Every Fighting Game Type Explained

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Core-A Gaming

Core-A Gaming

Күн бұрын

Пікірлер: 846
@CoreAGaming
@CoreAGaming 11 сағат бұрын
Feedback are welcome and I will do my best to attend all questions in comments! If you'd like to discuss more about your favorite fighting games, head over to our discord discord.gg/coreagaming
@jamesjoe1690
@jamesjoe1690 10 сағат бұрын
WE'RE HAVE YOU BEEN DUDE??!?!
@DippedInInk
@DippedInInk 10 сағат бұрын
Thanks for this deep dive.
@BE-kj6wb
@BE-kj6wb 10 сағат бұрын
Stop using AI
@DippedInInk
@DippedInInk 9 сағат бұрын
@@BE-kj6wb huh?
@Dracobyte
@Dracobyte 9 сағат бұрын
Thanks for coming back!
@SupermanSajam
@SupermanSajam 13 сағат бұрын
I will be there
@BurnoutFighter
@BurnoutFighter 12 сағат бұрын
My GOAT
@evilded2
@evilded2 11 сағат бұрын
Naturally
@benbizzle9009
@benbizzle9009 10 сағат бұрын
the goat
@fakedoggo4208
@fakedoggo4208 10 сағат бұрын
🫡
@sussybaka8560
@sussybaka8560 10 сағат бұрын
o7
@volcano_lotus
@volcano_lotus Күн бұрын
My king, the landscape has much changed. The people need you now more than ever.
@AndyTF141
@AndyTF141 20 сағат бұрын
For real!
@The1SunshineFeeler
@The1SunshineFeeler Күн бұрын
Can’t wait for the return!!!
@soulvz
@soulvz Күн бұрын
For real, nothing like some core-a on a saturday
@arran4285
@arran4285 Күн бұрын
So same time next year?
@arquieter9236
@arquieter9236 Күн бұрын
Bro not gonna upload for another year after this let's be real 😂
@ivanthaboi
@ivanthaboi Күн бұрын
Dad's back with the milk
@ClownAl3n
@ClownAl3n Күн бұрын
Im soooo fcking happy i never unsubscribed this channel. Welcome back and we all hope your shop is doing good ❤️
@micahrollins8353
@micahrollins8353 Күн бұрын
Real
@preBLANK
@preBLANK Күн бұрын
Why would you unsubscribe it though? Its the greatest channel
@dotintegral
@dotintegral Күн бұрын
Me too, I always hoped it will return
@TAKEYOURCREATINE
@TAKEYOURCREATINE 11 сағат бұрын
@@ClownAl3n why would you even unsubscribe anyways? Does seeing a channel that hasn't uploaded in a while in your subscription list annoy you?
@raunchyavocato
@raunchyavocato 7 сағат бұрын
he only came back because this is an hour long ad for 2xko
@ultra1000
@ultra1000 Күн бұрын
I've done stretches, taken my vitamins and supplements, liquidated all of my assets, and created my living will. I'm ready for this.
@slifer4912
@slifer4912 10 сағат бұрын
You forgot to pay your taxes
@Drakevid
@Drakevid Күн бұрын
The GOAT is back!!!!
@MajoraZ
@MajoraZ 9 сағат бұрын
I play/do outreach for Pokken, and I think it + its experimental mechanics woulda been fun to mention. If anything, I think it's MOSTLY a traditional 2d fighter, NOT primarily a Arena fighter or a 3d fighter like Tekken (despite it often being called those), but it's kinda its own unique thing with some innovative ideas: It has per-character movelists/inputs (vs Arena fighters usually having shared inputs & autocombos), multiple attack buttons with lights and heavies (vs Tekken having limb based buttons), an attack height system (tho a unique one, see below), and cancels, just-frames, resets, oki play, footsies etc all as concepts, even SFIV style Focus Attacks. However, there's dedicated special, block and jump buttons, and of course, the Phase Shift system, the game's most unique and most misunderstood mechanic. All of what I said is true of the game's 2d Duel Phase (DP), but If a player inside the DP lands a universal grab, or maxes out the hidden Phase Shift Point (PSP) gauge, then the game Shifts into the 3d Field Phase (FP). The FP does kinda play like an Arena Fighter, in that there is an over the shoulder camera, and each character now mostly has universal inputs that yield similar moves, but the FP only lasts until a heavy hit, most specials, or a grab successfully connects: Then the game instantly then shifts back to the DP. In essence, this means Pokken is a traditional 2d fighter where the game's Anti Infinite system (the PSP gauge) forces a return to neutral by shifting to the FP, with the FP itself basically just being an extra layer of Neutral play (the state of the match where neither player is at an advantage and is trying to get a hit in/do mindgames) that lasts for one on-hit interaction, on top of the neutral the DP itself has. I often see people wish the game just stuck to one phase, but I think people miss the benefits this mechanic has: Beyond forcing the game to regularly reset to and therefore emphasize neutral (tho the player who causes a shift does retain an advantage state to a degree: you can chase after the other player or set up as the other player is sent flying from the shift and has to wakeup), the fact that different moves add more or less PSP to the gauge means that it also acts as a system to discourage flowcharting and to encourage combo route/move choice variety and having to weigh their pros/cons in real time: Ideally if you're going for optimal damage, you're altering your combos so based on whatever the PSP gauge is currently at when you land your starter/hit confirm, the combo will always max out the PSP gauge and shift right on the high damage ender, rather then the shift interrupting the combo early. But you can also go for non-optimal combos/moves that have higher/lower PSP: For example, a low PSP combo won't max out the gauge and will leave the enemy in the corner, so if you land another starter, you'll get more total damage in that DP (or get another opportunity to use a move that steals meter or applies a status etc) vs if you did a single optimal combo and shifted (sorta like a reset). Or you can use high PSP moves/combos to cause a shift faster then an optimal, if you really need the meter causing a shift gives you right away, or maybe because you're under pressure/in the corner and landed a reversal and just wanna quickly shift to get some space. Some moves also don't add to the PSP gauge at all or even reduce it, so there's a resource management element too. That (finally) brings us to the attack height system: Most FG's use height as a way to make blocking risky, allowing moves on X height to bypass, and punish a block on Y height. But in Pokken, blocking is height universal (but can be broken) and height states exist for moves to bypass and punish OTHER MOVES during their active frames: Think how a 2H in DBFZ is invulnerable to aerials, except in Pokken like half of your moves are invulnerable to one or more of the game's 8 height states. In practice, this means heights enable extra reversals, so even on the backfoot, you can make a read/use a move on reaction to bypass and punish a move the enemy is doing. (Pokken still does have offensive height mixups, tho: If you're doing a meaty or a combo with a gap, the other player might expect a move of X height they can punish with a move of Y height, and you can mix them up by going for a move of Z height instead to still punish them) Both the Phase Shift System and how Pokken handles attack heights contribute to Pokken being a VERY neutral, fundamentals, and mindgame heavy title: Shifts will cause regular returns to neutral, the FP acts an additional layer of neutral play, there's more opportunities for players to get reversals and to revert to neutral thanks to heights even inside the DP, etc: There's so many opportunities to get back in control or to juke the other player out. Each character also plays very differently and has unique mechanics (EX: Aegislash's unique parry mechanic, form switching to change his moveset + you get buffs/just-frame combo extensions the more you form switch), and there's tons of player expression: two people using the same character can play them totally differently. It's also very well balanced and widely-agreed-to be low tier characters regularly still have top 8 placements. Maybe i'm making it sound a bit sterile and constrained, but I assure you the game's absolutely got some wild sauce and nutty moves, character gimmicks and tech/exploits too: EX: Thermodynamics allows you to use moves from one phase in the other! It's a great game and if any of this sounds interesting (there's other unique things I didn't mention, such as the Crit system/attack triangle, which has some weird effects like making it so you tech/punish grabs with attacks rather then other grabs; the game having status buffs and debuffs; Supports, varying stage attributes etc) then I encourage you to check it out: You can still find matches on ranked, and while these days we don't have many majors at big regional events like CEO, there's still online weeklies/monthlies run on the main D1schrord server (disc__d.gg/pokken ; just replace the __ with "or") and run seperately by devlinhart_, Road to Greatness, KalamityKTK etc (there's also some EU and Asia specific events); and the Pokken Supercombo page has frame data, movelists, character guides, and other resources. Here on KZbin, Jukem, 21 Hits, Badintent (he has multiple channels), Comboster, Coronation Productions, Shadowcat, DualDeathLucario, etc all do or have done Pokken competitive content here on KZbin.
@naejimba
@naejimba 9 сағат бұрын
This game is really fun and it's a shame it didn't blow up. I think it is due to it being console exclusive (and not on PC or the console most FGC plays), there was almost no advertisement in the states (I didn't hear about it until way after XD had been out), and of course it's nintendo and they even tell you what types of controllers you can use in tournaments. They all but sabotaged it, and it's still a banger.
@Jako3334074
@Jako3334074 9 сағат бұрын
the height system is basically tekken's high/low crush, & the way attacks blow through grabs is directly from virtua fighter
@Julian-um2om
@Julian-um2om 8 сағат бұрын
pokken is fucking awesome 😛it also has its own mini assists in support Pokémon, although they’re not nearly as crazy because support calls have a longer animation and longer reboot times. Everyone gets their own install supers and there’s some airdashes or unique air options that a select Pokémon have. It’s a lot slower paced and beginner friendly but nothing beats a good soul read or 300 damage combo in pokken.
@MajoraZ
@MajoraZ 8 сағат бұрын
@@Jako3334074 I haven't played a ton of Tekken or Virtua Fighter, but my impression is Pokken's height interaction mechanics are a LOT more fleshed out then Tekken's height crushes. Again, Pokken has 8 different height states and most of them bypass at least one other height state. It's not nearly as simple as highs vs lows. Overall I feel like the game is much closer to SF then it is to Tekken, but there's no one true perfect comparsion.
@BlazinTre
@BlazinTre 7 сағат бұрын
I didn't expect a dissertation on Pokken when I hit "Read More" but I'm glad I did! I miss watching the Official VGC matches.
@jinpei05
@jinpei05 12 сағат бұрын
When the world had lost all hope... HE RETURNED.
@admiralAlfonso9001
@admiralAlfonso9001 12 сағат бұрын
The Aqua Teen Hunger Force scene with the spring rolls is from the episode “The”
@unicorenteria4344
@unicorenteria4344 11 сағат бұрын
@@admiralAlfonso9001 thank you 🫂
@link1016
@link1016 11 сағат бұрын
God damn, no wonder why they where gone for a year, this masterpiece is a hour long
@CagedPhoenixThe1st
@CagedPhoenixThe1st 10 сағат бұрын
<a href="#" class="seekto" data-time="2534">42:14</a> in naruto ultimate ninja storm, if the screen was behind my opponent, i would use my assist, sakon and ukon to form a giant wall between us and use a character that could teleport to the opposition. 😂
@artimoltros5055
@artimoltros5055 Күн бұрын
New Core A Video the world is healing 🥲
@Trekiros
@Trekiros 11 сағат бұрын
One extra subgenre to add to the big graph: turn-based fighting games. Pretty much only has two entries: YOMI and YOMI Hustle, which, confusingly, are very different games :p
@itchylol742
@itchylol742 8 сағат бұрын
Toribash?
@WilkenKear
@WilkenKear 8 сағат бұрын
First of all. Crazy to see you here Trek, love your videos! Second of all. There are a few more, like Flash Duel, BattleCON and Exceed (who also has versions for the arcsys games)
@user-rn7wf7ry4s
@user-rn7wf7ry4s 7 сағат бұрын
pokemon is a turn based fighting game.
@oops3798
@oops3798 Күн бұрын
RETURN OF THE KING OMG
@will__mem9rno
@will__mem9rno Күн бұрын
FGC is so back r n omg!!!
@Neoxon619
@Neoxon619 11 сағат бұрын
Quick correction, Sakurai actually debunked the “Smash was inspired by beating a couple senseless in KoF ‘95” rumor in the description of one of his recent videos. Although Smash as a series still does draw a lot of influences from KoF (as you pointed out), so you can still consider Terry as an honorary Smash OG.
@The_Blazelighter
@The_Blazelighter 8 сағат бұрын
Yeah, that experience moreso went on to influence Sakurai's general design philosophy, rather than directly inspiring Smash Bros
@FamilyTeamGaming
@FamilyTeamGaming 11 сағат бұрын
Can't believe Core-A Gaming mentioned Virtua Fighter, Touhou and Power Stone in the same video. Good stuff.
@box2122
@box2122 Күн бұрын
THE CHANNEL LIVES!!!
@averagemechanenjoyer
@averagemechanenjoyer 11 сағат бұрын
call it recency bias, but this might be Gerald's best video
@free_playstation_2
@free_playstation_2 Күн бұрын
MY GOAT IS BACK 2024 IS REDEEMED
@bearynicebear
@bearynicebear 8 сағат бұрын
are you using AI @ <a href="#" class="seekto" data-time="1136">18:56</a> ? man you make the best fighting game videos and they are always respectful but that just isnt cool. for a channel all about awesome media/art this seems strange.
@TurnOntheBrightLights.
@TurnOntheBrightLights. Күн бұрын
RETURN OF THE KING 👑
@Grozdor
@Grozdor Күн бұрын
The GOAT is back!
@ronstanmonk9027
@ronstanmonk9027 10 сағат бұрын
Super Akouma downplaying Akuma is such a classic.
@BennyPress
@BennyPress Күн бұрын
Oh how I have missed you
@disgustingg
@disgustingg 9 сағат бұрын
chivalry and its successor mordhau are kinda fighting games but the mix isn't entirely where the attack comes from, instead focusing more on the when or even if with feints, swing manipulation, and footwork. footwork is arguably just a part of manipulation, making swings arrive at their target faster or slower to confuse the opponent and try to trick them into using their cooldown-restricted parry. some particular ways of moving your mouse while attacking with certain weapons in certain grips can even beguile whether or not an attack is happening at all you do still have to actually look at the incoming attack to block it though and there can be some trickery there mordhau is the one i actually play so it's what i'll talk about. i don't know quite how much of it applies to chiv other than the basics of accelerated and dragged swings to bait missed parries parrying a strike will allow you to perform an unflinchable, but still blockable, riposte, by attacking immediately afterwards. chambering is an alternative defense technique wherein you mirror the incoming strike with a corresponding one of your own (their left horizontal - your right horizontal/their right overhead - your left overhead/their stab - your stab) just before the point of impact. they can be much faster than a parry-riposte, and safer. chambers aren't actually different from a normal swing, and as such you can feint them, something you can't do with a riposte. from my memory they're intended to be a counter to players dragging their swings excessively, making them much slower than normal. if you go to chamber and they swing normally or accelerate the swing, then you chamber. if they drag, you have a swing out and can potentially accel it to hit them before they can re-accel their own swing to compensate, or feint parry, which costs a lot of stamina. they have weaknesses in that you can be made to flinch out of the swing animation, the attacker knows what will be coming back at them, and the aforementioned swing manipulation can make it difficult to even know what the incoming attack actually is to be able to chamber it mordhau at least has (or had) an analogue to grabbing in the form of a kick, which couldn't be parried with a weapon, instead requiring a kick from the defender to cancel them both out like a throw tech. the devs decided to remove this for reasons unknown and let you block kicks normally and from what i recall people are still annoyed about it (thanks crush). at least you can kick in the air for kung fu roleplaying jump kicks can be another mixup tool in that in a duel many people will expect a jump kick if you suddenly jump while you have advantage, so you can empty jump and sometimes bait a parry for free. this tends to work much less often against veteran players individual player model animations actually play a decent role in defense, in that looking down and crouching will let you duck a careless horizontal swipe, for instance. there's more to playermodel manipulation and twisting around and past various stabs and slashes my personal main gripe of the game is that sometimes it feels like you can pay basically no heed to the spacing of your swings and stabs missed attacks drain your stamina, blocked attacks are free and hit attacks are stamina positive. certain weapons with far lunge distance like the waraxe can pick the second wind perk (more stamina on hit) and basically walk forward and spam swing. if you try and space around them and stab them during what you'd assume to be their recovery frames, they can combo the end of that swing into the start of another, which they can then feint, cancelling the swing, leaving them free to parry. this does have a stamina cost but there is usually some way for them to get away with this, like the aformentioned second wind perk mordhau is quite deep and used to be more fun but the devs have made their peace with allowing the game to slowly wither and that's mostly that it's still pretty funny and you can still find a game at peak hours at least
@jekufo
@jekufo Күн бұрын
WE WILL BE WATCHING
@19nightsky91
@19nightsky91 Күн бұрын
I was just thinking yesterday I hope Core A gaming comes back! I swearrrrrrrrrr
@DontKnowDontCare6.9
@DontKnowDontCare6.9 10 сағат бұрын
Yeah, yeah. Touch grass.
@19nightsky91
@19nightsky91 8 сағат бұрын
@@DontKnowDontCare6.9 lol
@the1One38
@the1One38 8 сағат бұрын
Really disappointed you used ai generated imagery. Not a good look
@SabDizon
@SabDizon Күн бұрын
Gerald, you're alive! I am so glad!
@link1016
@link1016 Күн бұрын
HE IS ALIVE!!!
@rfjb3537
@rfjb3537 11 сағат бұрын
On the spirit of this MOVIE of a video I'm gonna take my time to type this COMMENT lol. First, this video could not have come at a better time. I literally was thinking the other day how I wish there was a video going in detail about every little archetype of fighting games. So to have you making it is beyond perfect. Secondly, I'd just like to thank you for your videos. I have no Idea what you make to them to make it so addicting to watch, but I keep going back to these videos no matter how much I've already seen them (I think I'm starting to quote the kbd video by heart lmao). You were one of the reasons I have fallen in love for fighting games after so many years of disliking them. So Tldr, thanks Gerald ❤
@Simte
@Simte 9 сағат бұрын
Technical death metal mentioned!!! Time to listen Necrophagist again. Btw, this was a great retrospective video.
@SirHightower
@SirHightower Күн бұрын
OMG LETS GO! GERALD IS BACK BABY!!
@Vanlou
@Vanlou 11 сағат бұрын
Core-A uploading again!! 🎉🎉
@enemychaser6487
@enemychaser6487 11 сағат бұрын
Babe, wake up, Peak A Gaming is dropping again
@zacharynovak2180
@zacharynovak2180 11 сағат бұрын
You forgot about the first person fighting game that starts when I lose 10 times in a row to the same person. It’s pretty cool how every game can transition into it. Fighting game devs are truly masterminds for including it as a mechanic.
@raytonlin1
@raytonlin1 Күн бұрын
YOURE GOATED LETSGO
@reesemc2725
@reesemc2725 10 сағат бұрын
I can’t believe it fathers returned with the milk 😭
@Maxler5795
@Maxler5795 10 сағат бұрын
HOLY SHIT NO WONDER YOU TOOK FOREVER ON THIS
@bebop306
@bebop306 Күн бұрын
CANT WAIT TO SEE WHAT BRO WAS COOKING
@boredlazymax
@boredlazymax 10 сағат бұрын
The only person who can actually explain every fighting game type so well in the FGC. That’s why he’s the GOAT 🔥
@JorgeBCanchola
@JorgeBCanchola Күн бұрын
We're alive, and Core A Gaming is back
@RatanHatte
@RatanHatte 11 сағат бұрын
These videos remind me why I like this genre so much, will gladly wait years for the next one.
@OraDubStronzate2
@OraDubStronzate2 10 сағат бұрын
Glad to see you back, and what a hell of a video!
@navco90
@navco90 9 сағат бұрын
Holy shiet i didnt realize how much i missed your videos man ❤
@canyonskyy
@canyonskyy Күн бұрын
Its been a year, but we got a new Core A video!
@TheSpartanlaw
@TheSpartanlaw Күн бұрын
I want it nowwwwww
@willtactix
@willtactix Күн бұрын
The return of the great one! I can’t wait
@JSTRIKE3000
@JSTRIKE3000 11 сағат бұрын
Why did this hour long video feel like 15 minutes 😂
@SeelkadoomandJokic00
@SeelkadoomandJokic00 9 сағат бұрын
I'm surprised you didn't mention The Outfoxies when you were talking about Platform Fighters since The Outfoxies sorta invented the Platform Fighting Genre, which then Smash Brothers popularized.
@naejimba
@naejimba 9 сағат бұрын
Everyone is excited you're back... but honestly having someone explain all of this is HUGE. No one really goes into detail comparing different mechanics and it's yet another hurdle to overcome for someone who wants to get into fighting games.
@loverofchitown
@loverofchitown 9 сағат бұрын
FINALLY!!! BEEN WAITING FOR EVER! But take as much time as you need to produce these masterpieces. You are the FGC historical analysis king!
@sonictitan1239
@sonictitan1239 Күн бұрын
He’s back…. HE’S BACKKKKKK!!!!!
@fortepiano4491
@fortepiano4491 9 сағат бұрын
When the world needed him most, he returned.
@RPDragonforce
@RPDragonforce 12 сағат бұрын
You are the only one of my hundreds of subscriptions that i actually hit the bell on. Can't believe this payed off
@ناروتو_كن
@ناروتو_كن 12 сағат бұрын
Same
@altaura
@altaura Күн бұрын
The GOAT is back!!!
@Pandashoestreams
@Pandashoestreams 11 сағат бұрын
I even watched the hit box ad ❤
@RapunzelRed
@RapunzelRed 11 сағат бұрын
literally lmao
@andreighinescu4946
@andreighinescu4946 11 сағат бұрын
i didn't even clock it was an add but then again i had a few drinks in celebration of this goated vid
@SlickTactics
@SlickTactics 9 сағат бұрын
Holy carp a core a gaming vid in 2024!!!!
@Aragorn7884
@Aragorn7884 Күн бұрын
👑 has returned!
@Aragorn7884
@Aragorn7884 Күн бұрын
bruh remembered his YT password 😅
@jonathancairns8578
@jonathancairns8578 Күн бұрын
He's back ❤
@ZephyrK_
@ZephyrK_ Күн бұрын
HE’S BACK!!!!
@jaredong
@jaredong Күн бұрын
Get hype!
@saver_spenta_mainyu
@saver_spenta_mainyu Күн бұрын
It's been a long year since I've seen the last upload... Glad to see you back.
@ChillzVG
@ChillzVG Күн бұрын
I’ll be there no matter what 🫡
@Rhino1004
@Rhino1004 11 сағат бұрын
No Lethal League mentioned? It's so joever for us
@BurnoutFighter
@BurnoutFighter 10 сағат бұрын
38:40
@Pkblazer099
@Pkblazer099 Күн бұрын
Hfs you’re back!
@TheGiik
@TheGiik 8 сағат бұрын
Oh, so it was all a buildup to a 2XKO ad...
@ShatteredPedestal7
@ShatteredPedestal7 7 сағат бұрын
That and MultiVS is just boring to look.
@dudeman3594
@dudeman3594 Күн бұрын
RETURN OF THE MACK!!!!
@JustOdae
@JustOdae Күн бұрын
Let's goooooooooooooooo!!!!!!
@kuekevin
@kuekevin Күн бұрын
He has. Come back
@slamarchy
@slamarchy Күн бұрын
LETS FUCKING GOOOOO
@RyuGoomba
@RyuGoomba 10 сағат бұрын
<a href="#" class="seekto" data-time="65">1:05</a> Sister Rosetta Tharpe came before Chuck Berry to be the godmother of rock and roll.
@samuelrichardson1564
@samuelrichardson1564 7 сағат бұрын
@<a href="#" class="seekto" data-time="1634">27:14</a> - Kazuya wasn't the only character with the ability to move into the foreground or background, Yoshimitsu could do it as well with a backspin move which consumed health.
@Maavs1
@Maavs1 Күн бұрын
Long awaited 🫡
@MrMastercatfish
@MrMastercatfish Күн бұрын
Good lord, do my eyes deceive me? We are so back!
@jtd3960
@jtd3960 Күн бұрын
HEY YO WAIT WHAT
@mogullll
@mogullll 7 сағат бұрын
<a href="#" class="seekto" data-time="2843">47:23</a> Chiv 2 has some of the best dueling in any fighting game, it has full 3d movement for footsies, mixups, feints and if the opponent refuses to call out a mixup he will have his guard gauge chipped down until he can't block. One on one this is one of the best fighting games ever made. And then it chucks you in a massive map with 32v32 and it somehow remains just as fun.
@chadwicktouchdown
@chadwicktouchdown 10 сағат бұрын
<a href="#" class="seekto" data-time="2005">33:25</a> I would argue that cross ups and high low mix ups do exist in smash (atleast melee) to an extent. There definitely are extra layers to which side you land post-aerial which change up follow-ups or punishes because there's no auto turn and there definitely is a mind game between aiming your shield high (which might make you susceptible to downtilts) so you enter blockstun earlier and can punish.
@UsagiGundam
@UsagiGundam Күн бұрын
WE ARE SO BACK
@Jabari98
@Jabari98 Күн бұрын
RETURN OF THE MACK! 🎉🎉🎉
@RaveDX
@RaveDX Күн бұрын
They're BAAAAAAACK!!!
@rakan_mdr2699
@rakan_mdr2699 Күн бұрын
It’s been so long Gerald we miss you
@Cookiepher852
@Cookiepher852 Күн бұрын
you're as beautiful as the day i lost you
@thegreatsleeper
@thegreatsleeper Күн бұрын
Goat is back
@icekiller1594
@icekiller1594 11 сағат бұрын
Amazing work as always 🙏
@VortexF
@VortexF Күн бұрын
I WAS HERE
@Mayadel100
@Mayadel100 9 сағат бұрын
So nice to have you back. About 2XKO if you want the game to be accesible DONT MAKE IT A TAG FIGHTER
@avr-d4t
@avr-d4t Күн бұрын
OUR GOATTTT
@TsukiiHato
@TsukiiHato 11 сағат бұрын
1 full hour of peak
@StardustSynchron
@StardustSynchron Күн бұрын
New video?! :D
@Salchi_Papas
@Salchi_Papas 12 сағат бұрын
Tekken like? What a fool. When I see Soul Calibur: Ooo Tekken with swords.
@GR33DMUSIC
@GR33DMUSIC Күн бұрын
THE GOAT IS BACK LETS GOOOOOO
@arcticbulktoaster348
@arcticbulktoaster348 7 сағат бұрын
This feels like coming home. Core-A/Gerald forever.
@saotomebuster
@saotomebuster 11 сағат бұрын
Alright core, SHOW ME SOMETHING edit: ABSOLUTE CINEMA
@UndrState
@UndrState 11 сағат бұрын
Whoa , nice to see Bushido Blade and Hellish Quart included . They don't get the love they deserve .
@Migraman2
@Migraman2 Күн бұрын
The Goat is back boys!!
@202215jaffe521
@202215jaffe521 Күн бұрын
Yes!!!!! World is healing
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