NOTICE: If you're having trouble seeing your tiles, ensure your sprite renderers alpha are set to 255. Sometimes it defaults to 0. Part 2 has been released: kzbin.info/www/bejne/nGbTnmVvrs2UitU It includes additional functionality like unique tile logic, game flow, unit moving and attacking! Did you enjoy the video? Let me know so I can continue making helpful content!
@smileychess3 жыл бұрын
Yup, the alpha channel was the problem. Took 20 minutes to figure it out (even after reading your message here, because I'm stupid). Thanks!
@WorkingDev3 жыл бұрын
@@smileychess new to unity and this is my first time dabbling in it. Where do you find this setting?
@smileychess3 жыл бұрын
@@WorkingDev - It's in each of the places that you set the color. It's the last slider, labeled "A" and has a range of 0 to 255. Crank that up to 255 so it's not transparent.
@themonkeysadvocate32652 жыл бұрын
@@smileychess *2 hours for me XD
@lillylyddon98692 жыл бұрын
You should really pin this to the top.
@jikosauce Жыл бұрын
Even the simplest tasks seem impossible if you don't know how unity works, it's like looking at the flying board for a plane
@theroboman7273 жыл бұрын
For the offset bool you could use: (x + y) % 2 == 1
@theroboman7273 жыл бұрын
also maybe: x % 2 != y % 2
@Tarodev3 жыл бұрын
You're right! That's much cleaner.
@DuniC03 жыл бұрын
Yeah! I thought the same! (x+y) it's called Manhattan distance and with the modulus of 2 you can get a perfect checkboard
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@overcomeaging3 жыл бұрын
or: (x % 2 == 0) ^ (y % 2 == 0)
@jameslavery29582 жыл бұрын
All that in under 9 minutes! Tutorials are on par with the best on YT. Thanks.
@larryd95773 жыл бұрын
Instead of casting _width and _height to floats, you can divide them by 2f, it will result in a float.
@glebozhgikhin15283 жыл бұрын
Most understandable grid tutorial ever! Thank you! I had problems with activating hilight object, and solved it with adding hilight color field into "Tile Script", and empty "backupColor" variable, that saves renderer color on mouse collision enter.
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@ksalarang Жыл бұрын
Few minutes into the video and I already knew that this is an instant like and a sub
@Tarodev Жыл бұрын
Hope you enjoyed the rest ❤
@paulglosemeyer24513 жыл бұрын
Imagine not liking this video... perfect video! Short, clear, easy to follow. Keep going!
@nyx01033 жыл бұрын
These tutorials are really clear, concise and you also explain some of the principle behind the code instead of just saying "type the code that I am typing and it will do what you want". I am subscribing. This tutorial is giving me an idea to make a small game for my portfolio, thanks a lot.
@Tarodev3 жыл бұрын
I'd love to see what you end up making 👌
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@awildmoose67982 жыл бұрын
show me where he explains the principle behind the code. he didnt do it once.
@squabbler_3 жыл бұрын
I looked for any sort of video tutorial, blog post, etc explaining this in 2020. Thank you so much!
@lln61232 жыл бұрын
The Cameraposition based on the size of your grid was what I needed!
@Umbra000004 ай бұрын
This is a great video! You were able to communicate in such a way that I was able to understand what you were doing and how the code works.
@nyaenya Жыл бұрын
Thank you for this wonderful tutorial! I was wondering why my colors didn't alternate after I added the sprite renderer and isOffset boolean, turns out my colors were all transparent! Make sure to check whether your Alpha value is at 255 to avoid the same problem I had :')
@pandasempie Жыл бұрын
LOL I was about to have the same issue ty T_T
@pseudoleviathan5923 Жыл бұрын
Same issue thank you!
@chrisdaly6023 Жыл бұрын
you kept me from facing a huge headache.. thanks!
@goodymicplaysgaming Жыл бұрын
I was soooooo confused as to why it wasn't working, thank you.
@kitteninamitten57353 жыл бұрын
The visual studio text is too small, pretty difficult to read. Other than that pretty good tutorial.
@nakano152 жыл бұрын
I think they fixed that on 2022, but at the cost of performance hahah.
@MarcosacroM2 жыл бұрын
Thanks for the tutorial, was very cleary and for non english speacker it was very simply to understand you without subtitles.
@VikkersOlfsson Жыл бұрын
This is a magnificent tutorial, thanks champ!
@zoop391 Жыл бұрын
Personally, I think storing the grid in a data structure such as a two-dimensinal array is nice to work with. To extend this, if we had a three-dimensional array we could store layers of grids, that could represent house floors, underground floors, etc.
@dpurrington Жыл бұрын
That's the model Minecraft uses. Every square "foot" is of one material or another. Air is just another material that you can pass through.
@CharlieVanders220202 жыл бұрын
Absolutely brilliant tutorial, thank you very much for your work!
@Tarodev2 жыл бұрын
I'm glad you enjoyed it :)
@SlimeWithClass3 жыл бұрын
Would you be able to give an example of how to use the GetTileAtPosition function? Just to do something like displaying that tiles name to a debug menu or change a clicked tile to a different color?
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@ngjiayi27053 жыл бұрын
you're my fav tilemap guy right now!!
@Tarodev3 жыл бұрын
Wait until you see part 2 😉
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@noobcraft57123 жыл бұрын
You should mix in some devlogs that will be sooo cool.
@Tarodev3 жыл бұрын
Very good idea. I'll do that! Also, I took your advice and started a discord. I'll drop the link in a video or two when it's ready
@noobcraft57123 жыл бұрын
@@Tarodev oh :)
@andubunea96273 жыл бұрын
@@Tarodev OH can t wait to see the discord I think I will really get help with unity from there
@jiři.kropocev6 ай бұрын
Very nice video: clear, informative and easy to understand. Thank you!
@mrbooscloos24312 жыл бұрын
instead of centering the camera on the gird i wrote: Instantiate(_tileprefab, new Vector2(x - 4.5f, y - 4.5f), Quaternion.identity); its alot easier and if it doesnt line up properly then you need to play around with" 4.5f"
@phildebondi83112 жыл бұрын
Hi I'm just getting started with Unity, I'm sure I've messed up something simple. Whenever I call the Tile.Init(Bool) function all of the tiles are positioned in the one spot and the color doesn't change. Any help would be appreciated.
@treppas2 жыл бұрын
Great video, really taught me a lot of stuff in a short time.
@Dead_Seconds10589 ай бұрын
i don't know what fails, but i can't put my tile prefab into the grid manager, as he does at 1:28 i would appreciate some help
@Gears2Game9 ай бұрын
The field is looking for a "Tile", try to attached the Tile.cs to the tile prefab.
@mrussogamedev8 ай бұрын
life saver @@Gears2Game
@nightmarehustak2 ай бұрын
Had the same problem, don't know if you still need it after 7 months but make sure that inside the Tile script the MonoBehaviour is called Tile and not "NewBehaviorScript" like I did after renaming it after it got crated like I did. That or you dont have the Tile script in your prefab.
@jugibur21173 жыл бұрын
Watching this at 50% speed but wish you could pause 2-3 seconds after you swapping the screen, so I have time stopping the video and finish typing :-) But anyway, your videos are very helpful, so thanks for your effort!
@Tarodev3 жыл бұрын
I do feel like I swap between windows a bit more than I should. I'll try keep it in mind for my future videos!
@matthewjames75132 жыл бұрын
Great video! I followed the whole thing and duplicated it perfectly on my end. However, when I run it, I find that the tiles are not visible to the camera. The green colors do not show up. However, I can tell that the core functionality still works because the highlight comes up as I move my mouse around. I'm using Unit 2020.3.29, maybe that's why? :) Thanks for the tutorial!
@matthewjames75132 жыл бұрын
Nevermind! I figured it out from a previous comment of yours. For those that don't know this is what you need to do: 1) Click on "Tile" so that the inspector tab on the right shows up 2) Change the alpha of the Base Color and Offset Color 2a) When you click on the color a separate screen comes up where you can choose the RGBA values. Move the slider from 0 to 255.
@gamingcodingwithrandoms11872 жыл бұрын
@@matthewjames7513 thank you
@garvisan65402 жыл бұрын
@@matthewjames7513 thank you so much
@dtwallace922 жыл бұрын
@@matthewjames7513 Had the same issue. Thanks for clearing it up!
@birdblue69272 жыл бұрын
Thanks a lot!!! 👍👍👍👍
@sulin8517 Жыл бұрын
Thank you for your tutorial, that's a nice way to create a grid.
@Shokukumi3 жыл бұрын
Would look forward to more board game type of videos!
@Tarodev3 жыл бұрын
I just released part 2: kzbin.info/www/bejne/nGbTnmVvrs2UitU :)
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@TheRotomFan2 жыл бұрын
Great video! I'm following along, but for some reason the Init function is making all the tiles not visible to the camera. I'm not sure how to fix this. I'm on 2021.2.7f1 if that matters.
@againstallevens85122 жыл бұрын
Make sure your alpha on the color is set to 255 rather than 0.
@coreybuchan342 жыл бұрын
Hey, so this is a great tutorial and I was wondering if you could clarify the _renderer.color = isOffset ? _offsetColor : _baseColor; Is that just an if/else statement written in a single line? _renderer.color = (if ifOffset is True, _offsetColor, else _baseColor)?
@kordeyrow2 жыл бұрын
Yes, it's a ternary operator
@soco53382 жыл бұрын
Clear, concise instruction without fast forwarding to a speed no realistic human could follow. Probably(why lie? you definitely are) one of the top three cleanest and most efficient coders for Unity tutorials on KZbin.
@Tarodev2 жыл бұрын
Damn bro
@Dooz181 Жыл бұрын
You deserve more subs thank you for the tutorial.
@amrutvijapur8057 Жыл бұрын
Can somebody help me? I've done everything the master said in the video character to character. After adding the code to change the color of the tiles, the tiles stopped appearing and yes my sprite renderer was not turned off.
@rafaelokabe2 жыл бұрын
You saved me tons of hours of work!
@soninh43573 жыл бұрын
Thank you alot. Im learn how to make a game rn, this guide help me alot
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@leeblackharry3 жыл бұрын
How would you go about creating an outline around each grid cell instead of coloring each grid cell like you did in this example? I tried adding in an Outline component but this did not work.
@dusklights68102 жыл бұрын
Hello, Just wondering how the GetTileAtPosition function is supposed to be used? Every way I have tried to use it, it has returned a null value and never a tile.
@hayali93022 жыл бұрын
@Tarodev Thank you brother, I learn so much from you.
@edmondeyeemceeezekiels91582 жыл бұрын
Much love for this!
@brittanypruneau33773 жыл бұрын
Any ide why none of the tiles show a color? I can see the outline of them when I click on them, but the base color and offset color are not showing up when I click play.
@Tarodev3 жыл бұрын
On your sprite renderer make sure you alpha (r, g, b, alpha) is pulled to the right. Sometimes it defaults to 0
@DarkstalkerFly3 жыл бұрын
@@Tarodev Thanks, that was the problem
@matthewcraft74573 жыл бұрын
@@Tarodev How do you change it? All my tiles are created with the alpha set to 0?
@yuuki852 жыл бұрын
wow it in detail works! Very good job
@Programming_Buddy13 жыл бұрын
Great video! straight to the point.
@gregotox2 жыл бұрын
the new brackeys is looking good.
@Tarodev2 жыл бұрын
You're too kind ❤️
@DroolingNoob1152 жыл бұрын
When instantiating your dictionary it may be good practice to pass in the capacity (width * height in this case) of it as to not consume more memory than necessary whenever the dictionary needs to resize its capacity as you add more tiles. It may be also be worth to consider using a 2d array if you are nit picky about performance and memory as you don't have to save a key for each tile. I would only suggest this if you plan to make a giant array however, may not be necessary or even optimal for small projects.
@Tarodev2 жыл бұрын
Good tips. I avoid 2d Arrays like the plague and opt for more user-friendly devices. Unless performance is an issue, as you said.
@LocalContentShow2 жыл бұрын
Feel like I'm kind of falling at the first hurdle here, I don't have the option to make a 2D object. I thought it might be something about Unity's weird multiple render pipelines but no matter if I use URP or specific 2D, nope, still no 2D objects?
@theresnothinghere592 жыл бұрын
fast, clever video, amazing!
@BossAleks123 Жыл бұрын
If anybody has invincible tiles, dont forget to change where you change the color the saturation.
@Tarodev Жыл бұрын
Ensure alpha on the sprite renderer is not set to 0
@BossAleks123 Жыл бұрын
@@Tarodev yes 👍🏽
@LeoCow2 жыл бұрын
hey, i am having trouble trying to shrink it down. i want to make it all 10x smaller, so x=1 y=1 is now x=0.1 y=0.1 do you know how i could do this?
@Handler6432 жыл бұрын
Hi, I am getting an error like this can any one please Help me? UnassignedReferenceException: The variable _renderer of Tile has not been assigned. You probably need to assign the _renderer variable of the Tile script in the inspector.
@billpariss95592 жыл бұрын
You have to drag and drop the Tile object into the Renderer field, like he does at 6:31 with the Highlight.
@andressblabla3 жыл бұрын
Would you mind explaining why you prefered to self-create a Grid system instead of using the actual Unity Grid and Tilemap system? I'll be really glad if you do so because I've already seen another youTuber's take on Grid as well (CodeMonkey's) and both of you decide to create your own versions instead of using Unity's. Is there a reason for that? Thanks in advance!
@Tarodev3 жыл бұрын
Just answered your question in discord! ❤️
@colbywinfield Жыл бұрын
Hi, great tutorial. I'm a bit stuck around the 5:30 mark changing the sprite colors. I have everything identical to the video, but when I play - my sprites are fully transparent. I can't figure out why - do you know?
@Tarodev Жыл бұрын
Check that the colors have alpha all the way up. By default it's set to 0
@colbywinfield Жыл бұрын
@@Tarodev Oh man, duh! I should've seen that - thank you so much! Loving this series, I just subscribed :)
@canadianmodder74032 жыл бұрын
Can this work with Hexagon tiles? Your video is very helpful
@issaraychouni15703 жыл бұрын
best easy board ever
@chubbychuck2118 Жыл бұрын
Very good tutorial!
@DeezyCobain3 жыл бұрын
It’s not working.. I’m gettin a singular tile not the full grid
@alexhere40613 жыл бұрын
Try to debug your code
@vivekntl3 ай бұрын
@Tarodev . Hi Please help me understand why the grid does not fill my game view completely. I am using 16:9 aspect ratio and followed all the step and I see the grid as rectangle with 1 tile space on all sides. Thank you in advance.
@theemeraldsloth9570 Жыл бұрын
Thanks for this. This was super good and simple
@tuckbuckk54653 жыл бұрын
What's the difference between this and the grid component
@Tarodev3 жыл бұрын
Do you mean unity tile maps? Although they have their place, tilemaps give you very minimal control over tile logic. They make it basically impossible to link tiles, for example a lever and a trap door tile. Creating your own always gives a much more flexible result. Downside is if you want handmade maps you'll need to build a simple editor
@mavericbrycelmanzanillo502127 күн бұрын
After 4:50 the tiles were not appearing, but they spawned, with the colors. Just not appearing
@Tarodev27 күн бұрын
Check the alpha on the sprite renderer
@UngelisteteVideosvonExes Жыл бұрын
rly good video man
@nirname-r4y Жыл бұрын
What are the different ways to highlight tiles in Unity? What if I need to cast a shadow under object I am going to put? How to highlight tiles that are already occupied and those that are free?
@슷하-m8o Жыл бұрын
Why is the Value data type in the dictionary the Tile Class, not the GameObject?
@aku82612 жыл бұрын
Hey there, I'm new on unity programming and I was trying to follow the turotial but for some reason the "Init" in 5:07 gives me an error... I copied everything from the code correctly, I don't know what could be wrong...
@st0rmpr0of10 ай бұрын
Hey! Thanks for the tutorial! How would you do this method with a flat-top hexagonal grid?
@Tarodev10 ай бұрын
Checkout my more recent grids video, which shows how to position tiles for all types of grids. You can use the position logic of that video with the game play logic of this one
@mewpsy10005 ай бұрын
Ty so much dude.
@Tarodev5 ай бұрын
@@mewpsy1000 no problem 😊
@earth27728 ай бұрын
哇哦,太酷了bro,非常感谢你的教程👍
@lluisvinent90993 жыл бұрын
Aren't these 'OnMouse' methods actually a raycast? I guess that for huge grids it would be more performant to create a single raycast from the mouse position and check what's colliding instead of a script for each tile. Anyways, I love your content. I'm recomending your videos to a noob friend of mine who is starting with Unity. He's super motivated thanks to your videos! :)
@Tarodev3 жыл бұрын
Thanks for the recommendation ;)
@supergogogo3 жыл бұрын
Very useful tutorial! thank you very much
@DuniC03 жыл бұрын
You can use Manhattan distance for the checkboard pattern: (x+y)%2
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@eddyrc73 жыл бұрын
Saw your video in reddit, decided to sub, will be back today and get this tutorial going, thanks for this!
@playboyy213 жыл бұрын
Yo checkout this template for a grid tactics game , this one is by far the best ive seen so far kzbin.info/www/bejne/nqKscoeGaqd_l7M
@seleg3163 Жыл бұрын
I have a problem with the camera the width is fine but the height go beyond the boundaries of my camera and I have no clue how to fix it
@thanhhainguyen35532 жыл бұрын
FACTS!!!!!! Thank you so much man, you're the best!!!!!!!!!
@christian28092 жыл бұрын
how can you make sure that you can see all tiles when handling multiple resolutions?
@mayronen96432 жыл бұрын
why you use an underscore at the start of your variables? for example: _width.
@iliketoast2 жыл бұрын
will it lag if i put too many lines of code in the tile prefab
@Tarodev2 жыл бұрын
As long as the code is efficient it will be perfectly fine. For example don't have heavy logic in their update loop
@McGreir3 жыл бұрын
My tiles are invisible, any idea why? I can see that they are created in the scene but they have no color in neither game/scene
@Tarodev3 жыл бұрын
Check the opacity on the sprite renderer. For some reason they can default to 0. The a in rgba
@McGreir3 жыл бұрын
@@Tarodev Yup thanks a lot, that was it!
@Tarodev3 жыл бұрын
@@McGreir happy coding 😊
@Tarodev3 жыл бұрын
@Balint Ujvari You're right! I pinned it.
@rayaqin3 жыл бұрын
@@Tarodev cheers : ) 🎉
@benconaway23493 жыл бұрын
I'm unable to set X and Y dimension for the GridManager script when I attached to the empty Gridmanager object. As well as unable to add the Tile Prefab to it.
@xHartii2 жыл бұрын
Nice tutorial
@theulfhednar26553 жыл бұрын
things worked fine :O . Though my tiles keep dissapearing visually. They are there! just, not visible :/
@Tarodev3 жыл бұрын
Check the alpha on the sprite renderer. It's probably at 0
@theulfhednar26553 жыл бұрын
not only that, but I only get tiles up to 8 8. after that it stops
@Tarodev3 жыл бұрын
@@theulfhednar2655 obvious thing first: is your width and height set to 8 in the inspector?
@theulfhednar26553 жыл бұрын
@@Tarodev They weren't, I even increased to 22 on the width at one point, and it stayed at 8. 8x8, perfect square.
@theulfhednar26553 жыл бұрын
@@Tarodev do you think making it a public variable would do any difference (Im kinda new to programming so idk :P )
@darthnihilius6757 Жыл бұрын
How do you make GenerateGrid exist ij the first place because my unity keeps saying it does not exist in current context
@sealer16753 жыл бұрын
Hey! Is this system incompatible with the inbuilt Tilemap/Grid system of unity? Fx. You're making a custom Tile class, while there already exists one in the Tilemap package of unity.
@Tarodev3 жыл бұрын
Tile maps are great, but they're certainly not suitable for most grid games. For example, you can't attach unique logic to a certain tile (easily) using tile maps. One example would be if you had one tile which was a pressure plate which opened a door on another tile... That's very difficult to do using the tile map system.
@sealer16753 жыл бұрын
@@Tarodev i see, I was thinking wether or not it would be possible to have both a unity tilemap and a custom grid on top - with unity tilemap used just for tiles and a custom grid for logic
@matthewmathis622 жыл бұрын
This is very useful, thank you!
@Astamor2 жыл бұрын
Isn't it kinda redundant to create grid when tilemap itself is already a grid ? It contains methods for specific tiles, tilemap size, etc ?
@Tarodev2 жыл бұрын
Tilemap is good for some things, but is hugely limited on intractability. For example, having one tile linked to another tile in some way (lever/door) is very tricky and requires ugly workarounds.
@Astamor2 жыл бұрын
@@Tarodev Is it tricky tho ? Firstly you place door and lever as objects on separate layer of tilemap then just use event system to interact with them. I think it's actually much simpler way of doing it. I usually use 3 tilemaps, ground(walkable), obstacles(unwalkable) and objects(everything that you can interact with).
@Tarodev2 жыл бұрын
@@Astamor When editing your maps, how are you linking the lever and door together? Assuming you can have unlimited levers and doors scattered around the map.
@Astamor2 жыл бұрын
@@Tarodev They are prefabs. Every door/lever has scriptable object conatining it's name, description and most importantly id number. The lever with id=5 will open door with id 6, lever id = 115 will open door with id 116 etc. I use unity events to do it. Super easy and you can later just swap scriptable object on a lever to change it's functionality.
@goodnight6202 Жыл бұрын
For some reason, the board alternates colors for two columns then defaults to light color. Need some help.
@baszotek58192 жыл бұрын
do you know how to apply this grid to a custom tileset?
@cheesewizard3659 Жыл бұрын
The name 'GenerateGrid' does not exist in the current context assembly-csharp. ??
@savagefox35303 жыл бұрын
is it possible to use a tile set this way tell it to grab certain tiles from a tile set to do a random generated grid map
@Tarodev3 жыл бұрын
You can add tile variance as you loop through and set the tile. Add specific tile types with certain weights and roll a dice to determine what to place. If this doesn't make sense come into discord and we'll chat.
@jackrobinson94032 жыл бұрын
how does the text "x = 0; x < _width" pop up instantaneously when he makes the void GridManager? at 0:36???
@willem61612 жыл бұрын
By double tapping tab as he wrote for
@tughloksiddiquee17142 жыл бұрын
What can i use to make the tile be next to each other if the scale is
@francescocatalano1517 Жыл бұрын
hello very clean tutorial and thanks for the work. I have a problem, when i instantiate the cam the grid doesn't snap on the center of the cam but in high right zone. I tried to give the center point and the cam is in the center but not the grid.
@JianqiuChen3 жыл бұрын
Good pace! The video is a bit blurry, hard to see the code on my screen.
@shiratasakusharane77143 жыл бұрын
Nice tutorial, thank you :) However, I have face the problem in the highlight section as the highlight color doesn't show up at all when I place my mouse to the tiles. Do you have any advice to fix it? Ps: My tiles are "Sprite Image" instead of "Color" and it seems like my Unity doesn't have the option "2D -> Sprite -> S̶q̶u̶a̶r̶e̶" for some reason...
@Tarodev3 жыл бұрын
Do you have the sprite 2D package installed I'm package manager? Make sure your highlight alpha is not sitting at 0. Make sure the sorting order is higher than your tile.
@Ukysseus2 жыл бұрын
I have the exact same problem, did you find the solution? When my mouse pass over any tiles, the original tile lights up
@jaylonreidhead1572 жыл бұрын
I finally figured it out!!! I had to replace the Tile object in my assets with the Tile object (with highlight stacked on it) from my scene. That way the script takes my uodated Tile with the highlight asset every time it makes a new block.
@thestain80043 жыл бұрын
When I create the grid manager object and add the gridmanager script it won't allow me to add dimensions or a prefab to it? I checked my script and it's identical to yours so I'm confused
@thestain80043 жыл бұрын
Nevermind I just forgot to save the script so that it actually loaded lol 😆 thanks for the easy to follow tutorial
@Tarodev3 жыл бұрын
@@thestain8004 Sometimes it's the simple things which catch us :)
@BatuhanTerzi1 Жыл бұрын
Hi everyone and Tarodev, I love to use events like OnMouseEnter etc. but can you tell me if there is any performance difference between onmouseenter-exit and raycast system? I love to use both of them. Which one should we choose?
@BatuhanTerzi1 Жыл бұрын
Hi everyone again, if there is anyone seeking an answer for this subject, I chatted with chatGBT and it's saying if there are so many objects with an onMouseDown-Enter-Exit type event on it, using Raycast is more efficient.
@BakedFrame5 ай бұрын
For anyone who can get the highlight to appear change the layer for the Highlight 2D object to 1.
@hogofogo03 жыл бұрын
so i am getting this error NullReferenceException: Object reference not set to an instance of an object GridManager.GenerateGrid() (at Assets/Scripts/GridManager.cs:33) that is the _tiles[new Vector2(x, y)] = spawnedTile; what is wrong?
@Tarodev3 жыл бұрын
Did you initialize the _tiles dictionary? Looks like I do it on line 20. _tiles = new Dictionary();
@hogofogo03 жыл бұрын
@@Tarodev nope xD I'll do that thx for help
@alifdoll63722 жыл бұрын
hey man how do i access the tile position
@Deadalus1752 жыл бұрын
What would I need to do to have more than one tilegrid within one scene? I'm trying to create two boards for 2 different player to use. Each Player basicly needs their own board at different positions within the same scene.