I'm dabbling into game development as a hobby to also build my dream game one day. There are so much to learn and uncertainty in everything that when you realize the size of the mountain you want to climb, it's so overwhelming. Great to see the results you are achieving! Congratulations!
@AfterImageStudios-TFTLN7 сағат бұрын
@@canjiica there's an infinite amount to learn! But that means that you've got infinite potential! Thanks for the motivation!
@gigabite1402 күн бұрын
Looks beautiful, love the weather system. I'll keep an eye out for the Steam Page when it launches!
@AfterImageStudios-TFTLN2 күн бұрын
Thank you! Hopefully next months Devlog will be the last one before the Steam page launch
@SandorClegane-TheHound5 сағат бұрын
Loving those blink assets used in an actual project release.
@AfterImageStudios-TFTLN5 сағат бұрын
@@SandorClegane-TheHound Some or the stylized asset builders on the store make amazing stuff for solo developers like me! Big props to them
@SandorClegane-TheHound5 сағат бұрын
Yeah toms stuff is pretty cool Ive had rpgmaker for years now And loads of his other stylised bundles @AfterImageStudios-TFTLN
@pen007dragonСағат бұрын
Lovey voice to lissen too And i really like that you tell the reasoning of decision making. Really takes us along youre journy and stayle of thanking 😊
@AfterImageStudios-TFTLNСағат бұрын
@pen007dragon That comment went a long way! I've always felt down on my voice, perhaps too monotone, but this made me smile and was a great confidence booster!
@christorsssКүн бұрын
New effects looks gorgeous, the world is really living at this point, but one thing is itching my eye... As a Hoglands animator myself, i can feel the inanimation of camera movements and lack of props moving. My suggestion is to make them (animations) quicker, with slight squishing and stratching. I assure you, that applying animation principles to camera easing and moving and also animating little objects in game view, for example animating knife flying quickly to the table when showing roadmap, make the game really stand out. Good luck! Love the Game
@AfterImageStudios-TFTLNКүн бұрын
I'm going to get a cinematic camera mode for the combat system in the next episode and I'd love to get more background animation into the scenes! Maybe some critters running around in the brush. Thanks for the kind words!
@thepolyglotprogrammer2 күн бұрын
Really enjoying the content! Keep it coming!
@AfterImageStudios-TFTLN2 күн бұрын
@@thepolyglotprogrammer The comments sure keep me motivated! Thanks!
@merusalem2 күн бұрын
A suggestion for the weather system: When it pours, display only one of the characters in the camp and give them an oil cloth to cover themselves. They tend the fire, while the others are in the tent. ;)
@AfterImageStudios-TFTLN2 күн бұрын
Love this idea! I'm certainly going to have them sheltering from the rain or wrapped up warm in the cold.
@ThyTrueNightmare5 сағат бұрын
@@AfterImageStudios-TFTLN there is an old tent design that allows you to cook inside when its raining, might be worth looking.
@AfterImageStudios-TFTLN5 сағат бұрын
@ThyTrueNightmare Love this! Might try and implement a cooking location that we zoom in on, either at the campsite or in the wagon
@ThyTrueNightmare5 сағат бұрын
very interesting, first time seeing this. I think a map inside a tent where the party could be drinking, eating, or playing music makes more sense then a tavern if its a choice you are making on your route to where it is going. Like the idea and hope you can expand on it somewhat, interesting to see what you can come up with
@AfterImageStudios-TFTLN5 сағат бұрын
@ThyTrueNightmare Great minds... I was going to have the adventure start in the tavern and then after that, during the adventure you'd look at the map in the travelling merchants wagon or a tent!
@BradleyChick10 сағат бұрын
Looks great! Only thing I would say is that the 'Slay the Spire' map looks like it is way too binary and only has 2 real choices. It could have been just what was picked for the video though so if that is the case then disregard of course!
@AfterImageStudios-TFTLN9 сағат бұрын
@BradleyChick Each map is randomly generated so sometimes you'll end up with more binary options. Although looking at it I may add a few corralling points to the algorithm so that you've got multiple options in a run to cross the board horizontally! Thanks for the input!