын
Thanks a lot, I'm always glad to hear that I'm helping people If that happens in the future, selecting the object and pressing control+A and then applying the scale should fix the issue If you scale the object and don't apply the scale, blender thinks that it has different dimensions and things get calculated differently
@julianlengfelder3 жыл бұрын
@@philipkriegel I'll keep that in mind! Thanks again.
@debk.3163 жыл бұрын
Feels bad rendering with CPU, I feel for you man.
@philipkriegel3 жыл бұрын
I already bought a whole new PC at the beginning of December I'm just waiting for the parts to arrive, but everything is taking really long But once they are here, I'll be able to render a lot faster Let's hope they arrive soon
@selachiistudio2 жыл бұрын
fantastic!
@blenderzone54463 жыл бұрын
great tutorial!
@philipkriegel3 жыл бұрын
Thanks a lot! :D
@blenderzone54463 жыл бұрын
you are very welcome mate!
@zimmmerit63083 жыл бұрын
You saved me ! Hope you get surprise from life for this
@pikachufan25 Жыл бұрын
ill add that to my Arsenal... Orange Juice is just a Volume Node (Principle) (Change the # of Bounces to Something Higher than 0 xD). and Water is Volume Scatter... You can also make Col-aid Looking Drinks.. xD
@Nu3lla_ Жыл бұрын
Amazing tutorial, really helpful but I can't find light path, do you know why that is?
@philipkriegel Жыл бұрын
Make sure you're in cycles Also what version of blender are you using?
@Nu3lla_ Жыл бұрын
@@philipkriegel you are right, my render engine was in Eevee instead. I really appreciate the fast response from you, you are lovely
@Vagoprod3 жыл бұрын
Amazing tutorial, I found it very useful for my practices. Do you have an tutorial like a Sauce bowl o something similar, with a fluid/liquid but static? Thanks bro!
@philipkriegel3 жыл бұрын
Hey there! Thanks, I'm glad you liked the tutorial, sadly I don't have that, boy you might just have given me an idea 👀 Expect something along these lines soon!
@Vagoprod3 жыл бұрын
@@philipkriegel Usually I always see tutorials on liquids and fluids in motion here on KZbin but only a few with static fluids like soda glasses with ice cubes or something like that but not with Sauces or other liquids that have pieces of solids inside. If you do, it would be super cool! Really thanks bro!
@philipkriegel3 жыл бұрын
The reason why you see them in motion, is because that's the easiest thing to do. If you want a static fluid without simulating it, you would need to sculpt it and make sure it looks realistic. Thats why people choose to simply let the computer do the work :)
@nrhack3 жыл бұрын
amazing thanx mate
@philipkriegel3 жыл бұрын
You're welcome
@designfreedom36513 жыл бұрын
Do you think you can add some caustics which doesn't seem to happen in the final render? Because apart from that it's pretty photorealistic and simple to achieve (which is great). Thank you!
@philipkriegel3 жыл бұрын
Adding caustics to this scene wouldn't make it more realistic at all When I started using blender, I thought I had to have them Everytime I use glass, but in reality, you don't always have caustics In fact they only appear when you have a lot of light coming from one direction (for instance at direct sunlight, or when you put a flashlight directly next to the glass So if you want photorealism, you should let blender do it's thing, and when they appear, it's fine, when they don't, you most likely don't need them There is a lot of Tutorials online on how to fake them (I'm not interested in making one, as I think it doesn't add much to the scene and decreases believability) , so if you really want them, I recommend Gleb Alexandrov's tutorial
@designfreedom36513 жыл бұрын
@@philipkriegel Thank you very much for your response, and your work!
@philipkriegel3 жыл бұрын
You're welcome :)
@GeorgeNacpil3 жыл бұрын
now im subscribing ty mate
@philipkriegel3 жыл бұрын
Thank you too :)
@LucianoSalomoni10 ай бұрын
In Blender 4.0.2 when I use Principled Volume to make the orange juice the "color" seens to work "inverted". I mean, qhen I choose blue my material become yellow... Thanks for this tutorial.
@isarf693 жыл бұрын
really good video 👍
@philipkriegel3 жыл бұрын
Thank you ^^
@georgianalinalexandru95334 жыл бұрын
Very nice video! thx a lot! I have one question. What if I want to set the background to an object. For example, through the glass I want to see the object behind it, how do i do that? :(
@philipkriegel4 жыл бұрын
If you followed the tutorial, glass in itself is transmissive (light passes through, so you can see what's behind it). If you however have a curved piece of glass, like a cup, what you are seeing might get distorted, especially if there is water inside. So if you have a glass that is a little bit flatter, you will be able to see through just fine, with curved glasses, you're always going to have a little bit of distortion, that's just how physics work unfortunately But generally, you should always be able to see what's behind it if you keep the roughness of both the glass and the liquid close to 0 (in my opinion, best at 0.01 Make sure to ask further questions if anything is unclear :)
@georgianalinalexandru95334 жыл бұрын
@@philipkriegel thx for your replay, I appreciate 🙏
@joey8483 жыл бұрын
Great technique. Thanks! At the end though it looks like there might be something odd with the normals at the bottom of the glass. Kind of a pointy, wave-like pattern?
@philipkriegel3 жыл бұрын
Thank you! It's just the glass refracting itself because the bottom is lifted up The normals are fine, I checked it You have a good eye though, I didn't even notice the waves, they disappear once you tilt the camera by even as much as half a degree sadly
@joey8483 жыл бұрын
@@philipkriegel Thanks. Would there be any benefit to making the glass bottom and/or liquid top surface with grid fill? I seem to recall a technique of using proportional editing on a grid fill to pull the liquid surface up slightly from the center to get a slightly convex shape to simulate the surface tension.
@philipkriegel3 жыл бұрын
You could do that if the liquid is the focal point of your scene and you think that people will look at it a lot But people usually won't notice it's not there if you don't mention it Surface tention goes downwards though as seen in this image: previews.123rf.com/images/utima/utima1603/utima160300178/54252997-water-glass-isolated-with-clipping-path.jpg I hope I could help you with this and you can feel free to join my discord server should you have more questions :)
@covbloke5112 жыл бұрын
Brilliant
@netyimeni169 Жыл бұрын
So nice
@9strumental3 жыл бұрын
which song is on the last part of tutorial?
@TheWSCCHEMISTRY2 жыл бұрын
OMG! your left and right mouse buttons are switched! That really messed me up! I knew people did that but.... didn't catch it for a few. Ha. Good times. Learning so much.
@philipkriegel2 жыл бұрын
Glad you learned something! When I started learning blender, right click select was the default setting, it was only years later that blender started asking you what you prefer when you boot up for the first time, but by then I got used to it already :D
@dafaol4 ай бұрын
What was your video card when you recorded this video?
@art_of_ai_3 жыл бұрын
Really nice one....
@philipkriegel3 жыл бұрын
Thanks a lot :)
@kardashianlisa18953 жыл бұрын
Hey, great tutorial- thanks a ton! One quick question tho. My glass would not see through. Instead it has this inverted reflection of what's behind the glass (in this case, the drawers and the floor are reflected on the glass) I think I messed up the geometry somewhere along the way but I just want to avoid the mistake if I were to do it again. Any suggestion?
@philipkriegel3 жыл бұрын
Make sure youre using the cycles render engine! Glass does not work that well in EEVEE If youbare using cycles, select it and go into edit mode Press A to select everything and press shift+N That should fix the normals if they are inverted If it's none of that, tou probably have some overlapping geometry down at the bottom of the glass (inside)
@powelljadaunАй бұрын
Please help, I've made a glass following this tutorial but my glass is only transparent from the middle, rest on the top and the bottom, it is black. Can SOmeone help me with this?
@asiayang50562 жыл бұрын
Hi guys, at 3:50 move the edge and extrude the arc, my operation has no effect.
@ianrajkumar2 жыл бұрын
3:15 it's red because you extrude inwards, I did it outwards and the glass is blue
@bullzeyedrone70302 жыл бұрын
T hank you!
@xDaShaanx4 жыл бұрын
That's way too good.
@philipkriegel4 жыл бұрын
Thanks a lot :)
@pioter-ji1bo9 ай бұрын
How is moving the bottom up happening only along one axis? You blaze through this part and it's unclear
@Mr.McWatson5 ай бұрын
Hey Philip, I've been experimenting with your glass shader setup and noticed something strange. I put liquid in one glass, and set a glass with no liquid next to it. The light that passes through the empty glass has a red tinge to it, while the one that is full of liquid (amber colour) casts a black shadow. What might the reason for this be? Edit: this was not the correct video where you set up your complicated RBG shaders, whoops