If you want a more "efficiënt" way of creating volatiles you should use the recycler->centrifuge->arc furnace route. That way you aren't using a ton of water to run the composter and the volatiles come out at a lower temperature (no N2 tough) but it creates charcoal which can be used for steel and burned in a solid gen for power (needs a bit of tweaking for good efficiency), from which you can extract CO2 to feed the greenhouse. As far as I can understand, the new ore rates will only apply to newly generated worlds and at worse only to new "chunks" of terrain you load in I'd imagine.
@54bear4 ай бұрын
so biomass in the arc furnace will off-gas pure volatiles?
@Robcraft19814 ай бұрын
@@54bear no, volatiles and pollutant, but that's easy to remove trough a filter or compress it to >3.5Mpa and liquify the pollutant, but that heats stuff up a little. Be aware that a 50-stack of biomass will create 250 moles of volatiles, so have a buffer before your filter/condensation loop. I prefer to go the liquid pollutant route because then I can use the liquid pollutant to cool other gasses trough a evaporation chamber.
@54bear4 ай бұрын
@@Robcraft1981 good to know :D 4000 hours in game and STILL learning.. Big Thanks!
@Robcraft19814 ай бұрын
@@54bear correction, it's 8 moles of volatiles and 4 moles of pollutant from creating each charcoal from biomass.