Oh no, I remember now. Those crates at 0:39 was so annoying. I couldn't see them since you're going up... I always missed at least one of them by jumping too high or not. Same happened a few times on Clockwork Wumpa just after before the trap with the interruptor crate. Good job on that one mate! Three WRs in a row lol!
@minimariner Жыл бұрын
Idk if it's just PAL PS2 or I'm missing something or what but the same crates you're talking about are stupid to get because the ramp is very buggy and can bounce you too early meaning you'll fall under the crates, so you can see I have to pre-emptively hop before hitting the boost pad myself to avoid the buggy bit and hop again at the right time once I land on the boost pad to get the crate. Would have been nice if you didn't have to do that but you can consistently avoid the bad bounce if you get the timing right. And thanks!
@Runpei_ Жыл бұрын
@@minimariner Well, I got PAL PS2 version too. Yeah, that's the main reason I struggled so much with this track. You're welcome! :)