Hi all thanks for watching! I want to address some things that could clarify some stuff. I received a bit of constructive criticism with the video - Overly pretentious Agree, I will tone it down next video - Video footage seems off That's my bad, it was a period of about 6 months and I forgot about alot of the footage/they were lost. If this ever happens again I will use relevant footage - Redundant Agree, I'll tackle a unique angle of this niche if I ever am to do another video on this topic. I also received some questions - Will the game be a full release? nope, it's just a small interactive simulator you and your friends will be able to use - Source Code? yeah... I don't know when this will happen, but i'll make sure to do it - Long term project? I plan on providing support for bugs, but no more updates for now. People have done insanely good things with ecosystem simulators already So yeah thanks for the support too, hope this clarifies some things up, if you have any extra comments/concerns add I'll add it to this list.
@UnderfundedScientist2 жыл бұрын
Big hype
@Eddie-hk5es2 жыл бұрын
nice
@username27482 жыл бұрын
@@Eddie-hk5es nah bro commented on his alt thats crazy
@jeffreychandler84182 жыл бұрын
I personally would love a part 2
@williamtresise47212 жыл бұрын
this is rlly good
@skylinedev22 жыл бұрын
I love the ending so much. - "Through out this project, I was constantly wondering whether it is all worth it. My community was desperate waiting for new video for over 6 months, friends are wondering whether I am making something, and most importantly there were tons of other games and simulations that are much better. So, why should I even try? But at the very end, after all the trials and tribulations, seen all the progress and beautiful thing I accomplished. Most importantly, creating something I am proud of i can share with the world. I realized that even that was not the best, the experience, the knowledge, and the memories would be all well worth it. " 😀
@pigsterthepig4482 жыл бұрын
For some reason, the video just ends at 16:27 for me. Is this happening to anyone else?
@av3nt4dor82 жыл бұрын
@@pigsterthepig448 because it’s that long
@skylinedev22 жыл бұрын
@@pigsterthepig448 I guess, this video has been updated. At its launch version, it had this this beautiful ending part. It resonated with me so much, then I decided to type them out and share with all of us.
@healingpower10422 жыл бұрын
hay man I hope he stays his work
@BennyBoy2015-h4e2 жыл бұрын
@@av3nt4dor8 no its 16:28
@brainbroad20912 жыл бұрын
After watching the whole video, I might be able to explain why it is difficult for more cycles to persist. It is the size of the map. The map is too small to support a complex community that you are looking for. The more space you have, the more land to forage, hunt and recover. With such limited space, your populations are naturally become unstable due to the limited resources. The larger the map, the easier a plant can recover from overharvesting as the herbivores take over and will succumb to the predators. There is an interesting thing to note that drives this point home is the shrinking of your herbivores. This is a classic example of insular dwarfism. Probaby since your bodysize stat accounts for food storage, it was beneficial for the ai to shrink. Insular dwarfism occurs as an organism will shrink compared to their relatives to adapt to limited resources. Great living examples are Key Deer, a subspecies of White Tailed Deer found in the Fla Keys and will rarely get as tall as your waist, however most examples are no longer with us due to humans
@benrudolph5582 Жыл бұрын
US, California, "Catalina Island Fox" also evolved dwarfism, becoming roughly the size of a house cat.
@cxwhitt3097 Жыл бұрын
We have dwarf white tails in the San Juan's as well. Same reasoning as the Keys, smaller food stores and easier to swim from island to island.
@Penndemonium2 жыл бұрын
12:10 these creatures were like "ha! food too far away? simple. just teleport." and i admire them for that 12:46 OMG THEY DID IT AGAIN. legendary.
@UsmanDev2 жыл бұрын
Amazing video! Felt like a proper documentary that showcased your simulation. Great work
@eddie.z2 жыл бұрын
thanks Usman!
@ilaik2 жыл бұрын
If you keep going you chanel is going to blow up. Please keep doing this series.
@eddie.z2 жыл бұрын
Will do
@amit6875 Жыл бұрын
@@eddie.z damb, that was a long time ago😢
@lucasinatur29252 жыл бұрын
You could add something like biomes or different properties for different areas like "humid" or "desert".
@eddie.z2 жыл бұрын
On my list. I'd also have to add a bunch of accompanying features to go with that but its going to happen
@zwenkwiel8162 жыл бұрын
ah yes good idea, more variation would likely lead to more stability
@brainbroad20912 жыл бұрын
I love the inclusion of plant evolution to adapt to herbivores. One my favorite examples is the (now extinct) moa and lancewood trees. You see, Moa were the apex plant eater in NZ acting as elephant and deer, with a wide ranging diet and long reach for leaves. Their voracious appetite lead to one of the very few examples in ontogenic dimorphism in plant morphology. This means the body and parts of the tree change as it ages! The lancewoods start their lives with leaves filled with defenses to protect it from being chewed up by the birds. The leaves have a silica glass in their sap rich with poison to tear the throats of the bird, and the leaf structure was more like the front of a swordfish. However as the tree reached a height above the grasp of the moa, the leaf shape would change to finally fill the canopy without worry of predation!
@lightyear3429 Жыл бұрын
I suppose, that's why moa went extinct? ; )
@rauldrac12 жыл бұрын
I always have so much fun looking at this kind of videos were someone makes a virtual ecosystem and explain the mechanics behind it. I encourage you to do more of this.
@rystal2 жыл бұрын
this is an absolute piece of art, the editing is SO FREAKING GOOD WHAAAAAAT
@eddie.z2 жыл бұрын
Thanks Rystal!
@seek..... Жыл бұрын
Add a reply...
@novakain47368 ай бұрын
please do not end this project. evolution has no end, and therefore this has endless possibilities. id love a speculative evolution simulation based game, like if this game and spore have a love child.
@HimitsuHunter2 жыл бұрын
One thing you could try is having the Predators and prey have a mechanism to swap between behaviors. Predators that can become herbivores and herbivores that can become predatory. And probably you can add a mechanism that lets the plants reward the predators for preying on herbivores. Those 2 things would likely stabilize your ecosystem and make it more dynamic as well.
@hallucinatinghawk3917 Жыл бұрын
This is truly awesome. I’m into biology, terrariums, and video games. Perfect!
@That1Knife Жыл бұрын
Definitely something I would not finish, probably not start either because I'd know I couldn't even get 1/4 of the way. Proud of you, good job.
@noelhermann68772 жыл бұрын
I just love stumbling upon videos like that just blow my mind. Its not only an inspiration for people that code / develope things but also entertainment. I love the editing, the content and the way you deliver it. Very glad i came by this channel and i really hope (if thats what you aim for) that its gonna blow up and you can inspire more people with your content. Keep going my man, you really got the guts for it.
@vaule29302 жыл бұрын
Mind-blowing
@eggela Жыл бұрын
Mind-blowing
@BadAnimations-se8le Жыл бұрын
Mind-blowing
@Something_Simple Жыл бұрын
Mind-blowing
@fahimmiah9280 Жыл бұрын
Exactly what JFK said 🤯
@MC_CN2 жыл бұрын
Your production levels are on a quality similar to that of /Disrupt or Inside A Mind! Keep it up!
@shadowcraftersr2 жыл бұрын
Even just seeing the intro I can see you put much effort into this. Definitely gonna watch til the end!
@achtsekundenfurz7876 Жыл бұрын
That intro reminds me of a game which starts out as Factorio Light until the player character has a "What have I done" moment and spends the 2nd half restoring nature, finally leaving a beautiful world behind. No clue what the name was, tho. :( And this is an executable.4k (!) in size, which catches that mood quite well, too: kzbin.info/www/bejne/oHOTp3WjnrmlbNE
@Rogvaldr2 жыл бұрын
Yeah! Just go for it man! This video was beautifully documented. It was an absolute delight to watch and glad to see you're still making amazing things. I can only dream of making something like this in the distant future. I can't imagine the amount of work that went into learning how to make this simulation and detailing the video...It was totally worth it! Let nothing stop you!
@zn31282 жыл бұрын
I am brand new to DAW and soft soft - these tutorials are excellent an very helpful to get soone like up and running. Appreciate
@Munch0ni2 жыл бұрын
severely underrated video, you’re a natural at making compelling and entertaining vids. Look forward to more :]
@sorushflummi4112 жыл бұрын
Hi :) If You want to make a Thriving Ecosystem, try giving the Plants the Ability to use some Energy to create Fruits, where the Seeds are contained, which the Herbivores relase at random Spots. Or keep, for Mates, Predators and later. Or they themselve produce something the Predators can eat. The Preds also have a random Chance to eat a Fruit/ Piece from a Plant on their Way - the Herbis same - the Pred also with the Ability to give some Energy back to the Ground, but starts at Zero and have a higher Metabolic rate, as Reason why they started to predate. That would be ... [misses word, What would be Your word?] to watch!!
@KryyssTV2 жыл бұрын
Adaptive systems like ecosimulation would actually be the solution for RPGs which have a heavy focus on damage typing. One of the biggest issues with RPGs is lack of endgame content and players getting bored once they have the perfect build - but adaptive systems would prevent that from ever happening. For example, if NPCs type-1 are spawned with a fire weakness and NPCs type-2 have a water weakness and the spawn area is defined by comparing populations in neighboring regions exclusive to each group then eventually players will focus on one group over another depending upon popular loot drops and skills. So the meta game would develop around defeating one group (let's say type-1), but the adaptive system would begin to adjust spawns to increase the likelihood of type-2 NPCs. Player behaviours would then shift the meta to gearing up to fight type-2 until the tipping point is reached to swing spawns back to favouring type-1. Consequently, the content players take part in frequently is constantly shifting which alleviates grind and players will never have a permanent optimum build.
@barodrinksbeer74842 жыл бұрын
Hey, I would recommend trying R (stats programming language) for data analytics of your sims. It can be ported with Unity/manually imported. It will read your data much faster then excel.
@futureskyline2033 Жыл бұрын
I love the moment when the creature suddenly spot the food. My attention is fully engaged and the sound effect is awesome. 😂
@the_slurp_kinghansen59362 жыл бұрын
I am… AMAZED! Thank you for making this i hope for the best (and never give up even in the darkest moments you just gotta power past it) Good luck loved the video!!)
@K9Thunder6192 жыл бұрын
KZbin channels with videos like this have a million + subscribers I couldn’t believe my eyes when I saw you only had under 10k! Just subbed and keep up the good work this was awesome to watch and your voices perfectly matches the edits and vid
@leoleonid5400 Жыл бұрын
In my opinion the best evolution game to yet exist is Cell Lab. It focuses more on emergent properties of cells, majority of which can't survive on their own.
@theothetorch80162 жыл бұрын
0:04 Massively defied my expectations. Instead of a boring unchanging voice explaining this boring thing for hours, this seems to be a lot more impressive and well made with great storytelling.
@Rotaka2 жыл бұрын
Fascinating idea and incredibly well-made, too! I love the production quality, looking forward to your next video ! :)
@Skibidirizz242 жыл бұрын
How do you only have 6k subs man . This video was one of the best I've seen in a while . Awesome job
@smalldikiswhatuhave88992 жыл бұрын
One important thing to note with tertiary levels is that the further up the animal is on the tertiary level, the less energy you get for food, as only 10% of energy actually gets transferred to tertiary level. Eg. The seeds from the trees would have 100 energy, the creature that eats the seeds would get 10 energy per seed, and this continues. If I were you this is how I would implement this, animals get energy from eating each other or the seeds, if the energy goes to 0 the animal dies. Energy gets spent over time just doing everything tasks like walking around, although some actions would take more energy, like hunting. This system would balance out your predators
@nerd6174 Жыл бұрын
I was into ecosystems and coding so like DREAM VID
@kaigokumikanamo162 жыл бұрын
this is how i want my yt feed to be....good editing and good content, you've just earned urself a sub man
@zaidlacksalastname49052 жыл бұрын
First unity video I've seen where nothing goes wrong. Bit of a change of pace when you just skip to when it's working. Great video!
@journeyg42492 жыл бұрын
almost everything you say I don't know what your talking about since I know very little in coding. such a great video you made!
@CreatorProductionsOriginal Жыл бұрын
I love watching eco-system games My dream is be able to create a eco-system game which the animals have abilities and different biomes Just to see what ability would be better in what biome and etc.
@neehans14902 жыл бұрын
I FIND THIS VERY INTRESTING i hope u continue working on the game and making it AMAZING
@username27482 жыл бұрын
Dang that’s crazy
@bencressman61102 жыл бұрын
I think with these kind of projects, it gets really hard when you try to hard-code too many emergent phenomena. (Predator/prey, even plant/animal) There’s just so much troubleshooting that has to happen and in the end I think it boils down to the lack of resources to have millions of entities in a massive environment with many niches. It’s just too computationally laborious. The Bibites are great in how they use neural networks b/c this allows for more emergent behaviours, but even that project falls prey too many of the same pitfalls. It’s a constant fight between computational power, simulation size, simplicity of game rules, and simplification of emergent phenomena in our own biosphere. Does that make sense? This was really cool, and I’m excited to see more. I especially like that you made the flora dynamic so it could interact with the animals. I look forward to seeing more, but it’s a hard task you’ve set for yourself.
@profaneddonut5342 Жыл бұрын
the start look like they're moving at lightspeed and i love it
@galaxytsd2 жыл бұрын
Now this is the content im looking for
@kingfhd24242 жыл бұрын
bro this is the best game developing video i have ever watched. i want to play this so bad
@erinkarp2 жыл бұрын
It's been great seeing more and more evo sims popping up on youtube
@EvanDoesDev2 жыл бұрын
First also so excited to watch!
@samuelpereira6519 Жыл бұрын
I didn't know it was so awesome to watch someone program Giant Enemy Spider to adapt to the enviroment and evolve
@P1xls-lp8hf Жыл бұрын
Ive loved ecosystems but now a game! Amazing!
@Blocky_Frog2 жыл бұрын
This is great! Instantly subscribed, surprised you’re not more popular.
@AsyncHabitation Жыл бұрын
This just goes to show we are in a simulation.
@Nahemii2 жыл бұрын
Thats really cool! Would love to see it work out one day and become a lasting cycle :D
@wazaDev2 жыл бұрын
This has to be your best researched video yet, expected it to be good but not this good damn man you really did amazing. if this doesn;t get at least 1 mil then IDK. Oh and if you want to make it look any better i think having more models for the creatures would be nice, Looking into mesh manipulation in unity it is possible for you to premodel some veriations of body parts then using the genes modify the meshes some how, this would at the least make the creatures look more unique overall. What i said might not make much sense cause I'm mostly a 2D Dev but hopefully its clear. Another thing, adding different environmental factors would be nice so like a weather system or an entiar climate simulation and see how the creatures evolve based on those factors
@deeznuts90272 жыл бұрын
4:47 That is a fucking awesome detail
@benrudolph5582 Жыл бұрын
Interesting relationship between predator / prey / plants I hadn't considered but makes absolute sense in hindsight. Looking at US, Yellowstone, Grey Wolves, they don't hunt randomly, since if their intended lunch is healthy, it can fight back and risk wounds for the wolf on top of caloric reserves lost in the attempted hunt. Consequently the wolves target the very old, very young, sick (mosquitoes, starvation, etc), wounded (springtime mating fights, twisted ankle from stepping in a gopher hole while running, frostbite, etc). So, Eater get weaker when food supply decreases from Eater's over population. Weaker ones (N < 1) are eaten while N'th value strong / healthy ones (N = 1) are not. The hindsight realization is that predators defend plant populations by eating herbivores.
@S3DON212 жыл бұрын
Will camouflage are very important and great surviving tactic And it will make the game look betterif the creatures ain't just white moving Things
@kazekageno7711 Жыл бұрын
I would wager part of the problem was that all the herbivores fed on the same food source. Add in some food source variation and ones that favor different adaptations to be consumed may change the data. Further, with the introduction of predators, the lack of an ability for the herbivore to seek refuge makes them practically guaranteed to die when spotted. Add in genes that allow some prey to be better equipped to avoid predators as well as include dens for them to hide in but limit the amount of dens and the capacity of them. Further, by adding needs to all creatures that trigger their need to eat, sleep, and drink, these can affect what, how, and when the will be available to interact. Putting all of this into genes can add realistic variance and change that can really make your simulation shine. Good fortune to you :)
@TylerGreen2 жыл бұрын
Loving the research involved with this video. Felt like a short film! This was a very interesting how the animals favored eating. Curious to see how the predator data will look if you make a part 2. Really nice job, would make an excellent course/class. Also curious, around 13:10 is that the music from Interstellar?
@eddie.z2 жыл бұрын
it is! Thanks Tyler
@hyperfixatedd2 жыл бұрын
This is amazing, I'd be delighted to see more from this project
@Eljay_Kay2 жыл бұрын
Getting strong Johnny Harris vibes from the narration. I love it!
@DasBetonZockerLP Жыл бұрын
Well, and I'm glad that after 2 days of work I now have a 2D tank wich is moving, whose turret aligns with the courser, can shoot on click and is followed by the camera.
@linusadestedt65172 жыл бұрын
Definitely worth a subscription!
@Frosty-zd4rl2 жыл бұрын
Amazing! Also very informative. If you keep makin' stuff like this you'll get up there in no time. EDIT: Also, despite what other people said, I didn't feel like it was super pretentious or anything. I feel like it was more professional/scholarly than pretentious if anything; and I get how those could be confused. By the way, what's the intro song? I really like it lol
@eddie.z2 жыл бұрын
Thanks for feedback! The intro song is called Cold War Games, it's on epidemic sound :) Thanks for watching!
@ravinrabits4858 Жыл бұрын
@@eddie.z yeah, what do they mean by pretentious? I didn't pick any of that up while watching the video.
@AttackOnTyler2 жыл бұрын
if the plants had stages of viability, where food can only be harvested at a point of maturity, could that allow the plants the time to reproduce. also different energy consumption at different stages of maturity? I assume plants are not growing in size when flowering/pollinating/seeding. Also plants aren't entirely eaten, mostly fruits and seed. Also not all seed is digested. Some more armored seeds pass through and remain viable after passing. fantastic work though and continuing on or not, this is some fantastic work and I appreciate the journey you've shared
@AL-fl4jk2 жыл бұрын
I’ve been waiting for something like this forever. I used to play Darwin pond 😅
@Bigslam19932 жыл бұрын
"Finally, it looks more visually pleasing." Ah yes, ps1 level graphics are truly a sight to behold. Only half kidding - its a massive improvement to before and fits what you're doing, so... perfect.
@thepoggersmomentsarereal81302 жыл бұрын
This is great. Would love to see simulations of plant evolution too!
@eddie.z2 жыл бұрын
Thanks
@thepoggersmomentsarereal81302 жыл бұрын
@@eddie.z no problems !
@Eddie-hk5es2 жыл бұрын
yes
@kamilstudios2 жыл бұрын
Awesome! Although I don't really understand much from the video (I'm a game animator with really basic coding knowledges), it is always interesting to watch how programmer building the system and logic for the game / simulation. Keep up the great work! You've got a new subscriber :)
@geo10822 жыл бұрын
KZbin recommended ever so often bring me a good video
@killermushroom45792 жыл бұрын
underrated keep going your futures bright
@UnderfundedScientist2 жыл бұрын
Absolutely legendary
@eddie.z2 жыл бұрын
Appreciate it
@UnderfundedScientist2 жыл бұрын
@@eddie.z seriously excited for the next episode
@ogdoge26692 жыл бұрын
This was great, I'd love to see you add in fungus, bacteria and viruses to help flesh out the ecosystem even more
@coprophagichobo23772 жыл бұрын
Even though i am a child, i have always thought Charles Darwin was criminally unknown or underrated. So i like how this brings him up as the man was incredibly influential on the world and science.
@reuben47212 жыл бұрын
really good video, editing is very well done, keep it up
@jirapaassawachaichit43192 жыл бұрын
I did legit the same thing (but with much simpler graphics and scripts) and faced the same problem with the predators. Even when I set the predators to reproduce faster when there were more prey and reproduce slower when there were less, either the predators couldn't catch up with the reproduction rates of the prey, or the predators end up killing all the prey. Seems like the balance is very delicate.
@hellgazer83702 жыл бұрын
i thought the thumbnail said "stimulated" and it just cracked me up so much. just ) v *_stimulated._*
@victorsilvasoares43122 жыл бұрын
Hello, starting today I will become a game developer! your videos made my eyes shine
@victorsilvasoares43122 жыл бұрын
Hello I'm back. so i really got started, learned a little bit about C#, a little bit about Unity, so... i've made 4 game clones since i posted this comment
@bobinwobbin40942 жыл бұрын
absolutely insane that you only have 6k subs keep it going
@daytonpeters43552 жыл бұрын
I would watch a series dedicated to this simulation and seeing how far you can take it
@rogueemerald2 жыл бұрын
this deserves waaay more views
@Eddie-hk5es2 жыл бұрын
indeed
@prologik85 Жыл бұрын
Simply awesome man!!! I'm sure my IQ was increased on at least 10 points. Congrats on your great work.
@griefer34542 жыл бұрын
First time I've ever seen programming + biology stacked in a video JFC
@hellgazer83702 жыл бұрын
i thought the thumbnail said "stimulated" and it just cracked me up so much. just *_stimulated._* ) v 🕷
@justabasichuman5057 Жыл бұрын
this guy is gona blow up i can tell
@apgamer40532 жыл бұрын
Something you might want to add is plant spawns from creatures there's plenty of plants that rely on creatures to spread seeds and while the parent plant may weekend from leaves being eaten they don't nessasarily die off but great start
@eddie.z2 жыл бұрын
Yep, that's a feature of the fruit seeds. Maybe I didn't talk about that enough but essentially creature eats the plant, and disperses the seeds elsewhere randomly.
@wolvencreator8585 Жыл бұрын
* looks at pinned comment * Overly pretentious?? Who said that?!? You don't sound pretentious at all. Keep doing what you're doing! Your tone, in my opinion, is gentle yet deeply fascinated and passionate about your work. For me, it evokes the same feeling - though I may be biased because I already deeply love anything to do with biology and natural history anyways. But still! Don't worry about your voice. That 'constructive criticism' is completely unfounded and not applicable to your video or your delivery.
@krissosful Жыл бұрын
Awesome job, thanks a lot for sharing👏👏
@Magicpencil-go6ke2 жыл бұрын
Legendary
@eddie.z2 жыл бұрын
Thanks
@gameobject54872 жыл бұрын
truly incredible
@eddie.z2 жыл бұрын
appreciate it
@o_sch2 жыл бұрын
Here to claim sub 6k subscriber badge, great content and quality youll blow up
@vaderdev2 жыл бұрын
this was well made my guy!!!
@stickworldanimated95452 жыл бұрын
This is Amazing good job!
@howtogame2745 Жыл бұрын
This is actually amazing
@RamonFerreiroIFC2 жыл бұрын
this is what i was looking for
@Opsm-8ka Жыл бұрын
I was inspired by this
@cbass3342 жыл бұрын
Can't wait for this game to be out
@Xizilqou2 жыл бұрын
You should've made the head shapes, neck length, general dimensions and shapes of body parts, etc of the creature on a "spectrum" instead of having only preset body part lengths and shapes
@healingpower10422 жыл бұрын
you have a great future a lot better then now
@BRexclamationmarks Жыл бұрын
This felt like watching documentaries
@PetFish_Edits Жыл бұрын
You should like add the whole entire earth map (You make it) or the planet they are on, and you click to go to a place, and the closer you get the more better you see the animals/plants and everything else.