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Counter Strike 2, Stable FPS ??? - 7800X3D + DDR5 8000MHz RAM OC + RX 7900 XT + RTSS | CS2

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Harry

Harry

6 ай бұрын

7800X3D (FCLK 2200MHz, SMT off, PBO 78'C, CO -30 to -20 per core)
8000MHz RAM OC (1.45V, 38-48-48-60-64-504, 60ns latency, GDM off & PDM off or 1.5V, 36-45-45-57-45-480, 58ns)
RX 7900 XT (1.02V, -10% PL)
RTSS framerate limit 274Hz on a 280Hz display
CRU VRR set to 48-280Hz for FreeSync
RAM OC seems to help 1% low fps slightly, though x3d doesn't need RAM OC much ;)
Ryzen 8000 series might get FCLK of 2500MHz and improve cache speed
Later when FCLK of 3000MHz or more will be better to reduce latency by 1:1:1 (FLCK:UCLK:MCLK/2)
Extreme OC could be done when CPU-RAM distance is short and simple, like ITX board with many GND layers to keep signal path short and integrity high, I think gaming market would head this direction
Deathmatch doesn't have smoke and molly making frame drops for testing.
Casual has more people to render (up to 20 characters vs. 10 in comp)

Пікірлер: 7
@wekkimeif7720
@wekkimeif7720 6 ай бұрын
So you need top of the line computer like this to stop the game from dropping fps constantly to 20 -30 fps. I would expect this setup to run the game 4K 280 fps. But it only can do 1080p and still doesn't get 280 fps lol. This game is joke of optimization
@PokeStoryHarry
@PokeStoryHarry 6 ай бұрын
U could run 4K 240 I think, just 1% low could be 100 fps less at 140 fps 😅, the in game fps_max needs an update, simple moving average filter would be enough I guess
@PokeStoryHarry
@PokeStoryHarry 6 ай бұрын
I find it’s much smoother to frame limit and freesync or Gsync Vrr is governing the refreshing of the display. No tearing and input lag at 240+ fps is already low
@wekkimeif7720
@wekkimeif7720 6 ай бұрын
@@PokeStoryHarry G-sync adds latency to input on all displays afaik. It is similar to V-sync pretty much, even if it works differently. We are in 2024 and games struggle to run at 1080p on latest machines with latest components at 240+ fps? I have to still say I seriously think Valve is cheap out big time on optimization side. It's common thing for all game companies to have optimization as the least important factor. I know it as I am working at one big gaming company.
@PokeStoryHarry
@PokeStoryHarry 6 ай бұрын
​@@wekkimeif7720 With Reflex or Anti-Lag on, the input lags from G-Sync and FreeSync are negligible for monitors with 240+ Hz. Also even old 5600X can get easily 500+ AVERAGE fps, 1080p & low option. www.reddit.com/r/GlobalOffensive/comments/12q5utg/cs2_csgo_ryzen_7800x3d_benchmark_results_vs_5600x/ I think triple AAA or single player games require much more optimization for adaptability for console use and older PCs, so that they can sell more copies. Some are still good at optimization (Lies of P etc) while others are not so much. Maybe it's hard to keep 1% low fps high for valve (cause it is online game with multiple players) or it could be done intentionally, to give "randomness" in game so no one can be constantly good lol. The problems for me is ... 1. Avg. to 1% low gap is very wide (200-300 fps difference or more) so that movement is not regular when there are more effects (smoke/molly). 2. Tearing can make me expect wrong position of the opponent, when fps is greater than my monitor's refresh rate. A lot of Cache (L1-L3) like recent Intel CPU and X3D models from AMD are closing the gap of Avg. to 1% low. Traditionally, RAM OC is reducing latency for better fps, which is still very much needed for Intel and non X3D CPUs. When I sacrifice Avg fps by increasing resolution or framerate limiting, 1% low fps tends to increase, at the cost of Avg fps :). One can choose to have high Avg by no sync, no framerate limit etc. or can find trade-off point, good enough fps and less fluctuation in framerate.
@Adstley
@Adstley 6 ай бұрын
.
@PokeStoryHarry
@PokeStoryHarry 6 ай бұрын
:D
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