Hey guys, hope you enjoy my latest long form tutorial. I've tried to make this one a bit more beginner friendly with more explanations etc so if you're a beginner let me know how you find it. For all you experts I'm making a short version as well which will be out in the next couple of days.
@ShadeAKAhayate5 жыл бұрын
Thank you for this detailed explanation. Videos like this are especially needed when most of the interface changes like B3d2.79>2.80. *And* you're speaking loud, clear and without hicccups which is a great quality in such videos. The only thing I'd mention is since it's designed to be beginner friendly, it would be best not to use "search" function as much as possible and display the location of the tools you're using: beginner woudln't know his tool names as good as an experienced user. For example, MixRGB -- one would remember it's some sort of color mixing, probably RGB-something. But where could he look it up? Is it Vector? Or Math? Or Color? Or even Texture? But if shown that it's a Color>MixRGB, he'll definitely be more inclined to look it up under Color section of the Add menu, and when he'll get used to knowing it's name, he'll probably look it up by Search OR, which is more likely, add it to QuickFavorites along with ColorRamp and a few other most used items. Also, if the item name would be changed in the future, he'd still be able to find it pretty effortlessly.
@tandmsanderson67655 жыл бұрын
I have just finished this tutorial and now waiting for it to render. I was wondering if it is possible to tweek this so that the face actually flakes off. If anyone has any pointers on how to achieve this it would be a great help. Ideally the face would flake off leaving just an empty space
@ShadeAKAhayate5 жыл бұрын
@@tandmsanderson6765 I suppose just adding the same set of rules to the actual model would do the trick.
@tandmsanderson67655 жыл бұрын
@@ShadeAKAhayate Thanks for your input. I have been successful.
@avimir105 жыл бұрын
Thank for the amazing tutorial. I would love to show u my results. Do u have instagram account? I can tag u
@benhiggs68624 жыл бұрын
A warning for anyone who tries to do this at accurate scale (head size around 25cm) instead of the huge scale used in the tutorial: you may get problems with the flakes animation when you turn on collisions. I spent hours trying to figure out why my mesh was deforming like crazy and could only solve it by scaling everything up x10. It seems the gap between the head and the flakes 'skin' was so small that no matter how I set object collision, the two were badly interacting with each other even though they weren't touching. Once everything was scaled up, there were no more collision issues. Hope this helps someone. Great tutorial, thanks Dylan!
@DylanNeill3D4 жыл бұрын
Great comment, thanks for the info! So even though you turned the Distance down under Object Collisions it still wasn't working?
@benhiggs68624 жыл бұрын
@@DylanNeill3D yeah i turned it down to the minimum allowed and it still gave weird behaviour. Solved by enlarging the whole model up to the proportions used in your tutorial, so the gap between the meshes was manageable. To be honest there may have been another factor, but I'm guessing this was it seeing as everything behaved perfectly normally after I scaled it all up. I also used one of the other heads you suggested as the first link doesn't seem to be functioning for me. I put the result up as the latest post here if you're interested to see instagram.com/3dromance/
@教授その3 жыл бұрын
Awesome video! My computer: Don't even think about it
@PrinceWesterburg5 жыл бұрын
Thought I'd watch this for 1min ...45mins later, still glued to it!!!! :D
@calogiga5 жыл бұрын
Each time that I see video effects with Blender, I think : what a terrific program Blender is ! And thanks to all these people who are sharing their precious knowledge...
@mantengbanklevel5 жыл бұрын
make more tutorials on vfx please its great congratulation my broh you is best man can you make some tutorials on blender2.8 vfx cgi for film please
@MilaPronto4 жыл бұрын
mkey
@ramperture5 жыл бұрын
This tutorial was perfect. I watch several Blender tutorials during the week, and while I'm always grateful when I find a tutorial that shows me how to achieve a desired effect, following along with the person making the video is often difficult in its own right. Most of the time they talk too fast, don't give any information about what they are doing (especially when creating a tangled mess of nodes) and in the end I learn how to do something but not why it works; if that makes any sense. KZbin recommended your video to me and I'm glad it did. Can't wait to learn how to do more amazing things in Blender.
@vmokry5 жыл бұрын
I love topics that you are choosing, Dylan. Ghost in the Shell? Yeah! You might like Shift + " shortcut for the fly mode of the camera. I use it all the time. Would also love to see the side-to-side comparison between Cycles and Eevee, and lock-in focus on your face, but this is just nitpicking. Overall great job!
@Synapticsnap5 жыл бұрын
Brilliant. Way complicated for a beginner to remember but very cool Tutorial. Thanks!
@viON955 жыл бұрын
Quick tip: At 31:45, you don't have to manually add an environment texture node. Just Ctrl + T the background node and node wrangler will add it for you. Might not be much for the world, but it's quite neat if you often use HDRIs, like me. Great tutorial, as always!
@DylanNeill3D5 жыл бұрын
Great tip! I didn't know that one!
@viON955 жыл бұрын
@@DylanNeill3D Glad to be of service :)
@mrtrollcapmaster74425 жыл бұрын
Fantastic tutorial! Keep up the amazing content!
@jonencarnacion47632 жыл бұрын
Incredible tutorial! Just completed it. Have to say it's been my most rewarding tutorial so far. Thanks!
@saieshpatil70775 жыл бұрын
You Are Breathtaking!!!!
@DylanNeill3D5 жыл бұрын
No YOU'RE breathtaking! :)
@georgiosrigas80943 жыл бұрын
At last someone that create tutorials from beginning to end. I'm glad I found your channel Dylan. Great work, thanks!
@jeffg46865 жыл бұрын
Great stuff. I now (finally) understand what that VertexWeightProximity node is used for. Never even noticed the 'Explode' modifier before, but super cool use of it.
@Danvito132 жыл бұрын
Just done this tutorial and I have to say, even in Eevee it is excellent quality! Its tough sometimes to want to go the cycles route but can't afford the time, this however is great!
@KD9-372 жыл бұрын
Thankyou for this brilliant indepth tutorial !
@anushkevichkate7231 Жыл бұрын
Thank you so much for the tutorial, I really enjoyed it! It was very knowledgeable and fun!
@Fernanda-gs1qq5 жыл бұрын
You're truly amazing! Thank you very much. ♥
@SLApple-hp9ed3 жыл бұрын
Fantastic course. Clear steps.
@BeheadedKamikaze5 жыл бұрын
I really like the way you explain what you're doing, and why. There are so many little details here that make a great difference in the final result. And by the end, I feel like I learned something - like, I could apply this technique to my own creation, not just the exact setup you have here. Bravo!
@PhilR0gers4 жыл бұрын
Haven't seen the film, but I just watched the trailer and this is a very good rendition of the effect. You've made it really easy to replicate in a well-paced tutorial. Excellent work. Thanks very much.
@AaronHilton5 жыл бұрын
Brilliant, thank you for illuminating what Blender 2.80 can really do!
@nibblrrr71244 жыл бұрын
Looks stunning! Love the creative use of modifiers. Also, didn't know about the Vertex Weight one. So many possibilities. Thanks for making this! (Also, Wikihuman & the USC DigitalEmily model look very interesting.)
@nibblrrr71244 жыл бұрын
Ooh, and the procedural eye texture is a cool trick, I've been playing around with it just now. Multiplying with a noise texture works really nicely. (Separate out the color ramp's saturation to control iris-or-not.) Still working on how to transform it to get a radial stripe pattern, though...
@LEONLIII5 жыл бұрын
That was a fantastic tutorial, thank you! I didn't know blender could do this!! I think I have to settle on the conclusion that whatever you can dream of, Blender can probably do it, it's just a matter of knowing how....
@vstreet75835 жыл бұрын
I could sit and listen to your tutorials all day. Great content. Great explanation. Thank you once again for sharing your knowledge. A thoroughly enjoyable tutorial. THANK YOU. Dg
@fiskurtjorn5 жыл бұрын
Fairy beginner here. At 14:42 we cut to you explaining settings for turbulence. At 15:10 we cut back to blender but the settings you mention I can not find. You got me there, and I had to watch a few times to see you switched from turbulence settings to cloth settings. When animating, only turbulence moved up, no cloth. Could not find why cloth did not move at all. As it took my machine almost half a minute to think about each frame, I repeated all twice with just a sphere (the head may be too many vertexes for me) but still no movement of the cloth. I think this tutorial is still too advanced for me and I am missing some obvious settings I do not know about yet. Thank you for the time you took to make this tutorial. I'm gonna revisit in a few months as this effect is one I want to learn.
@DylanNeill3D5 жыл бұрын
Thanks for the detailed feedback! Yes watching it back I can see that cut is a bit confusing, so will keep that in mind for future videos. The wind is what causes most of the movement so maybe double check those settings.
@MJ12GRAVITON5 жыл бұрын
Wow Dylan, I am a newbie t Blender, but such an excellent Tutorial!!!!!! Thanks very much.
@Daniel-Six5 жыл бұрын
Great tutorial. I particularly appreciate the way you occasionally zoom to show the interface. I typically watch Blender tutes on a cell phone (probably like a lot of people), and it should be standard to zoom in the way you do it.
@robertschubert57654 жыл бұрын
Great tutorial. I had to go back and delete the inside nostrils because she had a piece of tissue attached to her outer nostril otherwise. I hope you make more tutorials like this. It was perfect for my level of expertise with Blender.
@fridje5 жыл бұрын
This SSS setup for emily works quite nicely here, but its worth noting that in cycles the principled BSDF SSS slider doesnt work like most renderers. With most renders, that slider is a mix between the diffuse pass and the SSS pass, where as in blender its actually a multiplier for the SSS radius, as well as a binary system for on or off (any value higher than 0 activates SSS). For PBR's sake you should use the diffuse map as a diffuse map, and then the single scatter texture in either the SSS input or as a custom multiplier for the SSS vector radius, along with a slightly red tint of the diffuse map in the SSS colour input. Additionally the specular input with cycles produces a similar scenario, with instead of it being a weight slider for the specular pass its actually a control for the fresnel IOR of the specular pass.
@DylanNeill3D5 жыл бұрын
Great info Nathanael! Yeah I've done heaps of skin stuff in other renderers but not much in Blender so did make some assuptions about how it worked. Think I'll do a specific skin shading video and get into the details a bit more. Thanks for the detailed comment!
@rhalaquist5 жыл бұрын
Fantastic tutorial! A lot of knowledge being shared in such a short time. Thank you!
@coldway4 жыл бұрын
Amazing tutorial. Subscribed right away
@michaeltodorov17553 жыл бұрын
Great tutorial. Thank u very much. Make my own style with you're basics.
@KimboKG144 жыл бұрын
Thank you so much! I have never used blender before and I managed to get this done with a simple plane. It was kinda itchy compared to your final take but it fully served the purpose. I applyed the diffrent pbr textures and made an animation sheet wich I can use in a game engine to dissolve a wall in flakes.
@CGkafan5 жыл бұрын
Waiting for fog and cloud animation, really. Just after the ocean's tutorial...amazing!
@vikrantnagapure12405 жыл бұрын
I have done that. Amazing tutorial. But I have a query, how could I do that fluid simulation in ghost in the shell, when she comes out from the white fluid. Please sir .
@432HzUSA3 жыл бұрын
Very impressive!!! Thank you very much 🙏🏻🙏🏻🙏🏻👍🏻👍🏻👍🏻🙌🏻🙌🏻🙌🏻🙌🏻🙌🏻
@davidfosford5 жыл бұрын
these tutorials are amazing, look forward to them
@warwicklambert334 жыл бұрын
Loved this and the Vast ocean tutorial. Learned loads. Thanks!
@DriesduPreez5 жыл бұрын
Thank you for sharing this. This has always been one of my favorite types of effects to set up, ever since I saw it in 2005's Silent Hill. Such a mesmerizing and eerie effect.
@ShivamShukla-bk7xo2 жыл бұрын
Thanks Dylan for the tutorial. I have a problem. I followed each of your steps but in my simulation the flakes dont go up much higher in the space but stay close to the face till the last frame and so the face is not completely visible in the last frame. If anyone could please provide a possible solution for this it would be very helpful. thankyou very much
@DylanNeill3D2 жыл бұрын
I've been getting a bunch of comments like this recently, I'm guessing something has changed in Blender recently. What version are you using?
@ShivamShukla-bk7xo2 жыл бұрын
@@DylanNeill3D hey sorry for late reply. I'm using Blender 3.0. thanks
@kevindavda0072 жыл бұрын
Excellent working tutorial. and thanks🤩
@rylex31215 жыл бұрын
Awesome!
@kincl25634 жыл бұрын
Thank you man, your english is very good for me and your steps are slowly :) thank you :)
@MichaelFlynn05 жыл бұрын
Wow - took me all day ...but I gott thru it. Thanks for the awesome tutorial Dylan.
@ElliotFeys5 жыл бұрын
Thank you so mush for your videos ! Your tutorials are awesome!
@ChippWalters5 жыл бұрын
Wow Dylan, great tutorial! Quick question, why did you put the specular map into the spec channel and not invert it and put it in the roughness channel? I thought the spec channel was only for unique IORs? Thanks again!
@DylanNeill3D5 жыл бұрын
The instructions on the wiki human site said it was a specular amount map but yeah it's weird it doesn't come with a roughness map. They also mention combining two differnent specs etc. I think doing good skin shading is going to be it's own video so am looking at doing that in the future.
@ChippWalters5 жыл бұрын
@@DylanNeill3D you might try inverting the specular map and using it as roughness. Then leave specular at .5 and see how that works. From what I've read, specular needs the correct IOR for it to be accurate.
@danielnewton23905 жыл бұрын
I learned so much from this video. So cool!
@uzaykisi18634 жыл бұрын
great tutorial, very useful and explained very good and detailed and clean, thank you
@hubert69435 жыл бұрын
Amazing! Love your work :)
@JoacimSvedlund5 жыл бұрын
Enjoyed this tutorial very much! Please keep them coming. Looking forward to more content.
@activemotionpictures5 жыл бұрын
Thank you Dylan. Awesome video!
@Gandolf505 жыл бұрын
Jeshhh!!! I really learned tons of information in this tutorial! Thank you for making this!
@peterrose18624 жыл бұрын
Great tutorial. Learned a lot of new stuff, and as well clearing up other factors I hadn't quite grasped yet.😎
@hamiltonjohn55925 жыл бұрын
A very well detailed explanation. Kudos to you!
@PetrSmrtka5 жыл бұрын
Mind blowing, thanks for this very unusual tutorial.
@oj42804 жыл бұрын
For anyone struggling with their flakes not showing up in render, click on the particle settings for flakes and under the 'render as' section, click show emitter
@TrommAdrian5 жыл бұрын
Great stuff Dylan! Really inspiring and helpfull!
@scottlee385 жыл бұрын
High Quality tutorial. Good job!
@gower19735 жыл бұрын
Hi Dylan, Your tutorial content is first class, great for Intermediate blender users like me who`ve gone past all the the beginning Blender stuff which is flooding every channel at the moment, I was impressed with your ocean tutorial and now this. One question why didn`t you use the eye textures though? was it just for the sake of making the tutorial quicker. I would also like to request a hair tutorial to make realistic hair now that we all have Emily to play with lol. You got a new subscriber
@DylanNeill3D5 жыл бұрын
Awesome, glad you're liking the vids. Yeah their eye textures aren't straight forward to set up so was to make the tutorial faster. Might do another vid where I go more in depth with that sort of stuff.
@userxbw4 жыл бұрын
Super great -- I didn't even know this could do this, but I get skin tone looks just like her face... got a figure that out, what did I miss, flakes is set to white, or try to put a snake texture on it or something like that... ha I got .. flakes was set to head material.
5 жыл бұрын
Very nice tutorial. Well done.
@bigshotmovieverse26215 жыл бұрын
Haven't watched this through yet, but totally loved the first four minutes. Subbing too.
@bzikarius4 жыл бұрын
Thanks a lot, Dylan! Very nice effect. Also I learned few more new things from this video! I agree with another watcher: it is cool to have two versions: full and short, when you don`t know blender deep enough. So keep going this way! P.S. English is not my native language, but with your good enunciation and sound quality I can learn easy. Thank you for your work!
@Trem.official2 жыл бұрын
This is incredible
@burakkeskin13325 жыл бұрын
Hello Dylan, I was trying to make an effect like yours but I haven't any idea how I am gonna do it so this tutorial helped me a lot. Thank you.
@rsunghun5 жыл бұрын
Wow I really like this tutorial. Thanks!
@ico_sphere19564 жыл бұрын
Thank you soo much for this tutorial.
5 жыл бұрын
I was wondering how or where can I use this effect, and just realized THIS is the Infinity War / Endgame 'turn to dust' effect! It would be really cool if you improve this demo to a full Avengers one. BTW I noticed you pronounce cache as 'cage', I've always pronounced it as 'cash' like in money. Great tutorial, I learned a couple of stuff I never heard of before. Cheers!
@seresproductora5 жыл бұрын
excellent tutorial! thanks!
@CGMatter5 жыл бұрын
sick :)
@DylanNeill3D5 жыл бұрын
Thanks! So you're gonna say "Blender" 28100 times for the next release right? Right??!! :)
@trovr4 жыл бұрын
Fantastic. Very nice tips.
@jamesgreen24955 жыл бұрын
Brilliant tutorial! Thank you
@bluelightningstudios30455 жыл бұрын
Fantastic tutorial!
@haroldw28235 жыл бұрын
Nice job Dylan, that was pretty easy to follow and very informative. Got a Sub from me mate, Cheers from North QLD
@cbvisualdesign5 жыл бұрын
GREAT TUTORIAL !!!
@spiritwolf57925 жыл бұрын
Really an amazing and high-quality tutorial! ^w^
@backdoor3d6675 жыл бұрын
Bloody awesome mate!
@dommafia4 жыл бұрын
I was watching this tut at night after watching hereditary and at 34:26 you scared the living #$@#$ out of me lol.
@geoffrey36685 жыл бұрын
Great tutorial! Thanks for this.
@typingcat5 жыл бұрын
Wiki human? Never knew that thing existed. Thanks.
@ud31805 жыл бұрын
Thank you Dylan. The tutorial is very good. Please can you make more tutorials like this i.e beginner level,vfx etc. Would really be grateful...
@faychantria65582 жыл бұрын
thank youuuuuuuu sm for this can u make more cool tutorials like this plzzzzzz🤩🤩🤩🤩🤩🤩🤩🤩
@cezanneali5 жыл бұрын
you're amazing at it!!! keep em coming'
@chosenideahandle5 жыл бұрын
Very nicely done, as are all your videos.
@XAVMotionDesign3 жыл бұрын
Can't seem to make this work. Is this due to major changes in the 2.91 version of Blender?
@XAVMotionDesign3 жыл бұрын
Well Actually, I just found out that if the gravity is set to zero in the Scene settings, none of the simulation works. Thought it would be a shortcut instead of changing gravity settings in all fields of particle and clothe but it doesn't work this way. Quite interesting.
@muhammadshiblu8815 жыл бұрын
Great job and thank you.Thank you very much.
@septruiz34464 жыл бұрын
Hi Dylan, Excellent tutorial! I am having a little problem with the Vertex Weight Proximity modifier. When I do the Weight Paint test, I don't seem to get any influence; I have the pinned vertex group selected, and the Influence Empty as the object; everything seems OK, but when I change lowest and highest values I can only get the mesh fully red or fully blue, I cannot get any influence at all of the empty (although it is selected in the modifier). Can you please help? I was enjoying the tutorial but this stopped me on my tracks!
@D0d_ Жыл бұрын
Love it, thanks for this ! Is there a way to modify the shape/pattern of the flakes to something more along the lines of glass shards instead of the default "puzzle" shape ? Is there also a way to give them some thickness with a solidify modifier somehow ? Thanks man !
@puddingmotion69714 жыл бұрын
Pls help me Dylan, My flakes are not show up in the render after I press F12. I already checked the render icon :(
@puddingmotion69714 жыл бұрын
Oh if someone have this error, you have to check "Show emitter" box under Particles/Render
@philfounarcoleptik3d6795 жыл бұрын
Thank's a lot... incredible courses ! ;)
@philfounarcoleptik3d6795 жыл бұрын
I put the previous comment before the end around the 35th min, I have to put another one... The ending is even crazier. Thank you very much for sharing your knowledge. And in this way..!
@Zingosart4 жыл бұрын
Is it possible to get this to work on an animated or armature-affected mesh? I'm getting pretty glitchy results, and can't seem to get it to work with the armature.
@RafiKhan-zc1ub4 жыл бұрын
Thank you so much!
@Zingosart4 жыл бұрын
I got it mostly working with the armature, but breaks whenever I use the cloth modifier
@bobbymatchbox3 жыл бұрын
@@Zingosart just checking to see how you got it working on an animated mesh?
@Zingosart3 жыл бұрын
@@bobbymatchbox it was a few months ago so my memory is foggy, but I ended up making a duplicate face and swapped them out the frame the peeling started. If you go to my channel it's the "Dracula Bust" animation. Looking at my old file, looks like I had Armature as first modifier, then 2 proximity weight modifiers, particle modifier, and Explode. So, mostly following this tutorial, but I never ended up getting the cloth sim to act right. Also good to know, if you use the "Geometry" node, you can add a different color/texture to the backface of the skin
@mxdwnm2 жыл бұрын
Hey Dylan, been trying to achieve this effect on blender 2.97. it doesn't seem to have the "Convert to mesh from meta/surf/text" and makes it impossible to bind the particle system to the mesh. Any tips on how to go around this?
@upsers75825 жыл бұрын
Simply Amazing Gj
@quassel5 жыл бұрын
Great Tutorial! Thank you very very mcuh!
@iancrespo_4 жыл бұрын
10/10 tutorial, i love the way you teach. my only issue is i can't get the actual skin flakes to appear in final render. any thoughts on where i went wrong?
@oj42804 жыл бұрын
Hey would love to know if you figured this out?
@resquar3d5342 жыл бұрын
Hello Sir, as a beginner it was a great tutorial to follow along, only my problem is with rendering, i dont get the sim but rather like a mesh covered cloth, i dont know what i miss, followed even twice. but i still dont really get it.
@TanjoGalbi5 жыл бұрын
Here's my version after following the tutorial: kzbin.info/www/bejne/mmeWcnqBlKyLmKs My differences... 1) I left in the eyelashes and plicas for a touch more realism. For the Eyelashes I added a simple material with dark grey colour and black subsurface with about 90% (0.900) subsurface plus 77% roughness (0.770) though they are so tiny you can barely see the differences lol 2) I used the colour map for the eye in the texture files to colour the inner eye. I had to apply a bit of texture scaling to make it look the right size. After adding "Eye_Outer_Color_01.png" to the material I used the Ctrl-T to add the mapping modifier to it and scaled the Y to 0.900. The same for the bump map image which is used for the displacement which has a scale of 0.100. 3) I chose a different HDR. I went with a surgery room HDR from the same website you got yours. Thanks for a great tutorial. I learned much from it 🙂