I think it is a good thing godot doesn't have its own terrain system , because the community is really killing it specially talented ppl like spimort
@spimortdev Жыл бұрын
Hahah that's true! Community is killing it! Thank you 😎!
@msd-x990 Жыл бұрын
Thanks for your generosity! Hopefully LOTS of aspiring indie developpers will use it, give feedback, even help it make it better and it could somewhat become a real big thing!
@spimortdev Жыл бұрын
I hope it will help a lot of people 😁! Thank you! 😍
@IkaBakaKu10 ай бұрын
Watching this changed my life, thank you!
@spimortdev10 ай бұрын
Awesome, I'm so happy to hear that! 😎
@JinQiangXu-h8c10 ай бұрын
Thank you very much. This is exactly my dream plug-in and what I need most at the moment. As a novice independent developer, this is simply an artifact!
@spimortdev10 ай бұрын
Heck yeah!! 😁
@jordanriver_optryx11 ай бұрын
Looks great! Thank you for your time and energy, can't wait to try it
@spimortdev11 ай бұрын
Thank you! 🙂 Let me know if you do!
@Ftradorex-oficial Жыл бұрын
Wow, thanks for the video and the plugin!
@spimortdev Жыл бұрын
You are more than welcome 😁!
@Itsa_Me_Jay7 ай бұрын
man i've been scouring for ages just to find a way to sample ground textures for color and use that for grass, the fact that you have that included for this plugin is insane and i love you
@spimortdev7 ай бұрын
Thanks a lot! I'm so glad you like it 😊
@suraca86952 ай бұрын
I've been using Godot for about 5 years now, and consistently avoided making the kind of open world game that I wanted to because I hated all the Terrain tools. I tried this one yesterday and fell in love! Thank you for making the easiest to use terrain editor I've ever used.
@spimortdev2 ай бұрын
Thank you so much! I'm so glad you enjoy it 🤩
@njdarda11 ай бұрын
oh hell yeah! this is amazing that you made this opensource.
@spimortdev11 ай бұрын
Let's go! 🤘
@FredCactus6 ай бұрын
Thank You for Developing This, I was looking for an easy way to make terrain in editor, and this is perfect. Thank you for releasing this to the public.
@spimortdev6 ай бұрын
You are more than welcome! I'm glad you like it 😎
@channel11-n8 ай бұрын
Looks great. Thank you so much
@spimortdev8 ай бұрын
Thank you! 😎
@sventomasek8 ай бұрын
Wow I just tried it out and I'm surprised how easy it is to use. I kinda hated working with terrain in Unreal and Unity but this was so simple to set up and use. Thank you so much for making this!
@spimortdev8 ай бұрын
Hey wow, that's an awesome comment! I'm glad you enjoy it 😎!
@sventomasek8 ай бұрын
@@spimortdev Is there a way to change the sampling mode of the textures to nearest? I want to use pixelated textures for my game but I can't really find a setting or figure it out in the code.
@spimortdev8 ай бұрын
@@sventomasekThis was in fact a pretty requested feature! I completed it today, version 0.3.16Alpha should include a way to enable nearest filter! I hope this helps! 🙂
@sventomasek8 ай бұрын
@@spimortdev Yes that works great. Thanks!
@spimortdev8 ай бұрын
@@sventomasekawesome! 😎
@jake4andrws2611 ай бұрын
yo this is so sick, thank you for releasing this man you are a legend edit: especially for free, you are awesome. create a kofi or something man you deserve support.
@spimortdev11 ай бұрын
Thank you so much! 😎 There is a kofi link is the github, just in case 🤘! ko-fi.com/spimort
@The_Crucifix3 ай бұрын
Thanks for this absolute monster tool! I have a pretty stupid question, but... can I just assign a material instead of a texture? For example, if I don't use textures in a game and only use flat albedo, is there a way to do that without creating a solid color texture?
@spimortdev3 ай бұрын
I'm glad you like it 😎! You could probably use gradient textures to use flat albedo. If it does not work, you could create flat color images and use them as a texture. Let me know if it works!
@Ulticutie Жыл бұрын
Yay im going to try this when i wake up tomorrow :D
@spimortdev Жыл бұрын
Awesome! let me know if you like it! 😎
@lucas.dickinson8 ай бұрын
First of all, great plugin. The best thing about Godot is the community and open source character. This has probably been said in other places, but you should put the Godot version required somewhere prominent; probably the ReadMe around the How To Use section. I tried to add this to a project that was written in Godot_v4.1.1 and it didn't build. It was an easy fix that didn't take me long, but I could see someone getting stuck.
@spimortdev8 ай бұрын
Hey thank you! That's a good point, I should put it in the readme! I'll do it in the future versions 🙂
@OttomanPadishah7 ай бұрын
@lucas.dickinson how did you solve it tho? I think I'm struggling with a simillar issue and can't figure out what's wrong.
@spimortdev7 ай бұрын
@@OttomanPadishahit's hard to tell without seeing the project bu try to install the last version of dotnet SDK maybe!
@lawsoncho10 ай бұрын
Awesome video! 1 question though. Is it possible to add a collision shape to the trees? Thanks
@spimortdev10 ай бұрын
Of course! Make a scene with your tree model and add a collision inside of this scene. Then, select this scene and add it to TerraBrush 🙂. Feel free to join my discord server if needed, I'd be happy to help you! (Link should be in the Bio)
@ithillron407311 ай бұрын
Incredible work my friend! Working great, only little problem I am having is the textures look blurry/too grainy when looking at from a longer distance.
@spimortdev11 ай бұрын
Thank you! 😎 That's interesting. Could you share a screenshot of the issue? I have a discord server if you want to join (link in the bio), it would be easier to help you 🙂
@derv1sh1354 ай бұрын
Wow thank you for this amazing tool, have you experimented with deforming/destructing the terrain as a game feature?
@spimortdev4 ай бұрын
Thank you, I'm glad you like it! 🥳 Yes! I think I'll expose some fonctions to allow anyone to play with the terrain in game 🙂
@toddmakesgames Жыл бұрын
Great stuff! Does the plugin allow for building terrains programmatically as well?
@spimortdev Жыл бұрын
Thank you! 😊 You could probably modify the heightmaps in runtime so I believe it is, but I haven't tryed it!
@DucNguyen-rz3gc6 ай бұрын
Thank you for the amazing plugin & video
@spimortdev6 ай бұрын
Hey thanks! I'm glad you like it! 😎
@penguinmilkstudios Жыл бұрын
Can't wait to give this a spin. TY!
@spimortdev Жыл бұрын
Awesome! Let me know if it fits your needs! 😎
@fidojones Жыл бұрын
Best addon as far. Great job
@spimortdev Жыл бұрын
Thank you ! 😎
@NaughtyKlaus9 ай бұрын
I really love this, one thing I've noticed is there seems to be no way to scale the textures themselves. If I have high-resolution textures, the terrain makes them really big.
@spimortdev9 ай бұрын
Hey thank you! I'm glad you like it 😎! Have you tried to use the texture detail setting? Also, I have a discord server if needed, we could talk about it. The link should be in the bio.
@NaughtyKlaus9 ай бұрын
I've messed around with it but every value appeared to do the same thing.@@spimortdev
@spimortdev9 ай бұрын
Did you hit the update button when you were changing it?
@futursoup9007 Жыл бұрын
excellent, mate! thank you!
@spimortdev Жыл бұрын
Thank you! 😎
@GreenCrowDev11 ай бұрын
Hello fellow plugin developer, keep going contributing to the Godot community! I'm developing a procedural geometry plugin
@spimortdev11 ай бұрын
Hey that's awesome! Do you have a link for it? 🙂
@sigitsatriap6505 Жыл бұрын
Love the shortcuts
@spimortdev Жыл бұрын
I love them too! 😁 Thank you!
@LaurentSparksMusic4 ай бұрын
Absolutely loving the addon! Im running into an issue with trees not properly loading materials, im not sure if its because they have 2 materials in one mesh or because they have transparancy, but either way the textures show up fine in editor but disappear at runtime, any thoughts?
@LaurentSparksMusic4 ай бұрын
nevermind >.< i forgot all the images have to have same import settings! got it!
@spimortdev4 ай бұрын
@@LaurentSparksMusic Alright cool! I'm glad you like the addon 😊
@thehyper4288 Жыл бұрын
This is gonna be huge! Thanks a lot for releasing it
@spimortdev Жыл бұрын
Awesome 😎
@Yoni1237 ай бұрын
Oh snap. Exactly what I was looking for
@spimortdev7 ай бұрын
That's awesome! 🥳
@Gorartsy9 ай бұрын
Hey thanks I’ve only just started game development and I really needed terrain so thank you I will one day build my dream game
@spimortdev9 ай бұрын
That's awesome! Can't wait to see what you build with it 😎!
@Gorartsy9 ай бұрын
@@spimortdev one question how do you save your project not the ingame progress like save the node and all its children.
@Gorartsy9 ай бұрын
Like the node and the children
@spimortdev9 ай бұрын
@@GorartsyYou mean for the plugin? All of this is being saved in images that are being sent to shaders at the end 🙂
@Gorartsy9 ай бұрын
@@spimortdev oh ok I don’t really understand but I’ll try
@Fantasitama3 ай бұрын
this is an awesome tool i just started using godot, and have followed your tutorial but my character walks through objects (trees, rocks, etc) how do i stop it from going through those objects?
@spimortdev3 ай бұрын
Thank you, I'm glad you like it! 😎 You have to create a packed scene out of your objects and then, you add a collision shape to them. I hope this helps!
@nbourre Жыл бұрын
Good job! Très prometteur!
@spimortdev11 ай бұрын
Hey merci 😎!
@Foxwizard353 ай бұрын
I'm new to godot, is this project fully open source? Like could I use it for a commercial game?
@spimortdev3 ай бұрын
Yes! The project is full open source! You can even contribute to it if you have ideas 😎 You can use it in commercial games 🙂
@Foxwizard353 ай бұрын
@@spimortdev Wow that's so cool, thanks so much
@SomeSickDingus6 ай бұрын
I was a bit perplexed by water, thinking it just made uneven surface water, until I figured out that it controls it's own depth in the settings rather than the terrain. That changed everything. Unfortunately it's distracting me from other projects! That's all your fault! 😉 But honestly, it's probably the best terrain system on the asset store so far as features, but would love to see it as a GDExtention . I'm going to try implementing underwater shader for the camera with GetPositionInformation, but Perhaps that will be a feature at some point? Having simple interaction and information functions are really nice and simpler than most other implementations I've used. ♥
@spimortdev6 ай бұрын
Thank you so much! I'm glad you like it 😊. This project has been distracting me from my main project for quite a bit too now haha, I know what it is! I was looking to handle the project as a GDExtension while keeping it in C# (I love C#, sorry about that) but it's a work in progress, a pretty hard task. For the underwater thing, sky is the limit! You can open an issue on Github, so we don't forget about it (it does not mean that it will be a thing soon but at least it will be listed 🙂). Contributions are also welcomed if you have something you want to include. Again, so happy you like it 🙂!
@williamtemple433110 ай бұрын
What I would like to see is a tool like this which can be used inside a game itself as a terra forming device for a strategy game for leveling land for build roads and villages. Or as a perlin noise generating settings mechanism for setting the parameters for a procedurally created environment for game play.
@spimortdev10 ай бұрын
It would be really fun! Technically Godot itself is a game, so it would be possible with some tweak 🙂
@arthurwiebusch92923 күн бұрын
the foliage tool didnt work, when creating a mesh there is no mesh material to select,, any idea how to fix it?
@spimortdevКүн бұрын
The foliage system has changed quite a bit since this video, I'd suggest you to check my last one about it 🙂 The way it works now is to provide albedo images, albedo color, or custom shader Let me know if it works!
@dairygecko9 ай бұрын
Thanks a lot, im a beginner so idk if taking this kind of shortcuts is okay or not, but im really struggling with terrain creation in my project, id say overall level creation. I've been searching for tutorials on how to build levels in godot and there's not a lot of them, some use GridMaps which limits your building or difficults your modeling (imo), others just paste the models inside and the scene tree ends up looking like a mess. I dont know whats the way to go about this.
@spimortdev9 ай бұрын
I'd say that using a terrain plugin is probably the best idea yes 🙂. If you have questions, feel free to join my discord server, maybe I can help you. The link should be somewhere in the bio.
@MrJoono Жыл бұрын
This looks awesome, congrats and thank you! It's made with C#, does that mean I can only use it with a game made with C# or can I use it to build a level and still code my game in GD Script? Thanks!
@spimortdev Жыл бұрын
Thank you ! 😎 Both languages can be mixed together (and even interact with each other!). There are no draw back that I'm aware of to use the .net version. You can refer to this portion of the documentation : docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html
@qooldeluxx Жыл бұрын
What software did you use to create this tutorial?? I like the keyboard annotations you show!
@spimortdev Жыл бұрын
Thank you! 😎 I used Davicin Resolve for the editing part, but the keys in the video are from keyviz (they look good!) github.com/mulaRahul/keyviz
@qooldeluxx Жыл бұрын
Thank you!!!@@spimortdev
@abvoltbolt11 ай бұрын
hey, I'm using terrabrush in a game me and my buddy are making, but its low poly textures and I'm noticing I can't change the sampling of the terrain textures to nearest for a nice pixelated and crisp look. it would be nice to see some sampling settings added to the texture settings for terrabrush. thanks spimort!
@spimortdev11 ай бұрын
Hey that's awesome! Can't wait to see what you make with it! 🥳 For the sampling, I'd be happy to add that can of feature! Could you open an issue on Github so I can keep track of it (and so we don't forget about it). Also, if you have issues, I have I discord server were we can talk (feel free to join, nothing mandatory 😉). The link is somewhere in my bio.
@my2cents79511 ай бұрын
Great plugin. I tried it today and I must say it is great and feels so polished. I have quick question about the size. is it possible to make a terrain that has a width different than the length ?
@spimortdev11 ай бұрын
Hey thank you! 😎 I'm really happy you like it! Not at the moment but I have some ideas for that Btw, I just released an update like right now, introducing the clipmaps LOD 🙂! kzbin.info/www/bejne/eJLVlamBeJV7fJI
@my2cents79511 ай бұрын
@@spimortdev I've watched it already because I have notifications on for your channel :). I love the LOD optimization. I don't personally think it will be useful in my case because my RTS game has a top down view and cannot see a big portion of the terrain at the same time anyway. But I'm sure a lot of people will find extremely useful for performance. That gets me thinking though. For games that are not in first person or 3rd person, it might be nice to add the option to define the resolution of the mesh cells as something bigger than 1x1 meters. But I guess for that we could just scale the whole terrain object ? I don't know but either way, I really love what you've been able to achieve and I'm here to watch it mature into something even more amazing. Well done.
@spimortdev11 ай бұрын
@@my2cents795 Thank you so much 😎 So cool if you use it in a top down RTS! And yes, it is already possible to do it, I did not show case it but there is a "LOD Initial Cell Width" option available 🙂. That drives the size of the first cells in the middle.
@my2cents79511 ай бұрын
@@spimortdev Ahh, I missed that somehow. Great to see the option already exists. Great stuff. Congrats for the 0.2 release and all the best for what's to come!
@fnaffartsanimations80132 ай бұрын
I cant see the C# solution anywhere?!
@spimortdev2 ай бұрын
Make sure you use the Dotnet version of Godot 🙂
@SKAIROs19 ай бұрын
thank you soo much you are awesome but there’s a small problem that is there’s no water texture in the water section so what should i do i want the water texture .😅
@spimortdev9 ай бұрын
Thank you so much 😎! The water shader is composed of several parameters that you can fill. If you look at the demo project, you see a DefaultWaterResource which contains all the parameters I used for the demo scene. Let me know, does that fit your needs 🙂?
@parallelhighway41913 ай бұрын
Can i use terra brush on my own imported terrain to like paint grass trees and stuff ?
@spimortdev3 ай бұрын
The foliage/objects will only work on a TerraBrush Terrain sadly. If your own terrain is a heightmap, you could try to import your heightmap into TerraBrush, there are ways (unofficial ones but it works)
@hsaY_gj8 ай бұрын
I am so happy after watching this video ❤🎉🎉🎉
@spimortdev8 ай бұрын
I'm glad you like it 😎!
@kuzgununal10 ай бұрын
I'm using 4.2.1 and when i wanted to export i encounter an error: addons\terrabrush\ButtonInspectorPlugin.cs (1 issues) The type or namespace name 'EditorInspectorPlugin' could not be found (are you missing a using directive or an assembly reference?) (6,46)
@spimortdev10 ай бұрын
Oh thank you! I realize now that there is a small thing missing for the export! I'll definitely fix it (I'll try to open an issue on GitHub today). Thank you for using it and reporting this issue 😊!
@chuck1808 ай бұрын
can i ask you why the map is teleporting under me? did i miss something? Its loading chunks and the river follows me weird
@spimortdev8 ай бұрын
Humm, that's hard to tell without seeing your project 🫤 If needed, you can join my discord server (link in the bio), I'd be happy to help you!
@carlossic16 Жыл бұрын
Thank you, good work.
@spimortdev11 ай бұрын
Thank you! 😎
@picklechinazzboi29917 ай бұрын
One of my main worries with Godot is that terrain creation would be a nightmare, not a nightmare, thanks!
@spimortdev7 ай бұрын
Thank you! 🙂 Tbh, that's the main reason why I did this addon, because I was unhappy about the tools available!
@picklechinazzboi29917 ай бұрын
@@spimortdev Hello again, This may not be the spot to ask this but I hit a bit of a roadblock with the tool and thought that you might have some insight. I've tried modify the tool to generate a grid of zones from randomly picked zone resource files and although they get properly entered into the Zones array, it seems like each .tres zone resource file can only be loaded once. When I tried to enter the same zone file twice in the editor, the zone positions got set equal no matter what. Would you know of a way to have the tool load the same zone twice in different locations? If not, don't sweat it. Thanks in advance!
@spimortdev7 ай бұрын
@@picklechinazzboi2991It's because the resource file is the same for Godot which means, it's the same object reference. If you want to create zones like that, make sure that you duplicate the resource by also duplicating the images inside of them, otherwise, each zones will share the same information. If needed, feel free to join my discord server (link in the bio) 🙂
@picklechinazzboi29917 ай бұрын
@@spimortdev Thanks a bunch man!
@헥스484 ай бұрын
What do I do if there is no C# in the tools?
@spimortdev4 ай бұрын
Make sure you use the .Net version of Godot 🙂
@thassioalves3048 ай бұрын
Thank you very much for sharing
@baophan59213 ай бұрын
look cool but how can I bake navigation in terrain
@spimortdev3 ай бұрын
Thanks! 🙂 For the NavMesh, please check this issue github.com/spimort/TerraBrush/issues/111
@baophan59213 ай бұрын
@@spimortdev Thank you very much! now this is perfect
@Lucas-gg9yb2 ай бұрын
is is possible to raise grass density? i'm trying here, and it's getting so few blades, that's why i went back for this video.
@spimortdev2 ай бұрын
Yes! you can play with the LODInitialCellWidth in the foliage definition 🙂 1 (the default) means that it will place 1 mesh every 1 meter. 0.5 is half a meter. I'd recommend not going too small here because the LOD won't go really far if you reduce it too much (every LOD level is double the size of the previous one). I hope this helps 🙂
@Lucas-gg9yb2 ай бұрын
@@spimortdev thanks! I'll check It!
@Lucas-gg9yb2 ай бұрын
@@spimortdev what value would you call too small?
@spimortdev2 ай бұрын
@@Lucas-gg9yb I would say that 0.5 is enough to get a good coverage (my recommended is still 1 tho). Below 0.25 I would consider it too small. There are other ways you can improve the density without playing with the LOD: -I would recommend to use a cross mesh (if you check the demo project this is what is being used : res://Assets/Models/Foliage/foliage.obj). Or other meshes that covers more (be careful for perfs if you use too many polygons on a mesh) -You could change the mesh scale so it's lager (there are options for that in the foliage definiton).
@Lucas-gg9yb2 ай бұрын
@@spimortdev if i scale the mesh i get some proportion problems with the scene, i tried here and even with 0.5 and it keeps being very few, would be nice if it had a defaultObjectFrequency like the object placement tool that i found out to be really nice!
@Shop-Sampson8 ай бұрын
when i went to tools to enable c# it wasn't there
@spimortdev8 ай бұрын
Make sure you install the dotnet SDK 🙂 dotnet.microsoft.com/en-us/download/dotnet/8.0
@tevii21045 ай бұрын
is it possilble to just texture paint with this on mesh i already have?
@spimortdev5 ай бұрын
The system is working with heightmap, so unless your mesh is a plane it won't be possible
@vranigavrani7 ай бұрын
Is it possible to bake lightmap for this terrain?
@spimortdev7 ай бұрын
I never tried (sorry, I'm not used to lightmaps), but if it's not the case, feel free to open a Github issue so we don't forget about this 🙂
@rok_e8 ай бұрын
Is it possible to use a height map for a terrain?
@spimortdev8 ай бұрын
Yes! The whole system is based on heightmap 🙂 tho, right now there are no easy way to import a heightmap as is (maybe this is something I'll do in the future). What you can do right now is to convert your heightmap to a RFloat image texture resource. When it's done, you place it under a zone heightmap 🙂
@godofdream91125 ай бұрын
can i use gd script for coading or i have to use c# ?
@spimortdev5 ай бұрын
You can use GDScript, there's no problem with that! As long as you run Godot .Net so the addon can run, all the other stuff can be in GDScript 🙂
@doctorskiy6 ай бұрын
Вроде прикольная вещь, но у меня из-за этого очень сильно лагает(
@blba26 ай бұрын
i can't make a C# solution help!
@spimortdev6 ай бұрын
Make sure you use the Godot .Net version 🙂 If needed, you can join my discord server (link in the bio)
@meloettafgАй бұрын
mine says "failed to create a c# solution"
@spimortdevАй бұрын
Make sure to use the dotnet version of Godot and that you have the dotnet sdk installed 🙂
@meloettafgАй бұрын
@@spimortdevwelp, now it says there's an error in the code. (I'm gonna take this as a sign from god and give up)
@spimortdevАй бұрын
@@meloettafgwhat is the error you have now?
@PlayPrimeOrignal6 ай бұрын
I got error showing warning please help
@spimortdev6 ай бұрын
Sure, what does it says? 🙂 Also, if needed, you can join my discord server (link in my bio)
@twin_835x Жыл бұрын
Suggestion: Do so if you select a brush witch is not round it will rotate evrytime you click and move your mouse so that the terrain ore the texture wont be the same evrytime at a brush. Can you olso add so that you can control how deep the water ore the lake is? Is there collision? Pls do the icon the same colore as the otherones in the 3dnode. I love the terrain tool i will try it now thx :D. I cant import the plugin!
@spimortdev Жыл бұрын
I was thinking about doing the brush rotation, we'll see 🙂 And yes, you can control how deep is the water! And yes, there are collisions! Make sure you run the .net version of Godot :)
@twin_835x Жыл бұрын
@@spimortdevthank you i will try with the .net version
@twin_835x Жыл бұрын
@@spimortdev nvm it works
@twin_835x Жыл бұрын
Do you have a discord server?@@spimortdev
@spimortdev Жыл бұрын
@@twin_835x alright, cool! Feel free to join my discord server if you need help, I'd be happy to help you! The link should be available somewhere in my bio 🙂!
@Ftradorex-oficial Жыл бұрын
c# solution doesn't appear in Project, tools. How do you obtain it?
@spimortdev Жыл бұрын
Make sure you download the .net version of Godot 🙂
@Ftradorex-oficial Жыл бұрын
@@spimortdev Still having problems, but I'll check if community can help me with it 👍
@spimortdev Жыл бұрын
@@Ftradorex-oficial feel free to join my discord server, I'd be happy to help you (the link should be somewhere in my KZbin bio) 🙂
@Ftradorex-oficial Жыл бұрын
@@spimortdev Finally got the solution. So, I needed the .Net file and the .Net SDK latest version. Glad that Godot community helped. Now time to test the plugin!
@spimortdev Жыл бұрын
@@Ftradorex-oficial Awesome! Let me know how it goes 😎!
@Wabiro3 ай бұрын
Nice one
@spimortdev3 ай бұрын
Thank you! 😎
@lego82928 ай бұрын
thank you!
@trinketos Жыл бұрын
Is this works in runtime?
@spimortdev Жыл бұрын
Yes, absolutely! I use it in my own game 🙂 There is a demo project in the repository that you can run. This is also showcased in my Twitter post here : twitter.com/spimortdev/status/1738059788699783342
@Ehren13376 ай бұрын
thanks alot.
@spimortdev6 ай бұрын
no problem! 😎
@ystervarkies10695 ай бұрын
gives error: Unable to load addon script from path: 'res://addons/terrabrush/Plugin.cs'.
@spimortdev5 ай бұрын
Make sure to use the .Net version of Godot. Also, make sure to hit that hammer button to build the project. 🙂 If needed, you can join my discord server (link in bio), I'll help you 🙂
@ProjectDragonflyOfficial8 ай бұрын
it says i cant enable the plugin with error "Unable to load addon script from path: 'res://addons/terrabrush/Plugin.cs'."
@spimortdev8 ай бұрын
Make sure to "compile" the project first using the Hammer button close to the play button 🙂 If needed, feel free to join my discord server, I'll help you with it!
@OOF-sb3rk7 ай бұрын
does it work with godot 4.2.2 ? cause i've tried to use it but it says "Unable to load addon script from path: 'res://addons/terrabrush/Plugin.cs'. This might be due to a code error in that script. Disabling the addon at 'res://addons/terrabrush/plugin.cfg' to prevent further errors."
@spimortdev7 ай бұрын
Yes, it works with 4.2.2 🙂 make sure to use Godot .net and to hit the hammer button to compile the project ! Also, if it's not done, make sure to install dotnet SDK
@AngelCnderDreamer9 ай бұрын
I tried to use your plugin and it not letting me enable it at all. It wont let me enable it and gives me a warning on my own project. Warning is this: " Unable to load addon script from path: 'res://addons/terrabrush/Plugin.cs'. This might be due to a code error in that script. Disabling the addon at 'res://addons/terrabrush/plugin.cfg' to prevent further errors." --------- I follow along and did the exact what you did in this video, downloaded the new version Godot V4 2.1 mono that supports #c. Same version of yours with NET. I dragged the folder into a new project, not enabling even after I did the create C# thing like you did in this video, I even tried using the demo that came with it and that isn't working and says the add on is disabled. :c It wont even let me click on the enable box at all in the demo. I even tried re downloading it, and Im still getting the same problem. Im not sure what I did wrong here.
@spimortdev9 ай бұрын
Hey! I'm sorry to hear that you had issues with it! The usual solution when this happens is to make sure you build the project after importing the add-ons, but clicking the hammer button. If this does not help, feel free to join my discord server, I'd be happy to help you with it (link should be in the bio) 😊!
@AngelCnderDreamer9 ай бұрын
@@spimortdev I forgot to update this comment. XD I already solve it with your help on discord. Also the problem was I didnt have NET installed. Thanks for the help again. ^-^