I have never found such amazing tutorials for horror styled games
@HALbotStudios2 ай бұрын
I’m glad you found them useful!
@HariziMohamed3 ай бұрын
THIS IS GOLD ! its so hard to come across good if any puzzle tutorials , I was wondering if you could do more puzzles where player has to collect certain items like a Fuse then arrange them properly in a Fuse box ? or maybe a simple puzzle where you have to type in the correct password please in a console !
@HALbotStudios3 ай бұрын
Hey, thanks for the comment! I plan on doing more puzzle tutorials. We need to get an inventory system though before we can get to more advanced puzzles, but we'll get there!
@benben71943 ай бұрын
Man... please keep that up! This is really good stuff.
@eruakin52933 ай бұрын
Excellent!!! Another idea for tutorials is how to bind events according to time of day..seems simple but i struggle a lot.Anyway nice tut man!!
@robbybobbijoe3 ай бұрын
It would be really cool if you could show us how most horror games use and implement subtitles, maybe with customizations like changing size, on & off, and different colors depending on which character is talking :D
@HALbotStudios3 ай бұрын
I'm actually working on that right now!
@robbybobbijoe3 ай бұрын
@@HALbotStudios Wait that's sick man!! :D I have seen 0 videos that do that, they only use the built in UE5 subtitle system where you can't dynamically change font & colors etc. The system is good it's just difficult to build upon it
@GeneralOfThailand2 ай бұрын
Keep making videos! Your content is super interesting and unique. Good luck growing your channel!
@HALbotStudios2 ай бұрын
Thanks so much!
@unterspace3 ай бұрын
felicitaciones te ganaste un suscriptor empezaste con esta serie de videos que son espectaculares saludos desde argentina
@saraalobaidli3 ай бұрын
Make more puzzles ❤❤❤❤❤ i will definitely gonna add this puzzle in my game for sure
@emanueledifranco77653 ай бұрын
your videos are amazing,
@seansopata512116 күн бұрын
one thing that might be useful is to make a simple actor that's called something like "BP_Interactable" that all other interactable objects derive from. Then create an doormaster that all doors can derive from, etc etc. In this way, if there's ever something you want to change for ALL interactable objects, you can simply update the parent class. bp_interactable -- bp_doorMaster --- Door01 --- Door02 -- bp_puzzlemaster --- puzzle01 --- .... -- BP_KeyMaster --- Key01 --- ... etc etc
@seansopata512116 күн бұрын
An additional suggestion: Instead of creating a bool to check if the frame is rotating, you can grab the timeline from the variables window under component, and off that, use a node called "IsPlaying" then into a branch. If it's playing, do nothing. If it's false, go into the play from start on the timeline. One less var to deal with is always nice, IMO
@sergiopaz32633 ай бұрын
New Subscriber here! Nice Vids!
@BkaTaaak3 ай бұрын
I love your video man keep up ❤ please can you make part 2 of Interaction Systemhttps
@SCHOOLNIGHTMARE2 ай бұрын
Nice
@MALEKXD93 ай бұрын
Thank you for the tutorial! But how can I have multiple paintings for the puzzle?
@HALbotStudios2 ай бұрын
I'll do a follow up to this and show how to do multiple paintings
@SKIROW3 ай бұрын
How can we use the same puzzle with 2 or 3 painting and without locking the rotation? Then, players have to either found the right combination or find a tip.
@HALbotStudios2 ай бұрын
I'll do a follow up to this and show how to do multiple paintings
@SKIROW2 ай бұрын
@@HALbotStudios Thank you very much! 😊 I really love your way to teach. Very good video!
@TOMUN0013 ай бұрын
Please teach me how to make first person cutscenes.
@HALbotStudios3 ай бұрын
@@TOMUN001 hey, thanks for the comment! That is on my list!
@TOMUN0013 ай бұрын
@@HALbotStudios Thank you very much, you are my tutor!!!!!