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Thanks so much for your patience as I develop new content in my very busy schedule. I very much appreciate your continued attention and eager commentary. Thank you, all.
This is a bit of a long-awaited video, and for the sake of brevity I had to cut some of the material short (the video is already over one hour long, sorry). As such, I didn't get a chance in the video to talk about how damage is modified based on chance. Please see below the maths for calculating damage with hit chance - and the part which decides whether what you deal is a grazing shot or a wrecking blow.
Table of Contents
02:14 Material Covered and Resources
04:32 Introduction to Gunnery
05:45 Core Support Skills for Gunnery
10:40 Concepts You Need to Know (Glossary)
22:30 Targeting and Signature
29:45 Transversal and Tracking
34:10 Relative Transversal and Distance
40:40 Weapons - Energy Turrets
43:00 Weapons - Hybrid Turrets
45:15 Weapons - Projectile Turrets
48:10 Weapons - Drones and Gunnery
50:50 Hit Chance Maths in Turret Mechanics
55:15 Link to Turret Calculator: tinyurl.com/ev...
57:15 Example Gunnery Scenario (Apocalypse vs Moa)
Resources
Gunnery Skills - wiki.eveuniver...
Velocity Maths- wiki.eveuniver...
Turret Mechanics - wiki.eveuniver...
Gunnery 101 - wiki.eveuniver...
Gunnery 201 - wiki.eveuniver...
Special thanks to EVE University for the use of materials from the UNI Wiki. This is still the best resource for new players wanting to learn anything at all about EVE.