Couple of early tips, don't know if you figured these out on your own or not but two points that might make life easier: 1) you have a data overlay in the upper left hand corner, use it as often as possible! It shows you all sorts of useful things such as contour lines, track speeds, emissions, traffic, land use, etc. These can help you visualize things a lot better from a zoomed out view. Additionally, when you're building roads, after a certain length the game's road builder starts getting more aggressive with grade leveling, making longer runs extremely expensive when done all at once. What you'll want to do is turn on the contour layer, and use small, shorter track and road constructions, following the contours of the land where possible. I personally try to keep road stretches under $10k, and track stretches under $50k in the early game, to make sure I'm not spending any more money than necessary on construction. The contour data layer can also help you plan out a route when there are mountains or canyons in the way, as it can be hard to see gradual to moderate elevation changes in the regular view. Loving the series so far. Can't wait to see more!
@Mac_an_Mheiriceanaigh Жыл бұрын
I used to live in Virginia. Not in Newport News, but I will always remember Newport News because when I lived there they had a tie in a state legislative election (for the VA House of Delegates)!!!! They literally flipped a coin to determine the winner!! Very memorable!
@kevinrussell3501 Жыл бұрын
Once you see the silly way the cities build roads as they get bigger, you are going to give the bulldozer a major workout lol. A little hint, the rate of a line is everything. A raw product will always produce at max, so you can haul it no matter if you have a destination for the end product. So if you hook a farm to a food factory, you can haul all 200 to the factory. But to produce the food, you need to deliver it to a area of a city that needs it
@generalcactus5314 Жыл бұрын
Little bit of trivia, Newport News is actually a real city in Virginia
@CharliePryor Жыл бұрын
So I’ve been told. :)
@bohunt8113 Жыл бұрын
Newport News is in Virginia in the Hampton Roads area, very famous shipbuilding town.
@LordBritish-hi5cp2 ай бұрын
US navy gets aircraft carriers from there
@ericj5173 Жыл бұрын
@9:29 Newport News is an actual city in Virginia. Comments here made me chuckle a bit.
@CharliePryor Жыл бұрын
My brain hurts that News was used in a town name... but I get it. -- Regardless, It's Newport now. :P
@ericj5173 Жыл бұрын
@@CharliePryor content that brings me a smile and a chuckle is well worth it for me
@METALFREAK03 Жыл бұрын
nEWPORT IS ALSO A TOWN IN wALES, PROBABLY WHERE THE us TOOK IT FROM. Ruddy cappslock.
@benjamincorey6259 Жыл бұрын
@@METALFREAK03 Newport, Vermont, USA is a city of around 4.5K population.
@bnope5t6 ай бұрын
@@METALFREAK03 Never heard of it. Is Wales in California?
@trogdor213 Жыл бұрын
I feel like the "Don't destroy buildings" will go about as well as the "Don't crash my car" rule in Big Ambitions lol. Like the idea of starting in 1850 and progressing through time! Should be a great series
@CharliePryor Жыл бұрын
Spoiler: I don't 'always' stick to the plan... but I'm doing well with it so far.
@NitishDubey921994 Жыл бұрын
I came into comments to see how people are freaking out. It makes me smile how wholesome tips people are giving you!? 😅 Carry on man!! Love your channel and your play style.
@mikenelson6630 Жыл бұрын
I've seen other playthroughs of this game before, and I've got to say that you've set the bar pretty high for this one. It looks like some really challenging settings. It should be fun. And FYI - Newport News is probably one of the oldest cities in Virginia.
@CharliePryor Жыл бұрын
Thanks! I’ll definitely make mistakes, but I’ll figure them out and fix them as we go! ;)
@anofsti Жыл бұрын
@@CharliePryor Renaming Newport News back again would bring me joy
@mrmacc1312 Жыл бұрын
Hi Charlie just found your channel and love your game play and attention to detail. Looking forward to watching this series. My naming convention is: R - road, T - Train, B - Bus (in town loops) , ICB - intercity bus lines between cities, S - ship, P - Plane. Then cargo then city so looks like this - [R] Stone - Conmat - NewYork - Washington. Then I colour my lines - yellow for ICB, Blue for city buses etc so when you pull up your lines list you can see at a glance whats going where! Hope that helps. Yes you need multi platforms on cargo stops and they ALWAYS load and unload on the right. If you do a left plaform they do a silly circle first!
@fruitgums Жыл бұрын
@47:00 ish, it is very much worth putting in the extra road, saves travel time and you get more productivity from your vehicles for the running costs.
@nielskistrup8231 Жыл бұрын
This video accomplished what 99%+ of the Steam store pages fail to do: Peeked my interest in the game, so now it's on my 'to-be-purchased' list. Looking forward to the rest of the series. The goods transfer mechanism (beaming between close locations), appears the same as Industry Giant 2.
@kartik_sinha Жыл бұрын
For naming scheme i like giving each city a 3 letter code (like airports) and in naming a line i write the code for city 1, code of city 2, product. Though sometimes I give my passanger trains unique names like in real life. Like the intercontinental or sea rider or whatever makes me fancy.
@kartik_sinha Жыл бұрын
Was introduced to this game by Colonel failure the TF 2 mastro. Very excited to see you play it now. Very excited to see your approach of "not destroying anything" vs colonel's "destroy whatever is in the way and more and maybe a bit more. More? Yes. " 😂
@CharliePryor Жыл бұрын
I don't stick completely to it, but I do my best! :) Glad to have ya aboard! Take it easy on me! I'm gonna do all sorts of things that probably don't make sense at first... but I get better as we go! :)
@METALFREAK03 Жыл бұрын
"do it again, but better" BULLDOZE IT
@savumorso Жыл бұрын
really enjoyed this and been waiting to see if you give this game a go at some point! you usually think outside the box and you have a very similar mindset going into business/management games than i have so it's a real pleasure to see someone play these games "as they should be played" and not wasting time or money in game or irl just to get more videos out and me getting frustrated at a content creator for building stuff in wrong places :D you're also very informative in your let's plays and i have to give props for getting us noobs up to speed or rationalizing some of your decisions to people who know little to nothing about these games :)
@CharliePryor Жыл бұрын
I’ll definitely build things in the wrong places, but at least I’ll tell ya the thought process behind the nonsense. :)
@Zarnuf Жыл бұрын
Looking forward to the new series - love having fresh content!!
@2773mclovin Жыл бұрын
I’ve binge watched several series on this game and I’m so stoked for this one!
@CharliePryor Жыл бұрын
Glad to have ya aboard! Take it easy on me! I'm gonna do all sorts of things that probably don't make sense at first... but I get better as we go! :)
@TheOneTrueGriswel Жыл бұрын
Looking forward to this. Newport News is a real place, pronounced "Newpert"
@allanmuller3486 Жыл бұрын
I eventually converted over to functional naming or routes (production chain info and target city). The filters on the windows handle transport type quite well and the feature that lists only the routes in the visible part of the map helps improve player sanity.
@CharliePryor Жыл бұрын
I love that visual filter! :)
@hamyncheese Жыл бұрын
I am a fan of whatever Charlie Pryor is playing. Thank you for being excellent!
@kolbyrichardson4138 Жыл бұрын
One of my all time Favorite games in my Library!
@scottrink5395 Жыл бұрын
Charlie, there is a Newport News in Virginia ... the only place where American Aircraft Carriers are made in this country. It's not a coorpate names city. FYI, i lived there for 12 yrs. would like to see you change the name back, knowing this now.
@donlaw9632 Жыл бұрын
when you need double the oil for refined oil - you will need the double transportation between the oil station and the refinery as for the rest - a single loop will keep half of the wagons empty on every station beside oil and definery.
@CharliePryor Жыл бұрын
That’s fine. It’s a process. It’s gonna be okay. :)
@CSYFO Жыл бұрын
My naming for routes is: [RC] Palm Oil>Refinery>Fuel RC for Road Cargo (RP would be Road Passenger) Palm for the city Oil>Refinery>Fuel is the things the line does so for example the line is just doing logs to the sawmill by Train mear city xyz it would be: [TC] xyz logs>planks Fairly easy and if a city name is too long for my preferences I shorten it to 3 Letters like on Airports (example Munich = MUC) or like Palm Bay to one word in that case Palm. I hope it helps 😊
@gmoney7829 Жыл бұрын
Never seen this game, think it's gonna be good. Loving the longer episodes!
@CharliePryor Жыл бұрын
Thanks!
@Leobaehre Жыл бұрын
My way of naming the lines is using 2 letters for the type and then the name. RC for toad cargo, RP for road passengers or CT for cargo train For example with the fuel in Palm bay: [RC] Palmbay Fuel
@jjm720 Жыл бұрын
Time to get on that binge watch mode. Awesome.
@benjamincorey6259 Жыл бұрын
You are correct on cargo payouts. It is calculated on point-to-point, as the crow flys distance, so excessive pathing reduces your profits.
@foog232 Жыл бұрын
never seen it but love it
@gavrigilboa761 Жыл бұрын
I've always been thinking about getting this game, so this series is really usefull
@CSYFO Жыл бұрын
You are kinda right with the distance. The distance is relevant formthe pay you get but ist calculated from the truckstations. So put the Truckstations near the Factory and search a way they dont need that long to travel. Thats the way how you get the most Profit out of a line so if you have money the direct connect is porably always the best cause its the perfect solution for being fast and keeping the distance to drive short.
@konfuchie357 Жыл бұрын
I love the game, played first part, and watched a ton of videos.
@freeportkid Жыл бұрын
Pittsburgh at the three rivers meeting point is peak. Also Newport News is a real place lol
@keondricpaigg7375 Жыл бұрын
I was steaming the submarine I served in was named after that it is an odd name though
@deltageo512 Жыл бұрын
51:40 "I'm sorry, I want this road to be straight." *builds curved road*
@bow-tiedengineer4453 Жыл бұрын
a good naming convention is to to R/T/S/A for the mode of transport, then c/p for cargo passenger. so, for example RC Palm Bay fuel
@benjamincorey6259 Жыл бұрын
Time is done by two counters. Map movement, expensives, payouts, and rates are calculated on a monthly term; quarterly reports every three months and yearly report every twelve. Reducing the date progressing causes more months, and even years to be added before the current year ticks over. No date progression creates an endless loop of months' and years' reports.
@MarquitaR Жыл бұрын
im so Excited I watch this series on conflict Nerd channel so im glad to have 2 channels to watch this on
@mechtechpotato4249 Жыл бұрын
Hi Charlie, the best way for line prefixes I’ve seen is RC for road cargo, TC for train cargo, RP for road passenger, TC for train passenger, etc then loop name is cargo type and city name, or cities if you are going between 2 cities.
@CharliePryor Жыл бұрын
I’m shortening it even more. :)
@mechtechpotato4249 Жыл бұрын
Yeah one letter is easy for now, but when you have 100+ lines running to various industries and cities, having the distinction makes it easy. You can put the line type in brackets like [TC] WJ > GB. Train Cargo West Jordan to Greenbay. Or [RC] WJ Oil, Road Cargo West Jordan Oil.
@orion3214 Жыл бұрын
Started watching your channel because of Big Ambitions. Now you have moved on to one of my favorite games. I've sunk so many hours into it (also bought BA, for which i blame you haha). I always start with low Industries and High Towns. Connecting all the passengers is really fun. Excited to see this series :)
@CharliePryor Жыл бұрын
Welcome aboard! I hope to push through the mistakes and iron things out to make ya proud! ;)
@Blabster89 Жыл бұрын
I know im behind starting the series but I can't wait to binge watch it in my minimal down time
@Blabster89 Жыл бұрын
And newport news is a city in Virginia its a huge shipyard city for the navy
@texasslingleadsomtingwong8751 Жыл бұрын
Same
@karlsenior1030 Жыл бұрын
So...., I'm finally getting around to watching this now, lol. - In terms of using your horses and buggies(and your trains eventually) to transport multiple cargo, in the beginning it might not be as profitable. Make note of what items you want to do and only do the ones that make you more money upfront. At soe point you will probably need dedicated transport to deliver the items when the city starts to grow, especially when you have the "Real City Growth" mod(if that's what its called) on. - A little "pick up" hack for you. When placing your truck stations, instead of placing them with the entrance road being vertical, switch it around horizontally. Have an entrance on one side and an exit on the other side, and a curve road at the exit. Have only one platform on the left, instead of two left and right. If you need it to be bigger just expand it horizontally as well. Remember trucks enter and pick up on the left hand side. You can always use way-points to force them to both travel the route for the delivery and enter the pick up point. This way will work whether your stop is on the left or right hand side of the road. Its a shorter distance for them to turn around, and especially when the demand ramps up, you don't want tracks backlogging your pick up area. - In terms of naming lines, your initial thoughts are good. How about using this process. Type of Transport, City(abbreviations Firstname Lastname), Item transporting: The type of Line (R) - Rail, (S) - Ship, etc. Now when you start incorporating passengers, food, items you can further expand for example: (R)PB/Pass - Rail, Palm Bay, Passenger - In terms of the housing and letting the city stay as it is and building around it. While that sounds nice(in theory) I guarantee you are going to come across a city that you're gonna have to "encourage" to remodel, lol. This game has a wonderful feature where you an actually do something spectacular, "encourage" a specific type of growth. If you have a city where you have residential and commercial mixed, you have two options. Demolish the smaller building type and over time it will become the larger, or vice versa. Either way you will start to see the type you demolish start to dwindle away and the type you want spring up. - When building or placing roads, if you press "period" or "comma" on your keyboard, you will raise or lower the terrain level. Do that with your roads especially will help alot with the cost. OR you can do shorter sections of roads to control the height of them as well. Welp, that's all for me for now. Cant wait to see how the series develops.
@radkav756 Жыл бұрын
I love TF2 (Transport Fever Two), and have more hours than I am willing to say spent playing. Hard is Hard, I don't think I've ever completed a hard mode playthrough so good luck. I usually utilize a system like this R = Road T = Train S = Ship Vehicle + Type - Cargo - Towns Put together it looks something like this: R - Crude Oil - Newport / Palm Bay T - Pax - Newport / Palm Bay VIA Jamestown
@finrodfelagund3968 Жыл бұрын
let's start to watch!!! it's the first time im watching this game (never played either)
@ThinkingBoutMusic Жыл бұрын
Awww yess 🎉 perfect transition game from watching big ambitions from you!
@marcusmauck3735 Жыл бұрын
Watched the Big Ambitions series...now im hooked on your content
@CharliePryor Жыл бұрын
There’s a LOT of great playlists here! :) Welcome aboard!
@tbone2009ish Жыл бұрын
Newport News is a city in Virginia.
@CharliePryor Жыл бұрын
So I’ve been told
@tjl10211 ай бұрын
Late to the party, 2 letter names (tc/tp=train cargo train passenger), the date bottom right, click it amd yiu can slow down the year counter. So you can spend more time in your favorite years of transport, color code, trucks make bucks, you can operate some lines at a loss if the overall effect is a profit (like a single train that moves 400 grain is expensive, but the goods that it turns into is more profitable on the extremely long run after the factory)
@DenraelLeandros Жыл бұрын
SO looking forward to this play through
@snoo333 Жыл бұрын
looking forward to this series. like how you play. really enjoyed your workers and resources of the soviet union and Captain of industry series.
@CharliePryor Жыл бұрын
I appreciate you watching. Glad you enjoy.
@B.Rigsby Жыл бұрын
For making lines, I would say; A (air) H (highway) R (rail) W (water) P (passenger) F (freight) Type of haul (fuel, oil, bldg mat, food, ore, etc.) Origin/midpoint/destination You could also use a color system for type of haul, mode of transport, etc There are a lot of ways to play with it and find out what works best for you.
@killmouseky4740 Жыл бұрын
One of my favorite games
@Redxmenace Жыл бұрын
Newport News is the name of a city in Virginia
@CharliePryor Жыл бұрын
So I’ve been told.
@reshetovman Жыл бұрын
Nice one Dude!!
@gavrigilboa761 Жыл бұрын
I live in Pittsburgh! Awesome to see it in this game
@druekreft1053 Жыл бұрын
My personal naming system is similar to yours but I use 2 letters to denote the type and then name of the city and then run or route or something to end it. Eg: (CR) Chicago Grain Run (PT) Baltimore Lafayette transit I also color all the lines based on the type. So all (CR) grain is light orange, all (CR) food is dark orange. Passengers are always pink or purple, and it's always a darker shade the further along the production chain it is.
@theobenkaya Жыл бұрын
I just downloaded it now. I will learn it from you. Good luck
@AlexA-qy1bz Жыл бұрын
The price you get paid for transporting goods is based on the station to station distance, not the distance between industries. As a test, I connected two industries by rail. I received $2604 per item. I then connected those industries using an intermediate station that was quite a ways away. For the first leg, I received $5632 per item; for the second leg, $5734 per item. Another factor that determines the amount paid per item is the maximum speed that can be attained by the vehicle; higher maximum speed = more $$$. For trains, the maximum speed depends on the track, the locomotive, and the wagons. Note that the train never needs to achieve the maximum speed. Also, vehicles that are sitting at a station waiting to be loaded pay greatly reduced maintenance costs. For this reason, one should always use Wait Until Full for initial cargo load when setting up a line. Furthermore, remember that the cost of roads and track are one-time costs whereas revenue received for transporting goods is recurring. It makes sense to spend a little extra on the route if it will increase the revenue received per item.
@WMGIII Жыл бұрын
NEWPORT NEWS is a very busy industrial city that borders Norfolk, Va (home of the U.S. Navy's Atlantic Fleet.) U.S. East Coast passenger rail (Boston/Miami) has a branch from Richmond, Va. terminating at Newport News. Freight trains, many carrying coal from the Appalachian Mountains, terminate at a large rail yard here for shipment overseas. It is not only a rail head and port, it is also a major shipbuilding center. Most Americans don't even know the place exists, lol. (Next door Norfolk is the main population center.)
@SolidDamedron Жыл бұрын
My naming convention is RF-PALM/Fuel. Meaning road freight palm fuel. So key abbreviations are r-road, t-train, s-ship, f-freight, p-passenger. Shorten the cities to 3-4 digits. Last tip is to rename the truck stops smarter so instead of Palm Bay West and South, name them PALM Refinery, use the same city code. Another tip would be to put 1 vehicle on to get a line primed with almost no input costs.
@forrestsisson2082 Жыл бұрын
That is a crazy hard goal, I love it.
@forrestsisson2082 Жыл бұрын
Oh no, didn’t last the episode… I’m still gonna watch
@happenedfir8642 Жыл бұрын
For naming my line I use RC for road cargo, TP for train passenger and so on then abbreviate the city name like u did and what it carries
@JohnClark198411 ай бұрын
Newport News is a real city in Virginia, the only shipyard that can build aircraft carriers is there. Fun fact the guy that built that shipyard also was a major player in the transcontinental railroad
@Izahdnb Жыл бұрын
I do the lines like: [T] Palm Bay - Crude > Oil T is for trucks and R is for rail.
@NBaumer222 Жыл бұрын
Super excited to see this. I've wanted to play TF2 but haven't gotten the chance.
@NickCharles Жыл бұрын
The way I like to name my lines is by transport type, resource type, origin, destination, and lastly an optional direction/area designation. For a loop, I'll give it a clockwise (CW) or counterclockwise (CCW) designation, and I'll try to shorten where possible (CTK - cargo truck, CT - cargo train, PT - passenger train, PB - Passenger bus, PTR - Passenger tram, etc.). So for example, if I have a line running logs to the sawmill in the Palm Bay area, I'll call it "CTK Logs - Palm Bay Forest > Sawmill". But if the forest is in Palm Bay and the sawmill is in Philadelphia, I'll name it with the origin/destination designation too, like "CTK Logs - Palm Bay Forest - Philadelphia Sawmill". I might also shorten the cities on these longer line names too, like palm bay to PB or Philadelphia to Philly. Other examples: If I have a passenger train running from Jersey City to San Antonio, it'll be "PT Jersey City - San Antonio", and a tram line running in Clearwater would be "PTR Clearwater CW" and "PTR Clearwater CCW". I tried doing shortcodes but I found that I'd forget them if I spend a few days away from the game, so I keep mostly complete town names just for sanity's sake. It gets trickier if I'm working on multiple lines in a single city. For example, I might have a few tram lines going north/south meeting up with a central east/west line to carry passengers around town. In this case I'll start designating things like "uptown", "midtown", "downtown", or "left/right/center north/south" lines. Basically however I can make it make sense so that when I'm looking at all of them I understand which line is which without relying on colors, and then the other direction would be a "crosstown" route.
@dennissvitak148 Жыл бұрын
I recommend keeping the time at 4x until 1870 or so, then down to one to one. Useful to get some upgrades..but any longer, then you can't take full advantage of them.
@CharliePryor Жыл бұрын
I'll have a somewhat steady progression through time as we go, with time slowing the longer we play. I'm comfortable with the speed I used. :)
@Trion332 Жыл бұрын
one of the things you have to remember is that you will need 2 crude oil to make one refined oil, and then you need 2 rifined oil to make one fuel. the same goes for grain to be delivered if you want to keep up with what you are shipping off to town
@allanmuller3486 Жыл бұрын
A couple of ways to handle the problem of the crude -- Although you can create a second line to handle the excess, I would add extra stops to the line : well -> refinery -> well -> refinery -> fuel refinery -> town (and back) -- this is easier to manage and is self balancing.
@dennisjohnston5872 Жыл бұрын
This game looks super fun!
@nicklane393 Жыл бұрын
Really excited to see this game played a demo and it was fun
@CharliePryor Жыл бұрын
Hope you enjoy! We're about to go on a cool adventure with this one. :)
@WhatTrigger Жыл бұрын
Actually if you multiply the 1:1 map size it works out fractionally larger than the others 1:1 256sq km 1:2 242sq 1:3 243sq havn't played this game in ages, might be a fun series to watch
@benjamincorey6259 Жыл бұрын
Your Newport refinery (crude>refined) will not produce refined oil until you have a cargo train running between Newport and Wichita Falls to complete the pathway routing. It's a limitation of the AI pathing. Note that vehicles waiting for full cargo/passengers have a reduced maintenance costs. Passenger and cargo on the same train is very inefficient. Passengers waiting while a train gets cargo and riding a train weighted by cargo cars have a very high rate of income loss. Similarly mixed cargo trains are inefficient if the train has to wait for one of its cargo types.
@dmitrimoore2870 Жыл бұрын
I am looking forward to this
@roninbowling Жыл бұрын
I'm really exited for another one of your gameplays! Your videos are awesome!!! Thanks!
@djohnnyemaus Жыл бұрын
haven't seen much of this, was hoping for stellaris... buuut excited to check it out
@Miles_on_2wheelsАй бұрын
I use TP train pass and TC train cargo. RP road pass and RC road cargo
@homeagain9692 Жыл бұрын
Lol, I live in Newport news Va. Home of, I think it's, the largest shipyard on the east coast. Also boarders with Hampton Va. Where NASA/NAS Langley is also boarders with Yorktown Va. Where some of the oldest history of this US of A, eh.
@left-coast-dad Жыл бұрын
Newport News is a city in Virginia 😆
@GulfCoastTim Жыл бұрын
Haven't played TF2 as of late, been busy with a few things but i will soon. Oh and btw, man that thumbnail shot is straight up impressive!👍👍
@CharliePryor Жыл бұрын
I spent like 20 minutes gathering thumbnails being unsure which one was best. Happy to hear I've picked a good one. :)
@DannyCodePlays Жыл бұрын
I hear the people from Newport News, Virginia collectively groan lol
@HadleyHope Жыл бұрын
Everyone has their own line naming conventions, but I would drop the R: since the line manager has the transport mode filters at the top of it so if you just want to see road you can click on the button. I usually like to have goods first so "Crude-Oil-Fuel: Palm Bay". If you are using codes for the towns, it might be a good idea to add the code into the Town name so rename Palm Bay to "Palm Bay [PALM]". Normally put wait till full on the first raw material in the line, so fine for the Oil, but not the Fuel on the Wichita line.
@simarpreet7511 Жыл бұрын
I like this game more than previous one 👍
@OGbobkine Жыл бұрын
So for the naming convention I use. I start with a 3 letter abbreviation of the name, followed by whether it is a passenger or cargo but using P or C, if it’s a passenger train I’d then use the 3 letter abbreviation of the last town on the line otherwise for cargo I’d specify the cargo type, lastly I’d put what form of transport it is. As an example I shall use your Palm bay fuel loop so it would go: PMB C Fuel R.
@trolhohol Жыл бұрын
Wow very excited! Used to play Transport Giant back in days and was my favourite design for the time progression, types of transports unlocked, city and businesses growing and mission challenges. Does this one have a campaign?
@CharliePryor Жыл бұрын
Yes, it does. Kinda. It’s mostly used as a way to teach the game (tutorial-ish)
@SFCspoonman Жыл бұрын
Beware of what rail cars can carry. Fuel and oil require tanker cars, food uses a boxcar. There are no universal cargo rail cars, unless you go with a mod like "Nafeys Universal Stake Cars" (you can add a mod in the middle of a game after you save it). Otherwise you will have to use a mixed consist and half of your rail cars will deadhead empty between your first 2 towns carrying food and fuel. Or the next towns you started considering building materials and fuel/oil. Also raw stone and grain requires gondolas and building materials require stake cars. As far as realism goes, it is plausible something like Nafeys would be used early on for oil in drums stacked on stake cars, along with any other universal cargo, until more specialized cars and massive loads came along with stronger locomotives.
@CharliePryor Жыл бұрын
I know. - and no mods. :)
@SFCspoonman Жыл бұрын
Also, you CAN have mixed passenger and cargo cars. However, there are no combo pickups/drop-offs of both on a single stop. A train when it hits a town must stop at a cargo platform to load/unload cargo, and a passenger platform to load/unload people, it cannot do both, even if there is a cargo platform on one side of the track and a passenger platform on the other. . So it would have to hit 2 separate platforms to do both in a particular town. You could have cargo platforms and passenger platforms in line on the same track, just be sure to list both stops in order on the line manager to use both of them in order.
@MrTolvan Жыл бұрын
i'll write (TG) = Train Goods (TP) = Train Pass same for Ships (SP) = Pass (SG) = Goods :)
@wtp7631 Жыл бұрын
There is a town in Virginia named Newport News
@arifleuchte3477 Жыл бұрын
I have seen some playthrough out this game And excited to how you do it
@CharliePryor Жыл бұрын
Glad to have ya aboard! Take it easy on me! I'm gonna do all sorts of things that probably don't make sense at first... but I get better as we go! :)
@dennissvitak148 Жыл бұрын
Great game..you do good work. Have you considered NIMBY? It's also a terrific rail game..quite complex.
@SteelAce13 Жыл бұрын
Newport News is a city in Virginia
@anthonykay635 Жыл бұрын
Haha my line naming is basic Oil for example. Palm Crude Oil Road #1 Palm Oil Road #1 Palm Fuel Road #1 So basic yet easy for me haha
@mgimike7141 Жыл бұрын
This is my method 26:04 [APT] - Air Passenger Transport [CB] - City Bus [CT] - City Tram [DL] - Delivery Line [ICB] - InterCity Bus [PTT] - Passenger Train Transport [PST] - Passenger Ship TransporPt [RPL] - Raw Production Line [RRL] - Raw Resource Line [TDL] - Train Delivery Line Look at note A for example Note A: [CB03] Riverside | | | The vehicles own line number The type of vehicle For intercity transport i use the first and latter letter of the first city name and if its a multiple-word name then I take the first letters of the next words Riverside is RE Palm Bay is PM.B Lokk at note B: for Proper example Note B: [ICB11] RE - PM.B And for in city transport i just add the city name after Look at note A for example
@myyasmin Жыл бұрын
I love ur content
@Geqxon Жыл бұрын
nice thats my favorite game
@bow-tiedengineer4453 Жыл бұрын
placing the stations further from the industries isn't as good as it seems. You actually get paid a bit less if your stations are further from the industry.
@CharliePryor Жыл бұрын
Not what I’ve read. It’s a business making a deal with another business. Where I pick it up isn’t relevant. Footprint of producer and consumer.
@skwirils Жыл бұрын
cool man i love this game 👍
@CharliePryor Жыл бұрын
It's pretty fun so far!
@Sparten7F4 Жыл бұрын
TO BE FAIR, if you started in the 1850s 'Company Towns' was a VERY real thing. Especially out West. Hell, Wal Mart and Amazon want to make it a modern thing, too. It's very advantageous to a company, since they can keep essentially all the money they pay out coming back to them, as you will spend it at THEIR shops, stores and stations for everything. A news company doing it would be... Kinda weird, though, lmao.
@CharliePryor Жыл бұрын
Disney town! ;)
@Sparten7F4 Жыл бұрын
@@CharliePryor i don't know that DISNEY had one, lol. But I know one of the US' first incidents of being bombed was when a company bombed its miners in a company town because they were on strike.
@METALFREAK03 Жыл бұрын
@@Sparten7F4 It's why we call out football leagues "sponsor Premier League" over here now. And our football teams used to be companies/proffessions essentially "The Royal Engineers AFC", "Woolwich Arsenal", "Ironworks FC" etc... ps. the last two are Arsenal and West Ham United today. The foremost, is still around to this day.
@84jessaud Жыл бұрын
my parents grew up around Newport news Virginia and I grew up in palm bay Florida what are the odds lol
@djparker21able Жыл бұрын
Live right by West Jordan in Utah lol
@kaitlinkat Жыл бұрын
i usely do fortrane exszampel TF fortranefrate or TP forpasinger Rf for rode frate and RP for peaple then the line wer itsgoing orwhat it is cariering