Create 3D Shapes from COPernicus SDFs - Houdini Tutorial

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Konstantin Magnus

Konstantin Magnus

Күн бұрын

Пікірлер: 20
@mouhammadwasseemshaabani47
@mouhammadwasseemshaabani47 4 ай бұрын
Wow ... Please SIDEFX give this man a salary for what he is doing to introduce the programs ability to us ... Thank you Konstantin
@khomatech0
@khomatech0 4 ай бұрын
wow, Zbrush Shadowbox in Houdini. killer work as always!
@GregBollella
@GregBollella 3 ай бұрын
Wow! Thanks so much! I am working on creating some plant leaves that have to be two-sided and I have only textures to start with. The alpha can, of course, cut out the shape from a thin box but leaves the two sides unconnected. With this technique I can get a closed geometry in the proper shape quickly!
@KonstantinMagnus
@KonstantinMagnus 3 ай бұрын
Awesome! That's a great use case!
@whocares6302
@whocares6302 4 ай бұрын
thank you Konstantin! such a stellar tutorial as always (haven't even seen it yet ) - but I really want to appreciate what you provide.
@PawelGrzelak
@PawelGrzelak 4 ай бұрын
Always some extra spice in your tuts. In this one - smoothing function, great little addition.
@KonstantinMagnus
@KonstantinMagnus 4 ай бұрын
Thank you Pawel! And greetings!
@3D_GO
@3D_GO 4 ай бұрын
Well that was pretty awesome. Quad remesh, autoUV and back into cops to add even more texture details back on top.
@TaekOhFX
@TaekOhFX 4 ай бұрын
Mindblowing!
@Wichenroder
@Wichenroder 4 ай бұрын
love it!
@AlanGordieJr
@AlanGordieJr 4 ай бұрын
That's hot dude!!
@yesthatsam
@yesthatsam 4 ай бұрын
Thanks for this overview. Super clear as usual. I don’t know if that’s the OSX handling of OpenCL but my COP network shapes do not display as yours… They’re juste black on white. Any ideas ?
@KonstantinMagnus
@KonstantinMagnus 4 ай бұрын
Hi, I think I had similar issues. It might well be a bug.
@yesthatsam
@yesthatsam 4 ай бұрын
@@KonstantinMagnus i’m on 20.5.332 on a M2 Max machine. Didn’t find anything on the doc. Will hail SideFX support to let them know.
@yabadub
@yabadub 3 ай бұрын
fantastic, if rather than SDFshapes nodes one would want to use textures is there a way in COPernicus to turn raster data into SDFs?
@KonstantinMagnus
@KonstantinMagnus 3 ай бұрын
yes, i should have mentioned: the mono-to-sdf node does this job.
@cosmosunited
@cosmosunited 4 ай бұрын
this is amazing, what about doing it from custom image maps, svg's etc.
@KonstantinMagnus
@KonstantinMagnus 4 ай бұрын
Hi cosmosunited, for converting greyscale images there is a mono-to-SDF node inside COPs.
@cosmosunited
@cosmosunited 4 ай бұрын
@@KonstantinMagnus oh wow awesome! I will try this right away! thank you!
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