*Hey everyone!* 👏 👏 I'm happy to announce our community *Discord server* , come and *join us* : discord.gg/dac7sr2 And also, you can get all the *Sprites* and *Project Files* by supporting me on *Patreon* : www.patreon.com/CouchFerret
@rodericklabador61314 жыл бұрын
send files for project
@se99794 жыл бұрын
hey! can u help me? i have my debug.log, but I don't press anything and easily have over 999 debug.log what's wrong?
@Qiaves4 жыл бұрын
I really like how you make sure to go through every step, not assuming pre-existing knowledge. It makes it much easier to follow! I've always found it a bit difficult to follow the official tutorials, but these ones are great!
@ThomasChen-ur2gt5 жыл бұрын
Your videos are one of the best Unity tutorials. It's better than most of the tutorials on their official site. Really hope you can make more videos, you should get huge popularity if you have more videos.
@CouchFerretmakesGames5 жыл бұрын
Thank you! I'm working on it to produce faster and more frequently! :)
@strangehyenas6 жыл бұрын
Thank you so much for this series! Im really grateful :)
@CouchFerretmakesGames6 жыл бұрын
I'm glad you liked it! Thanks for watching. :)
@ibrahimtameme32466 жыл бұрын
Good and clean tutorial
@CouchFerretmakesGames6 жыл бұрын
Thanks! :)
@alexanderrenstrom72266 жыл бұрын
Nice video as always. Just a question. How would you approach the code if you want the character to rotate towards the mouse position, and also change sprite depending on which direction you're pointing the mouse? Example: The mouse is pointing to the right, so it should render the sprite for (moving right), even if I'm walking to the left it should follow the mouse.
@CouchFerretmakesGames6 жыл бұрын
Hey, Happy New Year! :) I have episodes on this if I understood correctly your needs. Their names are "Unity Top Down Shooting Animation with Blend Tree" where I separate the character's legs from the rest of the body to get an animation that's moving in one direction but looking in another. Basically, I handle two separate sprites with their separate animation controller. One for the legs, and one for the rest of the character. And in the "Unity Top Down Keyboard and Mouse Inputs with Input Manager" episode I create an aiming mechanism with a crosshair based on the mouse. However, this won't give you a constantly looking character, only when aiming. You need to have idle animations for that in every direction which I don't have yet (probably soon I will), and have the crosshair visible always so you can use its position as a direction to set an animation parameter for the body to play the correctly facing animation. Let me know if you have more questions, and I'll make sure to answer way faster next time. :)
@mr.pilchard45484 жыл бұрын
so, if i don't buy that extension, nor want to make a 360 rotation character i can't keep going nice one
@ihearcolors62164 жыл бұрын
I just used Input.GetButton("Fire") and under Fire I have joystick button 0 which is the A button on an Xbox controller. Without his unity asset that he bought you will have to use GetButton because for some reason GetButtonDown does not work with it. If you do use the GetButton then you could create a cooldown timer so you can limit the amount of arrows being spawned per a time limit.
@ernanedejesus Жыл бұрын
@@ihearcolors6216 how can i do that?
@bloc1464 жыл бұрын
why did I can’t creat a prefabs? Edit: it says “prefab variant” but I cant click on it
@se99794 жыл бұрын
i can help you my man
@se99794 жыл бұрын
You can drag your item from hierarchy to project, select it and add a prefab variant.
@bloc1464 жыл бұрын
Sebastian Ferrari thank
@se99794 жыл бұрын
Kraken youre welcome
@anselmadsen33486 жыл бұрын
nice video hope u make more
@CouchFerretmakesGames6 жыл бұрын
I will I promise, thanks for watching! :)
@richardwong6236 жыл бұрын
Why when I change the code to GetButtonDown("Fire"), I can't shoot anything???
@CouchFerretmakesGames6 жыл бұрын
Hey, can you show me the exact lines in your script? I can't figure it out what could be the problem there.
@khalilayach62575 жыл бұрын
Go to input manager and copy this means what i have Name____ Positive button joystick button 7 [R2] Gravity 1000 Dead 0.001 Sensitivity 1000 Type key and mouse button [make sure you copy my type ok or it wont work] Axis X axis Joy num _____ Everything else empty
@fabianzamora5 жыл бұрын
I was going crazy haha
@suegamestudio90235 жыл бұрын
When i create Gameobject arrow equal to instantiate . Get error cant cannot implicitly convert type object to Gameobject ??
@CouchFerretmakesGames5 жыл бұрын
Try it like this: (GameObject)Instantiate(......) With this (GameObject) before the Instantiate function.
@ipadize4 жыл бұрын
wouldnt objectpooling be better for this instead of instantiating?
@MrFarkasOfficial3 жыл бұрын
Really cool channel. Subscribed. Magyar vagy? :D
@thelitchdoctor35515 жыл бұрын
theres no prefab for me just perfab variant which i cant even click on
@CouchFerretmakesGames5 жыл бұрын
You probably have a newer version of Unity compared to the video. If you can give me a timestamp when it is in the video and what Unity version do you have, then I'll be able to help you out! :)
@MerrStudio5 жыл бұрын
@@CouchFerretmakesGames I have the same problem. 1:34 EDIT: Nevermind, literally seconds later you are talking about dragging it over, which actually solves this issue. Sorry for bothering!
@litgh5 жыл бұрын
i dont know why but when I use GetButtonDown it doesnt work and ive been looking at the script for a long time
@khalilayach62575 жыл бұрын
Go to input manager and copy this means what i have Name____ Positive button joystick button 7 [R2] Gravity 1000 Dead 0.001 Sensitivity 1000 Type key and mouse button [make sure you copy my type ok or it wont work] Axis X axis Joy num _____ Everything else empty
@animaniaks19944 жыл бұрын
@@khalilayach6257 Thanks!!!! You are the best!
@Hao2Play5 жыл бұрын
Fix to every time I shot, my character being pushed back?
@se99794 жыл бұрын
if you use a firegun it would be nice to the game in general to have recoil.
@russelljones10395 жыл бұрын
"Rewired: The Action "Fire" does not exist."
@CouchFerretmakesGames5 жыл бұрын
Hey, I might have left that part out. You need to create the Action itself in the Rewired Input Manager. Here's a pretty good quick start guide for Rewired: guavaman.com/projects/rewired/docs/QuickStart.html