Doors Hard mode Concepts (flash warning)

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crafter2393

crafter2393

Жыл бұрын

These are not real and won’t be coming to the game

Пікірлер: 5 800
@crafter2393
@crafter2393 Жыл бұрын
Planning to do a Part 2 but Guiding Light Generator has been shut down😢 (ok so um, deadmania replied to this comment and stated that the reason this game got shutdown was because of premium payout, and there’s probably no way to turn it off)
@TheTrustableEnphoso
@TheTrustableEnphoso Жыл бұрын
Hey does block have achievement
@Bug52313
@Bug52313 Жыл бұрын
@@TheTrustableEnphoso I can’t play that mode yet want to though if I do I’ll let you now
@GoonDaToon
@GoonDaToon Жыл бұрын
This is part 2 but fomli
@whirlwind3240
@whirlwind3240 Жыл бұрын
sad
@aboudyman7191
@aboudyman7191 Жыл бұрын
guiding light generator is back man
@shadowbonnie1466
@shadowbonnie1466 Жыл бұрын
As a weird paranoid person, thank you for adding warnings before the jumpscares. +1 respect
@merchi4310
@merchi4310 Жыл бұрын
I'm on your floors Mr bond
@jonathanablang1221
@jonathanablang1221 Жыл бұрын
no
@UrParentalFigure
@UrParentalFigure Жыл бұрын
@HBegaming YT That’s what I was gonna say
@Seeker2235
@Seeker2235 Жыл бұрын
Shadow is actually useless because all he does is go across the screen
@Seeker2235
@Seeker2235 Жыл бұрын
I got a new consept for hard mode and it won't be cringy ok?
@nenudiable-7649
@nenudiable-7649 Жыл бұрын
"Watch Yo Jet" genuinely sounds like an achievement for a monster survival.
@LunaticManicMangosteen
@LunaticManicMangosteen Жыл бұрын
AYO bro watch yo jet, WATCH YO JET-
@Splatoonloverforlifelol9879
@Splatoonloverforlifelol9879 Жыл бұрын
@@LunaticManicMangosteen LMAO
@discordchan8124
@discordchan8124 Жыл бұрын
Yep
@MugiquaraHidden
@MugiquaraHidden Жыл бұрын
Ay bro watch yo jet, watch yo jet and WATCH YO JET- *Quick jumpscare*
@kristanjenparena4153
@kristanjenparena4153 Жыл бұрын
Should Be For Tackle
@luckyheart6254
@luckyheart6254 Жыл бұрын
i have a concept. The monster's name is FORGOTTEN. He moves through dark rooms but makes a sound similar to Hult. His movements cannot be heard when he is far away, he can only be heard when he is already approaching the player. He doesn't act like Screech and Silence. When the player begins to hear the FORGOTTEN, he must immediately find a closet in the dark and crawl into it. The speed of the FORGOTTEN is slow, so the player will have time to hide.
@Azuu768
@Azuu768 Жыл бұрын
Halt*
@Stranger_danger11464
@Stranger_danger11464 6 ай бұрын
Quick is only on doors floor 3
@titantheboss1577
@titantheboss1577 Жыл бұрын
0:00 Intro 0:21 Quick 1:51 Tackle 3:04 Zack 3:12 Stare 3:57 Silhouette 4:21 Trail 5:25 Noise 6:17 Hole 7:03 Width 7:53 Block
@kinglittle8697
@kinglittle8697 Жыл бұрын
Thanks for letting us know
@xenophanesfunnihaha3755
@xenophanesfunnihaha3755 Жыл бұрын
@@kinglittle8697 is that sarcasm
@timdollasss
@timdollasss Жыл бұрын
Meet Zack is loud
@Reinier-kv3gy
@Reinier-kv3gy Жыл бұрын
1:51 Tackle/Depth
@noz8816
@noz8816 Жыл бұрын
@@timdollasss what about tackles second rushing sound?
@godofnpcs
@godofnpcs Жыл бұрын
I have a concept. The monster is called lonely. Lonely's arrival can be heard if you hear a distant crying. If you hear it, you need to go in the previous room and there you will find a monster similar to seek, walking along the corridor and sobbing. The way to cheer it up is by holding it's hand until you get to the next door. If you fail to do so. It will begin running around and will check every closet, vent, corner, space or bed. If you succeed, you won't be harmed. Edit: Holy sheet that's a lot of likes I give ya'll a new entity It's name is traffic light. It has similar movement to ambush (so it moves back and forth). It has three phases, amber, green, and red. It's arrival is informed by the light's flickering but then turning either green, red, or amber. To survive, the phases all mean that you have to go in different positions to survive. Green light: Green light is simple, hide in a closet or bed (going in a corner, space, or vent will not work). Red light: The opposite of green light. Do not hide in a closet and stand out in the open. Amber light: This one is a bit more complicated. You must either hide in a safe space, a vent, or a safe corner. In this phase, traffic light will act like a rush that can kill people in closets (So if you are in a vent, safe space, or safe corner, then you are safe.) Also note that the entity will come back multiple times has a 75% chance for the lights to change colour when it comes back. It will come back around 4-9 times. There is also a 1 in 3000 chance that the light's will turn blue. This means in order to hide from it, look down. Doing ANYTHING else will result in death. Feel free to make a guiding light message in the replies. Also here's a picture of Traffic light. 👇 file:///C:/Users/drawi/Pictures/Screenshots/Screenshot%20(96).png
@Isplate9284
@Isplate9284 Жыл бұрын
Both a wholesome and evil doors creature
@LytroBlox2016
@LytroBlox2016 Жыл бұрын
I feel like this was inspired by scp 96
@sadamirrban9030
@sadamirrban9030 Жыл бұрын
good idea and thats my favorite coreupt
@yeebruh7877
@yeebruh7877 Жыл бұрын
That sounds op ngl
@sadamirrban9030
@sadamirrban9030 Жыл бұрын
@@yeebruh7877 ikr
@swiftieAF
@swiftieAF Жыл бұрын
I think for hard mode they should add something called lurker, he will choose a person sorta behind the group and follow them until they notice, if they don’t, lurker would do 30% damage, and warning sounds would be breathing, footsteps, and soft male crying (Edit) TYSM FOR THE LIKES!
@almagenodiala9863
@almagenodiala9863 Жыл бұрын
Basicly screech but harder
@Getioror6211
@Getioror6211 Жыл бұрын
@@almagenodiala9863 but easier
@thepersonwhoasked7828
@thepersonwhoasked7828 Жыл бұрын
glitch + screech?
@luckythebozo
@luckythebozo Жыл бұрын
glitch + screech + window??
@MishAnimations
@MishAnimations Жыл бұрын
@@luckythebozo glitch + screech + window + seek???
@speakmore.13
@speakmore.13 Жыл бұрын
I think a good entity would be called “Safe.” During the doors, you have a 1% chance of getting Safe, which is just a force field allowing you to not die for a period of time, maybe two minutes, and you won’t take any damage. During door 50, you have a 00.1% chance of Safe coming and saying “sh, sh, sh, sh,” and so on, which protects your from Figure and you can *WALK* around freely and Figure won’t notice. Do you think this is a good idea?
@jerrycowpoke
@jerrycowpoke Жыл бұрын
It’d be really nice, but then the game wouldn’t be hard :’)
@soulsuz1974
@soulsuz1974 Жыл бұрын
it’s too rare lol
@speakmore.13
@speakmore.13 Жыл бұрын
@@soulsuz1974 exactly. You’d get a badge for getting him. “Safe and sound” description: You’ve been saved! It would be rewarding. I feel like kreekcraft would get it the second it comes out lol- but the reason it’s so rare is because I don’t want to make the game so easy.
@dyllanridpath8079
@dyllanridpath8079 Жыл бұрын
would be great if this was added to doors
@Oceanzkithaslumipfp
@Oceanzkithaslumipfp 4 ай бұрын
​@@jerrycowpokeThat's why safe would be rare-
@Juicebelike107
@Juicebelike107 3 ай бұрын
I really want to use these ideas for a game I’m working on. It’s super well made and the ideas are top notch. Love it.
@antpezzjr
@antpezzjr Жыл бұрын
Wow this is incredibly well made. From the entities, to the jumpscares, to even the badges and more. well done
@luvuserz
@luvuserz Жыл бұрын
Can we appreciate the fact he used his time to actually make jumpscares, to at least give us a idea of what it looks like
@ClarkDaShark.
@ClarkDaShark. Жыл бұрын
I respect the work on this video and would love to see some of these come into the game including a hardcore mode. Great job
@enhaxvz
@enhaxvz Жыл бұрын
I would just imagine if these concepts were real in the hardcore mode, these concepts were so cool especially trail.
@giorgi.pigeon
@giorgi.pigeon Жыл бұрын
for silhouette i think it would be better if it would be slightly more common and after you meet it once, it haunts you for the remaining of the run, ex: tries to flicker the lights but if you look close enough you can see it's just him passing really fast near the lights in order to make them look like they're flickering, and overall when he's haunting you will appear wayy more often
@user-le8ts4fo6f
@user-le8ts4fo6f Жыл бұрын
0:20 quick (hard mode of rush) 1:50 tackle (hard mode of ambush) 3:00 zack ( hard mode of Jack I think) 3:11 stare (hard mode of eyes) 3:56 silhouette (hard mode of shadow) 4:17 trail (hard mode of ambush again prob) 5:21 noise (hard mode of halt?) 6:16 hole (hard mode of seek) 7:02 width (hard mode of hide) 7:50 block (hard mode of basically eyes and a blocked door with wood combined) Badges 8:12 not welcome. description:seems weird and odd play hardcore 8:16 watch yo jet. description: WATCH YO JET avoid quick 8:21 charging atfront description: look out successfully survive from tackle 8:26 meet zack description: Boo encounter zack 8:31 staring at your soul description:am I really that ugly survive stare 8:36 notified description: prey notification survive trail 8:42 Two loud steps description and stand still survive noise 8:46 don’t fall guys description: how deep are those survive hole 8:51 not a coward description: stop hidin’ will ya survive a width attack 8:57 end of video
@evieplayz_gaming
@evieplayz_gaming Жыл бұрын
thanks
@lucirenn
@lucirenn Жыл бұрын
I’m gay
@WaterCathaa
@WaterCathaa Жыл бұрын
Noise is just silence from entrances
@NerukoHatsumaki
@NerukoHatsumaki Жыл бұрын
@@lucirenn same
@lucirenn
@lucirenn Жыл бұрын
@@NerukoHatsumaki just like me fr fr
@theguy5687
@theguy5687 Жыл бұрын
these are just simply amazing, i think that one wat to make the jumpscares scarier is that they are much more terrifying with some kind of facial features which every doors monster has (except for shadow and window, which don't have jumpscares. But quick's jumpscare was like, genuinely terrifying, but hole jumpscare just looked like a moldy piece of swiss cheese glitching out. But they all look super amazing!
@dragonmation3027
@dragonmation3027 Жыл бұрын
I absolutely love it, keep up the good work, I used guiding light gen too until it got shut down
@markmckittrick2596
@markmckittrick2596 Жыл бұрын
I think it would be neat if instead of always being replaced with quick, it would be cool if rush sometimes was replaced with normal ambush in addition to quick or trail, just to add some variety. That way, when the lights flicker, you don't know what to expect.
@justyourordinarymultiversa9237
@justyourordinarymultiversa9237 Жыл бұрын
This^^
@mumtazniazi9877
@mumtazniazi9877 Жыл бұрын
Rush replaced by tackle maybe?
@linked.swordcommenter
@linked.swordcommenter Жыл бұрын
@@mumtazniazi9877ok
@Frost_T_Flakes
@Frost_T_Flakes Жыл бұрын
I love that Tackle's screams come from a meme
@ToastStealerNumber1
@ToastStealerNumber1 Жыл бұрын
I know, right? You can hear the meme scream clearly on the second scream
@Frost_T_Flakes
@Frost_T_Flakes Жыл бұрын
@@ToastStealerNumber1 yeah. But maybe add a couple of filters and it sounds pretty good
@EranaTheDragon
@EranaTheDragon Жыл бұрын
femur breaker
@tehn00b91
@tehn00b91 Жыл бұрын
Trails jumpscare comes from that 321 go meme too
@floodiethelastescapee
@floodiethelastescapee 21 күн бұрын
​@@tehn00b91 oh yeah
@thatonecrimsonecho
@thatonecrimsonecho 11 ай бұрын
I genuinely thought this was just gonna be a crappy set of jpegs, but all these concepts combined with actual audio is amazing, can’t wait to watch all your other concepts
@andyannie4250
@andyannie4250 Жыл бұрын
Noise is like Silence when you hear footsteps don't move but noise is the opposite of silence.
@sabertoothno34
@sabertoothno34 Жыл бұрын
Trail is probably one of my favorites here, it can really screw over a player if they aren't paying attention or the ones who just go full speed into rooms without a second thought.
@starplatinum9451
@starplatinum9451 Жыл бұрын
agreed.
@thecavernoverseer
@thecavernoverseer Жыл бұрын
Player:**speeds through some rooms** Trail:so you’ve chosen dea- AY GETCHO ASS-
@deshanteriley7587
@deshanteriley7587 Жыл бұрын
So every speedrunner’s enemy basically
@sabertoothno34
@sabertoothno34 Жыл бұрын
@@deshanteriley7587 Not really, if the speedrunner knows what they're doing (which they should since they're trying to finish the game with the smallest time) then trail shouldn't be a problem it's not like halt where you're forced to move back n' forth or ambush where you're forced to stay put at a closet until they finish their rounds.
@itisamaliabdi1013
@itisamaliabdi1013 Жыл бұрын
Quick
@itz_ussrplayz_yt
@itz_ussrplayz_yt Жыл бұрын
I have some ideas for part 3, I can tell these new monsters on part 3. First up is Vent If you stay in the vents for too long vent can get you unless theres a monster (Guiding light message: You died to who you call Vent Do not stay in the vent for too long and Vent can get you unless theres a monster coming) (Death message #2: You died to Vent again You have to not stay in the vent for too long unless theres Quick and other monsters except for Closet Next up, Closet Do not stay in the closet for too long or Closet can get you unless theres another closet besides (Death message: You died to Closet Do not stay in the closet for long and closet can deal about 40 damage and it will appear in about 2 minutes of hiding) (Death message #2: You died to Closet once again If theres another closet beside it wont appear until 1 hour) Next up is Dark If you are in a dark room without lights shattered and its turned off, there is a chance that he can appear in (similar to screech) (Death message: You died to Dark When you are in a dark room, always look around for Dark. When you hear a "hey" you have to look for it if you ignore it, you are at half health. This is because Dark can deal about 50 damage) (Death message #2: You died to Dark again If you hear something like an "hey" you have to look for Dark. There can be fake ones cause the game likes to troll.) Next up Speed (Similar to ambush) If the lights flicker alot, its Speed and unlike Ambush, it is 3 times faster than Ambush and can go around to around 15 times and the minimum is 2 times and has a 5% chance to appear and if you go past a door past door 6, the chances of Speed appearing increase by 5% At door 92 the chances of Speed appearing is pretty high and at door 95, it will finally appear (Death message: You died to Speed When the lights flicker alot, you have to go out of your closet 15 times or 2 times and it is 3 times faster than Ambush.) Next up, Walk (similar to Noise) When you hear footsteps you have to walk and if you hear nothing, wait till its gone by not walking (Death message: You died to who you call Walk When you hear footsteps and lasting longer than Noise, you have to walk and if you hear nothing, stop until it passes through) (Death message #2: You died to Walk yet again When you hear footsteps lasting longer like 5 minutes, walk and if you hear nothing, stop until it passes by) Next up, Spikes When the lights flicker longer than Speed, you have to avoid the spikes on the floor he will teleport you to a wide and long hallway. (Death message: You died to Spikes Avoid the spikes on the floor Spikes can teleport you to a wide, and long hallway) (Death message #2: You died to Spikes again While the light flicker lasts longer than Speed, you will be teleported to a wide, and long hallway, To survive the spikes, you have to jump.) Next up, A-76 This is A-76 This monster is most rare than A-60, and it only appears when the player hears a distorted sound. It will appear once the player reaches 3 rooms. And it can come back 3 times or 1 time. Its face is much scarier than A-60 and for you to experience it, you have to check every corner until you hear a distorted sound.(Death message: You died to A-76 It is impossible to survive due to its incredible high speeds. This monster is much faster than A-60 and it is much rarer than A-60.) (Death message #2: You died to A-76 again If you hear a distorted sound, ignore it until you reach 3 rooms, And hide in a closet, it only appears when you check every corner.) Next up is Tom, similar to Timothy, Appears in drawers and does 20 damage There is only 1 guiding light message for Tom. (Guiding light message: You died to Tom. It jumpscares in drawer and deals 20 damage per jumpscare.) As this is the end, here are some badges for every entity i mentioned for Part 2, Badge for surviving A-76: Two steps forward to closet (Description: Is A-76 really rare?) Survive A-76. Badge for surviving Dark: Look around (Description: Am i really dark?) Dodge/survive Dark. Badge for surviving Spikes: Dodged spikes (Survive Spikes) Badge for surviving Vent: Get out of the vent (Survive in the vents)
@itz_ussrplayz_yt
@itz_ussrplayz_yt Жыл бұрын
As i cant enter hard mode, i already have One of Many and Rock Bottom
@dagreenqueen8935
@dagreenqueen8935 Жыл бұрын
These are really good concepts! I really hope the creator of doors sees this I would really love to see this!
@admiralfurret
@admiralfurret Жыл бұрын
Hard mode figure: the mother ,, Don't be shy and Meet timothy's family! The mom is *starving* for your arrival" She is guaranteed at room 100, although she can appear in any room after room 50 (her arrival is teased with cobweb appearing in the drawers, and timothy spawn rate highly increases. The room she resides in resembles an oldschool dining room. The entire room is full of timothys and cobwebs, while being pitch dark. The mother Has bioluminescent marks on her body, making her well visible around. She is always on her celling, meaning you can only crawl and use sounds to see if she's near. When she finds a player, she puts him in a cocoon and slowly drains the health until the player dies. The only way to distract her and allowing the player to free themselves is to break cobwebs around, which gives you 5 HP (yes you can eat the spiders on cobwebs), which will trigger her to go and fix the said cobweb, or just play a minigame to make her go away, thinking you somehow broke out, while still being inside (for solo mode only). When She screams (aka find the player or the cobweb is destroyed) the markings on her body fully glow, lighting up the surrounding Area for a very short time. Any light source you use will trigger the timothys on the floor, which previously harmless, will nie try immobilizing you while the mother starts eating you. In order to escape you must flip 4 levels in the correct order of colors (when the mother screams after fixing the web, her glow color changes). Once the correct combination is inserted, you instantly bail out and the chase sequence begins with her and timothys trying to catch you into a cobweb. Once you Reach the elevator, the mother will try biting through the floor to get you. You must activate elevator from inside before she breaks in. It also can give different ending, where the mother will be brutally squashed by falling elevator.
@alexplays6363
@alexplays6363 Жыл бұрын
I really hope they add this 😢
@speedanimatesstuffs9801
@speedanimatesstuffs9801 Жыл бұрын
I actually like the elevator power sequence for this concept. Its a good idea for people to survive longer.
@evieplayz_gaming
@evieplayz_gaming Жыл бұрын
@@alex19999_ oPiNiOnS
@theketchupboi5371
@theketchupboi5371 Жыл бұрын
I really like the Tackle sprite. I dunno what it is about it but it's just so good
@k.w.a.g.
@k.w.a.g. Жыл бұрын
I got a doors entity idea! Her name is Trap. Her gimmick is to open loose planks, holes in the walls, or leave closets open to give you a feeling of "something's not right". If you step on a loose plank, walk into a hole in the wall, or enter an open closet, she jumpscares you from the proclaimed openings. You lose half your health and deafs you for 1 minute so your now reliant on visual cues. (cause she's all about visual cues) Looks: Just imagine seek but with rush's face, small, and alot more teeth. Death message 1: It seems you've lost your life to the little girl called Trap... "" Avoid any anomalies in the rooms. "" She learned her intense sound from her BFF, Screech. Death Message 2: You had your life taken by Trap once more.. "" She has a particular fondness for holes and gaps. Achievements: Peek-A-Boo "I'm quite loud aren't I?" Fail an encounter with Trap. S-surprise? "I just wanted to play..." Avoid Trap's Traps. ------------ Thanks for reading to the end. I know it's long but I just finally wanted to share my idea for someone to see. Hope you had a good read! :D
@evadoe3060
@evadoe3060 Жыл бұрын
Tackle coming at us with that Femur Breaker scream. It's so iconic that even with just that small clip, people who know of SCP-106 or just the Breaker itself would recognize it in a heartbeat. Good screaming audio choice :)
@acookie1410
@acookie1410 Жыл бұрын
Bro my humor is messed up I can’t take it seriously anymore
@evadoe3060
@evadoe3060 Жыл бұрын
@@acookie1410 neither can I don't worry, I was laughing hysterically
@justarandomguy8925
@justarandomguy8925 Жыл бұрын
*Heavy breathing* *Machine sounds* *Screams of the damned*
@evadoe3060
@evadoe3060 Жыл бұрын
@@justarandomguy8925 My three favourite things in any SCP game :)
@piratefox8450
@piratefox8450 Жыл бұрын
Concepts For Underground(Chap 2) Overeye Seek: Walk over planks to avoid him, he will chase you after you pass the planks, he is much faster than seek and has more eyes that usual, you will meet him to door 25 to 40 or 80 to 90 Rebound: like ambush but even faster, checks beds vents and corners, so the closets are the safe place, in order to know when he is there is to see if the closets shake Shard: Crystal like monster, can trick you into touching it, you will know when the crystal has a purple aura around it and deals 40 damage if touched Dark: usually spawns in dark rooms but its very rare because Dark actually helps you defeat rebound in that dark room Gas: makes poisonous gases and there will be a message on your screen to hide in a closet to avoid Gas Stalk: the boss of the game, he will be super slow but can break walls see through everything and can hear everything he cannot be hidden from, you can only run MORE!!!!! Wound: he is a monster that checks every hiding spot, and if he finds you, you will be damaged and get a wound, hence the name wound, it will only be seen on 3rd person if there even will be one Sign: he signals you when an attack is coming, and if you don't follow the signal, you will be attacked, he is neutral Explode: when you stay in a room for more than 10 minutes like if you're afk or something, the lights in the room would explode and will kill the player instantly hence the name explode Life: its a passive entity that has a 1.9% chance of spawning when you die, when clicking on the entity, it will revive you without even losing as revive, it is very useful if you already have revived. Grass: apparently try hards never touched this, ok just kidding but the room fills with grass and if you touch it, it signals grass to attack Seizure: staying in a hallway for too long causes random colors to flash on your screen and after that seizure will deal 50 damage and will never attack you ever again after 1 attack from it Lure: it lures the player into a room with stalk inside to kill you hence the name lure. Badges!: HIDE FAST! Survive Rebound RUN!!! Run From Overeye Seek Oops, wrong crystal Meet Shard Thanks! Get Help From Dark FART! Survive Gas TOO SLOW! Survive Stalk Wounded Get attacked by Wound Signal Followed Follow Sign's signal Boom Die From Explode Revived Revived by Life Grassy Land Find A Grass Room Colors but bad Meet Seizure ITS A TRAP?? Lured by Lure Fixer Fixed The Elevator Elevated Again Escape the Underground Elevator is Stuck This Isn't The End, The Figure Is Alive. The Beginning Of The End Floor 3... Guys Seizure's colors is slow and does not cause seizures
@duskirus0
@duskirus0 Жыл бұрын
basically the last one is the fnaf sb foxy
@piratefox8450
@piratefox8450 Жыл бұрын
@@duskirus0 stalk?
@groovy4186
@groovy4186 Жыл бұрын
yep im alive and IS THIS COMMENT NECCESARY??/???!!!
@rodoise9872
@rodoise9872 Жыл бұрын
seizure will literally cause epileptic seizures. i wouldn't see them coming to the game
@duskirus0
@duskirus0 Жыл бұрын
@@piratefox8450 yes
@DominusNoobD0minat0r
@DominusNoobD0minat0r Жыл бұрын
Very good concepts bro, your creativity is great
@themertbert
@themertbert Жыл бұрын
Nice job on making this, it kinda fits idk why do..
@Mr_MicChicken
@Mr_MicChicken Жыл бұрын
These are pretty well made. I'm thinking that stare should kind of force you to stare at it, but it should happen somewhat slowly and the player has to fight against the pull. 3:34
@nafenamix2996
@nafenamix2996 Жыл бұрын
Yea i, agreed
@AsheeBep
@AsheeBep Жыл бұрын
What I was thinking, too. Your camera slowly but def surely shifts to it, but you have to pull back.
@YourLocaIDoughUser
@YourLocaIDoughUser Жыл бұрын
Yeah that’s a good idea tbh
@subbrn
@subbrn Жыл бұрын
Or a message appears on your screen saying : You are under Stare's spell... Tap to fight it ! [TAP HERE] and basically you just have to spam tap on the green box saying "tap here" to avoid looking at it (One-Time and then Stare disappears) I know what you're thinking - But what if you are already kinda looking at it and then it asks you to spam tap - how are you going to tap THAT fast? Well, there should be a character animation where your character puts their hand in their face and looks away, but slowly, shakily, starts to look back at stare and so then you always have the same amount of time to tap fast, and there are no it's, buts, nor any maybes. This sound like a good idea or nah?
@Mr_MicChicken
@Mr_MicChicken Жыл бұрын
@@subbrn I actually like this idea too. Maybe if there somehow a mix of both, like tap but then there are times where you can't tap and instead you go back to just looking away.
@s3agyll
@s3agyll Жыл бұрын
Seeing as DOORS obviously takes a lot of inspiration from Spooky’s Jumpscare Mansion (Referred to in this comment later as SJM) I think it would be interesting to have a direct SJM reference. Whether it’s some Easter egg, or some entity from the game, I think it would be nice. Now, this brings up the question: Which SJM entity would work best in DOORS? Entity 1 is a no brainer, incredibly easy to implement. The smiling man (I forgor number) would be easy to implement as effectively the opposite of the eyes. Entity 2 would be relatively simple, but most rooms aren’t big enough to implement entity 3. Obviously there are more than this, but that’s all I can really remember.
@TotherKoala
@TotherKoala Жыл бұрын
what about spooky herself
@TheSandwhichman108
@TheSandwhichman108 Жыл бұрын
I think the parasite entity would be interesting since it would force you to slow down making you feel uneasy. But to make it fair no other entities will spawn while it’s chasing you.
@Wheee7245
@Wheee7245 Жыл бұрын
someone made a rush clone based on entity 8 KEEP RUNNING AND DONT LOOK BACK AT IT
@ogestrom8947
@ogestrom8947 Жыл бұрын
I have an entity concept, the name is Illusion, Illusion has 500/999% chance of spawning in any type of room, the long hallway has the highest chance of Illusion spawning (800/999% chance), If you happen to find yourself in a long hallway, it will flicker long up to 15 seconds whatsoever and once it’s almost over it will go completely black, then once the lights are back on you will see outside of the long hallway is white. Once you enter the next door you will so happen to fall down into the blank abyss and be concussed for 5-10 seconds, when you get up you see every furniture floating in the gravitational field, that’s where you find Illusion, they will tend to ask a question that includes a picture you have to look at, it will be the same question (it will not be randomized anytime you encounter them) you are required to stare at a black dot for 30 seconds, and once it’s gone you will see the color of what it was, then Illusion will ask you what color you see (1 right, 2 wrong) if you get one right, then they will leave you alone for up to 29-40 doors, but however if you get the question wrong, Illusion will haunt you up 5-10 doors until he will start acting like Quick/Ambush (the hints if you get the questions wrong; White/black spots, intense whispering, the window will still be white, and dark ethereal sounds.) Illusion will check every closet and vent, so you have to be quick in finding a corner because their speed is 2.5x faster (they’re arrival would be a loud clock chime with them coming while it flickers to trick the player as if they were coming after the lights) (death: You have died to Illusion, I know it’s a tricky one but make sure you get the question correctly, they tend to come back like Quick but more often up to 7-11, closets nor vents won’t save you from them, hide in the corner, they don’t check it..) (badge: Arts and Fool - Answer Illusions question correctly) (badge 2: Illusionist - Encounter Illusion) (badge 3 - The other side of Art - Survive Illusion’s rage of terror) thanks for looking. :)
@iplaygamesandstuffslol
@iplaygamesandstuffslol Жыл бұрын
fr trail and noise their jumpscares are kinda goofy. AND ITS AWESOME U JUST GOT A NEW SUB
@BirbBoi375
@BirbBoi375 Жыл бұрын
4:36 THREE, TWO, ONE GO!
@ilovelmg
@ilovelmg Жыл бұрын
ah yes
@helpmereachmygoal
@helpmereachmygoal Жыл бұрын
I would find this really cool to be in the Main Game. It’s a Creative Concept, a Cool Concept, and I would LOVE playing this!
@phylkensisters3136
@phylkensisters3136 Жыл бұрын
I have a concept! The monster/entity is called "Dark" Its the similar as screech but different. Dark is were you can find him in dark rooms but he can also act like rush/Ambush. And yes it only work on dark rooms lights wont work because he owned EVERY dark rooms so he can turn off any lights, When he comes he will comes back every 10 sec so hide longer, He will appear 5-7 times, Dark is very dark you cant see him but white glowing eyes to know when he will come you will see a 2 white glowing eyes, A distant noise and whispering loud. Dark likes to manipulate humans with his specialty. Hoped this helps
@nei0-17
@nei0-17 Жыл бұрын
I have a concept for an entity called “bounce.” Bounce acts similar to your version of ambush (too lazy to look at the video lmao) except he, well, bounces all over the room. You can tell if Bounce is coming if you hear heavy breathing and/or the lights suddenly bust. Bounce has a blue aura. He also has a slight chance to bounce into your hiding spot and take away 90-95 percent of your health (maybe a bit lower though)
@Def_Notbbabbabboi8714
@Def_Notbbabbabboi8714 Жыл бұрын
Quick sounds 1:05 Tackle sounds 2:19 Stare sounds 3:29 Trail 4:32 Noise sounds 5:41 Hole sounds 6:33 Width sounds 7:19 achievements 8:11
@Soooshi.
@Soooshi. Жыл бұрын
This video is great! Jump scares are good length and sound perfect (I like Quick’s one best) Also, FREE ENTITY IDEAS Since there’s a lot of Rush variants going around, I think that there could be a new entity that doesn’t share many traits with Rush or Ambush (Although making these are still fine with me) The entity could be something small, or there could be many of them. They could mass-attack the player. Or, if you want to take the Eyes route, they could leech the health points out of you.
@lanternpacking
@lanternpacking Жыл бұрын
maybe an entity tht hides under beds O_O tht'd be prtty cool
@hollow.A.2045
@hollow.A.2045 Жыл бұрын
This is amazing concepts! 😊❤
@cat_silly
@cat_silly Жыл бұрын
I love how rushing sounds scare me more than jumpscares.
@iaintchewlawa645
@iaintchewlawa645 Жыл бұрын
I GOT A CHARACTER! His name is "Fear" when he says "Fear me" you'll hear a scream then you get slowed down and he deals damage while you're slowed, in order for him to stop you from getting damaged and slowed, you need to look at him, he goes left and right, the more you look at him, he goes faster(not too fast), then he shakes and poofs, he's pretty much like Screech but more terrifying, his look is a shadow, with a smile similar to rush, has white glowing eyes and a shadow covering him. Edit: 298 Likes..... Yeh, 298 cool, yeh, yeh.... Uhh anyways, Fear will be with seek, lmfao Achievements (Ig): You escaped something so scary! You feared him! Its cringe af, haha Im bored now, new character.. His name is Decimator, he's a 3d character this time, his design is having huge spikes at his back, no head, an eye and mouth on his chest, sharp arms, big stumpy legs, he lives in a place called the backroo- basement, if he sees you, ofc he'll chase you, but hes slow, he can also sense you, which means hiding in a closet, or in a bed is a bad option, in order to escape him, either run away from him till he's exhausted, or hide in a vent. Edit: 300 Likes, yay.... I had a bad day today, this cheered me :>
@toothless7596
@toothless7596 Жыл бұрын
I GOT A CHARACTER TOO! His name is "Closet killer"There is a chance to spawn him he only deals 10 damage and he will push you into a wall which does 5 damage and slows you down
@toothless7596
@toothless7596 Жыл бұрын
And another character named "widthanal" he will chase you but he will go back and he will chase again when far away from closet like ambush but 2x faster than ambush he will destroy random amount of closets Death message: It seems that you've died to widthanal he is faster than ambush but slightly slower than rush there will be closet right when you open a door Death message 2:It seems that you have to widthanal again hide will push out of closet widthanal will kill you Final Death message:It seems that you're having troble to widthanal When widthanal is gone he will chase you in 15 or 10 times when widthanal is gone he will chase you when you get out of the closet.
@ran1aa
@ran1aa Жыл бұрын
@@toothless7596 But those names are a bit to long, it doesn’t really make sense. Including, “closet killer.” I like the idea, but it doesn’t make sense.
@toothless7596
@toothless7596 Жыл бұрын
Get out and never comment somthing or your ejected
@toothless7596
@toothless7596 Жыл бұрын
Well here are the achievements from my doors monsters: Is this closet safe? Find closet killer. Think you can survive? Survive from widthanal
@SuperGabc13
@SuperGabc13 Жыл бұрын
2:34 it should say "use what you learned from ambush" in seat...
@jillhaley5125
@jillhaley5125 Жыл бұрын
The first noise that the first entity makes is my favorite I just love it. The hunter scream on top
@Imboneiboy
@Imboneiboy Жыл бұрын
Thank your for adding warning it could’ve scared me
@Lettuxe
@Lettuxe Жыл бұрын
I actually really enjoyed this! These are really creative ideas and I appreciate having more than just "its x character but harder" they're actually new characters with new features. Keep up the creativity!!
@Seeker2235
@Seeker2235 Жыл бұрын
Nice concepts but you didn't add one called depth
@gewoony2972
@gewoony2972 Жыл бұрын
Very nice concepts and very well made and edited into a video! Wish I could somehow see this in game
@yoshicola
@yoshicola Жыл бұрын
I like these, but I have a suggestion to “fix” width. I was thinking he could be on or made of fire (similar to “ignite” concept), so he would burn hiding spots. he would set the next few rooms on fire, similar to seek’s hallway, prompting you to take damage if you touch the burning areas or if you try to hide. The only reason i am suggesting this is because the “he doesn’t like people who hide” part in the guiding light message for width seems too random 😅
@INNEX_EXINN_hehe
@INNEX_EXINN_hehe Жыл бұрын
I really like tackles, width, and trails concepts! I like how tackle checks vents, forcing a player to wait and hide in a closet or under a bed. Width tricking players into hiding is super cool, fooling noobs to make it seem like quick or tackle is coming, but they aren’t. And trail forcing you to not touch the trail it leaves behind is cool. Honestly I’d keep dying to trail and width cuz I’m dumb lol 😂 Edit: also trail looks like among us
@unknowngaming7073
@unknowngaming7073 Жыл бұрын
I have some ideas too: 1. Creep - Creep randomly creeps you and follow you, to avoid them, just play normally, running will cost you 1/4 of your health 2. Spotlight - Spotlight is just a bright light, it randomly appears on a room Tactics: When you see Spotlight getting closer to you, run, don't let the it get you or instant death that's all
@landonfrank
@landonfrank Жыл бұрын
ah yes my favorite mechanic, running.
@Eggheadthegamer
@Eggheadthegamer Жыл бұрын
@@landonfrank mine too
@sharethisposttrendiscringe
@sharethisposttrendiscringe Жыл бұрын
I saw these entities in a rp game once.
@lizkhaylin2141
@lizkhaylin2141 Жыл бұрын
My own concept: Steps Steps is a snake-like creature, except it is made of cubes with stiff chains connecting one cube to another. The cubes, chains, and overall body resembles the texture of an escalator, you will spot yellow lines with tons of size varying teeth on each and every cube. Its face is just two wedges connected by a small joint, with tons of yellow lines and the same teeth on the area of each wedge. It is unknown how long Steps is, but it has been estimated to be as long as a whale. It has a rare chance of spawning you into its room, or basically escalator, elevator, and stair paradise. NEVER get near the elevators or stairs, Steps can easily exploit them and can kick you out of the elevator, dealing 30-50 damage, and can manipulate the stairs to legit fling you off and deal 50-80 damage. The safest option is to take the escalators, but beware, if you notice teeth on an escalator, DONT take it. That is indeed the body of steps camouflaged seemingly into the trippy room, if you do take the suspicious escalator, Steps will appear and kill you instantly. The entirety of the room seems 4th dimensional, and is similar to Seek’s chase scene, but even rarer and much more adrenaline activating. You just have to take up to 9 transportations (although rare, you can go onto the elevators or stairs without being attacked.) You have to keep moving, as the room caves onto itself and after you finally find the next door, it literally implodes. Badge for surviving Steps: “A step down…” and a Steps to see, survive Steps Death message for taking the elevator: “You have seemed to be taken down with the elevator… Don’t play with your chances! Take the escalator! Death message for the stairs: “The stairs are an illusion… Steps want’s to éæ1)@;:@“ (for some lore lol) Death message for the toothy escalator: æ æ æ hé įšìńńœçëńt (more lore) Death for being caught by the caving in: Thę đïmension doesn’t-- Lol that’s all for my concept
@06NinjaKid06
@06NinjaKid06 Жыл бұрын
bruh this is a whole scp
@kylegraham7363
@kylegraham7363 Жыл бұрын
Where did you copy this from I wanna see the original poster? 😁
@rickastley5542
@rickastley5542 Жыл бұрын
say less.
@ChronDoc024
@ChronDoc024 Жыл бұрын
implosion door death: You seem to have died to an implœšįëń... ...! (there seems to have been a critical error. please call back léætéæéæéæéæéæéæ-)
@yallareblind4948
@yallareblind4948 Жыл бұрын
@@kylegraham7363 bruh you just assume its not theirs?
@txic7074
@txic7074 Жыл бұрын
This is so cool I love the concept
@LightningStorm656
@LightningStorm656 Жыл бұрын
I have some ideas, idea 1: Distortion, Distortion is like depth if the lights go red, Hide, It can get you if you hide in corners or vents idea 2: Chorus, Chorus will flicker the lights blue and its speed is faster than a-60 so hide instantly it may come back or not.
@LightningStorm656
@LightningStorm656 Жыл бұрын
Death messages It seems you died to Distortion. When the lights turn red hide fast! This one's tricky Use what you have learned from Depth. Death message 2: You died to Distortion again. Don't use corners or vents in any way or it could get you Death message for Chorus: You died to Chorus. If the lights flicker blue hide very immediately Death message 2: You died to Chorus again. It's very very fast Hide immediately when the lights flicker blue.
@rodionvideoz1692
@rodionvideoz1692 Жыл бұрын
Tackle sounds like someone screaming because of a femur breaker and trail sounds like a meme
@webbermain6910
@webbermain6910 Жыл бұрын
@spaghettiwall45 glad to see someone also noticed
@basicallyjesus3232
@basicallyjesus3232 Жыл бұрын
it is, just sampled to not take the entire sound
@andrewlazaro5348
@andrewlazaro5348 Жыл бұрын
Yea lol
@Dante97212
@Dante97212 Жыл бұрын
Yes
@stuntsaerodynamicsofficial5731
@stuntsaerodynamicsofficial5731 Жыл бұрын
Class D soul ehen femur brakers active: "Sound literally becomes hostile so hard.".
@atoandalis
@atoandalis Жыл бұрын
this is a pretty well made concept and i would honestly wish what the lsplash team would think about this concept, i even think their gonna make a hardcore mode with the entities just similar to yours
@nicowillingham1533
@nicowillingham1533 Жыл бұрын
They said they won’t make different difficulties because it sounds boring to them.
@DavidLopez-gl7qt
@DavidLopez-gl7qt Жыл бұрын
broooo a really really good video that really good i like to this eb in doors
@chatsinprakop5443
@chatsinprakop5443 Жыл бұрын
I know this has nothing to do with this but I have a silence concept. (2 of them) Silence 1: exactly like entrances. Silence 2: the lights will flicker a lot. (A lot more then halt) That's his arrival. After that, he will appear in the next room. You will enter the fan made room. (The one with floating objects) You have to get to the end. The hall is longer then halts hallway. He will do a massive jumpscare. After the jumpscare a portal appears and he appears at the end of the hallway. If that happens, stop moving. The screen will flash red and then you can move. He will do this repeatly. Silence 2 multiplayer: it will be the same at the start, but once you enter the room it's completely different. Again when he appears at the end, he will do that jumpscare and he appears at the end of the hallway/tunnel. But after he will look at a player. Not to get confused the screen will flash, Silence is looking at... for 4 seconds. If he looks at a player, the player he is looking at has to stop moving while the others can. Again the screen will flash red with nothing on it and he will still be there for 10 seconds but won't do any harm. After 10 seconds, he will go away. Things you need to know. 1. He looks at a different player every time. 2. His arrival jumpscare will have the same sound but different animation every time. 3. His hallway is wider and longer then the hallway seek appears in. 4. He has the same glitch (in different color) and sound/whisper as halt
@metalpetals1625
@metalpetals1625 Жыл бұрын
Cool concepts, I think they’d make a wonderful hardcore mode! You put a lot of thinking into this! Good job!
@CountryballsFreedom
@CountryballsFreedom Жыл бұрын
I would just completely die at the concept of Hole if he was real. Doors floor 2 Concept: Curtainman description: Curtainman is an entity that is likely to spawn in thunderstorm rooms, messed up rooms(like the ones with a bunch of fallen furniture). There is also a room with curtains and it's common for Curtainman to spawn in those rooms. Notice: There will be 3 rooms curtainman will spawn in randomly The final rooms (4th and 5th rooms, 5th is near the final door/door 170) 4th room will reveal sometimes at doors 140 or mid-rooms If you encounter a room with curtains, it is likely for curtainman to appear in that room(That room is a long hallway with windows with curtains open and sometimes covering the window) When Curtainman Shows up in one of the curtains, go to a vent or bed. Curtainman can see you in closets. Curtainman will patrol through the hallway, and there will be 3 doors(without numbers). After surviving that room, the next door will be locked and you have to find a key in one of those 3 doors. If you don't find a key or don't open the door for too long, There is a 1/50 chance Curtainman will appear again and patrol the hallway again. Appearance: White humanface-shaped head, really unnatural and messy pitch black hair, medium sized eyes and small pitch black pupils, a really unnatural smile. Sound: If you encounter Curtainman, There will be noise of extremely heavy thunderstorm and lightning strike. Dark clouds might even appear inside the room. The sound will be half static. Being caught by Curtainman sounds like a microwave breaking and exploding. Final Rooms: When you enter the final room(s), You have 1:30 minutes to retrieve the laser shooting guns from a drawer. After the timer is finished, Curtainman shows up in a curtain and flashes your screen Red and White for 2 seconds. The fight starts. The camera is focused on Curtainman(This time he looks different, Black seek-like humanoid, looking weightless, and disturbing mouth with disturbing teeth. Especially curtains blocking the eyes.) and curtainman has a 1/80 chance to shoot a curtain at you to stun you for 4 seconds. A button is on your screen as well with a dot on the middle of the screen to time your shot at Curtainman. Curtainman will make your screen flash white and green for some time in anytime. When finished, Curtainman will break your neck like it's paper, but it'll be ok after some time, your health will just decrease by 30%. Curtainman will disappear and so will the room. When the room disappears, you fall through the map and thus ending up in the next room. Guiding Light Messages: Final room death: "The Curtainman grasped your blood around the hallway." "Next time when you enter this room, bring a laser gun with you and fight harder." First death: "You were caught cold-blooded by the Curtainman." "When you encounter a room with curtains, Curtainman may show up. Remember hiding in a closet isn't safe." "Vents and beds are better in those situations." Second death: " Your blood was lacking by the Curtainman." "Run or Hide, Run if you want to be brave." "Here, vitamins will prevent you from Curtainman, as Curtainman is allergic to them and will move to another room." Third death: "Looks like you can't handle the Curtainman this much nowadays." "Remember what tips i gave you in your past deaths."
@AReallyHeavyBox
@AReallyHeavyBox Жыл бұрын
Quick is a good hardcore name for me When he breaks down the door it made me laugh somehow
@Spooky_party
@Spooky_party Жыл бұрын
I've got one! Meet Jack's lantern he can't hear well or see well because well... he's a pumpkin but Jack's loud voice is loud enough for Jack to hear whenever Jack screams at you Jack's lantern will quickly jump towards you. Guiding light message: you died to Jack's lantern, he's blind and deaf (cannot hear) whenever the entity Jack screams at you Jack's lantern will rush towards you as if to Timothy's attack, you'll have to act fast to avoid him! Better luck next time (player)!
@paulditchfield1384
@paulditchfield1384 Жыл бұрын
6:49 hmmm i smell SUSSNESS
@darklight4867
@darklight4867 Жыл бұрын
XD
@BrendanPrime
@BrendanPrime Жыл бұрын
Samuel (Hardmode Timothy) Appearance: Instead of samuel being a spider, samuel is a tarantula Mechanic: Samuel has a higher chance of appearing than timothy, Instead of taking away 5% of your HP Samuel takes away 20% of your HP and slows you down for a short period of time slightly increasing the chance of glitch catching you
@Boundforever
@Boundforever Жыл бұрын
Shouldve called it gilgamesh
@Mr_MacMiller
@Mr_MacMiller Жыл бұрын
Could've called him Tommy Or Timmy or Gelgananadom
@mateysaber
@mateysaber Жыл бұрын
This is actually really cool, holy.
@azurakakya8868
@azurakakya8868 Жыл бұрын
Thats kinda op but its hardcore so i wont mind
@squantuminstitute
@squantuminstitute Жыл бұрын
tarantulas dont bite
@grimmjowja4228
@grimmjowja4228 Жыл бұрын
name recommendations zack (mark) - too similar too jack tackle (decent) quick - flasher (quick is too simple) silhouette- empty (empty shadow) trail - lead (like a trail you follow but dont) noise- step hole - pit (hole makes holes, too simple) width (depths twin?) -> afraid (bc you hide) block (seriously.) -> Barrier (its just better)
@grimmjowja4228
@grimmjowja4228 Жыл бұрын
not hating or anything its just those names are too self-explanatory so I came up with some. hopefully you get ideas from them
@EnderGamerGirl
@EnderGamerGirl Жыл бұрын
I've seen this so many times and I always forget how loud Quick is lol
@p4u_vs
@p4u_vs Жыл бұрын
DUDE, THIS IS AMAZING, it would be nice to make a fangame with all this entities
@PoopXD-tw6gn
@PoopXD-tw6gn Жыл бұрын
These concepts are epic, they actually should put this in the next update, good job. Also I like the fact that you even made achievements
@CUZUMofficial
@CUZUMofficial Жыл бұрын
Me too
@theuhh
@theuhh Жыл бұрын
What are the sounds/music did you use for all the monsters? Btw i love your concept! Its really scary 😭😭ty for putting the tw!
@reasull
@reasull Жыл бұрын
Hello, I know this is an “older” video but I just recently got into doors and with your permission I wanted to edit these entities as if they were real, and for the 3D ones I wanted to try and do blender animations myself. I would like your permission though because If I do them I would like to show them or maybe send them to you to share
@dr_c00kiez
@dr_c00kiez Жыл бұрын
My favorite parts were the achievement quotes, this is a great concept. Could work in a fangame prob if it doesn't get ported to the real deal
@citruspov
@citruspov Жыл бұрын
Trail, Holes and Width is actually a pretty good concept
@Pobeehpo
@Pobeehpo Жыл бұрын
Trail is actually a really good entity idea I love it!
@jlthepro236
@jlthepro236 Жыл бұрын
I love how he just puts figure’s weird guitar noises for the video
@I_IlI
@I_IlI Жыл бұрын
I have Many Ideas for Hard Mode.. - Some Room Will Have 1 or 2 CLOSET, Making More Harder For your Teammates (If 4) , But The Next Door Have 1 or 2 closets. - Hide Will be Faster And Deals 45 Damage. (Maybe?) - Ambush Will Be More harder than Normal One, Ambush Keeps Coming back For like 10 or 15 times (Or Any Higher Than Normal One) - Rush Will Arrive Any Room Faster - Halt's Hallway is much longer Now, About 5 Hallways Or More - Dark Rooms Have Swarms Of Screech And Screech Will Arrive Faster (Imagine If there Was 2 Screech At Same time Or More) - Seek's Chase Will Be More Harder, There Are Falling Objects Where you Have to Crouch ( And A room Where You have to Find A Door With Guiding Light ) Guiding Lights have Less Brightness. (You Better Have Good Eyes) - Codes In Library Are Harder Now + Figure Will Hear Perfectly Than Normal One. - Seek's Second Chase Is still The Same On The first one But Longer. - Timothy, Idk what to say. - On Door 100, Figure Still Hear Perfectly, Elevator power have now Stage 5. That's All I know Now. Or Just New Model it
@GoofyNooberino
@GoofyNooberino Жыл бұрын
I hate that you want to buff figure
@valleystrawbbery
@valleystrawbbery Жыл бұрын
i was playing normal doors and when i got screech there was 3 of them -
@mychannelsucks
@mychannelsucks Жыл бұрын
@@valleystrawbbery 💀💀💀💀
@valleystrawbbery
@valleystrawbbery Жыл бұрын
@@mychannelsucks really
@princenvaynefortes9416
@princenvaynefortes9416 Жыл бұрын
Timothy is at every all of drawers like 5-10 times he will appear every drawers
@miuiswaifu
@miuiswaifu Жыл бұрын
Super cool the death messages sound like the guiding light too, it's very gamer
@rosehodgson
@rosehodgson Жыл бұрын
Cool animation on width’s jumps are!
@Snowy_OnYT
@Snowy_OnYT Жыл бұрын
Bro noises jump scare is a 500M/10 just so good!
@-melody-9620
@-melody-9620 Жыл бұрын
Trail, noise, Hole, and width seem really cool and I hope they use these concepts!
@The_Masked_Insurgent
@The_Masked_Insurgent Жыл бұрын
Bro imagine if they had full running bodies
@j0j0g0tm0j0
@j0j0g0tm0j0 Жыл бұрын
@@The_Masked_Insurgent OH HELL NAH
@-melody-9620
@-melody-9620 Жыл бұрын
@@The_Masked_Insurgent Scariest thing ever istg
@cheemdogman
@cheemdogman Жыл бұрын
1:48 quick ending three: YOU DIED It seems you are having trouble with Quick. Quick may be faster than Rush, but is just as easy to dodge. He will come back like Ambush, but much less. Quick will only spawn in rooms with closets. He does have enough strength to barge the door down and knock it backwards. The door may do damage. Dodge that too. 2:57 tackle guiding light 3 YOU DIED It seems you are having trouble with Tackle. Use what you learned from quick! Tackle is like Ambush, Rush, and Quick, but he checks vents and any other spaces. Closets and beds are the hiding places. He also comes back, so make sure you hop-in-hop-out. As Tackle is a bit faster than quick, you must get out and in of the closet or bed quickly. The lights will flicker longer, and he will appear 4 doors infront of you. He can be seen with a purple glow. 5:14 trail 3 yes YOU DIED It seems you are having trouble with Trail. It is a tricky one. Make sure to hide, as Trail will come rushing trough fast. He may be mistaken for Tackle, as he also has a purple glow. Trail will leave a purple trail on the floor, for 5 doors on. If you accidentally walk on it, hide! As Trail will come back through. 6:14 my hands hurt YOU DIED You have died to Noise yet again. Listen for footsteps, when you hear then make as much noise as possible. When they stop, you need to stop making noise. Noise is like Halt, but doesn’t appear infront of you. If you fail to do these, then half your health will be taken. other badges You- Win? Going deeper- epicly. Win hardcore. HES BACK! He can hear you! Survive The Figure, again Oops… Just following the trail. Step on Trail’s trail. AAAAHHH You thought you could hide. Get killed by Tackle while in a vent. Tricked The opposite of hiding. Die by Width. HES INFRONT OF ME! He really is. Die by Tackle while walking through a door. TIMOTHY! AGAIN! Annoying spider. Get jumpscared by Timothy in hardcore.
@questthewolf101colon8
@questthewolf101colon8 Жыл бұрын
favorite ones are Quick and Width although I like the concept of Stare forcing you to look at it while you struggle to turn your screen away, what if you had to look at it instead, if you look away you deal damage?
@SuperSonicFan10
@SuperSonicFan10 29 күн бұрын
I have a concept idea. An entity Called "Fade". He will fade the lights to red, and will make a loud slashing sound as he gets closer to the player. He has a chance 40 percent to destroy all hiding spots, except for a vent. His spawn chance is 43.7 percent. He also has the combined speed of rush and ambush, so a crucifix is useful. But the crusefix has a 50 percent chance of working, and a 50 percent chance of not working. His jump scare is him slashing the screen, then faded scratch marks will be on the screen. He looks like a red and black portal, with white eyes and fangs. He also has robotic arms and claws.
@mr_catto6132
@mr_catto6132 Жыл бұрын
this is amazing man i hope your idea will be put in the game or in a remake, id love playing it
@Dog_Rodger
@Dog_Rodger Жыл бұрын
In my opinion the developers of doors should see this. Like, it’s just so cool to see trail, tackle, or literally ANY of these in game, great job.
@cupotea976
@cupotea976 Жыл бұрын
I have 3 monsters. 1.Barge Barge will most likely come throughout dark rooms. Barges hints are: Distant screams, and red mist in a dark room. Barge will make fast spinning red lights around him, and will come through only one time. He will literally knock down doors. 2.Outburst Outburst route is exactly the same as Ambush. Outburst will make the Lights flicker, then comes 10-15 secs after flickering. He will then emit a unique scream. He will immediately detect you when coming through. Normal speed:100 Detect speed:290 3.Dim Dim is the exact same thing as eyes, except it is unpredictable and can spawn in a room at anytime. It can actually move, but very, VERY slowly. It will force the player to look at it. It will create a very unique sound when appearing. It will most likely appear in front of you. It deals 50 damage each 2 seconds.
@truxu
@truxu Жыл бұрын
5:17 "Use what you learned from Ambush" "Use what you learned from Trackle"
@Villagerslime
@Villagerslime Жыл бұрын
Trackle lol
@Asher404
@Asher404 Жыл бұрын
@@Villagerslime yes
@Axolotl-Priam
@Axolotl-Priam Жыл бұрын
2:19 - meme sound
@AshCantDraww
@AshCantDraww Жыл бұрын
Me: "Ah, I'm too lazy to get my headphones right now. I'll get them later." *watches this video, watches tackle's scream and it literally makes my ears ring, realizing i would've gone deaf if I put them on:* 😳
@abdullahyldrm1098
@abdullahyldrm1098 Жыл бұрын
I have a consept too. My entitys name is Glow. If that spawns in game the windows around the map will start to glow Blue and if the windows will shatter Entity will come and destroy you. Only way to hide is the closets.
@realdragao6367
@realdragao6367 Жыл бұрын
7:58 bro shaped like starved eggman
@zetamuraYT
@zetamuraYT Жыл бұрын
3:57 "just try not to look at it" 5 seconds ago: "it will force you to look at it" (btw no hate I love this video)
@YOUGOTHORDENE_D
@YOUGOTHORDENE_D Жыл бұрын
I have a concept, the entity's name is anxiety, he will look like quick but with a white face, bleeding eyes, no teeth, and a purple glare in his left eye and a green glare in his right eye, he will zoom back and forth 13 times Making him kinda difficult His sound will be ambush but distorted, you will need to jump in and out of a closet to prevent him from getting you, RARITY LEVEL there is a 1 in 563 percent chance of him spawning he will spawn at door 45, 57, 76, and door 80, You choose a jumpscare for him:)
@leosvrcic8627
@leosvrcic8627 Жыл бұрын
Suggestion: Riley can check 1 closet per room u get a hint which closet it Will check if theres too little closets ur teamattes die he is also very fast and goes through a room 1-2 Times if he breaks ur closet and pushes u into rush custom message: seems u got found by him if u hear footsteps it will hint its arrival the way of avoiding him is to hide in a vent: looks like a glitching television which Takes a closet and glitches it out then it kicks u out of the closet and takes half of ur hp he may appear double
@ZackaryQuackary
@ZackaryQuackary Жыл бұрын
3:08 Yay, I'm an Entity!
@TheactualWhistle
@TheactualWhistle Жыл бұрын
Time to kill my brother (his name is zack)
@HazelRBLX
@HazelRBLX Жыл бұрын
I just love the fact both of Tackle’s going through sounds together sound like the femur breaking SCP sound thing 😂
@dwaynematthewcustodio2561
@dwaynematthewcustodio2561 Жыл бұрын
Actually it’s that one guy from five nights at Freddy’s
@BruhBruh-fu3gc
@BruhBruh-fu3gc Жыл бұрын
@@dwaynematthewcustodio2561 it's the femur breaker screams just diffrently pitched
@dwaynematthewcustodio2561
@dwaynematthewcustodio2561 Жыл бұрын
@@BruhBruh-fu3gc who asked
@Tenguinha
@Tenguinha Жыл бұрын
@@dwaynematthewcustodio2561 I, I asked
@ooooaaaa8694
@ooooaaaa8694 Жыл бұрын
@@dwaynematthewcustodio2561 i did
@mohammadtauheedkhan3312
@mohammadtauheedkhan3312 Жыл бұрын
I have an idea Name : Spy Looks: Spy looks like screech but different with red glowing eyes and a very creepy smile. Guide:Basically spy is a entity who has a 20% chance to spawn. If you see a vent already opened especially in singleplayer you must run away either to the next doors which will make him go away or by running to a nearby closet or bed. Remember Spy can come and go at any time so be careful. Not doing any of the said steps within 15 seconds will lead to instant death. Message: You have died to Spy. Look for any cues such as lights flickering or vents being open. It can go and come anytime be careful.
@NicoBerries
@NicoBerries Жыл бұрын
Quickly. You could have made the death screen in roblox from guiding lights generator! :D
@tou22227
@tou22227 Жыл бұрын
there were concepts that I was gonna make, but I guess I can put them here Rage: like rush, but much faster, maybe faster than ambush, guaranteed entity but it appears after 7 doors. it only appears in solo and is replaced with lighting in multiplayer Lighting: it has a pac-man shape, like rush, but slow, it will drop out tiny versions of itself when passing by, and it will vanish until it gets to 10 doors Rovers: Rovers are small versions of lighting. they will stick around until lighting vanishes, they act like traps if a nearby player gets out of the closet. they will be imminently jump scared by Rovers Ultrasound: Ultrasound is a combination of screech and seek, when entering a dark room, ultrasound will make a loud noise, revealing its place, failing to find him will result in taking 50% of your health away while making you slower, when entering a hallway, he will full appear and chase you down. follow the lights and choose the right door Sight: an opposite version of the figure, closets are completely useless since he can see you from a distance, try crouching under the tables, because even though it has great eyesight, it lacks hearing, and can't bend down due to his spine being short Evil Spirit: it is shaped like an old ambush but with a ribcage, it will appear behind a door, when opened, the evil spirit will be there rushing towards you, you must backtrack until the Evil spirit disappears Mini: a small tiny spider that deals no damage at all but makes the player go crazy for some time Damien: He'll appear behind a closet, when opened it will chomp the player dealing 25% damage to the inflicted player the Pause and the runner: 2 entities in one room, the player will be teleported to a long hallway, and the player must run from the runner while pausing when the pause is present bullseye: a boss fight in room 95, its a half machine, and half-human, it welds a cannon that does splash damage, and the player must survive until the timer hits 0, then the door will be unlocked Bonus Crying about it Mad rush go brrr -survive rage What is this Called lighting even tho it’s slow -survive lighting and rovers Bass-boosted Too Loud mate -survive and escape ultrasound Searching forward Better hide -escape the catacombs Reverse rebound You or me -survive evil spirit AAAAAAAAA I HAVE ARACHNOPHOBIA AAAA -meet Mini Chomp Chomp -meet Damien Red light Gas it bro the lights grey -survive to pause Green light Walking seek -escape from runner Terminated Eliminated dude -survive or die to bullseye
@i9eroblok905
@i9eroblok905 Жыл бұрын
You did a great job man, doors is already a pretty scary game but this what you made is.... O H Y E A M R C R A B S.
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