Awesome video man. Just my two cents - You got a knack for this, you should totally continue this series. Biomes, continents, oceans, maybe even rivers and lakes which are surprisigly annoying haha. Something like Sebastian Lague's ecosystem stuff perhaps. You're one of the only people making quality content in this area! Good job my guy
@fetiska Жыл бұрын
I am planing to continue this series and would like to implement all that stuff, thank you for your ideas! I am planning to improve performance in the next episode because currently it’s really bad and eliminate seams as well. I really appreciate your support!
@kit5537 Жыл бұрын
dude. you are AWESOME. thank you for continuing to make these!!!! seeing something new from this series is always hype!!
@fetiska Жыл бұрын
I am happy you like this series, thank you!
@MyZagon4ik Жыл бұрын
Yes, yes, it is absolutely necessary to make biomes with different flora, rivers and seas, and ideally dungeons) You are just a genius! Thank you for this tutorial man
@fetiska Жыл бұрын
It would be interesting to implement that for me, thank you for your support and ideas!
@projetsgroupeactifАй бұрын
Exciting! I dream of making a video game about science and historical events. So this video will be very useful to me! Video fully viewed, keep producing, I love it too much!
@fetiska23 күн бұрын
appreciate your feedback and support! thank you for watching my content!
@goldenboy7885 Жыл бұрын
Fabulous, can't wait for the next Video
@fetiska Жыл бұрын
Thank you, I appreciate your feedback!
@ВиталийДжафаров-б3б10 ай бұрын
Спасибо четко, прошел всю серию роликов, получилось прикольно. Потратил на это неделю точно. С разбором всех ошибок в видео. Я просто новичек в UE и БП, упустишь какую то мелочь, типа задавания NoiseValuesSum или изменения multiply оператора на Add и все, завис на пару дней. Но в конце все получилось, спасибо. Пошел в дискорд читать про свет.
@fetiska10 ай бұрын
Спасибо большое за обратную связь, рад что туториал был полезен! И спасибо за вступление в наше комьюнити в discord!
@pakoo7715 Жыл бұрын
nice video :) Looks pretty good
@fetiska Жыл бұрын
Thank you!
@matejivi Жыл бұрын
Great Tutorial series!! Nice work! How would you go about implementing tiles that are premade like caves that stretch to two specific tiles on the map? Keep em coming this is super good made. :)
@fetiska Жыл бұрын
You can spawn your premade assets whenever you need and then adjust locations of landscape vertices under them so that the assets align with the surface. Thank you for watching and for your support! Working on new video
@xyr0sTv Жыл бұрын
Nice content as always!
@fetiska Жыл бұрын
Thanks
@leonardm6736 Жыл бұрын
Hey my Guy, great Job! I have a question is this working with multiplayer or does it generate a different terrain on every machine?
@fetiska Жыл бұрын
It should work with multiplayer, cause with same parameters it generates the same landscape. Thank you for watching!
@leonardm6736 Жыл бұрын
@@fetiska That's so awesome thanks!
@fetiska Жыл бұрын
@@leonardm6736 no problem
@TVheadDev2 ай бұрын
very cool man, i watched your whole series, but can you do a tutorial about making different biomes on one landscape?
@fetiska2 ай бұрын
thank you for following my tutorial and for your feedback! i’m not making videos for this channel currently (but maybe will continue in the future) sorry but some people in our community implemented biomes system and you can check out their work here: discord.gg/x9t6MTF8bE
@TVheadDev2 ай бұрын
@@fetiska it's ok, thank you for helping
@mushmello526 Жыл бұрын
What about save files? When I create a world, I want to save it. But no idea what the best approach would be. Just the seed and possible changes and regen everthing on join? Storing the highest detailed vertices to load faster, while the rest of the world that you wouldn't see in detail anyway regens normally?
@fetiska Жыл бұрын
just store all generated chunks, i think it would be better
@MaximPerry Жыл бұрын
Where do we find those textures? Are they from the starter content? I couldn't find them... Again, great series! Thank you!
@fetiska Жыл бұрын
they are from quixel megascans. here are all textures i used in the video - bright desert sand - dry cracked mud - grass dried (with green grass) - rock cliff - snow cliff - fresh windswept snow - layered rock cliff - grass dried (mostly mud actually) - uncut grass thank you for watching my videos!
@MaximPerry Жыл бұрын
@@fetiska Thanks! I seem to be stuck at 2:35 - My material looks identical to yours (top green, bottom grey stone), but what I end up seeing on my terrain is a uniform blend of the two (basically green stone). I've been trying to play with parameters, been rewatching over and over to see if I missed something... Any thoughts? Could my problem be with my terrain rather than the material? The only thing that I have different is that in my version of Unreal (5.2) the Absolute World Position has 3 outputs: XYZ, XY, Z. I instinctively used XYZ to put in Mask (R G). Cheers!
@fetiska Жыл бұрын
@@MaximPerry unless you had any issues with material before this episode, it's unlikely that your problem is related to terrain code. It's difficult to make guesses without seeing your material, can you send it to our discord community please: discord.com/invite/zyYcJMFkXe
@patrickianperalta3 ай бұрын
I'm still maintaining my Patreon subscription! Are you going to update it, or should I just join your Discord? (I'm not too fond of Discord as its yet another app to monitor)
@fetiska3 ай бұрын
i can't say exactly whether i will update it soon, sorry so feel free to unsubscribe and yeah, i understand that multiple platofms is not very convenient, joinining the Discord is still a good idea because there is a ton of valuable information there (not only from me)
@Martin-vn7gs Жыл бұрын
Great work man. I managed to make the terrain generate in a circle and to remove chunks that are far from the player. I love the terrain but the mountains I am getting using the "Noise" node are not realistic enough. I wanted to try blending some seamless textures with the real world heightmaps but I couldn't find a way to "read" a value of a texture's pixel with blueprints. Is there any way to do this?
@fetiska Жыл бұрын
Getting pixel color isn’t possible in both blueprints and ue c++ unfortunately, as far as I know. Probably it’s possible with some external c++ libraries. You can also try creating different noise parameters with different height curve for every parameter and using all of them together for a single landscape. That’s how I achieved results shown in the videos. Thank you for watching and for the feedback!
@Martin-vn7gs Жыл бұрын
@fetiska Thank you for the answer. I tried with render targets and it kind of allows to read a value of a pixel but it was terrible in terms of performance. Can't wait for the next video!
@fetiska Жыл бұрын
@Martin-vn7gs thanks! Also I don’t understand what did you mean by “make the terrain generate in a circle”
@wirththewait144 Жыл бұрын
@@fetiska generate the chunks in a circle around the player
@fetiska Жыл бұрын
@@wirththewait144got it, thanks
@Otacsom Жыл бұрын
Definitely make the expanded video!
@fetiska Жыл бұрын
I am planning to do that, thank you for watching!
@sarahlynn7807 Жыл бұрын
I would love to see how to seamlessly blend endless worlds with hand crafted areas.
@fetiska Жыл бұрын
i’m sure it’s possible, and i’ve even seen examples, however haven’t tried myself, but maybe will, cause it’s pretty interesting. thank you for idea!
@HenTie7513 ай бұрын
can you use procedural generation on top of this? like if im using electric dreams pack, would it generate forest on top of this?
@fetiska3 ай бұрын
yes, you can the tutorial is in our discord community: discord.gg/zyYcJMFkXe
@BenUK1 Жыл бұрын
Is the terrain truly infinite? I wrote my own engine a few years ago that used multiple octaves of Perlin noise to to create an “infinite” terrain very similar to this, except that for practical purposes it’s not infinite because you rapidly start to hit issues around the resolution of floating point numbers. This means that you start to see artefact's once you go over a certain size and the minimum distance between two increments increases. I’ve heard that you can get around this by “origin shifting” but I’ve never seen anything that actually shows how to do this. Any ideas?
@fetiska Жыл бұрын
this terrain has the same problem, but "far lands" begins at super large distance. I showed that in my community post (link below). Even minecraft devs haven't solved this, they just limited map size to 32 million blocks, as far as i know. Also by origin shifting do you mean something shown in the video below? my post about distance artefacts: kzbin.infoUgkxJ6pCVjUd5SnfqfB9F_xX1r-J6iJoC8t2 video about origin shifting: kzbin.info/www/bejne/qJTWeoCimtlqfNksi=Po118WqFHYmnezF_
@JustinThorLPs Жыл бұрын
Yes, make the video.
@fetiska Жыл бұрын
Thanks for watching!
@kurtissebring3498 ай бұрын
These tutorials are so hard with how quicly Epic is updating the engine
@fetiska8 ай бұрын
i actually think it’s great that epic started developing tools for pcg in ue and sorry if the tutorial is hard to follow
@johnterpack39404 ай бұрын
@@fetiska What he means is that it's difficult to follow tutorials because what you show may not work two months from now. I've seen that a lot. I'll build a blueprint exactly as the tutorial shows, but it won't work because something has changed in UE5.4. Or I can't even follow a tutorial because a node they use doesn't exist anymore.
@fetiska4 ай бұрын
@@johnterpack3940 oh, got it can't you tell what node(s) doesn't exist please
@johnterpack39404 ай бұрын
@@fetiska I don't know what went wrong with his blueprint. And I haven't tried it yet. So I can't help. I was only trying to clarify what he posted.
@johnterpack39404 ай бұрын
@@fetiska I don't know what went wrong with his blueprint. And I haven't tried it yet. So I can't help. I was only trying to clarify what he posted.
@DavidoniTheGamer10 күн бұрын
2nd technique still working? Trying to do it in ue 5.4.4 but for some reason the chunks stop spawning
@fetiska9 күн бұрын
should work, probabl you made some mistake
@fetiska Жыл бұрын
check out the previous parts: kzbin.info/aero/PLyL5ZNukfVqskz_OkMdrLamiYg1sITyic does the landscape look realistic with all of that? share your opinion below ⬇ *_Important_* - in 7:00 set "noise value sum" to 0 before the loop. forgot to show that, sorry. if you have any questions or suggestions, leave a comment hit 👍 for more tutorials like this and thank you for watching! solution to 7:57 provided by member of our discord community: discord.com/channels/1061298949803229305/1061863578308710431/1173467518313173104
@themax2go Жыл бұрын
I think it's not a matter of whether it looks realistic, but realistic enough for a certain purpose... and IMO that's where most game companies go totally wrong, spending so much time on eye candy (which this essentially is, but yours is amazing!) and little to no actual gameplay - they're in general all the same (well, starfield / SF is not a space game / sim, but "an RPG on planets with space travel between planets"), at least at the core they only "sell" the illusion of freedom - ED, NMS, SC, ...
@fetiska Жыл бұрын
@@themax2go though I haven’t played Starfield, I completely agree, gameplay is almost always way more important than graphics. Minecraft, Roblox, Battlebit Remastered are great examples
@oddysy188011 ай бұрын
at around 4:45 after i set my height curve and run the program, no landscape is visible. it starts spawning actors rapidly and has terrible performance. can u help?
@fetiska11 ай бұрын
i think there is some mistake in "Landscape". check if your chunks are added to "Generated" map. you can use "Print String" function for that
@ГасанИсмаилов-н6и10 ай бұрын
Привет! Непонятно как в ue 5.3 это настроить, landscape имеет прокси, и что-то всё по другому после создания материала. При выделении landscape нет parameters. Если это только для работы с твоим actor, интересует, возможно ли реализовать подобное со штатным landscape? Интересует такой вариант, из-за water plugin от эпиков, который позволяет быстро устанавливать водоёмы и реки, прямо в их Landscape
@fetiska10 ай бұрын
спасибо за просмотр! не очень понимаю что такое прокси? parameters это просто раздел, который я для удобства создал, переменные не обязательно должны быть в нём
@ГасанИсмаилов-н6и10 ай бұрын
Дополнил выше вопрос.
@fetiska10 ай бұрын
@@ГасанИсмаилов-н6и увидел, спасибо скорее всего со стандартным landscape нельзя добиться ничего подобного не изменяя исходного кода движка к сожалению
@Astreides9 ай бұрын
@@fetiska есть ли какие-то видео на эту тему? Как создать подобное или можно ли это где-то взять в открытом доступе для использования?
@fetiska9 ай бұрын
@@Astreidesесли вы генерацию ландшафта, используя стандартный landscape, то к сожалению не думаю что есть что-либо по этой теме
@OfirHadad Жыл бұрын
IS it possible to use this technic with real-time geo data? This means that you will actually render the real earth terrain using the geo data and the height maps, etc.. Is there a plugin that already does that? (terrain only, without cities/roads, etc...)
@fetiska Жыл бұрын
yes, check out cesium plugin, link below. Though I am not sure if it’s possible to remove cities, roads, etc. cesium.com/platform/cesium-for-unreal/
@xprvtt Жыл бұрын
this is amazing
@fetiska Жыл бұрын
thank you!
@drevnii73417 ай бұрын
An amazing lesson. And how to add grass correctly?
@fetiska7 ай бұрын
Thank you! You can use line traces for grass
@shadowdragonasd7 ай бұрын
great help man thanks for the vid i am having a couple issues tho 1: how do i delete chunks behind me so i dont have chunks loaded i dont need and 2: when using multiplayer the client will render the chunks but will fall through them once past the render of server
@fetiska7 ай бұрын
firstly, thank you for watching! 1: you need to make it so when player moves to a new chunk the system hides chunks that are too far. To detect when player moves to a new chunk you can add box collision to a chunk class and use event “on end overlap” in current chunk. This will also allow to remove event tick for better performance. Then you just need to remove chunks that are outside of render distance 2: sorry, i'm not good at multiplayer
@harriwarrior51366 ай бұрын
is there a way to make the procedural terrain to be considered part of the landscape?
@fetiska6 ай бұрын
no unfortunately, as far as i know thanks for watching!
@SinLeao Жыл бұрын
Thank you very much for the tutorial. I learned a lot from the tutorial. But I ran into a problem and I set "create collision" to true. But there was still a gap between the Chunks.
@fetiska Жыл бұрын
What do you mean by gap?
@SinLeao Жыл бұрын
Sorry, I didn't make it clear. There is a line between the two chunks. Just like the terrain shown at the end of the tutorial.@@fetiska
@fetiska Жыл бұрын
@@SinLeao don't apologize, it's okay. "create collision" won't help to address this problem because it's connected with lightning, more precisely with normals and tangents. to solve this you need to implement custom way for calculating normals and tangents. i tried to do that, it's pretty hard, but it's definitely possible. actually i wanted to show how to do that in this part, but i would take much time so i decided to do that in the next part
@SinLeao Жыл бұрын
Thank you for your answer. I thought it was my problem, now I understand.@@fetiska
@fetiska Жыл бұрын
@@SinLeao thank you for watching!
@stealthgamesaremyjam145 Жыл бұрын
once I got to the final result section in the video, when I press play my landscape is flat, Then I add the noise parameters without a height curve, the landscape is still flat ands runs extremely poorly, but when I add the height curve in the noise parameters the landscape looks completely broken.
@fetiska Жыл бұрын
Need to see your code, send it to my discord please: discord.com/invite/zyYcJMFkXe
@Astreides9 ай бұрын
Привет! Я обнаружил проблему "Infinite loop detected" когда я ставлю большую distance или size чанка. Есть идеи в чем может быть причина?
@fetiska9 ай бұрын
чем больше distance и size, теми больше циклов попробуй пожалуйста в project settings поставить max loop iteration count на максимум
@justdie0k8 ай бұрын
How are you so knowledgeable on UE5 blueprints?
@fetiska8 ай бұрын
thank you! it’s mostly just practice
@Ajhungry54 Жыл бұрын
How do you get collision to work with this mesh, setting it to blockall in collision presets is not working?
@fetiska Жыл бұрын
You need to set "Create Collision" in "Create Mesh Section" function to true. I show that in this video: kzbin.info/www/bejne/b3K2mJmtr7Opgposi=MPBc7EJ7ahmjPWkF Thanks for watching!
@Ajhungry54 Жыл бұрын
Yo, can't believe I missed that. Thanks!@@fetiska
@fetiska Жыл бұрын
no problem, that' fine@@Ajhungry54
@scottlee38 Жыл бұрын
Any plans on making this multiplayer?
@fetiska Жыл бұрын
it would be very cool, as far as i know someone in our discord community did that, hope to mess around with multiplayer as well, thank you for your suggestion!
@ASTERisk449466 ай бұрын
bro you said if i want to use this its in patreon and implied it was free but its not and thats some total bs wtf
@fetiska6 ай бұрын
sorry for confusion, but it’s implied that content on Patreon is paid, because it’s Patreon
@Zariatartakowska5 ай бұрын
how do I fix the seams?
@fetiska5 ай бұрын
check this video please: kzbin.info/www/bejne/fJyTdJSqbM2Kq6csi=7UuZxGmtAjkgPkPa it was published in our discord community and there were some other discussion regarding seams that you can check as well: discord.gg/x9t6MTF8bE Thank you for watching!
@jonda_mc Жыл бұрын
Does anyone know how I can generate a random position in that chunk? I thought that I would get the 3 corner vertices of the chunk (upper left, lower left and lower right) and then generate random numbers between them but without success. I really don't know how to get the vertices. Pls help
@fetiska Жыл бұрын
sorry, don’t understand what you mean by "generate a random position in that chunk", can you explain please
@jonda_mc Жыл бұрын
A alredy did it, i want to peace trees in chunk
@fetiska Жыл бұрын
@@jonda_mc glad you’ve managed to do that
@WM_Plays Жыл бұрын
Could you show us how to add bodies of water using a mesh or the water plugin built into UE5? Please and thank you!
@fetiska Жыл бұрын
Got it, probably will do that, thank you for watching and for request!
@WM_Plays Жыл бұрын
@@fetiska Thx!
@fetiska Жыл бұрын
@@WM_Plays no problem
@WM_Plays Жыл бұрын
@@fetiska Also which version is this using? I forgot to ask.
@fetiska Жыл бұрын
@@WM_Plays5.0 in this series
@perkanover11 ай бұрын
I did everything but there is no options called chunk under my landscape and it’s all flat
@fetiska11 ай бұрын
i have "chunk" section because in the PREVIOUS part at 10:24 i created "chunk" category and added variables to it. it’s only for organization so it’s not mandatory. please make sure you made your variables public. also what are your z multiplier and noise parameters?
@perkanover11 ай бұрын
I fixed the chunk part. Setting my z multiplier anything over 1 results in the chunks being generated but the terrain is crazy and overlaps and goes very high above me with random jagged edges. Setting it to negative numbers under 1 gets me overlapping broken terrain. When I generate new chunks hundreds generate on top of each other. Thanks for the help
@fetiska11 ай бұрын
@@perkanover in 7:00 set "noise value sum" to 0 before the loop. I forgot to show that in the video and noticed only after uploading, so i mentioned this only in the pinned comment. sorry for that
@netcodedev Жыл бұрын
Followed your tutorial and got it working. Huge thanks for that. But I get the ugly seams you mention in the end of the video and the video you linked doesnt help
@fetiska Жыл бұрын
I haven't made a video on how to eliminate them yet, but I will change endscreen video when I release it. Thank you for watching and following my tutorial, glad it was helpful!
@predator1286 Жыл бұрын
А теперь все тоже самое тока по Русски )) Спасибо за урок ! Еще хотелось бы увидеть про процедурные гигантские планеты )
@fetiska Жыл бұрын
Don’t understand, do you speak English?) Хотел бы конечно делать ещё и на русском, но это довольно затратно по времени, так как для этого нужно всё перезаписывать и ещё раз монтировать, поэтому вряд-ли будут видео на русском, как минимум в ближайшем будущем. С планетами я и сам хочу как-нибудь поразбираться, так что может когда-нибудь и сделаю видео про них. Спасибо большое за просмотр и за предложение!
@predator1286 Жыл бұрын
@@fetiska We are looking forward to the guide to the planets))
@fetiska Жыл бұрын
@@predator1286 thank you!
@cryterion77704 ай бұрын
I don't have an ORDp texture. How do I even create one?
@fetiska4 ай бұрын
well you need to either download a texture that has ORDp or create it in programs for creating textures but ORDp isn’t necessary anyway
@cryterion77704 ай бұрын
@@fetiska I had replied to myself with how to do it in photoshop but youtube deletes a lot of my comments idk why
@fetiska4 ай бұрын
@@cryterion7770weird you can post that in our discord community: discord.gg/x9t6MTF8bE i will be very glad to
@industrytamers2 ай бұрын
So how to fix edges of chunks?
@fetiska2 ай бұрын
sorry, i haven’t made a video about that but you can check out another video and discussions on this topic in our community: discord.gg/x9t6MTF8bE
@Astreides9 ай бұрын
Мне нравятся твои видео, однако каждое видео невозможно понять без просмотра предыдущих. А в предыдущих были ненужный дизайн, ошибки, которые исправились в последующих видео. Было бы круто если бы каждое видео было самостоятельно и расписано шаг за шагом. Я например не особо понял какие именно значения должен я удалить на моменте 5:38. В остальном, все понятно и хорошо.
@fetiska9 ай бұрын
согласен, прошу прощения, что это так я бы на самом деле хотел бы полностью переделать туториал спасибо большое за обратную связь! насчёт переменных, нужно удалить все те, которые выделены на 5:23 ещё раз извиняюсь за то, что непонятно
@Astreides9 ай бұрын
@@fetiskaничего страшного) на 5:25 я имел в виду, что я видел, что ты удалял все выделенное, но на удалении там вообще не видно какие именно) Лично я просто по оставшимся определил какие оставить, но это вызвало определенные неудобства конечно.
@fetiska9 ай бұрын
@@Astreidesпонял, постараюсь исправить такие моменты в будущем
@jemko Жыл бұрын
where island
@fetiska Жыл бұрын
i will find it in episode #117
@wofulmickymomo11 ай бұрын
Thanks for the video. Been watching this playlist and really like your style but after the chapter '2nd technique' my landscape generates thousands of invisible chunks and I can't work out why...
@fetiska11 ай бұрын
thank you! do you have this issue even with a linear curve?
@wofulmickymomo11 ай бұрын
yes, if i keep the SetChunkParameters function, it works. Moving them in to a collapsed node seemed to break it for me - It could've been the references to 'chunk' weren't updated properly - which was a little part of you video you didn't show... Appreciate your reply! :) @@fetiska
@fetiska11 ай бұрын
if references were broken it would give you warnings. is everything working now? @@wofulmickymomo
@wofulmickymomo11 ай бұрын
It was... but then I continued with your tutorial and it's broken again :'D @@fetiska
@fetiska11 ай бұрын
need to see your code to understand how to solve the issue, can you send it to our Discord community (link in the description) please@@wofulmickymomo
@stealthgamesaremyjam145 Жыл бұрын
Is there a way to add a grass mesh to the grass material?
@fetiska Жыл бұрын
yes, line traces or ue 5.2 pcg feature
@stealthgamesaremyjam145 Жыл бұрын
I'm currently using UE4.26, but ill probably start using UE5. Are ORDp textures unique to UE5?@@fetiska
@fetiska Жыл бұрын
@@stealthgamesaremyjam145no you can use them in ue4. ORDp can be used even outside of ue, it’s just an RGB image that stores O - occlusion R - roughness Dp - displacement in it’s Red, Green and Blue channels
@stealthgamesaremyjam145 Жыл бұрын
Would I want to add the PCG component to Chunk or Landscape?@@fetiska
@fetiska Жыл бұрын
@@stealthgamesaremyjam145 you can use it, it works perfectly, there is a guy in our discord community who has already implemented mesh spawning using PCG and shared his work
@wirththewait14411 ай бұрын
now how do i unload the chunks behind me?
@fetiska11 ай бұрын
create a set of visible chunks and when you generate new chunks add them to this set and remove those that are too far. i've implemented that, but the performance is terrible because checks happen every tick. i recommend replacing tick with collision before doing that
@Atl3m Жыл бұрын
Did you ever try make something like voxle plugin ?.. space engineers style
@fetiska Жыл бұрын
I haven’t but probably I will make a video about voxel generation in the future. Most likely using marching cubes. Thank you for watching!
@garonbos1452 Жыл бұрын
My terrain after deleting the whole thing is not generating anymore at like minute 4
@fetiska Жыл бұрын
have you copied everything before deleting and pasted to the graph after?
@garonbos1452 Жыл бұрын
I am pretty sure I did and looking at it I can see everything. Everytime I spawn in it just keeps making chunks even if I dont move at all@@fetiska
@fetiska Жыл бұрын
@@garonbos1452 do you add "visible" chunk to "generated" map?
@garonbos1452 Жыл бұрын
@@fetiska Where can I see this ??
@garonbos1452 Жыл бұрын
In the Was Generated I have the Generated and Visible in the Contains and into condition@@fetiska
@Ethanbenstock11 күн бұрын
it is hard to see what he is typing because it is so blurry😡
@fetiska9 күн бұрын
thanks for you feedback! what's your video quality?
@leopolldo007 Жыл бұрын
Nizis👍
@fetiska Жыл бұрын
Thanks
@Ethanbenstock11 күн бұрын
😒 what is "this number"
@fetiska9 күн бұрын
could you specife timecode please
@themax2go Жыл бұрын
this is a nice demo, but not a tutorial (and you don't claim that it is in your title) - please make an actual tutorial, that'd be amazing! subbed and hoping to see more full tutorials!
@fetiska Жыл бұрын
Sorry, but i don’t understand why you don’t consider this video a tutorial, can you explain please. Thanks for subscribing!
@themax2go Жыл бұрын
@@fetiska Well because it's not easy to follow, especially for someone new to UE(5) and BPs, it's fast-forwarded and there seem explanatory steps missing, so an actual tutorial would be more like 30+ minutes, where even someone completely new would be able to follow along more easily. But you could say, this is a tutorial for someone more advanced who knows already all the basics... maybe I should've said instead before "it's not a beginner tutorial" ;)
@fetiska Жыл бұрын
@@themax2go got it, thank you for your feedback! I am sorry for super fast pace in some episodes, a lot of people complained about this so I tried not to do that in the most recent parts. You are absolutely right that my series is not very suitable for people who are just starting with UE. However by "beginner" I mean it’s for people without any experience with procedural generation
@TheChopinist Жыл бұрын
Weeeeee
@fetiska Жыл бұрын
eeeeeeW
@garonbos1452 Жыл бұрын
Honestly all of this goes way to fast man
@fetiska Жыл бұрын
sorry for that, in 4:14 i did the follwing 1. copied everything from the function 2. deleted the function from the graph 3. pasted what i copied in step 1 to the graph 4. collapsed what i pasted in step 3 5. connected everything please tell me is it clear for you
@garonbos1452 Жыл бұрын
@@fetiska Is there another way to pay for your patreon except patreon cause I am just going to pay for it I guess cause I cant get it to spawn anymore. It used to work but after this video it got fucked
@fetiska Жыл бұрын
@garonbos1452 sorry for late reply, seems you’ve managed to make a payment, thank you for supporting and for joining our discord community!
@1play2fun11 ай бұрын
зыс
@fetiska11 ай бұрын
инглиш
@Zero_hk5 ай бұрын
if only you didn't have an accent
@fetiska5 ай бұрын
Thank you for the feedback! I try to improve my pronunciation