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Create procedural bead patterns using Bifrost point spheres, fields, and Arnold

  Рет қаралды 4,531

Maya Learning Channel

Maya Learning Channel

Күн бұрын

Пікірлер: 12
@koroshghanbarzadeh1360
@koroshghanbarzadeh1360 11 ай бұрын
Great series! thanks for sharing.
@DonBurroni
@DonBurroni 11 ай бұрын
More from Lee please
@CoutoAlx
@CoutoAlx 4 ай бұрын
Can you explain a bit detail how to build and apply the material? i'm missing something around aiUtility connection to aiRampRgb node. Can't find any help how to assign different color to instanced spheres. Great tutorials, Thanks!
@LordLuigi_Rigs
@LordLuigi_Rigs 11 ай бұрын
👌🏻
@user-sz8zk8dl2u
@user-sz8zk8dl2u 7 ай бұрын
hey i dont understand how you search for sphere
@SurferXGhost1293
@SurferXGhost1293 10 ай бұрын
Can this be animated ?
@Autodesk_Maya
@Autodesk_Maya 10 ай бұрын
Absolutely! You would just need to keyframe the base parameters of the spheres.
@AyushBakshi
@AyushBakshi 11 ай бұрын
If the flow samples per second is not giving low enough number of spheres, use filter array. Generate a boolean array using for_each, modulo, equal and if nodes. For getting the max_iteration, use array_size node. Now you should be able to keep every nth point in the point position array.
@AyushBakshi
@AyushBakshi 11 ай бұрын
If anyone wondering there's some special output from aiUtility that must go in aiRamp's input.. don't worry.. just take any one of outColor's R,G or B
@tsaworks
@tsaworks 10 ай бұрын
don't know how .. tried each connection ..
@tsaworks
@tsaworks 10 ай бұрын
got it !!
@brett_mcewen
@brett_mcewen 8 ай бұрын
thanks for posting this answer! I was scratching my head...
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