Liked the video man. Especially insistent on SoB getting some changes. I think Pray as a mechanic is too fragile and needs to be addressed as well. Something like having it operate like Long Range would do wonders: Pray is only interrupted by melee/range attack(the mentioned users in your vid on Discord suggested this too.) I just feel continuing to buff units like they've been doing the last two patches is just addressing the symptoms not the problem. Great vid again man!
@longtim66254 ай бұрын
Thanks for the support! I agree big time and will do more coverage on this each patch. They introduced faith/pray that are so cool and unique but just don't function properly.
@avlaenamnell69943 ай бұрын
good to see the community coming together, now we just have to see if they do anything with it all. also as someone with sisters forge 40 it took 90 packs not total, but to go from level 34 to 40. its stupid it shouldnt be locked so much. Sisters mechanicaly as a faction struggle going second, and then their only good defence card is locked behind an insane wall.
@longtim66253 ай бұрын
Here's hoping! Thanks for always contributing to the community for the better :)
@bjthebrave3 ай бұрын
Great video man 👍
@longtim66253 ай бұрын
Thanks BJ!
@kohtalainenalias4 ай бұрын
Good speculation and fresh point of views 👍🏻
@Doomroar4 ай бұрын
This is my suggestion for a change that i have had in mind for a while, it pertain the card Toxic Entanglement When it dropped with the Vardenghast Swarm reinforcement deck, everyone got hyped about the faction finally getting access to its own hard removal stratagem, but as the dust managed to settle down we realized that in reality TE is just a glorified and over-costed stun, it gives you no tempo, and it doesn't even guarantees you removal because after trading with all your units there's plenty of big things out there than can still survive being hit with 5 vulnerable, within shields, armor and big HP pools, the card just doesn't works So here's my proposal, keep the stun, remove the 5 vulnerable, and lets add a new mechanic, Toxic: at the end of your opponents turn the troop is destroyed This guarantees having removal, but it is not an instantaneous form of it, since the affected troop will remain stunned and in play, the opponent can still benefit from triggering effects like Artifice, Mob, Codex, etc, before the unit is destroyed, it keeps the flavor of being hit with an organic venomous like attack, and it is actually effective, unlike the current version that doesn't really achieves much The other alternative is of course to just make a generic 1 E stun that can be applied to units and call it a day
@longtim66254 ай бұрын
I like that idea! I think there is so much room for creative and flavorful variations on the classic ideas of removal, threats etc.
@greyknightofNI3 ай бұрын
UM - just make the tank a rally and not a codex. OR make in 2dmg, not 4. everything else is fine. Eldar - think they are pretty balanced, just need to change the warlord that swaps cards to make viable. maybe 1 energy cost OR 2 stones. SoB - pray does need a change. basically you can't use it unless you get the card that gives 4 faith. almost impossible to get. Chaos - also pretty balanced imo Necrons - in this meta they are fine, but they were pretty oppressive last season. i think raising the cost of the armor card did the trick orks - WOG in still underpriced, should be 9. wipe an entire board for 8, when cards that get you a board cost 10? (like the ork 10 or the chaos 10) Tau - hard to say as of now, haven't played enough decks with the new released cards. they struggled b4 though, at least in this meta.
@longtim66253 ай бұрын
Happy to see your input GreyKnight! Definitely a goal of my process with changes was more diverse playstyle and deckbuilding but I know that can be a lot to ask for.
@MALKAVIANsrle113 ай бұрын
I was thinking same about eldar warlord, why does it cost 2 , when gaelyns ability is arguably straight up better version of it.
@longtim66253 ай бұрын
@@MALKAVIANsrle11 Yeah its just been left untouched and really needs some updating.
@kohtalainenalias4 ай бұрын
I'd like to hear your comparison and evaluation on Vanguard - ability
@longtim66254 ай бұрын
Just how strong it is as a key-word?
@kohtalainenalias3 ай бұрын
@@longtim6625 And how it appears in different factions and what kind of role it plays both meta game and as in board control.
@longtim66253 ай бұрын
I will definitely keep that in mind moving forward when looking at balance and systems in the game! It definitely matters more or less depending on the faction and the meta. Great point!
@MALKAVIANsrle113 ай бұрын
I would change chaos gift of blood to give +1melee and +1 hp, instead of +2 melee
@longtim66253 ай бұрын
Hmm, what’s your reason for the change? I haven’t felt much about the pacts for a while.
@MALKAVIANsrle113 ай бұрын
@@longtim6625 Well since the gift of blood also grants vanguard I feel that more hp suits it more. It would make things like khorne berzerker more desirable. Like, having high melee is nice, but I d gladly lower it for higher hp.
@longtim66253 ай бұрын
@@MALKAVIANsrle11 That makes sense to me, especially for some of the less desirable units that aren't seeing as much play.
@tachikazetyler29164 ай бұрын
-If Pred tank goes to 8 cost, it can't also get a stat reduction. Imagine paying 8 for a 6 health unit that does 2 with Codex.. yeah, nobody would play it. I'm all for it going to 8 energy, but it'll have to look like an 8 drop in stats. Meanwhile Dreadnaught could go to 7, with minor stat reductions to compensate and fill in the 7 drop slot. -Interesting thoughts on Eldar, I'm sure they'll get a reinforcement drop early next year too. -Sisters Buffs definitely needed, I love them but don't have the energy needed to do constant uphill battles with them right now. -Ghallaron is a good example of a Warlord that could go to 38 health. Same with some of the other 35 HP Warlords, if they were put to 38 they could probably be more viable. -I like the Ork ideas on changing cards that just aren't playable but have cool or fun art and style, like the Deffcopta and Killa Kan that you spoke on. -Totally agree on the T'au ideas.
@longtim66254 ай бұрын
Thanks Tyler! I may be a little heavy on the Predator but I think we're on the same page.
@forresttaylor12533 ай бұрын
Question, are balance patches released on a repeatable frequency like every quarter on the 1st of the month?
@longtim66253 ай бұрын
For most months, balance would be announced during the first week of a ranked season, but wouldn't take effect until the end of that week. In prior months though, when they announce the chances at the beginning of the ranked season, they have gone live faster.
@ruslanpolonski18973 ай бұрын
А как на счёт Devilfish у T'au Empire?
@longtim66253 ай бұрын
Что его нужно усилить или ослабить?
@ruslanpolonski18973 ай бұрын
@@longtim6625 Ослабить. Слишком шикарно, на 5 ходу иметь 5hp +1 брони. И при этом раздавать фланги.
@longtim66253 ай бұрын
Он сильный, но имеет эффект только в том случае, если он прилипнет. Есть стелс или авангард (передовая линия), но на самом деле я сократил его до 1 во многих сборках, потому что для его создания нужны другие карты.
@ruslanpolonski18973 ай бұрын
Ничем не хуже Predator Anihilator или Tyrant Guard. Или уже вообще тогда ничего не трогать. А то мы одних хотим переделать, потому что они нам не позволяют побеждать, а ту фракцию на которой играем забываем, что у неё нам позволяет выигрывать - предложить ослабить.
@longtim66253 ай бұрын
думаю, что Devilfish хороша сама по себе, но мы увидим, насколько сильны Тау после Хищника в балансовом патче.