Create Realistic Falling Leaves in Under 5 Minutes | Unreal Engine 5 Niagara Tutorial

  Рет қаралды 2,120

YedesCodes

YedesCodes

Күн бұрын

Пікірлер: 22
@doudaa
@doudaa 3 ай бұрын
Super helpful tutorial !!
@YedesCodes
@YedesCodes 3 ай бұрын
Thank you ! I appreciate your feedback 🙏
@Nolan-i4s
@Nolan-i4s 3 ай бұрын
Hi can you make a video on flies niagra
@YedesCodes
@YedesCodes 3 ай бұрын
Hello, thank you for your comment I will consider that in a future tutorial! Thanks for the suggestion!
@IceDragonsWOM
@IceDragonsWOM 3 ай бұрын
Hi, show please how to make leaves take off from a gust of air for example from a blow or explosion.
@YedesCodes
@YedesCodes 3 ай бұрын
Hello, thank you for your comment! Yes, I will consider that for a future tutorial 😊
@ZhuHuQiang
@ZhuHuQiang 2 ай бұрын
The leaves on the ground are still moving, but how can we stop the leaves that have fallen to the ground?
@YedesCodes
@YedesCodes 2 ай бұрын
That's correct! You can stop the rotation by adding the module "Align Particles with Collision Plane" just after the "Collision" module. This should do the work
@ZhuHuQiang
@ZhuHuQiang Ай бұрын
@@YedesCodes Thanks!
@meongkucing4121
@meongkucing4121 21 күн бұрын
Why does mine move in the form of a tornado? Even though I have followed all your commands
@YedesCodes
@YedesCodes 20 күн бұрын
It is not supposed to move in the form of tornado. Have you selected the hanging particles template when you created the Niagara system?
@keshav5505
@keshav5505 2 ай бұрын
how to decrease size of particles
@YedesCodes
@YedesCodes 2 ай бұрын
You can do it in two ways. 1) Under the "Initialize Particle" module, set the "Mesh Scale Mode" to any mode you want and particles will have that scale when they are spawned. 2) You can add the "Scale Mesh Size" module to the "Particle Update" section. Then you can add your logic to the "Scale Factor" parameter. For example you can set the Scale Factor to a "Vector from curve" so that particles change size depending on their Age.
@driftoutofrift4172
@driftoutofrift4172 Ай бұрын
help pls my leaves does not fall cuz it stuck together! how do if fix it? followed the steps exactly and it did not work
@YedesCodes
@YedesCodes 29 күн бұрын
in what shape are they stuck together? do you have any errors in your niagara ?
@driftoutofrift4172
@driftoutofrift4172 29 күн бұрын
@YedesCodes its fixed now. I use blowing particle template instead of hanging particle template for the niagara system. Thank you bro.
@YedesCodes
@YedesCodes 28 күн бұрын
Cool ! I'm glad it is fixed for you 😀 don't hesitate if you have more questions!
@meongkucing4121
@meongkucing4121 21 күн бұрын
​@@YedesCodes What the type download 3D leaf?? .fbx, .usdz, .gltf, .glb?
@meongkucing4121
@meongkucing4121 21 күн бұрын
​@@YedesCodes Why does mine move in the form of a tornado? Even though I have followed all your commands
@meongkucing4121
@meongkucing4121 21 күн бұрын
What the type download 3D leaf?? .fbx, .usdz, .gltf, .glb?
@YedesCodes
@YedesCodes 20 күн бұрын
Unreal Engine supports several 3D formats, such as FBX, OBJ, GLTF/GLB, USD etc... For my case and for the leaf used in the tutorial, I downloaded the .FBX file. If you are going to use the same 3D leaf, you should adjust the size to match your need when used in the Niagara system, I remember that the leaf is so big by default when I imported it into Unreal Engine.
@meongkucing4121
@meongkucing4121 20 күн бұрын
@YedesCodes Thankyou
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