Counter-Strike: Source Offensive v0.11 Update Showcase [CS:S Mod]

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PiMoN

PiMoN

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ModDB: www.moddb.com/...
Google Drive (standalone): drive.google.c...
Google Drive (patch): drive.google.c...
Smash-CS: smash-cs.ru/lo...
Discord: / discord
ADDITIONS:
- New HUD
- New agents from the CS:GO's Riptide operation
- New maps: de_cache (new), de_inferno (old), cs_rush, cs_militia (old)
- New gamemode: Free For All DM
- Hints about random weapons in DM mode
- Messages that you saved someone or someone saved you by killing an enemy
- Limited weapon purchases per round (you can't buy the same weapon infinitely)
- Animated menu backgrounds (configured in mod options)
- Match point and final round sounds
- Added support for custom surfaceprops (materials) on clip brushes
- Resizing static props in Hammer (uniformscale)
- mp_solid_teammates
- Renaming teams (mp_teamname_1/2)
- Borderless window mode in graphics settings
- Added a night vision goggles model in buy menu
CHANGES:
- Changed CZ75-Auto entity name to match CS:GO (weapon_cz75 -- weapon_cz75a)
- Changed weapon parameters to match current CS:GO build (Deagle: damage 68 -- 58, M4A1-S: damage 33 -- 38, Dual Berettas: price $400 -- $300)
- Grenades are now droppable (mp_drop_grenade_enable)
- Bomb explosion will award an MVP instead of 3 frags
- StatTrak now behaves more like CS:GO:
if you buy a weapon while having StatTrak enabled, it will be shown to everyone who picks up this weapon;
as well as it will show an "error! user unknwn" message if you pickup someone else's StatTrak weapon
- Weapons in hands now shouldn't clip through walls
- Localized bot names
BUGFIXES:
- Added missing Deagle inspection sound
- Fixed incorrect reload animation on CZ75-Auto
- Fixed "Alive players count" option being inverted
- HLMV: Fixed an ancient problem which led to the program not being able to open certain folders inside a VPK
- Fixed weapon world model not being visible sometimes
- Fixed incorrect deploy animation for machine guns when they have no reserve ammo left
- Fixed incorrect door collision on de_shipped
- Fixed an issue which led to "joined a team" message to pop up twice
- Fixed missing weapons in "Flying Scoutsman" gamemode
- The fall damage sound won't play if less than 1 damage is taken
- Fixed disabled spawnpoints on de_inferno_go_short and de_overpass_go_short
- Buy menu button colors will now update in real time
- Bink is back
- Players won't get stuck forever in grenades anymore
- Fixed an issue which led to startup intro always play at max volume
- Fixed viewmodel sometimes disappearing on-screen
Special thanks: reg1oxen & DeadZoneGarry for help, DeadZoneGarry & Lutzz & AMAR for testing

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