You can download the final project with the camera setup here: on.unity.com/36nVNzt
@samankargar67084 жыл бұрын
Thank you so much.
@samankargar67084 жыл бұрын
I had a question about the camera, is it possible to rotate the character without the camera rotating with it? (like when I press "A" the character rotates to left) I tried to do it but my camera rotates with my player character.
@xephosbot4 жыл бұрын
@@samankargar6708 I also ran into this. Haven't you found a way to remove camera rotation while following the player?
@joshuablazer1234 жыл бұрын
@@samankargar6708 Try moving the LookAt out of the player hierarchy, and then attaching a quick script to the LookAt to make just the transform equal to the player's transform (and not the rotation). Worked for me :)
@samankargar67084 жыл бұрын
@@joshuablazer123 Thanks for the help It works now.
@nervun80974 жыл бұрын
Now Brackeys has quit. You are my only hope.
@imgone17054 жыл бұрын
Agreed
@ReaderOfTheMind4 жыл бұрын
lmao
@457Deniz4574 жыл бұрын
😆😆 Dont worry. Someone new will "replace" him very soon. I'am sure.
@457Deniz4574 жыл бұрын
@@bezoro-personal Documentation 🤣 Good joke. Its just to time consuming.
@457Deniz4574 жыл бұрын
@@bezoro-personal Well actually I think there isnt rly much more which Brackeys could have tell us. Maybe a reason more why he stopped. He already has a tutorial or an tutorial LIKE video about nearly everything you can show which isnt deep. So it was never a channel which advanced ppl needed.
@RoboGameOfficial3 ай бұрын
For anyone who is watching currently, you need to use Cinemachine Third Person Follow. Add a Cinemachine Brain to the camera you wish to use (e.g. Main Camera) and then attach a Cinemachine Camera and the Cinemachine Third Person Follow to the virtual game object, and then follow from there.
@zionen014 жыл бұрын
Very impressive stuff, unity is making it easier and easier to make more complex games. Before I never thought about creating a full 3d game alone, but now its looking possible.
@LunarBulletDev Жыл бұрын
Absolutely, unity is a god send, how is your journey doing?
@папагном Жыл бұрын
he's dead @@LunarBulletDev 💀
@Gav29654 жыл бұрын
Wow, they actually listened and made almost real tutorial with an explanation on what is going on, nice👏
@Underarmour813 жыл бұрын
Yeah really!
@kisstepan3 жыл бұрын
The key word is "almost"
@bellocktx58002 жыл бұрын
@@kisstepan Exactly!
@notnanomercy4 жыл бұрын
This is all good, but i dont know... cross hair seems off to me
@hoax2 Жыл бұрын
RE the aiming camera or target/projectile offset 9:00 - might help someone else to know that Resident Evil 2 solved this using hit-scan from the camera not from the player model.
@tientam7794 жыл бұрын
thank you so much for linking the Unity Royale Project. I've seen so many Unity tutorials use assets from there, but didn't know where the project was.
@leross60933 жыл бұрын
Guys, if you can't find the third person follow option, it could be cause you're using the latest cinemachine version. Don't forget he's using the 2.6.0 versión in the package manager
@corr21433 жыл бұрын
Thanks! Just updated to beta 🤞
@yonatanabergel Жыл бұрын
this is the 8th time I am watching this video, every project it comes back all over again xD
@nuevostitanes24 жыл бұрын
I was trying to replicate this tutorial, but since in this proyect (the Unity Royale Project ) there are not the same assets ( I mean the scripts PlayerInput, PlayerMovement, PlayerAimController and so on...) it is being quite a bit difficult, since I needed start by programming something similar. It would help if you give us this scenario. Thanks a lot, and anyway this is a great tutorial.
@user-ul5wq3kv4p3 жыл бұрын
This needs to be updated for the Unity 2021 . Cinemachine installation changed a bit etc
@TheUncutAngel4 жыл бұрын
Me when I code: "I need this to go fast... let's try Uhhhh.... 1500... No... *700... No... 400? Yeah that looks ok." Unity: "343 meters is the speed of sound." Me: ".../cough/ yeah I knew that...."
@MetrixGoat4 жыл бұрын
unitys particle system is life
@khushalkhan834 жыл бұрын
Project link is does not contain this scene, please upload the project shown in the video thanks
@trod1464 жыл бұрын
hahaha...
@jayjoonprod3 жыл бұрын
I can also see my seeker stone missing, please upload it in a moment, thanks in advance
@catafest3 жыл бұрын
Good video tutorial. After the aim status, you can use a virtual camera to follow a short time range the arrow even shows the effect on the target. The change of camera for aim staus need to be short.
@PeterMilko4 жыл бұрын
Great video please keep making more. Tilemap system seems unfinished, would love an update for that and tutorials.
@katana7894 жыл бұрын
Wow, I think I found the golden tutorial, can’t wait to try it out.
@AwesomeTehPwnder Жыл бұрын
Thank you so much for the bit of information about what object the camera should rotate starting around the 3:32. I've been trying to get my rpg camera controller to pan around the player if I hold left click, and to drive the player movement direction when I hold right click. Your solution is so simple and I was overcomplicating it.
@rizamifthahusyifaudin72344 жыл бұрын
can you share the rotation mouse look 3:43 where i can script like that?
@thebloocat4 жыл бұрын
3:22 Anybody understood how to set up the mouse movement script? I didn't get that part.
@pierresainz18954 жыл бұрын
@Unity could you help us understand this?
@blgamedev3 жыл бұрын
Is your player snapping when it rotates? Does that annoy you? I responded below to a comment about the character snapping to the followTarget's rotation. Reposting it here for more visibility. The Problem: The transform.rotation value of the player is being set instantly, which leads to player snapping away from the camera when the player starts moving. This is undesirable behaviour. We want a smooth rotation from the player's current rotation to that dictated by the camera. The Solution: First, make sure your follow target is NOT A CHILD OF THE PLAYER. If the follow target is parented to the player, this approach will fail. Next, give your movement script a reference to the followTarget transform. In the mover's update function, always set the position of the followTransform to that of the mover. Then, only when the mover is moving (MoveInput != Vector2.zero), Lerp the mover's transform from its current rotation to that of followTransform (only on the y axis). Unlike the video, I never reset the followTransform's y rotation to zero. See the pseudo code below and let me know of any questions. Happy to Help! public class Mover : Monobehaviour { [SerializeField] private Transform followTransform; private float rotationSpeed = 10; private Vector2 MoveInput; public void Update() { followTransform.position = transform.position; ... if(MoveInput != Vector2.zero) { Quaternion targetRotation= Quaternion.Euler(0, followTransform.rotation.eulerAngles.y, 0); transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime * rotationSpeed); } } }
@atk0l8472 жыл бұрын
Thank you so much!!! It took me days to find a solution to this problem.
@junpeiiori47204 жыл бұрын
Great video. Also I don't know if it's worth to say, but I love the way the host is talking. He sounds like a great guy 👌
@christianrichters79224 жыл бұрын
Make sure you select the main camera in your scene before clicking Create Virtual Camera! Its unclear to me where you put the first script that was created.
@ivandamyanov3 жыл бұрын
Can't figure out why, it always ends up as a first person camera. I tried what you suggested and the result is the same :X
@Smeewo3 жыл бұрын
@@ivandamyanov Check if you installed the 2.6.0 version of Cinemachine. I had the same problem and installing the same version version as the tutorial (2.6.0) solved it :)
@LordsofMedia4 жыл бұрын
Rotate the target object! That's a good trick. A lot simpler than what I have been doing.
@adamgrey2683 жыл бұрын
In my testing, the camera did not automatically move to and focus on the player's forward position. I ended up making the look-at-target the Follow Target game object to get my camera to look that way. I'm not sure if I messed up somewhere, but this was the only way I could get it looking in the right direction.
@Oxmond4 жыл бұрын
Nice Cinemachine tutorial! 🤓🧡
@crimsonskorpio4 жыл бұрын
After around 4 minutes, I have no idea what's going on as far as coding and the additional settings go lol other than that, this was a great video
@deathdefiler43063 жыл бұрын
The tutorial was almost perfect. The code just didn't show what _look was so I had to download the project to find out what that was.
@abouditv7244 жыл бұрын
We need more of 3rd person shooter
@wyattsahem97572 жыл бұрын
This actually worked well! Thank you!
@kevinkelly67564 жыл бұрын
Please make more tutorials because brakeys left
@12marcal122 жыл бұрын
its priceless. the slickness and the passion of the devs. priceless. what is cheaper and better than soft? Piracy is NOT the answer if you
@johnx1404 жыл бұрын
BROOOO I NEEDDED THIS. I feel like there are alot of things in Unity without a Tutorial. Like how to use the particle effects in detail, what every litle thing does, things like that.
@miz0n3-4 жыл бұрын
Please make a tutorial about particle system with more details. I really need some knowledge about it.🙏🙏🙏🙏
@tryggvi12392 жыл бұрын
notes for anyone watching this in 2022 With the newer versions, Cinemachine no longer appears in the main menu. You'll find it in the GameObject menu, or if you right-click on the hierarchy.
@vmmi82154 жыл бұрын
1 like, 1 respect for brackeys
@EchoYoutube3 жыл бұрын
I'm not trying to be disrespectful, but I'm not so sure that this tutorial is in my wheel house. A lot of the variables and things presented here, went really fast in the video so I wasn't able to really pick up on anything besides some of the basic camera setups in the beginning. I understand we can download the final project, but I'm not as much interested in the base files as I am in learning the fundamental aspects of this through a more regulated pace(aka: Learning to construct the scripts from scratch so I can learn the process without having to download a bunch of unnecessary files that I won't be using for my project anyways), so maybe this wasn't the right source to go to for a beginner? I'm not one to make judgement though. I am not calling this tutorial bad(because it certainly is not, it touches upon a lot of great subjects), I'm only stating that it was a little too rapid for me. Does anyone have a link to a video that might be a bit more mild-paced for beginners?
@grindx12923 жыл бұрын
Brakeys
@notrue4u3 жыл бұрын
yeah, same I just couldn't get what he said and as you said everything was explained too quickly.
@michaelmcveigh95343 жыл бұрын
@@notrue4u you can pause it. And then after you understand, hit play again. This way it will be explained at whatever speed you want.
@calcuquack12063 жыл бұрын
Because you are dumb
@killxen97484 жыл бұрын
The script you mentioned for rotating the camera, can you share that?
@rizamifthahusyifaudin72344 жыл бұрын
yeah i need that too
@realtimberstalker3 жыл бұрын
The whole project is available for download in the description.
@rus892 жыл бұрын
So satisfying just watching this gameplay and all effects 🙂
@szenosdev3 жыл бұрын
Thanks Unity, really cool!
@dhvyse3 жыл бұрын
I keep creating the virtual camera but it's in the ground or too close to the character, nto sure what I'm doing wrong here.
@AliJayShannon3 жыл бұрын
I had that, cinemachine 2.7.3 or something, i uninstalled and went to 2.6.0. Worked like the video. However i cant get the scripts working so its a bust overall.
@pranjalkhatri56314 жыл бұрын
When would ECS will be available in stable release? It's not present in my 2020.4
@unity4 жыл бұрын
Hey there! We don't have any ECS updates to share at this time, but rest assured it is something the team is still actively working on! Please keep an eye on our Blog, as we’ll be sharing regular development updates. blogs.unity3d.com/
@dogzer4 жыл бұрын
I love that character!
@katana26653 жыл бұрын
Excellent work.
@regys95212 жыл бұрын
Amazing video, thank you so much
@Massive-3D4 жыл бұрын
only 11 minutes and some seconds. You Ujnity Tech people are really amazing.
@peeei74234 жыл бұрын
HELP MY CINEMACHINE BODY DOENST HAVE A "third person follow " ON IT. ITS STUCK ON TRANSPOSER
@AndresGomez-uo8st4 жыл бұрын
It seems like you have an old version of Cinemachine, update it from the package manager
@peeei74234 жыл бұрын
@@AndresGomez-uo8st but it says up to date in my package manager edit : does it have something to do with the fact that im making a mobile game?
@Xsjr033 жыл бұрын
@@peeei7423 It may say "up to date" but you can still find newer releases available. I had the same problem, when i first installed it, it downloaded version 2.3.2 i think, then i checked again and found 2.6+ available that actually had the "Follow 3rd person" feature.
@peeei74233 жыл бұрын
@@Xsjr03 so uuuh, how exactly can i fix that?
@toluyole3 жыл бұрын
I know I have *The Exact Same Problem* And I've been roaming the comments to find the answer!!!
@bahadirkandemir4 жыл бұрын
Need a similar video for a Diablo like camera :) Pleeeease
@LordOfLemon3 жыл бұрын
Dude just make it a top-down camera that follows the player by lerping the camera coordinates. It's much easier than a third-person camera, it doesn't even need to rotate.
@ZackOfAllTrad3s7 ай бұрын
why did you leave out the fact that you have to add a CinemachineBrain to the main camera?
@MurtAtart72692 жыл бұрын
We are unity !!
@twoboxtoofurious3 жыл бұрын
Awesome video!
@chaojack31134 жыл бұрын
Can someone tell me where to download the project files
@deadshxll3 жыл бұрын
look before u ask, its in the description
@diliupg3 жыл бұрын
Very well done! Thanks!
@brodendangio48104 жыл бұрын
Please share the Project Files, along with this the finished implementation of this tutorial (so we can review/references it)! cheers :)
@scratchguy58513 жыл бұрын
Hi, how did u made the bow and arrow function? Plz make a tutorial
@voidling26323 жыл бұрын
watch the video.. or download their files and look for yourself
@estebanf14903 жыл бұрын
this is good, with free cam is worst, thanks unity
@dontseemyprofilepicture12924 жыл бұрын
Oh my god! Unity is so good ☺☺! Keep going unity workers, 👍👍👍 to u, Respect ur efforts!
@Kavee_32 жыл бұрын
This is awesome, than you so much
@wartem3 жыл бұрын
How do you change the camera distance in C# while using the 3rd Person Follow?
@ginner96354 жыл бұрын
LOL guys. Its 2020 and you make a sample project of your own technology in 2019 version (or older) of your own product. WOW. Just wow
@Lukeibol4 жыл бұрын
2019 version is better because it has LTS
@oscarreyes10564 жыл бұрын
Doesn't cinemachine already have a 3rd person camera rig? The extra script in this video seems redundant and less customizable.
@mugenybk4 жыл бұрын
update your cinemachine from package manager
@natsuexp_channel4 жыл бұрын
Justo lo que necesitaba
@danylbekhoucha61804 жыл бұрын
Basically it adds linear interpolation from one position to another, this can be done with a lerp() function.
@marcinziajkowski38702 жыл бұрын
Do u have video how to set up character mesh to aviche aim effect. I mean, while u aiming and move camera then ur character also move top (head, torso, schoulders, bow).
@deraminator9452 жыл бұрын
You forgot to mention that by enabling and disabling, the cameras keep the last position before disabling
@andrewdddo2 жыл бұрын
can someone help me, I'm trying to learn how to use the scripts but I don't know where to add them as components? mainly my character isn't moving - any advice on this?
@fredtchiadeu10892 жыл бұрын
That's a good tutorial thanks. Please, in the Editor my cinemachines are great but on a build they are pretty slow(very slow)and that's not the whole game just the cinemachines camera, how can I make my cinemachine smoother after making a buid
@dspartan0074 жыл бұрын
Great Video. Thanks.
@pr0frangotube8932 жыл бұрын
man. Thank you!
@halfbakedproductions7887 Жыл бұрын
The problem is that a lot of newbies to Unity don't know this kind of thing exists, so they waste time and become frustrated by following questionable tutorials on how to hand-hack some garbage that ultimately just doesn't work. They look at other Unity devs and AAA releases that do these things perfectly... and eventually just become depressed and give up. Source: me. The same goes for the new Input System. It's so much better, but newbies are drawn to the old one because that's what all the old tutorials use.
@CAESAR_IS_GOD_mohammadisaloser2 жыл бұрын
wheres the camera controller in the files? I looked in assets - scripts to no avail??
@IndieScapeGames4 жыл бұрын
This was good but a bit fast paced, and please don't show images of the source code, write it out in the video. Would help with the digestion of all the info coming at us :)
@bahaatamer1245 Жыл бұрын
I tried downloading this project, it says "Insufficient permissions", and there's nothing I can do about it. Any other alternatives?
@Shanks37374 жыл бұрын
For anyone who is curious on how to achieve this, this video isn't for you. It's basically an overview on what cinemachine can do in 2.6... Don't waste your time.
@beautiful_moments_89 Жыл бұрын
What OS systems do cinemachine support? Thanks you
@omiorahman62834 жыл бұрын
How to point camera to CG pictures or mp4cutscenes in the scene
@zamatallica74 жыл бұрын
Place your Picture or Video inside an Invisible Object, like a Cube, make the camera point to the 3d Object which contains your video, picture
@marcrasmussen4744 жыл бұрын
The Github project does not contain the actual code presented in this video?
@garthflint3 жыл бұрын
The project download does not have the movement of the tutorial character.
@alejandrogiorgi80143 жыл бұрын
Im facing the same problem
@FlashBreakerOfficial3 жыл бұрын
cool tutorial, thx you
@touqan50913 жыл бұрын
I can't control the camera how do I do it it 2019.4?
@sarthakmusale9752 Жыл бұрын
I want to revolve the camera around avatar on mouse drag. I have used the virtual camera. On the main camera object i have achieved this functionality by a script but when I used that script on virtual camera its not working. any solution for that..??
@jayjoonprod3 жыл бұрын
How about the collision of camera with obstacles? I'm curious.
@samy73422 жыл бұрын
Same
@haruka32033 жыл бұрын
3:43 Wait you have to do this manually now? What happened to the Component "Cinemachine FreeLook Camera"?
@majnoon19354 жыл бұрын
guys i had a question please help : do game developer needs to learn VFX or VFX maker is a different with coder? and does VFX need any coding? cuase i hate graphic works and love coding tnx for you help and sorry for my bad grammar .
@howlingwolffang22212 ай бұрын
How do you get the camera to rotate back behind the character
@rayfont4 жыл бұрын
Can Cinemachine cameras be cut when targets warp or position changes? In my project right now, in this case, there is a problem with the camera chasing the target with a fast damping speed.
@josepaternina11284 жыл бұрын
//Compute the delta position of your character: it's just the difference between the current position and the new one Vector3 deltaPos = endPoint.transform.position - player.transform.position; //Warp your character to the new position. In this example I'm moving it to the endPoint player.transform.position = endPoint.transform.position; //Pick your cinemachine camera and warp it to the new position using the delta and the OnTargetObjectiveWarped method. CinemachineCore.Instance.GetVirtualCamera(0).OnTargetObjectWarped(player.transform, deltaPos);
@johnglasburg83094 жыл бұрын
If this was done less than two months ago then why is third person not an option under body? Edit: Might be a version issue, checking. edit edit: Version issue ,needed to update (for some reason package manager did not default to current version)
@maynardsantos46874 жыл бұрын
TY for pointing out the version mismatch!
@mkeyla_creates7903 жыл бұрын
Help! My virtual camera doesn't keep it's distance (i can't even change the distance) from the target! why??
@kristofpali4 жыл бұрын
Potát Approve :D
@paulorodriguez62884 жыл бұрын
I've seen that you can change the cinemachine camera priority to switch between different camera angles, is enabling/disabling them more efficient?
@KarenKawas4 жыл бұрын
can someone tell me where is he getting the nextRotation value? like what type of variable that is? I know its Quaternion but where is he declaring it?
@bhavinvs4 жыл бұрын
Let me know if you find answer to that.
@Caspar133 жыл бұрын
it's declared in the PlayerMovementInputController script (line 18): public Quaternion nextRotation. Unfortunately, it's not visible in the video.
@kureysalp2 ай бұрын
He's assigning a value to it but not using it anywhere. Don't know why it even exists lol.
@ShinichiKudoQatnip2 жыл бұрын
I didn't understand how to fix the aim and target
@keving75053 жыл бұрын
All I want is a simple fly through. Can you do a video on that? or anyone know if there is a good video on this?
@WobZone3 жыл бұрын
Great explanation. Question to anyone that might be able to help: How would I make the character rotate towards the direction of where it's going (right, left, backwards) without the camera snapping to behind the character when he does. Thanks in advance :)
@blgamedev3 жыл бұрын
Hi Wob Zone, I too was experiencing this problem and it annoyed me. I have a solution that feels slightly hacky but I don't think it compromises performance and it is pretty intuitive. The Problem: The transform.rotation value of the player is being set instantly, which leads to player snapping away from the camera when the player starts moving. This is undesirable behaviour. We want a smooth rotation from the player's current rotation to that dictated by the camera. The Solution: First, make sure your follow target is NOT A CHILD OF THE PLAYER. If the follow target is parented to the player, this approach will fail. Next, give your movement script a reference to the followTarget transform. In the mover's update function, always set the position of the followTransform to that of the mover. Then, only when the mover is moving (MoveInput != Vector2.zero), Lerp the mover's transform from its current rotation to that of followTransform (only on the y axis). Unlike the video, I never reset the followTransform's y rotation to zero. See the pseudo code below and let me know of any questions. Happy to Help! public class Mover : Monobehaviour { [SerializeField] private Transform followTransform; private float rotationSpeed = 10; private Vector2 MoveInput; public void Update() { followTransform.position = transform.position; ... if(MoveInput != Vector2.zero) { Quaternion targetRotation= Quaternion.Euler(0, followTransform.rotation.eulerAngles.y, 0); transform.rotation = Quaternion.Lerp(transform.rotation, targetRotation, Time.deltaTime * rotationSpeed); } } }
@andriusdaraskevicius3 жыл бұрын
@@blgamedev thanks, this is just what I needed
@Revard00013 жыл бұрын
I don't understand where the scripts shown at 4:00 comes from, is that their script? Or we have to make it? How is it applied????
@BluePhantomStudio3 жыл бұрын
Will I be able to tilt my camera for wallrun? I was having rotating tha players
@Lamnul3 жыл бұрын
in my unity does not appear package / unity registry pliese help me
@Crons-v3f3 жыл бұрын
I opened the project but I can't move the player or the camera? Do I need to do something before?
@omiorahman62834 жыл бұрын
How to use cinamachine brain And create cut scenes in the game Or use cut scenes made in 3d render engine into mp4format like resident evil 4 tekken 4 did ? I am thinking changing priority number in code . So there needs to be a script if 3D cutscene or your cg starts Cinemachine state is already done I want to see how powerful cinemachine brain is