Create and Scatter Grass Hill in Mash and Maya Quickly Under Five Minutes

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3D Models World

3D Models World

Күн бұрын

Vegetation 3D Models: 3dmodelsworld.com/downloads/v...
Realtime Grass 3d Model: 3dmodelsworld.com/downloads/g...
In this tutorial I will show how to create grass hill in Maya and Arnold quickly using Mash network in Maya 2018, the same methods will apply to newer versions of Maya 2018 and 2019.
I gonna be using a grass 3d asset from our library at 3dmodelsworld.com to show you how you can scatter thousands of grass strands or patches to create a really cool hill in Mash inside Maya pretty quickly.
I hope this tutorial will be very helpful for you, feel free to check the 3d course from us to create very cool 3d environments in Maya and Arnold. until next time take care :)
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Пікірлер: 26
@JohnBunger
@JohnBunger 4 жыл бұрын
Fantastic. Thanks!
@3DModelsWorld.
@3DModelsWorld. 4 жыл бұрын
You are most welcome! Thank you :D
@kasrahosseini572
@kasrahosseini572 4 жыл бұрын
thank you so much bro. please keep going. very Nice tutorial
@3DModelsWorld.
@3DModelsWorld. 4 жыл бұрын
Thank you! much appreciated :)
@raol635
@raol635 3 жыл бұрын
Thank you. Good tips.
@3DModelsWorld.
@3DModelsWorld. 2 жыл бұрын
Glad it was helpful! :)
@dubtube6691
@dubtube6691 4 жыл бұрын
We need a world position offset node like in unreal to animate plants
@caminanubemusiclist2326
@caminanubemusiclist2326 3 жыл бұрын
thx men
@3DModelsWorld.
@3DModelsWorld. 3 жыл бұрын
You are most welcome!
@dancamp6012
@dancamp6012 5 жыл бұрын
Nice tutorial! very simple to follow, i have a question tho, what if i want patches where i dont want the grass to grow?
@3DModelsWorld.
@3DModelsWorld. 5 жыл бұрын
there is a way to paint a mask in Mash, I can create another quick tutorial to cover this topic it will be easier to show :)
@dancamp6012
@dancamp6012 5 жыл бұрын
@@3DModelsWorld. thanks a lot, will be looking foward to it
@justincase7773
@justincase7773 Жыл бұрын
@@3DModelsWorld. Was this video ever created?
@leaf13maple62
@leaf13maple62 4 жыл бұрын
i was follow the way how you do but when i apply the map to the mesh, the middle mouse that one. then my grass are scatter around. it not on the mesh, some of them flying in the mid of air and some of them are underground...May i know what happen?
@DesignerKartik
@DesignerKartik 3 жыл бұрын
Combine them first
@Papy1s2
@Papy1s2 2 жыл бұрын
my mesh keep scatter around the object, not on the object, any way to fix this?
@Thee_Ansar
@Thee_Ansar 4 жыл бұрын
What is the secret to filling grass on a big mesh, am I limited to my ram? Let's say I don't want patches and I want to fill a terrain with grass, what can I do to achieve that, I see it all the time in renders and animations, is 32gb of rain still too low
@retorique
@retorique 4 жыл бұрын
I've been looking for answers for this too for days, so I'll stay here hoping that you get an answer from some Maya elf. My solution for now is just scattering foliage in front of the camera and not anywhere else, but I'm working with static pictures. It's still a pain in the ass if I want to save picture from different angles as I have to rearrange everything.
@Thee_Ansar
@Thee_Ansar 4 жыл бұрын
@@retorique Man I just feel like its so close
@3DModelsWorld.
@3DModelsWorld. 4 жыл бұрын
Based on our experience. you just need to approach this situation as shot per shot basis. so its not like a game where you have sort of infinite world. cause if you want like a game type where you can move around and have objects everywhere then its best to use Unreal Engine or Unity for that. But if you are doing work for commercials or Film using Maya (non game engine approach) you need to have your shots with their final camera animation and then set dress the scene to work for that camera only. for massive large scenes a lot of the times the best approach is to create a matte painting and then use a camera projection style to make it look 3d and then add 3d elements to it to sell it as real life footage (some times you need to render your scenes as lots of pieces and put them together in comp). unfortunately there is no easy /one way or trick to do such large scale complicated scenes with lots of stuff other than the methods I described above. hope this helps :)
@retorique
@retorique 4 жыл бұрын
@@3DModelsWorld. Thanks a lot. I've come to the same realization, so if I ever do anything that requieres dense foliage and animation, any real time engine is a better choice. There's no magic bullet it seems. Now, another question: What's the deal with Arnold Standins? Do they make a difference in performance? Or the MASH instancer gives the same result?
@Thee_Ansar
@Thee_Ansar 4 жыл бұрын
@@retorique Great question, I was also wondering about that with Vray Scatter
@DesignerKartik
@DesignerKartik 3 жыл бұрын
Grass looking black 😶
@AverageArtz
@AverageArtz 2 жыл бұрын
Doing a "tutorial" using assets that you charge good fucking money for isn't really honest work. Use assets that everyone has access to when making tutorials.
@K9Tvz
@K9Tvz Жыл бұрын
Toxic Reply. Buy the assets, Education isn't free.
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