@@CGDealers sound low on my iphone only this video
@epic_simone2 ай бұрын
Yeah it s super low, i had to boost to the max on my pc.
@dolphard2 ай бұрын
@@CGDealers Can't hear it...
@cosmicwarrior_cw2 ай бұрын
it's actually super low
@nivler4732 ай бұрын
Hey, how did you add the physical bodies and constraints ?
@CGDealers2 ай бұрын
Select a bone and click Add Physical Body Box
@YuriNoirProductions2 ай бұрын
Usually you just do the deformation via shader which is less performance intesive
@CGDealers2 ай бұрын
Shader wont give such realiatic effect.
@foxfx39562 ай бұрын
Did I understand correctly, in theory you can completely abandon WPO for animating vegetation in favor of bones? The idea of implementing flora through bones had been ripening in my head for a long time, but there was not a single good lesson on this topic, thank you.
@CGDealers2 ай бұрын
You can mix the two options. I use shader for foliages that are having single stem. In this case like the fern you need to rig it if you want that AAA quality. Full tutorial on how to setup this is coming soon, also the complete project files will be on my patreon in 1-2 weeks.
@foxfx39562 ай бұрын
@@CGDealers Thank you for your answer, I'll wait)
@albi-tz4dj2 ай бұрын
You know why in myauto material the dirt texture is super reflective I want to remove all reflection but Also tweaking the value I have a super reflective texture it's like the routhnesw is disable
@CGDealers2 ай бұрын
You need to create setting for specular on dirt channel.
@khalifa.g76172 ай бұрын
Is it optimized like isn't this performance heavy?
@CGDealers2 ай бұрын
It's optimized. Still more work to be done ofc.
@steve675762 ай бұрын
Hey man I need help badly. How can I add collision to a landscape that has nanite enabled. So I don’t walk though the nanite but walk on top of it