I swear every fan made remake has something in common: motion blur. This project looks cool, but my brain won't stop saying FAN MADE until you turn off motion blur, especially if the original game doesn't have it xd
@etansolrac7734Ай бұрын
Fan made? 😭😭 Lol I knew about the motion blur it wasn't on my priority list tbh but you are absolutely right, it muddies up the cel shading too much anyways
@McJawryАй бұрын
@@etansolrac7734 I didn't mean fan made in an insulting way xD Some of the OoT Unreal remake stuff really suffer from heavy motion blur.
@etansolrac7734Ай бұрын
Haha I'm just messing. I agree with you it's just so easy for me to miss it cause I'm so used to it 😂
@furosukki130124 күн бұрын
@@etansolrac7734 please leave it as an option, not everyone hates motion blur
@irregulargamer135226 күн бұрын
props to actually doing something legit and not just throwing a model in some over bloomed 4k stock environment
@etansolrac773415 күн бұрын
Thank you. I wanna honor the game as much as I can but honestly it's kinda hard. I'm in a constant fight with Unreal since it wants to make everything photoreal, so there's so much fine comb tuning lol. Lumen is nice but Unreal doesn't cel shade very easily
@micah6416 күн бұрын
really talented work, you are killing it with the progress -- the character controller looks solid :)
@etansolrac773415 күн бұрын
Thank you! Its a fun side challenge to keep things moving along. I'm excited and scared to start working on the combat system.
@kawaiiaurora182Ай бұрын
I wonder/hope theres a world where if/when this gets fully featured you might have it be some sort of open to the public sort of thing. I know theirs other creators who love modding the original and people who do so much beautiful art. There's that one 'wind waker unflooded' map maker. Those projects are so limited though. I have always wanted to get into game devving and I have coded some mods for stuff before but my passion lies with the writing, map, game/character design aspects. I kinda have this whole dream wind waker sequel I've been working on for a few years. Of course it's all just drawings, 3d models, animations, and dreams. Even if you dont allow for people to modify it or whatever It's still a really cool project I hope the world gets to see one day. Im not sure how to make stuff hit the algorithm but I hope this does so you are more empowered to keep going either way. Looks super cool too. Im not a huge fan of the super diffuse lighting when it takes away from the cel shading style but the colors and stuff. Just. So cool. Do you have experience working with vertex lighting and weights and stuff for the 3d models? Anyways what's also really cool about this is I remember seeing another person make something sorta like this but it looked a lot more janky (was still cool). You have no clue how even seeing Link in a new custom testing world is just like SO SICK to me. It really looks like it plays like the original. Obviously with some exceptions of things you said you'd tweak/havent gotten arount to but you clearly are doing great!
@etansolrac7734Ай бұрын
Hey I really appreciate it! I do have some experience with vertex lighting and weights but the project currently doesn't use any vertex painting. I'm curious how it could look mixing these techniques now. Also if you're interested in keeping the convo going I created a discord server for this! Feel free to join discord.gg/3qbpwyWfMw
@skellybob5620Ай бұрын
@@etansolrac7734 The discord invite is invalid, likely expired, please may you send a new one
@etansolrac7734Ай бұрын
Oh noooo!! thank you for letting me know! heres the new link discord.gg/3qbpwyWfMw
@Krissspy-_-Ай бұрын
Link looks great man and the lighting is on point only thing that looks weird is the motion blur other than that fantastic work dude
@etansolrac773415 күн бұрын
Hey thank you! I forgot to disable motion blur fully actually. I thought turning it off in the project settings turned it off for good so I became blind to it. Lol
@doublekey893119 күн бұрын
Looks impressive!
@etansolrac773415 күн бұрын
I appreciate it!
@bensweeney587821 күн бұрын
I'm surprised that there aren't more Zelda controllers out there. It's only a BASIC action adventure game system with a lock-on!
@etansolrac773415 күн бұрын
Lol I mean it's basic on paper but maybe it's cause of all the nuance and intricate details in the movement itself? Idk. I was just getting tired of fighting the stock character controller just to get him to roll
@bensweeney587815 күн бұрын
@@etansolrac7734 I wasnt talking crap about it. I obviously realize how much complexity goes into it. I'm glad to see it be done in unreal, and don't get why most developers in it DON'T go with a zelda controller
@etansolrac773415 күн бұрын
No no, my bad. I am agreeing with you! I was actually asking that question cause I wondered the same thing myself going in lol. Apologies for the confusion
@bensweeney587815 күн бұрын
@@etansolrac7734 its all good! However, there are PLENTY of ideas that would compliment such a controller very well in many third person games!
@javarooster4603Ай бұрын
VERY Cool stuff!
@etansolrac773415 күн бұрын
Thanks!
@MidruleАй бұрын
The hat shadow weirdness is probably not a poly issue but probably an issue with the normals. No idea how much you're able to modify it since it's just from the original game but might be worth popping it into blender to check
@etansolrac7734Ай бұрын
I checked and its not a normal issues from what i see.
@MasterLYTАй бұрын
Very nice, just a few concerns: 1. the fan for wall detection; This implies no plan for the different movement with L targeting, unless you still update the fan orientation but not player orientation 2. Jumping; I can understand the appeal for manual over auto jump, but if this ever gets a public release please let there be an option for auto jump at ledges
@etansolrac773415 күн бұрын
So my plans for jumping are to combine auto with manual. You can jump if you want but link will do a better job at detecting jumps so it's not as clunky. And yes the fan points towards the desired movement direction. I do think I will need a couple more to check behind him but so far it works.
@traewhite7901Ай бұрын
Very fun project! I have game design experience in Unity, and while I have some suggestions, I'm not sure how they translate to Unreal. One thing that seems to be muddying up the visuals is the motion blur on the camera. While I would recommend turning it off, it's really an issue of preference. Also, I like your work on wall collision detection, and it has me curious about the difference between Unity and Unreal. In Unity, collisions are usually handled through a capsule collider that you size around the play model, and it generally covers all types of collisions between objects. Hopefully, Unreal has something similar so that you don't have to worry about tweaking your own system and make the process simpler to handle. The work you've done with the lighting is very nice, and the animations are looking great. Have a great day!
@etansolrac7734Ай бұрын
Hey thanks for the feedback! I honestly forgot about the motion blur. It'll be turned off for the next video cause I don't care for it and it does help it some. And as far as the controller, unreal does have its own character controller blueprint that does most of the work for you. But I found that it kept getting in my way there was honestly too many settings to adjust. It's more than enough for most needs but I want full control over what's going on and what needs to be adjusted. If that makes sense.
@traewhite7901Ай бұрын
@@etansolrac7734 That's totally understandable. I hope things go well with development!
@ancienthero2876Ай бұрын
personally like manual jumps more. to me it always feels a little jarring when the game takes control of link for a brief moment, as if my brain gets ejected from the game every time link hops off a ledge. there's probably a lot of little considerations you'd have to make to accommodate them since the game was designed with automatic jumps in mind, but there's also some potential in adding more nuanced jump attacks and stuff like that
@etansolrac7734Ай бұрын
I agree! It was always too wonky and there were those odd cases where youd have to wait for the A button to say climb to climb up specific things. The jump attacks from breath of the wild were a very cool way of mixing up combat but it bothered me so much that it would waste your weapons away. Being able to mix up how you fight an enemy could be very satisfying
@theperidotboss9209Ай бұрын
This is actually awesome, I wish more people did this, but I understand (even as a non-programmer) this stuff is really hard.
@etansolrac7734Ай бұрын
Thanks!
@DinoBite2000Ай бұрын
Just subbed!
@etansolrac7734Ай бұрын
thanks! 💪
@archiezervos1939Ай бұрын
been wanting a remake like this for ages. Looks great. I was wandering if you were going to remake the whole game in unreal engine 5 (if you are could you consider adding back the cut content)
@etansolrac7734Ай бұрын
i'm just focusing on specific sections of the game right now, but i think cut content would be very interesting. i'd need to deep dive into some more concept art
@xFODDoАй бұрын
Toon Link jumping isn't something I thought I'd see today
@etansolrac7734Ай бұрын
And yet you barely did cause I don't have an animation for it 😭
@xFODDoАй бұрын
@@etansolrac7734 Well he does jump in smash bros, you can copy some elements from there
@etansolrac7734Ай бұрын
Funny I was thinking of using the toon link model from smash ultimate too.
@junxyoutubeАй бұрын
this is amazing!!
@etansolrac7734Ай бұрын
thanks you! nice pfp btw, gohan is one of my favorites
@sdaileyАй бұрын
Wow! That's an ingenious way to get around the default collision system's issues. I'm assuming you're using the custom movement mode to do that?
@etansolrac7734Ай бұрын
Nope. I'm not using Unreals character blueprint at all (I didn't want all the bloat). I am creating one from a pawn class up, hense the need for these collision techs. If youd like, I can link you to my discord so it's easier to explain everything discord.gg/3qbpwyWfMw
@fabiocetrulo4462Ай бұрын
very cool stuff
@justamicrowave5297Ай бұрын
Hopefully it doesn’t end up being as broken as the ocarina of time remake, because it is absolutely beautiful but it would be a miracle to get through it without running into any glitches.
@etansolrac7734Ай бұрын
That's what play testers are for...hopefully lol
@darvida71919 күн бұрын
Wow
@etansolrac773415 күн бұрын
woW
@SimpleDeveloperOfficial25 күн бұрын
ayo how did you get all those models, they look like they were taken directly from the game
@etansolrac773415 күн бұрын
¯\_(ツ)_/¯
@SimpleDeveloperOfficial14 күн бұрын
@@etansolrac7734 im trying to remake wind waker in vr as a personal project and i need to know please
@sachahjklАй бұрын
So I excited this shit will run at 5fps yaaay
@etansolrac773415 күн бұрын
Make it 3fps just for good measure
@Only_SomeАй бұрын
this is great for learning. nice job. just dont try and let people dl it or you will get a takedown from Nintendo
@etansolrac7734Ай бұрын
oh mannnnn but wheres the fun in that? lol
@Only_SomeАй бұрын
@@etansolrac7734 it would be a lot of fun for a lot of people that's for sure I just don't want to see anyone with such talent get in trouble
@arachnidplays6162Ай бұрын
an unreal engine zelda remake that doesnt go ultra realistic and ruin the style
@etansolrac7734Ай бұрын
There's art in simplicity and tbh, i find it fun stripping down Unreals features. Trying to strike a balance between the original games limitations and modern lighting techniques makes things interesting
@animarch3DАй бұрын
man I'm super into this! i have so many questions haha. I couldn't find any insta or discord, but hit me up, my deets are in my Bio
@etansolrac7734Ай бұрын
Awesome! I'll hit you up but I'll drop a link to my discord that magically came into existence after reading this comment so you can ask away! discord.gg/3qbpwyWfMw