Crash Nitro Kart (PS2) - Android Alley Relic Race -

  Рет қаралды 525

Minimariner

Minimariner

Күн бұрын

This run was set on the 30th January, 2023, and is the current unofficial World Record.
Relic Times
𝚂𝚊𝚙𝚙𝚑𝚒𝚛𝚎 - 𝟸:𝟹𝟻.00
𝙶𝚘𝚕𝚍 - 𝟸:𝟸𝟹.00
𝙿𝚕𝚊𝚝𝚒𝚗𝚞𝚖 - 𝟸:𝟷0.00
𝙼𝚊𝚜𝚝𝚎𝚛 - 𝟷:𝟹0.00
Session Improvements
1:32.08 - 1:17.62 (-14.46s)
Run Notes
This track has a lot more gimmicks than I made it out to.
Firstly the anti-gravity train tunnel can be a huge pain to maintain reserves through. When drifting, the kart will be pulled up the side that you are drifting on, including the surface of the tunnel, which is actually slightly sloped, so it may feel quite awkward and may take a little to get used to it (not to mention the train lmao).
Secondly, the three crates on the jump after the second anti-gravity section are annoying to get thanks to the badly designed ramp there. Quite often if you don't jump before touching the turbo pads, you can get a weird bounce and miss them completely. However, I found a pretty consistent way of avoiding this, and this is to jump yourself just before the turbo pads and you should avoid the buggy bounce. I think it's 100% consistent as long as you jump at the right time, but I'm not that knowledgeable.
Also I fumbled the end near the shortcut lap 3 which is so sad since the rest went amazingly well.
Links
Playlist: • Crash Nitro Kart (PS2)...
Relic Spreadsheet: docs.google.co...
Thanks for watching. :)

Пікірлер: 3
@Runpei_
@Runpei_ Жыл бұрын
Oh no, I remember now. Those crates at 0:39 was so annoying. I couldn't see them since you're going up... I always missed at least one of them by jumping too high or not. Same happened a few times on Clockwork Wumpa just after before the trap with the interruptor crate. Good job on that one mate! Three WRs in a row lol!
@minimariner
@minimariner Жыл бұрын
Idk if it's just PAL PS2 or I'm missing something or what but the same crates you're talking about are stupid to get because the ramp is very buggy and can bounce you too early meaning you'll fall under the crates, so you can see I have to pre-emptively hop before hitting the boost pad myself to avoid the buggy bit and hop again at the right time once I land on the boost pad to get the crate. Would have been nice if you didn't have to do that but you can consistently avoid the bad bounce if you get the timing right. And thanks!
@Runpei_
@Runpei_ Жыл бұрын
@@minimariner Well, I got PAL PS2 version too. Yeah, that's the main reason I struggled so much with this track. You're welcome! :)
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