Hey Jennifer, I'm trying to understand what you're saying, but I'm not sure I'm following you. For the basic user, there's no need to even touch Styles if they find it overwhelming. Just use SketchUp the way it looks when you open it, no need to make it more complicated than that. Most of the confusion comes into play when you want to save different styles in different scenes. When you say it shouldn't be "set until you're done", styles have no affect on your geometry, they are completely independent. So if you don't want to change a style until you're done modeling, that's no problem, go right ahead.
@openhand75024 жыл бұрын
Loved it Matt, Thank you! I've spent so many hours learning Sketchup and am always learning something. I'm playing with scenes for the first time to show customers an addition I'll be building. I think I finally have a model organized carefully enough that I'll be able to create scenes effectively. It's a deep program, and I'm always going back to the basics when something goes wrong. Your videos are among the ones I return to over and over. Thanks again!
@Mastersketchup4 жыл бұрын
Thank you so much, I'm glad I'm able to help
@ronoster29 жыл бұрын
As with all tutorials or uTube videos, it is good to simply define the concept at the beginning. "Styles are…". Then we who are really newbies have an idea what you are talking about. I have watched four of your videos and have learned much but this was beyond my present knowledge base.
@Mastersketchup9 жыл бұрын
Ronald Osterloh Thanks for reminding me to keep newbies into perspective. Sometimes I forget not everybody is at the same level. Sorry about that.
@patchso10 жыл бұрын
Thanks Matt for posting another great tutorial. Very useful.
@markfitzgibbons128310 жыл бұрын
Matt, My basic question about this style demonstration is if the choice is to have a model with black lines on a white background (typical architectural style perhaps some shadows to define shapes) do I chose that style when making a scene in Sketch Up pro, or in layout? On another layer with mapping and texture, can that be hidden or turn off? Another question. I've asked before about changing line weights. You mentioned that in your book you spend a lot of time on this subject. Other books I've read on this subject do not explain it in any detail. Yes, they refer to changing the line weight--where in sketch Up pro--or in layout? Choose a line weight then multiply that width by .25 or .5 for other. Can you freeze the scene in layout and change line weight at the same time? I'm not asking for answers in lieu of downloading the digital book. I'm looking for clarity. A here's how it's done. Mark
@Mastersketchup10 жыл бұрын
Mark Fitzgibbons If you're preparing scenes in SketchUp that will be assigned to viewports in LayOut, then you should save a style with the settings you want (shadows, textures on or off, edge thickness & style, etc) and save that style with the scene. Once you bring your model into LayOut, you assign a viewport to the scene you want, and the style will apply itself to the viewport (since the style properties are saved to the scene) An important thing to understand is you cannot change line weights of individual edges in your viewport. Style changes (including line weight) are applied globally to the entire viewport. LayOut does offer an additional line weight adjustment as you've described (it's in the SketchUp Model panel under the Styles tab) but again, it changes the line weight of the entire viewport. If you find yourself needing to have different line weights or styles in the same viewport, consider "stacking viewports", and hide objects on different layers to create a composite view of the model. This will allow you to have different styles applied to each viewport.
@cherrylames17284 жыл бұрын
thanks a lot
@DarkMoonDroid10 жыл бұрын
No offense to the person who made this video. I'm sure it's not his fault. But this is as confusing as EFF! The next version needs to fix all this crap and make it intuitive. Srs! "Styles" should be a Meta-category that isn't "set" until you're done. All the little face/line/etc. qualities that you set as you work should be simply that and nothing else. Just like painting a face blue or red, I make it opaque or transparent - on a scale. From the user's perspective, there is no difference. Make it so! No, "Yeah, but!..." If it takes 10 minutes to explain it, it's not good programming. Thanks, SU.