Conan Exiles Modding Basics

  Рет қаралды 37,182

HellsSauna

HellsSauna

Күн бұрын

Пікірлер: 45
@MaliceCorp
@MaliceCorp 7 жыл бұрын
Great video! Thanks for tossing the basics out there for us new to the Modding community. Especially on such a new game. If you have time I would love to see a video on some of the tools in the DevKit and your methods (if you are willing to share).
@voodoochild972
@voodoochild972 Жыл бұрын
Great stuff. I just added armor to my game but when i equip it, it doesnt show on my character? What am i missing in the dev kit? @HellsSauna
@YunoH-sd6of
@YunoH-sd6of Жыл бұрын
Hi. Can you show how to make that panel functional? (I need to create a panel that provides information).
@kefrem
@kefrem Жыл бұрын
say do you do commisions? if so i need to chat with ya.
@zeiksz
@zeiksz Жыл бұрын
Hi! Do you still need UE4 or you can use UE5 too for modding? Trying to start... well just now :)
@WeCanDoWhateverULike
@WeCanDoWhateverULike 7 жыл бұрын
You sir are a legend thank you so much for putting this out there!
@TheSwordOfPalestine
@TheSwordOfPalestine 7 жыл бұрын
im didnt have VC2015 and didnt use it if i download that what will happen ? can i use blueprint ?
@danielw.8356
@danielw.8356 5 жыл бұрын
The dev kit constantly crashes on me in the middle of working...
@BESTLuft
@BESTLuft 4 жыл бұрын
Hello. How can i replace the main sound theme?
@marthenil
@marthenil 7 жыл бұрын
Everything on the top side of the program is unresponsive, nothing happens whenever I click either the arrow (to make a new mod), the file/edit/window/help tabs or anything above the preview screen. I've verified twice, and I'm about to do a fresh install. Any help? Also, people keep saying it takes a while to load, however, after running it once (that took a while, yes) it's almost instant.
@anticharm5665
@anticharm5665 7 жыл бұрын
Great video! Looking forward to further videos in the series.
@z33r2
@z33r2 4 жыл бұрын
damn I wish I could find a video on this that's current. Nothing in the "getting started" context is relevant.
@HellsSaunaVids
@HellsSaunaVids 4 жыл бұрын
Yep, I really need to do an update. Almost everything is different.
@Guanche000
@Guanche000 4 жыл бұрын
@@HellsSaunaVids PLEASE AND THANK YOU!!!!
@mikefuller37
@mikefuller37 7 жыл бұрын
Many thanks for this, very useful!
@kelstr
@kelstr 7 жыл бұрын
Also... how the hell can you open someone's exiting .pak mod file? I have no idea, and can't seem to figure out how
@HellsSaunaVids
@HellsSaunaVids 7 жыл бұрын
You can unpack a pak file with the UnrealPack executable: D:\EpicGames\4.12\Engine\Binaries\Win64\UnrealPak.exe C:\YourMod.pak C:\OutputDir -test Make sure the destination folder exists.
@MaliceCorp
@MaliceCorp 7 жыл бұрын
Do you have to download UnrealPak.exe someplace or should if be with the DevKit?
@HellsSaunaVids
@HellsSaunaVids 7 жыл бұрын
You may need to install the 4.12 Unreal Engine.
@purpleAiPEy
@purpleAiPEy 7 жыл бұрын
any idea why my mods wont cook? I cant even compile them.. I've seen some posts about it, do you have like 32 gb of ram? cause now my dev kit crashes when i try to do anything because its trying to compile like 10 shaders at once
@BarryRuffnerXD
@BarryRuffnerXD 7 жыл бұрын
Try the new devkit (if you haven't already). There was an issue with the compressed baked materials that seemed to cause it to try to bake everything which caused everything to take a very long time and crash.
@purpleAiPEy
@purpleAiPEy 7 жыл бұрын
it doesn't crash anymore, but it still won't cook.. man i just wanted to change 1 small value :'(
@kevindevine83
@kevindevine83 6 жыл бұрын
its always possible you have too many lines for it to cook properly.. he said right at the start to be careful about it.
@jonesskill4650
@jonesskill4650 7 жыл бұрын
control shift end dont open the menu here, what i need to do? i need to test sme stuff
@bobbybautista4532
@bobbybautista4532 7 жыл бұрын
its Control Shift M
@jonesskill4650
@jonesskill4650 7 жыл бұрын
Thank you alot =D
@flapjack6495
@flapjack6495 7 жыл бұрын
what kind of specs would i need to make mods?
@BarryRuffnerXD
@BarryRuffnerXD 7 жыл бұрын
I think the biggest requirement is having at least 16gb ram. Beyond that the download is 65 gb and as you make mods will get bigger fast so make sure you have a spare drive with a fair bit of space. Other than that, just make sure you can run the game and it should be good enough.
@bobbybautista4532
@bobbybautista4532 7 жыл бұрын
Have you figured out how to add loot to rhinos? or anything else besides humanoids
@OGPatriot03
@OGPatriot03 7 жыл бұрын
This is a great tutorial but does anyone know of a tutorial where they explain how to add functionality to the menu/buttons you created? It's actually something I've done in a few of my own projects but the way they set it up is different than what I know so I'd appreciate any help! (Basically I'm making a camera smoothing mod, which works already, but I would like to add a check box in the control menu area to enable/disable the smoothing but although I have the checkbox there I can't figure out where they store their variables for what to do after the button has been pressed. Adding an even once clicked doesn't seem to work (afterwards I got to the player character and enable/disable the smoothing on the Spring Arms but the change doesn't seem to take effect, and my check mark is not saved in the settings).
@kelstr
@kelstr 7 жыл бұрын
Great video man... thanks for sharing :) I notice you didn't get the Unique ID Error when uploading to your server... is that because you didn't post it to steam? I'm trying to install steam mods to my server "hosted by a company' and I keep getting the damn unique ID error :(
@sankojin
@sankojin 4 жыл бұрын
Hello, thank you for making this video. I was wondering if you might be able to help me with something. I am making a melee mod and I got the sword into the dev kit and it works when I playtest it but when I uploaded it to my game the sword is invisible. Any ideas as to why that might happen? ::Edit:: Never mind, I figured it out.
@LabGecko
@LabGecko 4 жыл бұрын
Might tell us so others can benefit from your wisdom
@sankojin
@sankojin 4 жыл бұрын
@@LabGecko I would have posted what I did but the problem is that I don't know what I did to make it work. I messed around with a bunch of things and then when I put it into the game it just worked. So I have no idea what change that I did that made it work.
@paulchilders9969
@paulchilders9969 7 жыл бұрын
Tip for your future videos. The room you are in has a massive echo. Also the amount of bass is washing out the vocal range requiring us to turn up our volume, which is compounded by the fact the game/editor volumes were quite a bit higher than your voice input. Both those combined meant you were difficult to hear and I was cringing at my whole room vibrating from all dat bass. It was plenty clear enough, just some level adjustments, the echo might not be so bad if the levels were tuned a bit.
@paulchilders9969
@paulchilders9969 7 жыл бұрын
Greetings future viewer from past me. All the above complaints I had seem to be fixed in the next video.
@HellsSaunaVids
@HellsSaunaVids 7 жыл бұрын
Yep, noticed the same issue. My baby boy had turned the gain up on my mic without me noticing it. I editing without headphones as well for this vid... Thanks for the heads up!
@paulchilders9969
@paulchilders9969 7 жыл бұрын
Anyone ever tell you that you sound kinda like Grant Random from the Octane channel on SiriusXM?
@HellsSaunaVids
@HellsSaunaVids 7 жыл бұрын
Nope, that's cool, just don't ask me to rap or sing.
@HeShoeTooBig
@HeShoeTooBig 6 жыл бұрын
Are there any tutorials that show how to make small edits like changes to armor and weapon stats?
@professorpixeldust
@professorpixeldust 5 жыл бұрын
Thank you :)
@dhanaram4676
@dhanaram4676 7 жыл бұрын
Good
@thomas8296
@thomas8296 6 жыл бұрын
152 gigs for a 55gig game
@Aussie.Owlcoholic
@Aussie.Owlcoholic 6 жыл бұрын
I was expecting it to be bigger honestly. We get all the base files from the development of the game which always tend to run into the hundreds of GB all up, since they are all uncompressed and such. Once you build, the files all get compressed into archives and any leftover stuff from the editor side can be stripped out. I've worked on solo projects before in Unity and UE4 which got to 200GB plus from raw data
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