0:00 ~ 5:37 basic project setup explanation, 5:38 ~ 14:09 what u really want
@MaruskaStarshaya5 жыл бұрын
I'd say 6:43
@theonlyone35325 жыл бұрын
Thank you both
@kev117_5 жыл бұрын
you fucking legends thank you so much
@RandomProduct3 жыл бұрын
Almost 5 years later and this video is still incredibly useful. Thanks for this!! I'll have to check out your other vids!
@GameDevNerd2 жыл бұрын
I love this lady. Always has small, no-nonsense examples of concepts you can actually _learn_ instead of just trying to copy and then do it yourself in the way your project calls for.
@malgow Жыл бұрын
6 years ago and this video still stands lmao, thank you !
@jimbobson43167 жыл бұрын
Clear, thorough, and easy to follow. Good job and thank you!
@Xerobound6 жыл бұрын
Just the perfect video for where I'm at with my animating... Right after I got blend trees down, this video made layers and states make perfect sense in under 15 minutes. A+ tutorial
@usernotfound64075 жыл бұрын
you're not the hero we deserved, but the hero we needed.
@AetherXIV4 жыл бұрын
You always explain things so thoroughly and simply. Thank you
@wdblackout3 жыл бұрын
I understood your explanation a lot more compare to those sponsored guys here in youtube. Thank you so much!
@attlue6 жыл бұрын
Great Work! Not only is your tutorial simple to understand, your voice is welcoming, happy, and fun. Keep up the good work!
@jobinjose67537 жыл бұрын
I am a beginner and never knew something like this was possible. Thanks a lot!
@seesharper89134 жыл бұрын
I'm from the US, and there is something about the Aussie accent that just makes it feel easier to learn and listen. That or this lady is great at explaining. Maybe both! Just me?
@scottcourtney85816 жыл бұрын
I came to this tutorial looking for help on a complex layering and blend tree issue. Most of it was a review for me, but I must say you delivered the content with brilliant clarity and superb organization! The Empty state is exactly what I needed to solve my problem. I am so embarrassed I never noticed those existed in the Animator Controller editing pane! Thank you! +Subscribed
@whitedinamo4 жыл бұрын
Great video. I truly appreciate the calm way you go about explain it.
@StillMusician7 жыл бұрын
I'm currently working on another unity course for beginners but I'm already hungry for 3D character action. After finishing the course I will for sure join yours. Very well explained.
@kerolesmonsef41795 жыл бұрын
this is the first time to understand from a woman thank you so much
@nanaoftheyaw6 жыл бұрын
youre amazing. Your second tutorial that easily explained what others couldnt.
@Shivang47 жыл бұрын
You have explained to me which is what I was looking for as well as confused. You earned a subscriber.
@timfloyd88067 жыл бұрын
I just wanted wanted to thank you from the bottom of my heart for this HIGHLY informative tutorial!
@Kasuyaki0075 жыл бұрын
thank you so muchhhh. i was this close to make each animation for running, attacking, attacking while running, attacking while crouching etc.
@KateHolden7 жыл бұрын
This was exactly the tutorial I needed! Thanks for making this.
@IndieScapeGames6 жыл бұрын
Same, recommending this video to everyone who asks mechanim questions.
@stealcase6 жыл бұрын
Did not expect to see you on this random Unity Tutorial. I recognize you from Colab Hq! ( and just Tumblr in general, your profile image felt very prominent there a few years ago) Hope you're doing well. ^_^
@brianlaflamme19486 жыл бұрын
OMG i've been searching and searching for this exact demonstration! Thank You!!
@SpacemanSam136 жыл бұрын
favorite unity tutorial channel by far. thanks for the help!
@IronManhood7 жыл бұрын
I've been searching for this for 3 days. You explained it well, thank you!!
@frankmat7 жыл бұрын
My god thank you!!! You would think Unity would have done a tutorial like this... but no. Thanks again! If you were in Perth I'd buy you a drink to thank you and talk 3D ;)
@happytofu56 жыл бұрын
I know right? They only scratch the surface in their own tutorials, but not knowing how animations work it is really not helping.
@EmiliaKaida2 жыл бұрын
But why in the udemy course she didn't teach about this stuff @@ ? (animation layer & mask) I took the course, didn't see this part.
@nwharbour7 ай бұрын
Fantastic! Exactly what I needed.
@robotmaking53182 жыл бұрын
you saved me, i love you my teacher
@shankdixit5 жыл бұрын
Great tutorial with an example - much better than Unity's official one
@niuage3 жыл бұрын
Thanks! Old video but that did it for me :) Couldnt find another good video on this exact subject for some reason.
@mylesdeep10196 жыл бұрын
Thanks a lot, That helped me a lot, I understood these only from ur video and no documentation and videos helped me. Thanks a lot
@icresoftgames3 жыл бұрын
better than those big boys pretending they know more. thank you for this
@shortsdeliveries7 жыл бұрын
finally an Unity tutorial which I can understand the English :) ... now I will watch this
@RenkoGSL2 жыл бұрын
Thank you for making this tutorial.
@henryh71406 жыл бұрын
Thank you, this was much more helpful than unity's videos
@aussieraver71822 жыл бұрын
Beautiful! Thanks for the tut.
@maxinecaulfield9147 жыл бұрын
Yours tutorials are always perfect, thanks you so much ! :D
@modernator7 жыл бұрын
Best.. Tutorial... Ever.. Thanks for good tutorial!!
@hendrickxavier94896 жыл бұрын
thank you ,i am not good for understand tutorials with other language but the your is very good.
@hernanperez94647 жыл бұрын
Amazing tutorial!
@cemdeniz86374 жыл бұрын
Thanks I needed this tutorial very much...!!!!
@scriptblox2765 Жыл бұрын
This really helped me, thank you!
@mohanlaoch99682 жыл бұрын
Super helpful video. Thank you very much
@Tikodev6 жыл бұрын
Your tutorials are always so helpful, thank you. Keep up the good work!
@Beansswtf4 жыл бұрын
5:38 onwards is basically what EVERY Unity animation video misses out on. You deserve more recognition haha.
@magnusm46 жыл бұрын
Speed her up and put on the bennyhill music X,D she looks hilarious when she keeps waving her head more than her sword. Would it work to instead only have one transition from the attack to the empty using only Has Exit Time on. And just code it to crossFade or instantly play the attack animation when pressing space. That way you don't need a trigger variable. I don't know if this'l work but maybe? But thanks a lot, I needed to learn quick and easy about weights and overriding animation :)
@viceroy___7 жыл бұрын
Wow thanks, works perfectly for Anima2d as well. Very concise.
@wrench20224 жыл бұрын
perfect explanation thank you so much
@randomizedcreations85335 жыл бұрын
Fantastic info and Penny + Warrior Woman == PowerhouseCombo;
@themostbestestgames67493 жыл бұрын
Is there any option to customize mask with percent value? In this example, you are fully enabling upper part of the body but, the lower part of the body was completely disabled. What if the lower part of body can be masked by %20 disabled? If it happens, a little push forward effect on the legs and fully attacking animation on the upper part would be great while running.
@AndresJesse4 жыл бұрын
Thanks for sharing! solved my problem.
@jodyclemons42354 жыл бұрын
you have any Video's on Inventory ? thanks.....you have AWESOME video's
@skribblestyle4 жыл бұрын
Dang. Came here hoping for a fix to the masking rotation issue, but its present here, too. Your attack animation was centred nicely at the start, but once you mask it from affecting the lower body, the attack uses the root for its rotation, so attacks are off-center, as can be seen in the final result with her slicing off to the side. Would welcome any information people have on how to solve this.
@RetroGamer56 жыл бұрын
that is so Awesome Maam! It Helped Me a lot
@RowenDekkers4 жыл бұрын
But what do you do when you want the bottom half of the body to also play the attack animation when it gets the chance (for example when shes standing still instead of while running)
@Dxstin Жыл бұрын
Thank you very much! Helped me a lot
@scotthorton33392 жыл бұрын
Is there a way to offset the rotation of the masked animation? I notice the character's attack animation by itself cuts across character and the blended cuts to the side of the character so it looks like it's attacking something not in front of the character but way to the side.
@WaqasAhmadVlogs6 жыл бұрын
Love your tutorials!
@johnmaddock21107 жыл бұрын
Thanks for the video! Could you do a tutorial on making a main menu with sub menus? Maybe even control options that you canchanbe controls? Thanks!
@sabriboughanmi24354 жыл бұрын
the 2 layers are not mixing correctly which makes the character walking forward and attacking into the wrong direction. what is the best approach to fix this ?
@Semikaze Жыл бұрын
Why you remove all the skeleton A.I videos about melee combat, waypoints etc... Where i can found these?...
@gameeverything6877 жыл бұрын
Great channel, homie! I haven't needed to learn more advanced animation methods for whatever reason, but I guess now I have to, lol. Ooooh well. Originally, I was actually removing the properties from the animation for the legs, etc., and had no idea about the damn avatar thing. Thanks.
@angeldiaz75544 жыл бұрын
thank you for this! great tutorial
@guraysenova7 жыл бұрын
Awesome tutorial. Thank you!
@dandanoh20004 ай бұрын
What about theyre both playing at the same time like my character is talking so the mouth is moving while waving? they are separate and i want them both playing
@ForeverNils4 жыл бұрын
Thank's a lot. It helped me.
@cedric67296 жыл бұрын
Great video, helped me a lot!
@igorgosto27166 жыл бұрын
very good explanation I was looking for content about this XD
@chunzheng78305 жыл бұрын
This tutorial is amazing! :) Thanks!
@HaykAmirbekyanTKD4 жыл бұрын
5:12 does the speed multiplier get multiplied by the base speed of the animation per frame to affect animation speed? What if I wanted to modify my speed by adding a value to it instead of multiplying it by a "speed multiplier". Is there such an option? IN this case is 1 the max speed or min speed?
@anisbounouar97093 жыл бұрын
hi Why the attack animation is changed when blending with the idle (rotated little to the right )? I think this is a problem with humanoid animations How do fix this please ? thank you
@pascalpipon27996 жыл бұрын
right on point tutorial. Keep up the good work :)
@2ksp2353 жыл бұрын
Hello Good tutorial. I wanna make the opposite meaning, i wanna make my character stop moving forward while attacking because i have my character moving normally on press key but when i press another key to make it attack, it does both moving forward and attacking and my code are separated for moving and attacking. Can u please help me?
@wholebitmedia6 жыл бұрын
I've always wondered if there would be any sort of mask implementation for non human characters.
@gamesphpc3dc4dunitydevelop465 жыл бұрын
the same here looking for an Answer
@ColdHeadSkillet5 жыл бұрын
Now is possible in Transform: docs.unity3d.com/Manual/class-AvatarMask.html?_ga=2.253684097.982818120.1570000164-474484945.1569280542
@kkrazius6 жыл бұрын
Good job, Penny!
@michaelberna9874 жыл бұрын
Thanks for sharing. Cool accent.
@Steedie6 жыл бұрын
oo amazing guide :) saved me hours of time
@johnnytroher56106 жыл бұрын
But why does it break the rotation a little bit? Even on the sword swing, she swings more to the right when you turn off legs and ground mask. I have the same issue with punches and pistol/rifle aiming and other animations..
@ajeshyohan2036 жыл бұрын
the same problem happened to me if any one have answer please reply
@Clarkey71636 жыл бұрын
its a flaw with the mask that the tutorial is using I believe. Basically the attack animation has a particular rotation in the torso and legs that the mask overrides, so the attack animation plays without that rotation and thus, it's off. If you're making your own animations as well as the animation state machine you can avoid this by tweaking the actual animations, but if you're not using your own animations then this is the best you got.
@happytofu56 жыл бұрын
thank you for the explanation! do you know if this is by any chance also possible for non-human characters? (generic)
@CodingmitJannick7 жыл бұрын
Perfectly explained!
@joaomuller18306 жыл бұрын
Good job, you help-me so muuch!!
@nekrosmantis10316 жыл бұрын
Nice tutorial. At 13:00 the attack animation lost a lot of its rotation, due to it comes from the legs -which are overridden now. Might you tell us how to regain the whole amount of attack width please?
@ferti212116 жыл бұрын
Were you able to resolve this issue somehow? I'm wondering the same.
@AliMoeeny7 жыл бұрын
great video as always, May I suggest you put a link to udemy and to your patreon in the description or make them annotation on the video
@SagorHossen20205 жыл бұрын
intro music is great
@alexbull47226 жыл бұрын
If youre like me and you want to have the option to fire different Upper Body animations on the same masked layer, you can set your entry state to an Empty state (Create a new state with no animation clip and call it 'Empty'). Then you can create and control transitions to and from this empty state. The empty state won't ovverride anything. Otherwise you cannot control transitions from the Entry state, and trying to use an idle as an entry state for masked layers has problems.
@pp3k074 жыл бұрын
You're missing a major point. Do you like how the character looks now when attacking on a layer. Her upper half's rotation was still bound to the attacks anims root rotation while the lower half is bound to the current lower anims root rotation. The end result is disgusting. I've been playing with this for days now and seem to have come up with a more advanced solution. Rather than merely relying on the humanoid settings, from the transform checkbox's, unselect everything apart from the bones and mesh you want animating. In your example, i would have de-selected everything and only selected spine2, l_arm bones & r_arm bones. That way the root rotation of the current animation playing is preserved and the arms are the only things that locally move. :)
@rf26424 жыл бұрын
I'm pretty sure she kept things a bit simple for the newbie. You apparently don't need this tutorial. Good for you, now instead of saying something fucking stupid next time at the expense of insulting the poster of the video who's intention is only to help people... Maybe, just maybe you can offer your tip with out calling someone elses effort to help discusting.
@JulioCastro-dx6wk Жыл бұрын
perfect video you great
@GameDesignverse3 жыл бұрын
Amazing 👌
@mohamedmusamustafa33243 жыл бұрын
absolute legend
@alpergunes63804 жыл бұрын
You are the best !!
@anthonykong93306 жыл бұрын
can i use this method for unity 2d animation preview package?
@dogek4734 жыл бұрын
It's kinda strange that i'm didn't found anything about layers in udemy course: "The Beginner's Guide to Animation in Unity"...
@gamesphpc3dc4dunitydevelop465 жыл бұрын
How we can apply this to a non persone charchter like a Dog or A Dove ? Thanks for the tutorial
@donovanblc52064 жыл бұрын
In the Avatar mask, instead of using the Humanoid parameter to select wich bone you want to affect your character, use the Transform parameter. This is the same but you will have to select the bone manually.
@Klaus_Riskaer5 жыл бұрын
very nice!
@fzycold86524 ай бұрын
yes but how can I rotate the animation, lets say there is a attack animation, when it blends with walking animation, attack rotation is not match with walking rotation
@nonform_yt6 жыл бұрын
Thank you very much. Fantastic :)
@Timotheeee16 жыл бұрын
how to use this with the legacy animation system ?
@AronautAaron5 жыл бұрын
Did anyone realised that the rotation of the animation gets distorted?? anyone knows how to fix it?
@codywatt77756 жыл бұрын
Thanks for this video, you just got another sub :)
@Misterlikeseverythin5 жыл бұрын
**WHY ANIMATIONS LOOK WEIRD** I have to note, because of how Unity devs have fucked up on the way Animations are combined (as opposed to Unreal which works as you'd expect): 1. Animations, when combined by mask, inherit rotations. This shouldn't happen, UE4 does it correctly and has an option to inherit rotations. 2. Unity did not include an option to not inherit rotation for the avatar mask which makes them useless. I have solved it, by combining animations my self.