70% we're getting closer, i do hope this also influences decompiling crash 1-3 because of the modding potential. Seeing my favorite kart racer and crash game on pc is what im looking forward to.
@penguin34418 ай бұрын
i think the modders would prefer make mods for n sane trilogy :(
@Zekromaster8 ай бұрын
@@penguin3441 They are two separate modding communities
@nprocopi12318 ай бұрын
There actually already is a Crash 1 pc port. Look up "Crash 1 120fps"
@WimerC107 ай бұрын
@@penguin3441The games are different to start with, they might have the same layout in some aspects, but there are core differences, and it's those differences which can make the mods very diverse.
@penguin34415 ай бұрын
btw redhot started crash bandicoot 1 decompilation long ago
@jeromemccalla95208 ай бұрын
If this genius implements an online mode, we will have a perfect game!
@nprocopi12318 ай бұрын
Yes there will be online. Description talks about it
@DamageMaximo7 ай бұрын
@@nprocopi1231 what a time to be alive
@nprocopi12317 ай бұрын
@@DamageMaximo The next video on June 1 will be the biggest video yet
@thezenkaii6 ай бұрын
now it's available the online
@Serandi1987Ай бұрын
yes but not this old PSX version! We need the current Nitro Fueld version!!!
@MaskedHeroLucky8 ай бұрын
A pc port of my favorite Crash game? You got yourself a new subscriber.
@burgerbobby81918 ай бұрын
this looks crazy good, cant wait
@theheadlesssoldier8 ай бұрын
Congrats to making it this far. Been following progress and sure looks like a lot has been done since. Looking forward to more updates!
@jimeththemelancollie3518 ай бұрын
Do you just follow it here, or is there somewhere else we can get more info on it?
@theheadlesssoldier8 ай бұрын
@@jimeththemelancollie351 mostly here. I tend to use KZbin for updates on most things as is, but I'm sure there's more ways to know about updates. Perhaps discord servers or community groups dedicated to this type of stuff
@Teh69thSpartan8 ай бұрын
We're getting closer!
@EvilLordCanas8 ай бұрын
Here before Hypnoshark reveals the update!
@razorfinger6 ай бұрын
After seeing the amazing sucess that was the Online CTR project, this became my most anticipated project in years! Looking forward to more updates!
@lilsanik8 ай бұрын
It is impressive how the project is progressing, and I am excited to think about what can be added once it is finished, it would be my dream as a child to be able to have an expansion of the game
@poly_g60688 ай бұрын
Grade A work fellas. Hope you're keeping everything backed up too. Good luck.
@nprocopi12318 ай бұрын
All the source code is posted online at CTR-ModSDK, no chance we're losing the work
@MaskedGuyCh8 ай бұрын
As a huge fan of CTR, I appreciate the work you guys have put into this project. Here's a sub while I'm here.
@JoshuaHayes68 ай бұрын
that's some amazing progress, great to see the UI going! Super excited to see how the port continues to develop :)
@EpsilonChurchRVB8 ай бұрын
Shocking at how the whole progress is going. The way how everything in the UI feels so smooth in 60fps is very amazing! Keep up the great work! 👍
@adam78028 ай бұрын
Awesome to see steady progress being made :)
@aminekili36228 ай бұрын
Impressive work. Bringing a lot of memories, Can't wait to play online with Friends again.
@CrizzzCra8 ай бұрын
I can't still believe this is really happening. Tha full version is gonna blow the community!
@Virjoinga8 ай бұрын
I cannot wait for this to be complete! Keep up the amazing work!
@nico_defi8 ай бұрын
One of the projects I've been more looking forward to in my entire life 🥰 Thank yous guys
@haloslayer2558 ай бұрын
Subbed, can't wait for this to drop. I still play it on my xstation modded ps1 and upscale with the gbs-c and the needed component cable and adapter. This is going to be great! 😊
@faradise38198 ай бұрын
You can check out our other videos which feature real PS1 compatible mods!
@Kiing_19998 ай бұрын
This is coming closer and closer... Great job guys!
@Kirisiac8 ай бұрын
Massive. Congratulations on some amazing progress
@MundoCrashBandicoot8 ай бұрын
This is incredible!! I hope this project finishes
@d4amn8 ай бұрын
This game was my introduction to my passion for games in my childhood
@JamesLikesToGame8 ай бұрын
This looks so good on this CTR PC port, this could be great for a CTR fan game like what Crash Bandicoot Back in time is. Definitely subbed and following the progress on this!
@nym79738 ай бұрын
This is beautiful. I was so mad when they console locked the remake, to old systems no less. Can't wait for this to be finished, great work!!
@Pendulum-8 ай бұрын
I'm really looking forward to playing this port, and playing this online would be incredible!
@sebastiankulche8 ай бұрын
Man.... how smooth the menus feel 😍
@NoxNyctores4278 ай бұрын
Looking amazing and unless I'm getting this wrong the load times are even faster than in previous showcases, so I imagine that there were some extra optimizations done since the last showcase I think most would understand why you'd focus more on PC once the port is done and it's going to be really interesting to see how the game evolves once the tools for more content are done
@nprocopi12318 ай бұрын
In the end the load will be instant. Same time as a pause->restart, just so you don't get a headache from it going "too" fast
@bioxcis8 ай бұрын
Ohhhhh!!! Good work from the team! I look forward to more updates and finalizing the stages of the project and the complete game!
@Guarrow5 ай бұрын
Never was too much into it, but I'm still going to try this out. Also ... that might means graphical mods possible ? That would be crazy. I don't expect « Nitro-Fueled » graphics but less wobbling and more updated textures would go hard In any case, I have so much respect for these projects. I just can't realize how much passion and dedication must be behind these projects, to work so hard to understand how every single thing work to make these games. Kudos to everyone involved in this 😎👍
@PentaCTR8 ай бұрын
Thank you for your amazing work guys, you're doing a God's work ✊
@nprocopi12318 ай бұрын
You're welcome! Spread the word!
@BluesfireTV8 ай бұрын
This is incredibly impressive! I'm hopeful the original 4:3 aspect ratio will be supported as well for people like me who can play modern ports/games on CRTs!
@faradise38198 ай бұрын
Yes, the original aspect ratio would still be the default configuration. 😀 Hopefully every thing will be configurable by the time of release.
@SirTobyGirl8 ай бұрын
Fantastic work, well done, excited. Linus support will be brilliant for the steam deck owners out there
@nprocopi12318 ай бұрын
We've got plans, not just for steam deck, but better gou throughput to lower the battery usage compared to duckstation, for longer battery life with higher resolution
@Leormas-utsu8 ай бұрын
Keep it up, soon my friends will not have an excuse to avoid my desire to play CTR with them. Thank you for such good work!
@Melzinoff7 ай бұрын
Ooooh, if modding is a potential thing to be added, i would love to learn and make custom models, im already making lots of models for the mario 64 coop pc port sooo~ Cant wait to see more of my favorite game getting attention!!
@therealMrA7 ай бұрын
This is the best kart racing game ever made and I can't wait
@TechnoManiac028 ай бұрын
OH MY GOD! FINALLY! I've been waiting for it so long
@Jenonen-Music7 ай бұрын
Glad to have found this wonderful project.
@whitewhite61568 ай бұрын
this is SO FREAKING AWESOME
@galoludwig288 ай бұрын
Wooow! Great work!. I returned to my childhood, thank you very much
@StafkiGTN5 ай бұрын
My father really loves CTR and plays it on his PC via Eulation. I can't wait to show him this when it's finished!
@FebruaryWashington8 ай бұрын
amazing!! it feels just the same as the original game, except with the smooth goodness
@doctoreggy8 ай бұрын
so hyped for this
@rushledog8 ай бұрын
Its so beautiful...
@z3rominator8 ай бұрын
Im coming here like every day to checkout if theres #4 of this :D
@penguin34418 ай бұрын
i hope this pc port gets released this year, that would be nice to play with a 60 fps 1080p texture pack or mods like ship of harkinian do to zelda ocarina of time
@nprocopi12318 ай бұрын
Depends where we are in 6 months
@VanillaMidgetSSBM5 ай бұрын
@@nprocopi1231 I mean in the span of 3 months we went from 50% to 70%, I would not be shocked if we get to 100% by the end of the year
@nprocopi12315 ай бұрын
@VanillaMidgetSSBM That won't happen, we're currently doing online, gameplay, and some tooling experiments for custom levels. We try not to do the same thing for too long, that way we don't burn ourselves out
@penguin34415 ай бұрын
@@nprocopi1231 It's okay Niko, we understand, give u a hug and we support you with everything you have been doing
@firesideentertainment2 ай бұрын
Has there been any further progress with the port?. It seemed like things were really rapid for a while, but it looks to have stopped since this video.
@squel548 ай бұрын
Incredible ! I can't wait for it !
@Swordyplayrebel8 ай бұрын
Wow this is actually mindblowing.
@x7bsytchannel8 ай бұрын
Amazing work, I can't wait to see it finished.
@tropixx_xlr15498 ай бұрын
We definitely need more PC ports of PSX racing games!
@sebastiankulche8 ай бұрын
We need more PC ports of console games in general.
@nprocopi12318 ай бұрын
We need an army of reverse engineers to port the whole library
@faradise38198 ай бұрын
As projects like ours gain interest, it should also bring more interest into the PSX reversing scene too! Hopefully it can grow as healthy as the Nintendo community.
@tropixx_xlr15498 ай бұрын
@@sebastiankulche I'm all for this too, don't get me wrong. There will come a time where consoles will become a thing of the past, so we need all we can get.
@earlgrey25058 ай бұрын
Thank you so much for doing this!
@SylveonTM7 ай бұрын
I send you all my support, it is a great project!!
@ZeronimeYT5 ай бұрын
Idk dude, but i'm sure I played CTR.exe in my old Laptop 12 years ago. If you make it now, then who the hell make CTR.exe that I played?
@nprocopi12315 ай бұрын
That's just a bundled emulator of pSX with a rom included. I remember that being a thing
@cloudalister8 ай бұрын
O.M.G i can't put my happiness in words. Thanks.
@bytetapestry8 ай бұрын
I can't wait for the NF PC port announcement when this is 99% done
@faradise38198 ай бұрын
Likely won't happen.
@CodedXtreme7 ай бұрын
AMAZING! Truly amazing!
@Tronx43111 күн бұрын
dayum a pc port thatd be amazing
@johntravolta83898 ай бұрын
My beautiful childhood closing in on the PC :O
@Plokster8 ай бұрын
You love to see it
@andreatorriglia80108 ай бұрын
looking forward to cnk maps with ctr physics/gameplay 🎉
@arkhanhind26138 ай бұрын
Awesome work, keep it up!
@lollycarola8 ай бұрын
keep up the great work!
@h2_ail446 ай бұрын
Wondering if the kart wheels can be actual 3d wheels now instead of 2d sprites!
@bautistasolisgd49888 ай бұрын
Se acuerdan cuando todos los juegos empezaron a tener mods donde podías poner al Mario 64 con sus físicas y todo? Pues ahora harán lo mismo pero con los personajes de CTR 😂
@thepopmanbrad8 ай бұрын
I’m so hyped to go online against players
@Myako8 ай бұрын
Spectacular progress, congratulations! 👏🏻👏🏻💪🏻💪🏻 One question: is there any reason in particular you choose QuickTime to replace MDEC?
@nprocopi12318 ай бұрын
Cause that's what other PsyCross PC ports are doing. We're not experts on decoders, just following the crowd on this one
@Myako8 ай бұрын
@@nprocopi1231 that's a perfectly good reason. I didn't know it was the usual standard, so I also learned something new. Thanks! 😊
@SolarFarle8 ай бұрын
I can't wait for someone to add Von Clutch in this PC port in the far future.
@saurabhpathakYT8 ай бұрын
This is absolutely Brilliant! Hope you also fix the z-fighting completely and this will be the definitive CTR experience.
@Ajoota988 ай бұрын
That's really awesome, I wanna ask u just one thing to add on this PC port, an option where we can turn on or off to use that camera mod called "fixed drift camera" that replaces the main drift camera to the AI cam, y'know where the cam is frozen and doesn't turn with the car, when we drift since a lot of people (including me) like that cam and it isn't available on the main game, would be nice to create that option, I don't know if it's complicated to do it but would be nice....or an option to add mods on the game like "paste the mod on this folder", and btw, your projects need to reach more ppl, it's incredible
@nprocopi12318 ай бұрын
Yes we'll have mod configuration
@Ajoota988 ай бұрын
@@nprocopi1231 nice, excited to see the final version
@DamageMaximo6 ай бұрын
I'm so fuckin hyped for this you have no idea
@OComentaristadoYT8 ай бұрын
Oooooooo yeah baby, lets goooooooooo
@cjunisl8 ай бұрын
amazing work!
@ValenPratama8 ай бұрын
Beautiful.
@Drago_Cuven8 ай бұрын
this is SO FREAKING AWESOME are you planning on also adding things from nitro fueled? like the cnk tracks, bonus tracks, driving styles (like drift and unlimited) and the extra chatacters?
@faradise38198 ай бұрын
Yes, additional content is planned. You can check out our previous progress videos or CTR mods for a glimpse of content we've manage to add so far.
@Joshua_Quinzel_Isley8 ай бұрын
I'd be beyond hyped for all that.
@Drago_Cuven7 ай бұрын
@@Joshua_Quinzel_Isley ooh, and imagine the KARTS!
@Drago_Cuven7 ай бұрын
there are already demakes for the OST of nitro fueled and cnk. and art examples of character demakes btw
@Joshua_Quinzel_Isley7 ай бұрын
@@Drago_Cuven The karts would be kick-ass!
@DamageMaximo5 ай бұрын
Do you think when the PC port is complete, people are gonna be able to mod the CNK adventure mode campaign into CTR and fuse it to start after you beat Oxide? All with the new characters, bosses, tracks, music... all low-poly-fied and beautiful?
@lucascodebreak8 ай бұрын
This is insane, some times i tried to do some reverse engineenering stuff in some games but... is too much for my current skills haha
@GabrielSenpai8 ай бұрын
amazing proyect!!
@brazilian_oak8 ай бұрын
Are you guys planning on fixing the texture warping problems that were pretty much unfixable on the PS1? If not, would we be able to fix it with a mod or something? Porting (almost) 30 year-old MIPS code to modern x86 is a task I can't imagine being able to handle, so props to the team for having the will and skills to do it!
@nprocopi12318 ай бұрын
When we have VBO/IBO, gpu matrix perspective protection (VS), modern hardware rasterization and texture sampling, opposed to pre-projected 2D geometry, yes the warping will be fixed
@PhantomWolf938 ай бұрын
Look awesome! Maybe its to soon, but there is any plans of make it online and play with others players? Nice job!
@nprocopi12318 ай бұрын
Says in description
@showzaxel6 ай бұрын
pretty impresive, insane and love letter for CTR. Just curious question, why the vertex behavior works the same ps1 cpu? I know is related to integer instead float cpu capacities. Can this break engine if works with float ?
@M30W3R8 ай бұрын
Would the draw distance also get a patch? It's much more noticeable on widescreen.
@faradise38198 ай бұрын
Yes, it's also related to the culling behind the camera and the fact that we haven't had the kart driving yet. We will eventually address it.
@nprocopi12318 ай бұрын
If something didn't draw in Widescreen, but works in Multiplayer Maxed, it's cause of prim/ot limitations, which will be patched
@cougar-town7 ай бұрын
This is great.
@V1CT0RMAXX8 ай бұрын
if anyone is reading this PLEASE WE NEED A RENDER96 VERSION OF THIS GAME
@faradise38198 ай бұрын
😉
@nprocopi12318 ай бұрын
The assets are already in production, but we need a "full" rewrite and then a backend refactor
@jimeththemelancollie3518 ай бұрын
Bro had a noclip camera and respected the bounds of the tunnel on Coco Park every lap
@WimerC107 ай бұрын
I'm wondering, Can you do battles in a racing map? I mean, in crash cove you can fight with lives? I believe it could be a nice option, maybe a race where there's limited lives and better be careful because if you lose all your lives you'll be in the lowest position. Altough i think this would be done with a future mod, i believe it's good to add it.
@nprocopi12317 ай бұрын
That's always been possible with a gameshark hack. My sisters and I used to battle in the sewer speedway shortcut
@panquesitoelgato8 ай бұрын
RAYOS Q EMOCION YA NO PUEDO ESPERAR PARA PODER JUGAR CON NUEVOS SKINS NUEVAS PISTAS Y SOBRETODO a 60 fps online y muchas mejoras, porfavor mantengan los diseño pologonales
@nprocopi12318 ай бұрын
Check the latest video, we have a playable 60fps widescreen mod for DuckStation ps1 emulator
@ShoFox8 ай бұрын
I'm so incredibly impressed. Can we support this project financially?
@faradise38198 ай бұрын
Sharing the word around and getting more volunteers is much more appreciated :)
@IDHLEB8 ай бұрын
Afaik, supporting fangames based on existing IPs is illegal
@Polowogs8 ай бұрын
Is it safe to assume other aspect ratios like 4:3 and 16:10 will be supported?
@faradise38198 ай бұрын
Original aspect ratio (4:3) is still there by default, we will try more options when we can.
@Polowogs8 ай бұрын
@@faradise3819 Awesome, thank you! 4:3 was the most important to me
@nprocopi12318 ай бұрын
@@PolowogsAll mods will be configurable, the original 4:3 30fps will always be preserved
@Polowogs8 ай бұрын
@@nprocopi1231 Im glad thats a point of interest for the team!
@dairychoco56038 ай бұрын
might be a stupid idea but have you considered getting some of the uncompressed CTR PS1 tracks from josh mancell's soundcloud?
@painfullyunfunny8048 ай бұрын
I believe the files are too large - they need to use certain types of audio files I believe (I inquired about making custom music for the game but there were specific requirements)
@faradise38198 ай бұрын
@@painfullyunfunny804 These requirements were because we are still using the original audio system from the PS1 game. Once we've replaced these system in the future, these limitations would be lifted.
@thesuddensilent73498 ай бұрын
@@faradise3819 Grip is a rollcage game from the creators of the ps1 rollcage and rollcage stage 2 games, they also had a problem with the music. because the game was first made for ps1, then ported to pc, the problem was the music, they made a completely separate music player for the game, which starts as a separate program with the game. and they used this same instrument gimmick also in the game released in 2016, which was grip. that is, in theory, something similar could also be used here if the size of the music files is too large. rollcage is released near year 2000
@aliengenie88968 ай бұрын
Incredible work. I take it that the warpy Playstation polygon rendering will eventually be a compatibility option that can be toggled?
@nprocopi12318 ай бұрын
We'll fix it later
@fco648 ай бұрын
Oh my god I'm hyped
@alejandro_om8 ай бұрын
You must use pre-console OST for this one
@maf1sss648 ай бұрын
when the pc port will be finished, will the texture "system" be replaced with a different one so it would be easy to change textures? or is it going to be the same, but with a seperate tool that changes textures
@pooticus20878 ай бұрын
do you think 120fps will be possible?
@nprocopi12318 ай бұрын
Yes, even 240. Right now we're trying to identify and isolate linear equations from quadratic equations, so they can be patched separately. We only need to patch frame-dependent physics
@Bunbaroness8 ай бұрын
it's really intresting that it still has affine texture warping (and vertex jitter too if I'm not mistaken). Does that mean theres still no real z buffer just like when a ps1 renders the graphics?
@nprocopi12318 ай бұрын
We'll have this fixed later
@Bunbaroness8 ай бұрын
@@nprocopi1231 it'd be cool to have an option to toggle it, though i dont know how practical that would be to implement
@DCxDemo8 ай бұрын
if you rewrite the code line by line, you can't expect some rtx support to magically appear out of nowhere, really. once some abstraction layer will be implemented to encapsulate the rendering code and separate it from the rest of the codebase, it'll be possible to replace it with something else. until then it's a kind of native emulation backed by psycross lib (from redriver2).
@Vekten8 ай бұрын
Wooo let me know when 100% done
@crinklecake534 ай бұрын
will this pc port remove geometry warping the ps1 had?
@luckybeast12348 ай бұрын
I wonder if it would be possible to use the kart and character models from the adventure garage to replace the ones used in-game