"If you get a brand new toy for your kid and they play with the box, that's still a successful gift." Awesome metaphor for nearly every dnd game ever
@justiceiro474 жыл бұрын
cat owner : *gives cat a new toy* cat: *sees the box in which the toy came in* cat: It´s free real state
@DeathnoteBB3 жыл бұрын
It may be a successful gift but it could have been way cheaper
@snowleopard0643 жыл бұрын
Timestamp?
@timstabletoptime67083 жыл бұрын
@@snowleopard064 46:21
@daniellejohnston89363 жыл бұрын
I used this quote today!!!! Parents complaining about their young kids enjoying the boxes and ignoring the toys. I got a good laugh and everyone got over it.
@duncant63644 жыл бұрын
I feel like both Lou and Brennan have dad vibes, but deeply different ones. Like Lou is a cool dad who maybe is/was in a band, and Brennan is the human incarnation of the phrase, “Hey Kiddo”
@aduckinlingerie3 жыл бұрын
The fact that he says that a lot when role playing friendly adults
@rydertheashen17223 жыл бұрын
i thought i read BAD vibes, i was about to get in the comments. Oh fuck, i am in the comments
@myeahonline3 жыл бұрын
Or his favorite line “Hey bud”
@free_siobhan3 жыл бұрын
@Reed Sylas shuuuuuuuuuut up
@Chewchewman3 жыл бұрын
Until he speaks with a Scottish accent
@QuestionableKenz4 жыл бұрын
Talking about player choices, it reminds me of a hitchhikers guide to the galaxy quote "the thing about designing something to be foolproof, people severely underestimate the power of fools"
@uhkingdom3 жыл бұрын
I wish I could save this post and frame it one my wall. It’s so true. I’m most recently a DM but I was a shit player before this and goddamn was I a fool, but I was a passionate fool. Players want to live their fantasy, not be unduly robbed of their achievements but also reach a point of heroism that makes the game worth it. It makes them try insane and ridiculous things, and sometimes makes them very reserved and unsure of themselves. Both of these mindsets can severely truncate the pacing of the adventure the DM had planned in both swings of the pendulum. So the best advice ever is either be good at thinking on your feet already or learn how to do it, because you’ll always need it.
@elliejelly88153 жыл бұрын
I have a very loose outline that can still unfold even if my players fuck around, eventually somehow they will meet the main bad guy and they will have to do something about it whatever they choose to do
@tigergamer11332 жыл бұрын
Just look at the internet
@stevbe17232 жыл бұрын
"If you make something idiot-proof, someone will just make a better idiot"
@foxandcrow4930 Жыл бұрын
This quote is originally from Engineer Murphy, who also is the source of “Murthy’s Law.” The man was trying to make fighter planes in WWI- which means for pilots who have never flown before. 😂 It totally makes sense for Guide to the Galaxy to use that quote. He used the best quotes from the best people.
@tjknight3 жыл бұрын
Lou calling Riz Gugack "Riz Gugack" instead of "The Ball" is like being transported to the fucking twilight zone
@TAP7a3 жыл бұрын
"Wait, who's Riz Gukgak?"
@Quocalimar3 жыл бұрын
@@TAP7a the ball
@dantereghelin49513 жыл бұрын
@@Quocalimar I think he means that it’s spelled Riz guckgack or something (there’s a k or a c in there somewhere)
@Quocalimar3 жыл бұрын
@@dantereghelin4951 I know, I was also making the joke that he's the ball
@princesstoni81162 жыл бұрын
@@dantereghelin4951 it's cause there is a joke that fabian doesn't know riz's actual name
@bananaboatcharlie3 жыл бұрын
31:31 "I don't think any of the villains have ever scared you..." *You should not say such hurtful things about your romaence partnaer*
@voltcorp3 жыл бұрын
also clearly Lou was absolutely tilted by the fires at the homes before the last battle in Fantasy High season 1 that was a scary villainous situation exactly because they couldn't just shit talk it, much like the canyon example
@bronaghmachaulaige68653 жыл бұрын
Chungledown Bim definitely scarred Lou a LITTLE
@PureGoldNeverCorrodes3 жыл бұрын
Sexy Rat.
@lenkamachova84973 жыл бұрын
@@PureGoldNeverCorrodes oh gods, not the sexy rat
@milanthurman3 жыл бұрын
@@PureGoldNeverCorrodes Nightmare material right there
@Darleer4 жыл бұрын
Buy a module -> break it a part -> build it back up with your PCs' motivation and backstory is a VERY GOOD way to start for any GM
@miaelk3 жыл бұрын
This is an awesome piece of advice thank you so much!
@Darleer3 жыл бұрын
@@miaelk Glad you've found it helpful! I've been running games for 5-6 years now and I still do this because I just never really have the time to build completely from scratch
@gooeybowser93323 жыл бұрын
I wasn’t aware of thsi advice until I was already running a campaign, so I’ve sort of had to implement this mid campaign. My players haven’t complained yet so 😅…
@MayBlaze03 жыл бұрын
@atombrain111 agreed. I've been running CoS and taking advice from MandyMod has done me a world of good
@nicholasfotou29803 жыл бұрын
Im reminded of the saying that says all good artists copy.
@WarrenGenius4 жыл бұрын
"Bilby Buzzbeard" is that classic Brennan trope "if it starts with a B its just funnier"
@WarrenGenius4 жыл бұрын
Belizabeth Bonathan (Chungle-down) Bimothy
@daftpant54 жыл бұрын
You all need to check out Brian Badonde
@brendanwatroba85684 жыл бұрын
"THE BIG BOOK OF BITS AND BOBBINS!?"
@b3a5t892 жыл бұрын
Here after Biggityburg, statement checks out. If you don’t know, watch the critical role gm roundtable with Matt, Aabria, and Brennan.
@hotsauce-ud1by2 жыл бұрын
@@b3a5t89 that roundtable inspired me to come back and watch adventuring academy again!
@frickedyfracs36523 жыл бұрын
"Villians have never rattled you, Lou" *honey you've got a big storm comin*
@Divineskulls13 жыл бұрын
"Oiiiiim gunna sheet in yer mouth!"
@sourpatchboy43403 жыл бұрын
Sexy rat.
@crimson22093 жыл бұрын
@@sourpatchboy4340 sexy rat is not a villain she is the main protagonist
@sardoniclysane3 жыл бұрын
Cherry Tomatoes
@sammcguire37982 жыл бұрын
Love how this can refer to both Bim and [REDACTED CHARACTER FROM CROWN OF CANDY]
@timm.83275 жыл бұрын
"D&D is a game about gambling... You are gambling with story, and the stakes are characters..." this is one of the coolest perspectives I've heard on the game. awesome advice.
@abcrasshadow9341 Жыл бұрын
39:00 ish for those interested.
@kuno3336 Жыл бұрын
@@abcrasshadow9341 I saw this comment the moment I got to it in the video, lol
@ALeftyGoth3 жыл бұрын
When I was taking acting classes, my teacher introduced me to an idea called "The Three Entrances." The idea is that, anytime a character comes on stage, but especially the first time they come on stage, they've got 3 components of their entrance. 1) What happened to them that day/week/month in their life? 2) What happened right before they opened the door? 3) What is the first thing they want to do in this new space? I'm getting to a point in my gaming where, highly developed backstories are nice, but these are the 3 questions I really want my players to answer at the beginning of the campaign. It gives me the best look at what where they're coming from and what they're after now.
@jadeyu71973 жыл бұрын
this is such a great tip! thanks!
@maxe1593 жыл бұрын
writing these down. Very nice questions to point discussion in the right way at the very least
@OkaumHarte3 жыл бұрын
Gonna have to steal these and give em a try.
@AlisonChains133 жыл бұрын
Bro THANK YOU
@IrvingIV3 жыл бұрын
A warlock steps into the inn, his eyes sweep the room, locking first with the eyes of the uniformed woman behind the counter, second with the stairs, and third with your group. Muttering about being late for last month's meeting, he approaches the counter-
@SpasticLlama3 жыл бұрын
Brennan "They were being glib... And I took that personally" Lee Mulligan
@kikikyami6 жыл бұрын
I love how Brennan as a DM talks about the characters in his campaign as if they're little sprouts, or puppies. Like: get into DMing if you can truly commit! You have to water their talents, and train them and love them! Theyre your babies! And they must thrive! Its adorable :)
@sdreaver8165 жыл бұрын
He seems like such an awesome DM
@eliza69713 жыл бұрын
One of my favorite characters to play was “the last halfling” bc my gm had created a world where they had all been wiped out and when I asked he said “if there were any left it would be the last halfling” and I said “that’s it, that’s her, she’s the last halfling. She’s a pickpocket who lives in disguise as a human child”
@PanAndScanBuddy2 жыл бұрын
hell yeah
@westkossuth11 ай бұрын
If this were a book I'd read the fuck out of it.
@jokhard8137Ай бұрын
The manlet purges had come 😢 On a serious note, players seem to always do that :D It's definitely a good plot hook so no wonder!
@MartinTraXAA3 жыл бұрын
Brennan: "You can't shit-talk a canyon!" Lou: *cracks knuckles*
@TartarusHimself2 жыл бұрын
“You don’t narrate things the players don’t see” Aabria Iyengar has entered the chat
@MichaelaBelle2 жыл бұрын
And she's so fuckin good at it too gaddamn
@cwispygiraffe3 жыл бұрын
i saw an item called the "cape of monologuing" once, basically it keeps people from attacking you while you are monologuing before battle
@predoarantes46412 жыл бұрын
Cape of filibusting
@hello_i_am_jacob2 жыл бұрын
13:04 flashbacks to when Emily almost derailed fantasy high within her first 5 minutes of playing
@SeanLaMontagne9 ай бұрын
Brennan gave us a masterclass in improv with that scene. Gilear showing up to the school and being like "oh you think I can't recognize my own daughter?" Was just *chefs kiss*
@garystern22945 жыл бұрын
Lou's comments about 'oh do you go to the left side or the right, etc.' is definitely a trap I have seen DMs fall into. Running a module but not being able adjust on the fly or give it feeling beyond the text very much hurts immersion.
@CorbiniteVids4 жыл бұрын
You're watching Adventure Call. My name is Falconhoof. And I will be your geide on your quest
@Defiring4 жыл бұрын
@@CorbiniteVids Go west.
@sazking61063 жыл бұрын
@@CorbiniteVids kill jester
@gopherdays2 жыл бұрын
19:18 "If you try to please audiences, uncritically accepting their tastes, it can only mean that you have no respect for them" -Andrei Tarkovsky
@justinneal9264 жыл бұрын
The power of NPC deaths is insane. We have a campaign revolving around time travel and dimension hopping with past characters we’ve played as/encountered, and our guide through it was a major character from an earlier campaign we did. Halfway through the campaign, he sacrificed himself to save the rest of us and we were left to save the universe on our own. It broke us for a while....and we loved it 😅
@d3nku_4 жыл бұрын
Lou's hand movements give me life
@bettsdn3 жыл бұрын
So much this: "You don't have to have been a DM for 20 years to be good. You can start DMing right now and be a great DM ~IF~ you make the focus of your DMing your player's enjoyment at the table"
@jokhard8137Ай бұрын
God, this 👆 Player enjoyment should be the first priority of any DM
@flying_pig_girl4 жыл бұрын
I absolutely adore the noises Lou makes between words.
@SailorDoom214 жыл бұрын
Yo ok so I just got to the part where yall are talking about giving the players a reason to be unnerved and/or a reason to feel and Brennan gave that example of having an NPC that Emily’s character was close with be seen hanging when the party got back into town and how that shifted the game and rattled the players And all I can think about is still one of my favorite moments from still one of my favorite movies, like now especially as a writer myself, I’ll always turn to “Mulan” as like. The paragon of setting a tone and creating a diverse and distinct world (even though of course its based on a real place and a real time period). But the scene you guys made me think of was during “A Girl Worth Fighting For” and how the song itself doesn’t end, it cuts off as the soldiers come upon a village that the huns destroyed, the casualties of course aren’t shown but are obvious, Shang discovers his father’s death through finding his helmet, and suddenly the threat of the Huns as a force with real world impact is realized by both us and the soldiers. Like that’s when the movie stops being about “But Mulan is a girl, what if they find out? Ruh-roh!” And becomes about young people facing harsh truths right before their eyes, and Mulan sort of realizing that she’s brave enough to pull this act off, but now that she has she has to be able to actually do the work that comes with it. And that switch in mood makes it easier, later on, when she’s declared a hero and then shortly after has that discounted because she’s a woman, for that already horrible discrimination that I think we saw coming no matter what age the viewer is, to outrage us and make us take it seriously. We were shown the seriousness of the Big Bad, so the unjust punishment of the protagonist despite defeating the Big Bad hits harder. Idk. I’m rambling. All I’m saying is that the way tone shifts in DnD are utilitarian in many ways for the players and how they play like Brennan says, this one favorite scene of mine, which by the way would have been JUST as effective if it was described by a GM or even if only the audio was heard, just as they’re equally useful to the GM when it comes to shifting the story around to let its core themes shine, or even to take a core theme and exchange it for another so that in the end both can come together and reveal the story in its entirety. God. God I love storytelling bitch. Everything can mean anything to any part of everything.
@SailorDoom214 жыл бұрын
Addendum because Lou just mentioned the world moving along while the characters do: that was. Yeah that was my whole point in the comment above he just said it better whoops.
@Beacuzz3 жыл бұрын
I love your example and why it works. One of the absolutely awesome things about analyzing stories is figuring out "why did that make me hurt? or happy? or angry? Why does a story that has the same basic start (ex girl hiding a guy) feel so different and make me react in a completely opposite way. Twelfth night (the Shakespeare play) has a similar set up (girl hiding as a guy and consequences if people find out) but because it has a different setting (war vs drama) and we get that moment of "oh shit this is real and people have died" the effect of the hiding and the reveal are different. (If I could think of a story that did the Mulan plot badly I would have used it but I tend to delete bad stories from my brain)
@UnproductiveSunbeam2 жыл бұрын
I fucking love this comment. It's a great point, with a great example, and then top tier collapsing enthusiastic energy right at the end. Perfection.
@PalleRasmussen2 жыл бұрын
The Banquet and the The Sun Tree is what made the audience and players of Critical Role understand that the stakes were upped now.
@julianauston90015 жыл бұрын
"If the guards come and burn down my family's house" Meanwhile in Fantasy High...
@johnnykavanagh76845 жыл бұрын
Brennan does something great that he does make his players earn stuff but he also lets them have and use awesome stuff, which is something some of the best DMs I’ve played with and I try to implement. Take Bill Seacaster as an example. Fabian gets to pull that card all the time and it adds to his personality and tool kit in social encounters. A lot of people are either afraid of or respect the clout his name carries and in sophomores Brennan turns some of that on its head in a cool way. A lot of DMs would be like “yea your dad is an infamous pirate” but then find a way to undermine or “depower” that and that SUCKS as a player. I have a character in a game now that is trying to get passage on a ship by spreading fake stories of his bounty hunting personas so he can get hired as a high tier bodyguard. My DM made me role some persuasion checks before our session 0 and I rolled well enough that some people know who I am, and I actually carry some clout. And that’s such a cool feeling as a player and adds so much to my story experience.
@MariaDrozdova123 Жыл бұрын
sounds really cool
@ShaneTaylor-wb7pi Жыл бұрын
"Dnd is gambling, you are rolling dice, but what are you gambling with? You're gambling with stories" Brennan really pulled that out and suddenly my entire game philosophy just shivered
@pinkopia84203 жыл бұрын
I'm training to be a therapist, and I have, multiple times in class, compared therapy to D&D (player/client driven, you can plan but you have to do so with the client/player in mind, learn to improvise and roll with punches) and when Brennan said that bit about empathically working with your player to help them realize a dream they didnt even knew they had? I wanted to cry. So beautiful, and genuinely human. Its the same with wish fulfillment. A lot of clients come to you just wanting answers, but it feels so much Better when you let them find those answers on their own than when you just give it to them. In another life, Brennan is a therapist. He has such emotional intelligence and such powerful and evident empathy for the people at his table. Its beautiful, truly
@lelalu101 Жыл бұрын
I'm in grad school for counseling and I totally agree! I tell my fiance, who is a DM/GM and has run games for our friends for almost 10 years, that he runs group sessions for our peers' alter egos
@kennyhearn5699 Жыл бұрын
Brennan does have a psychology degree at least.
@lelalu101 Жыл бұрын
@@kennyhearn5699 I think hes got two different fine arts degrees? But he deeply understands people so either way he's ahead of many
@mordirit87273 жыл бұрын
I accidentally engaged my players too much on what was meant to be a small villain. The players were meant to come across this fresh crime scene (1 or 2 days old) of a family of dwarves brutally murdered on their way to a mission, and later realize it was their target who had done that. I didn't expect them to get excited with their new horses and basically run the poor animals to the ground by taking a full day of trotting across the plains, but I didn't want to cheat myself and say "oh it happened one day earlier!" so I improved them finding the house when the murderers were still there. They were welcomed into the house and spent the night. At that point, the dwarf family was still alive and well, and the killers were still searching the house for the thingamaguff they needed (long story short, the leader of the killers and the target of their mission was once a slave to this dwarf archeologist, and had been sold to another archeologist after his first owner retired from that to take over the family business, under his second owner he learned a powerful use of the artifact he and his last master had found and now he was back for it). There were _so_ many close calls, the worst highlight for me being the roll on random weather (which I kinda love doing) that turned the night into a thunderstorm... Knowing I'd pay for it later I described to the PCs who stayed awake how, at times, when the wind blew on the other face of the house, it almost sounded like distant screams. Yeah that was the whole family being murdered. The feeling of betrayal and hate they got for that dude has carried them so much that I took the time to extend the portion of the adventure. Now, 3 sessions later, they are finally about to enter his room after having dealt with all his lackeys and I am so excited for them to merc this lunatic Or for him to kill like half of them leaving the rest to run away and turning him into the official BBEG of the campaign, whatever the dice decide.
@ghosty9183 жыл бұрын
That sounds amazing. A perfect response to player choice. I bet they'll tell stories of this guy for ages.
@vinnm45163 жыл бұрын
I love watching these two interact, but also I just really love watching two people who are real damn good at their craft give this tiny masterclass on extremely useful character writing. We absolutely love to see it.
@asimplemoth53423 жыл бұрын
36:20 One of the easiest ways I got my pcs to be scared of a bbeg was taking a previous foe that they barely survived fighting, and having the new guy kill him in one hit.
@WiIIowisp2 жыл бұрын
I have no idea what bbeg means so my brain automatically filled it in as "big bad evil guy"
@asimplemoth53422 жыл бұрын
@@WiIIowisp lol that’s what it means
@WiIIowisp2 жыл бұрын
@@asimplemoth5342 I can't believe this
@WiIIowisp2 жыл бұрын
@@asimplemoth5342 I CANT BELIEVE I ACTUALLY GOT THAT RIGHT I JUST LOOKED IT UP
@Butterfly1025A2 жыл бұрын
The Worf Effect lol
@CleverPsuedonym14 жыл бұрын
I remember in 4th grade I saw the 5th grade string orchestra at my elementary school play a short little performance that our teachers made us watch, and I’m sure they sounded like 10 year olds, but I was enamored, and that moment altered the trajectory of my life towards the arc of musicianship, with the amount of time since then having fully eclipsed the entirety of my lifespan at the time, meaning I’ve now spent more of my life as a musician than not. Brennan and Matt Mercer and Jerry Holkins and all of their D&D groups were the orchestra that bent my life towards the arc of D&D.
@jarrettkozelisky83345 жыл бұрын
Love the idea of the world being alive and always still evolving while the party is off adventuring. I was running lost mines, and one of my characters decided to slip out while the others were sleeping to the bar where they knew the redbands (bad guys) would be and kill them for their clothes thinking he'd give it to the party and they could use it as disguises. He killed 5 of them and messed himself up in the process but they left the next morning to adventure another place. It was a taxing and grueling dungeon for them only to get back to town and find out that the actions of one character now has put the entire town at risk. The redbands went in and tortured and killed 6 townsfolk including 2 main NPC's searching for information on the group.. The person after the game called me and said OMG i fucking feel horrible i got women, kids and innocents killed because i really didn't think of the repercussion of my actions. It was kinda fun to see their faces and they got it.. Ok we might need to think a little before just going in and killing everything.
@QuestionQuestionMark5 жыл бұрын
That amazing moment when the player's realize their actions have consequences and domino effects is amazing. I'm big on consequences, domino effects and rabbit holes of conspiracy so whenever my player's make a key action it actually sets things in motion, I've recently had to assure to them that the side quests they have to shelf in favor of their "main quest" or rather the quest that has the most urgency....that the side quests just don't simply disappear and that they evolve alongside the story even when they're not there to directly influence the events. An alive world can change the perspectives of fresh new player's who don't understand the weight of their actions.
@Quocalimar3 жыл бұрын
That's like in The Unsleeping City where they had to put Pete in a position that would break him, so that he'd quit drugs.
@OfficialPizza3 жыл бұрын
This happened to me in Curse of Strahd. The players killed a guy in a town who was a major enforcer and while they were hunkered down hiding, everything went to shit and without this character in the way, the ruling regime was overthrown and publicly executed. The look on their faces when they realized what they had done was priceless.
@lizabethb153 жыл бұрын
Lou's laugh is INCREDIBLE and fills me with so much joy
@Medbread6 жыл бұрын
That ending to Fantasy High was so beautiful
@superthrowdown15 жыл бұрын
Not seen any yet, is it worth a watch?
@Medbread5 жыл бұрын
@@superthrowdown1 In my opinion, absolutely. I have a dropout subscription only for Fantasy High.
@superthrowdown15 жыл бұрын
@@Medbread good enough for me! I'll check it out
@magicthegavining5 жыл бұрын
I’m on episode 6
@holdendunlap38304 жыл бұрын
Uhh I wish I could get dropout!!
@davos61294 жыл бұрын
About that last thing they talked about, the "give your characters a motivation to go on adventures": Old modules gave no hooks to go into the dungeon, there was no "they kidnapped the blacksmith's daughter", they just had an NPC mention there's a dungeon out there and it was assumed that the PCs would wanna go there. Why? Because it was bad design still somewhat stuck in the hack&slay mindset of the 70s, where the game was nothing but the dungeon? No, because it was designed with the assumption that the PCs, no matter what drives them, no matter their alignment, can all use gold and magic items. Your PC might be a righteous paladin who wants to free his homeland from an evil warlord, and my PC might be an evil wizard who wants to rule the world Sauron-style, but both of us can make use of gold and magic items and just in general the experience we get from going into these dungeons and fighting a wide variety of monsters.
@tescoessentialssoup5 ай бұрын
omg i'd been trying to put an earring back in for like half an hour or more and at the EXACT moment it finally popped in, lou just said "oh hell yeah" i was like YES EXACTLY THANK YOU
@itme6263 жыл бұрын
29:53 Our DM had hyped up a powerful wizard for a few sessions and when we ran into them they tried to get us to leave by throwing a fireball at us. My first reaction was to cast control water and drown him while the party ate popcorn
@rodanandme4 жыл бұрын
Lou "Can i finally eat light bulbs?" Wilson
@toplayDA_3 жыл бұрын
"Nearly 100% of people in your fantasy setting don't [hunt monsters]!" Me, sitting here, about to finish an arc about an entire nations population hunting a lich
@benjaminoechsli19412 жыл бұрын
You've found a unique tale to tell! Keep up the good work.
@kjj26k2 ай бұрын
DA FUCK DID BRO DO
@rachel71214 жыл бұрын
Flashback to when Griffin McElroy said he had to throw out an entire rescue arc because his family did well in the final showdown in The Suffering Game
@DeathnoteBB3 жыл бұрын
Arms outstretched was an amazing scene
@f1lthy5292 жыл бұрын
Lou is the single most handsome man I have ever seen and I do not understand it. Keep your head up King.
@cavemanbob823 жыл бұрын
Just wanted to drop a note saying this video has provided the kick in the pants that I needed to go ahead and run my first game as a DM. Watching Fantasy High and The Unsleeping City just put me in the mood to game.
@BurtKocain Жыл бұрын
34:33 I'm glad Brennan mentioned one of my fave games. Shadow of the Colossus has got great visual storytelling that a lot of TTRPG players would probably love.
@foxfire73 жыл бұрын
Been DMing for 25 years. I taught many people (3rd, 3.5, pathfinder, 4th, 5th and other games). and anyone who started DMing has always surprised me in a good way. Either by how their imagination mixed with the rules, their settings, their homebrew or just how they explain what you see. It's not perfect, but neither are my games or skills.
@masonshucart70554 жыл бұрын
I think Griffin McElroy is a huuuge example of not having to play 20 years to be a good DM. He is lax on the rules lawyering but the way he wove a story was amazing. Shout out to Brennan in a live setting too (not just edited episodes) I was there for the Dadlands live show and lived through the dadpocalypse.
@xlogophile3 жыл бұрын
That line about "you can't have a vampire show up and it automatically be scary" hits so close to home lol. In the campaign I'm in we met a vampire in the Doomvault and we're considering ways to get him to integrate into society in the city we liberated and one of the characters lowkey wants to adopt and/or have sex with him. There has already been some consensual blood drinking xD
@Ardorstorm2 жыл бұрын
Vampires are sexy by default
@emilysmith2965 Жыл бұрын
Considering that their sexuality was originally the thing that MADE them scary, ie they were a metaphor for the danger of becoming unmarriageable, yes. Of COURSE you have to work harder to make vampires scary in the 21st century.
@cagedstowgee49912 жыл бұрын
I always like to say “we” are telling a story. Myself and the players are telling a collective story, I’m just responding to what they choose to do.
@zerareota15602 жыл бұрын
I feel like something to keep in mind when writing your story is that players actually find it very rewarding when they guess a big twist in the story. In one campaign I never finished I told a friend that the villain was actually this character who had been funding their adventures they said “I knew it!” And that kind of excitement is just as or more important to me than shocking your pc’s
@MartinTraXAA3 жыл бұрын
Want to keep the villain being creepy\scary even if the PCs get a Tasha's Hideous Laughter in on him or something? Have the villain lean into the spells effects! The necromancer is interrupted during his unholy sacrament to become a lich by the bard casting Hideous Laughter. He pauses for a moment, before this guttural deep laugh begins rising but instead of fighting it seems like he almost enjoys it as his laugh start to become more maniacal and insane before turning into a low chuckle. They cast polymorph on the Illithid, turning him into a rabbit. His form trying to resist the spell is shown by the surface of the rabbit bulging and tearing at places, tiny tentacles pressing out from it's mouth, eyes and wounds as it tears and trashes against its new form in grotesque detail. I think Matt Mercer did a great job with the Witch and Jester. [SPOILERS SPOILERS SPOILERS FOR A GREAT MOMENT OF D&D] but the fact that the witch still seemed to understand **something** was off and still retained her 'deal-making malice' beneath the magically induced veneer of friendliness after Jester mindfucked her really made an amazing win still have that sense of "Oh this will ABSOLUTELY bite us in the ass later".
@an8strengthkobold3603 жыл бұрын
Save one legendary resistance for that tasha's or vicious mockery.
@youkorangu2 жыл бұрын
Another spell that can still make a villain more compelling- Ray of Sickness. Aelwyn wipes the vomit from her mouth, grits her teeth, and stares her sister down with demented older sister energy.
@thewarriorofboros2 жыл бұрын
my favorite example is one time my players polymorphed the bbeg and he failed his his save so I ended up twisting it so that now that the physical form that was holding his magic inside, and it ended up manifesting in a bunch of weird spirit things, it was great
@jscire__8722 жыл бұрын
Man, Calamity was one of the best D&D adventures I could imagine. The two are amazing
@AesirRev4 жыл бұрын
*PTSD Flashbacks when Brennan mentioned THAC0* Oh god why did you exist.
@mordirit87273 жыл бұрын
Meanwhile at the gaming session. New Player 1: we should order some food for the night, we'll be here for hours! New Player 2: what about pizza? NP1: nah we did that last session.. NP2: what about taco? Miffed older DM: NO! NP2: wait, why not... DM: I SAID NO!
@20storiesunder5 жыл бұрын
Holy hell, I didn't even know these were a thing! And with Lou! His character is my favourite.
@ColonelRPG6 жыл бұрын
Brenna and Lou, this is fantastic :)
@sabahbubbler5 жыл бұрын
Who's Lou? That's Fabian Seacaster
@sauteedbread5 жыл бұрын
gula-gula getah sabah Son of BILL Seacaster!!
@nekrouni84974 жыл бұрын
Fabian Seacaster? Son of BILL Seacaster?
@emilysmith2965 Жыл бұрын
Fabian ARAMAEUS Seacaster
@dylanwilson75442 жыл бұрын
Just finding this after watching EXU Calamity!! Lou and Brennan (and Luis) BLEW ME AWAY. SO much talent from these guys, the improv from Lou was hypnotic
@emmaramirez49354 жыл бұрын
I really want to hear about who had the idea/how the conversation went for Fabian giving the party gifts
@auradmg9 ай бұрын
I think Lou is extremely thoughtful and interested in his characters' development, like how he decides Fabian should respond to the Bad Thing that happened with Captain James in Sophomore Year.
@ouroboros_13554 жыл бұрын
Brennan that was beautiful, I wish more DM's were like you, I've never met a DM that doesn't have a story to tell... character motivation never matters in the games I've played... I always try to accomodate a lot of character motivation in the games I DM, but I've never met a DM that does this :c
@emilysmith2965 Жыл бұрын
For every 4 or 5 players that haven’t met their DM, there’s a DM who hasn’t met their players… I hope you found them since first writing this comment. If not, know that we are still out there 🥺 we love you
@erox80915 жыл бұрын
lou almost dying of laughter is so good
@QuestionQuestionMark5 жыл бұрын
I view DM's as *a* storyteller instead of *the* storyteller, it's their place to tell the story in an engaging way.......but the other player's are also there to tell a great story with their own flare having their decisions drastically affect the story and how it can turn in accordance to what the DM puts in front of them or even what they go to find themselves. If you can get to and acquire perfect symphony of sorts where the story the DM is telling is fantastic and you have the player's react based on their character's to this environment you've made, then they go along and almost make the story for themselves doing actions based on what their character's would do. I've actually had a player get angry at me for adding things to a module (I later found out he was meta-gaming), but you just simply have to do it....modules a lot of the time are......barebones by design it's there to be a playground for a DM's imagination not a definite cage of rules etc. I do think there needs to be a bit of agency with the DM and the player's that he will lead their stories in a cool direction, because a player coming along and decided where there story ends undermines how they get there. Because they know, if their entire journey is going to be orchestrated that heavily then they should've just went and wrote a book.
@rocketracoon7097 ай бұрын
46:25 I know Brennan is referring to maybe bigger scenes being narrated by dm when no pc can see it, but also thinking of Aabria teaching him how to implement that technique years later in small ways 😂 how far we've come
@stevebuckley86502 жыл бұрын
"Make your world feel like, people walk through doors, when you're not there." So inspiring.
@moviemavenmommy Жыл бұрын
It's really interesting listening to them discuss this process & seeing how it mirrors my process for novel writing. The play makes so much difference
@Kindrick6 жыл бұрын
What I wanna know is, what do you do when one or more of the party members, or heck, even the entire adventuring party, decides, "Hey, the villain has a point. Let's help him." Do you just roll with your newfound party of villains or do you make the Big Bad even more puppy-kickingly evil?
@kenshokram5 жыл бұрын
Well... What will be more fun? You may do either if you, that know the players and their characters, think they'll enjoy it. Maybe they are turned into anti-heroes? Maybe they think they are doing the right thing but the villain is hiding the more puppy-kickingly evil stuff hahaha Don't be afraid to support crazy ideas as long as all players will be having fun and getting their moment.
@wayward-saint5 жыл бұрын
Roll with it. And by that I mean roll up an NPC party of adventures who follow the plan you envisioned and have them try to take the players + villain down.
@IceMetalPunk5 жыл бұрын
I'd say roll with it. They want to help him? Great, now their party becomes hated by everyone who hated the Big Bad. Which means his enemies become their enemies. So now the new antagonist of the party is someone who might once have been an ally. Hell, if you find a way that it makes sense for an ally they had strong bonds with to turn against them as a result of their new path, that just adds to the pathos. Remember: there is no dichotomy between good and evil, it's all shades of gray, and the enemies of one person are just allies to another and vice-versa. Also keep in mind that understanding a villain's motivations doesn't mean you have to agree with their methods. Take Thanos in Infinity War as an example: he saw suffering, pain, and death as a result of overpopulation, and he wanted to prevent that for everyone else. That's a noble cause, and one I think most people would agree with. But then his plan of action for this quest was to wipe out half the universe. Not so noble. So the more your party works with the "villain", the more of their methods they'll see, and perhaps that will be a breaking point that will make the party go, "Wait, what? You're going to do this great thing HOW? Are you insane?!" and then turn on them again.
@fawkes97185 жыл бұрын
Just don't change the characterization of your villain. Your villain still has the same goals as he did before. If the players weren't fully aware of his motives and they are worse than they thought, they might change their minds. If not, let them join him and find a way to weave in a new conflict. Make sure the villain reacts to them authentically: he might delight in having new followers or he might rebuff them, remembering how they earlier thwarted one of his schemes. Maybe that's the new conflict, the player characters trying to convince their former enemy of their loyalty.
@CorbiniteVids4 жыл бұрын
if you do it right you could probably start off by rolling with it and letting the party join the villain, then gradually pepper in darker actions in a way that the players might suspect they're being used, if you don't want to railroad your party but still don't love the idea of an evil pc party
@invertin2 жыл бұрын
In my homebrew superhero campaign I have a favorite villain. He's Doctor Tormod Louise Blitzwolke, he's a brain in a jar using mind control helmets and robots, all of which he can talk through. He's not my favorite because he's the most creative or the one with the strongest personal connection to the PCs or anything else; he's my favorite because no matter what happens he will be allowed to get his monologue. Because he doesn't have to be there physically to fight you or speak to you, and he can do both at the same time. I have definitely run into the "this isn't a movie" problem a lot where I want my villains to have more of a back and forth, but I also know that if I introduce them too early, the villain will likely get clocked: and infact, one time, DID get clocked earlier than I had planned and that was just the end of her arc for a while. But not Blitzwolke! He can get away with anything. Easiest villain to write around, it rules.
@antoniozabalza826 жыл бұрын
Omg! Please! Please make more of these! I am 12 minutes in and have laughed more than I can stand. I am loving these RPG shows/podcasts. Keep up the great work Brennan! Lou you are amazing! Great info btw!
@cj7195215 жыл бұрын
This show is dope. Tuned in twice now, and I’ve been impressed both times. Thank you all!
@IvoryHourglass3 жыл бұрын
I could listen to Brennan talk about DnD for years.
@DurdleDers5 жыл бұрын
immediately wanna make a wizard named Bombeldo. 10:10
@RoninRaconteur3 жыл бұрын
Very late to this party, but this is a conversation I was having with my girlfriend recently. Character creation is one of the biggest fundamental parts of RPGs. Not just the rolls made but the motivations and goals...which can change or at least shift from how they're reached...throughout the game. Those motivations and goals are essential building blocks to help guild the DM as well as the PCs. All of this conversation was one I've had and I completely agree with you on this.
@okashi104 жыл бұрын
Due to various circumstances (mainly a flaky DM in our friend group), I recently became interested in being our new DM. I've watched all of the Dimension 20 shows and have only played a single D&D one-shot. I rewatched this video today and it was SO HELPFUL. Thank you!!!
@hannuback6 жыл бұрын
This was good, because I'm setting up a game for next week and I will take these advices. I finally managed to realize that if I want a game, I have to create it and be the DM. Last time I played was probably in the last millennium and back then I wasn't a very good DM, but I have thought about doing it again for a long, long time and this time around I'm more prepared. Just so happens that when I started talking about roleplaying again, turns out I have friends who were looking for a game and then there is this one inexperienced group that has already been dipping their toes in the water and could use someone more experienced in the group. Now we fused together and have a positive problem as the group is big and we will probably set up two different games, as we have another DM too. So once a month is a game night and once a month we paint miniatures :D we already started painting last week and it was fun! I think this is going to be great! :)
@CCartman696 жыл бұрын
Congrats! Wish you the best of luck for you game. Brennan and Lou have good advice in this video, but if you are looking for more information about a specific topic, I cannot recommend the KZbin channel "How To Be A Great GM" highly enough. They've got years of videos on all kinds of DnD topics and have just started a new series about how to make a campaign from scratch. Plenty of stuff to work with. Regardless, happy gaming!
@babassoonist5573 жыл бұрын
Brennan’s advice for players that your character should always have an adventurous spirit is so good, when I do get the chance to play as a PC I usually am a wizard, and the very first thing I’ll do before I even give a backstory is work with the DM to identify a piece of knowledge my character wants to learn, it could be spell scrolls, secrets about their setting, dark knowledge it doesn’t matter what matters is that it is a tangible goal my character wants and it’s one that can usually easily fit into games
@VBadBaboon4 жыл бұрын
I'm struggling with my players not connecting with each other. It's been 3 years, and it still feels like each character is out for their own goals. One character is out for these infinity stone-esque gems, one wants to build magic items like Tony Stark, one wants to bring a loved one back. I love all of these, but aside from some exceptions the general vibe I'm getting from the table is "I'm here to play my character, I just happen to be with these other guys or whatever". I've tried tying their goals together to promote a sense of teamwork but I still feel these barriers present at the table. It's hard, but this podcast helps.
@Quocalimar3 жыл бұрын
If you've ever played an MMO, you'll know some players are just this way. In fact I'm this way. I had a league in DcUO and I had fun doing league missions, but when I went off alone to do group missions with randos, I would just stick heavily to my objective and role. I think if you try upping the roleplay, and casual interactions of the characters (outside of main battle) you might start seeing some more connection.
@emilysmith2965 Жыл бұрын
If you have a session where you’re creating characters and setting elements TOGETHER, a lot of that disappears. People still want their own stuff, but they know where they’re from and they know each other. Helps a lot. Put your thumb on that scale and eventually it will pay dividends.
@VBadBaboon Жыл бұрын
@@emilysmith2965 Ho boy what a blast from the past. Things have definitely changed since I wrote this. Long story short, I had to kick some toxic players out of the campaign for adding player drama out of game, and we've changed settings. The most valuable lesson I learned is that I'm not Matt Mercer or Brennan Lee Mulligan, and my friends are not a cast. I'm me, my friends are my friends, and I wouldn't have it any other way.
@CorinShadowblayde27 күн бұрын
Lou and Brennan I just want to say you are both so awesome. Brennan you have really made me up my game as a DM. Lou you have helped me see what my players can be if I give them the space and the tools and support.
@raxevonapbwd87694 жыл бұрын
Holy Shit, I just got into DnD with my friend group (haven't played a game yet) and I'm trying to set up a campaign. This helps SOO much. One of the most helpful vids on yt on this topic.
@2nd2ightQueer3 жыл бұрын
35:20 So I’m a rookie DND player, playing my first game of DND, and my DM is doing their first ever campaign. This is like the second session and I put a lot of time into building my character prior to this, and I really want to see their story arc. I’m the only person in the party who doesn’t have darkvision and we’re in a sort of underground cave/bunker. There was this wall we caved in to find a trapdoor into a sort of very narrow crawlspace. As I’m going through this crawlspace I keep rolling perception every few feet so I don’t trigger anything and then I find a sort of dip. After a minute of making sure it won’t kill me I drop down and say I’ll probably see if I can go back up but get distracted. After a few steps through this second tunnel as I read eerie writings about war criminals my DM informs me that I don’t know if I can go back. Paranoia sets in as I overthink this and start to believe that in this pitch black tunnel I’m prevented from going back to reach the party, at level one mind you. Turned out the DM was just telling me I haven’t tested my way out yet but in a way that it seemed I was trapped. Really thought I was dead there.
@moss_yt2 жыл бұрын
**Spoilers for The Unsleeping City S1** 28:08 That “When PC’s finally get their hands on someone they hate-” sentiment was practiced beautifully after that one fight where Don Confetti is on the ground and everybody went “Can we all curb stomp him? Can we kidnap him and torture him?” followed by them seeing him again in the final fight and going “I see Don Confetti and I start kicking him”
@danielyorke52253 жыл бұрын
I consider Brandon to by my DM sensei, too. One of the things I’ve learned from watching fantasy high and escape from the bloodkeep is not to take yourself quite so seriously; making funny and interesting characters with flaws makes the game so much more fun!
@dsfan21006 жыл бұрын
Oh no don't watch past 19:00 mins in if you're not caught up on Dropout. They go into some things past episode 8.
@flintmakesmusic60396 жыл бұрын
Fun fact: that spoiler annoyed me so much that I decided to get Droput, just to be able to watch this podcast. and because I realised how much I love Fantasy High.
@cactusbuds2979 Жыл бұрын
Lou makes amazing characters, and generally is a great player. Love his energy. Thanks for making amazing characters for us to see and love. Also, YESSS Lou being a GM is so exciting, hope his campaign went smoothly. As a GM it took me a while to start my first campaign, and now I GM for all my friends :)
@Ailieorz2 жыл бұрын
10:00 reminds me of when I ran a one-shot for some work friends, I needed a name for an NPC so I used one of our colleges. Almost completely derailed the session as they all decided to destroy the town guard to defend her honour
@Jessie_Helms3 жыл бұрын
Brennan’s random Paladin idea: Religious guy in a city named Greystone who has strong ideals. Me: A religious guy who lives in a city called Greystone with strong ideals. _I HAVE BEEN SEEN_
@willscurran2 жыл бұрын
Great episode - many great tips. One tip I'd offer in response to villains not being truly scary. As a DM I have encounters ready that are beyond the party's level/CR. For groups used to this style of DM'ing, there is a tension in each encounter - "can we handle this?" ... "is this a trap?" ... "this looks too easy!" So there is an inherent fear and caution at the beginning of each encounter, and sometimes the party is genuinely scared (they don't want to risk TPK). And in some of those cases it isn't obvious so there will end up being a discussion. Trying to convince that barbarian that this isn't a good idea! And what I like to do during one of these debates, is just drop an hour glass on the table that says - "you are walking into an encounter and if you don't make a choice, the encounter will choose you." What I love about these situations is they have created some unique memorable moments which aren't the typical "remember the time we killed the X?", but "remember the time we ran away for that X and barely made it out of the tower? What would have happened if we stayed? We should go back there." (and in some cases they have!)
@GDonor2 жыл бұрын
"Hey Brandon, I'd like to piss in this canyon!" made me crack my shit at work. Thank god I am alone lol
@odoylerules3602 жыл бұрын
46:28 "You don't narrate what the PCs don't see" Yup, this is pre-Aabria Brennan Lee Mulligan.
@kailenbodhi93502 жыл бұрын
I am floored by how many laughs and good moments a good group can squeeze from barely any plot points
@MysterySemicolon2 жыл бұрын
I have seen all these LA-based RPG groups recently online and it gives the impression that LA is a city full of games and you can pick and choose what you want. But like Lou said at the beginning it's hard to break into a group sometimes. I would totally move to LA and stand there "Hey everyone! Looking for a group and new to LA!" with a big goofy grin on my face and then have zero response... for years... and years.
@ownphantomandtoy3 жыл бұрын
52:20 Ah yes I can't wait for the carpenter of the nearby village to rip his shirt off and pummel this fucking Darkmantle.
@krystallinecestmoneau13582 жыл бұрын
So great to hear them reflect on a great dnd series , I've really come to appreciate and respect the dedication of the whole team , ♡
@chipper30394 жыл бұрын
I know this comment is very late from the video release, I want to thank you guys for these podcast I’m currently creating a campaign (realistically my first, playing or hosting a full campaign) in a very snowy area inhabited by elves, dwarves, and orcs. I love the tips you guys give. I’m working on this and I’m trying to get the characters to meet I’m working on them joining up, it’s really hard when I don’t have all the characters done yet 😂 Thanks so much for the tips if you guys end up reading this, thanks for taking the time to read it.
@Caernunnos3 жыл бұрын
oh my god I love Lou ! His laugh is so contagious ,he's great !
@ZachTheHuman3 жыл бұрын
There’s a plug in you can run that will get rid of the really high “plosives” in your audio. Makes “p” and “s” and other consonant things sound a bit less distracting. If anyone here is going to do a podcast or anything with vocals, a wind filter and looking into plugins like this will help so much.
@wisecrack34613 жыл бұрын
35:35 I disagree, having an villain's introduction be "I'm a classic monster, very scary" sounds like the best possible introduction.
@emilysmith2965 Жыл бұрын
🤷 depends on your players and what they want? If you’re all like “we’re parents, we work full-time, we want some nostalgia that fits in our busy lives” then totally. “Go in this dungeon and slay a dragon” works great. “Stop the cult ritual and break the amulet” works great. Whatever is positive for your group, is the best move.
@DrFrankenMax Жыл бұрын
Guys... Alphonse the skeleton? Are those... D O N K E Y B O N E S?????
@user-mu8ok5xf8d2 жыл бұрын
I’m so happy I found my dm. We had such a good session today I actually cried IRL when my character cried
@joroh977 сағат бұрын
23:50 the essence of Pinocchio is unearthed for possibly the first time
@fiaTheFae5 жыл бұрын
I'm running Hoard of the Dragon Queen (my first time DMing), and I'm flipping it around so the Angels are the bad guys. I'm calling it, "The Archangel's Bounty", or something like that
@benvoliothefirst5 жыл бұрын
Wait, WHAT?! How's it going now?
@baileymorton41164 жыл бұрын
That’ll definitely be useful in keeping the players from reading the module book if nothing else
@kierabutler17394 жыл бұрын
That sounds so cool and the name is EPICCC.That's such a fun and creative idea and it sounds like such a fun game
@Jakeu17012 жыл бұрын
Love Lou's hair. absolutely bad ass.
@CleverPsuedonym14 жыл бұрын
I think when a player starts DMing, there’s a thing that happens that a lot of us don’t realize is going on and just overcome over time unwittingly as we get better at DMing. I think we still understand the game as a story produced by our choices, and that can lead to some confusing moments of awkwardness or even truly bad gaming depending on the people and situations. I’ve realized that as my attention has shifted towards dressing the set and building props I personally have had a more fulfilling DM experience and I think my players have had more fulfilling player experiences as well by virtue of my deepened enjoyment. When I say props, I don’t mean minis per se. I really mean like, the ideas that go into the setting, thinking about how a place has changed since the last time they visited, figuring out ways to tie villains I want to play into the backstories and conflicts of the players. These props are all things about which PCs and players can form opinions on which they can base decisions. Also like, devising consequences for their actions, which is made all the easier by having a more robust idea of your setting and the people in it. *SOAP BOX MOMENT ACHIEVED*
@Tsuusetsu3 жыл бұрын
Nothing makes me smile more than how Lou laughs and gets so into it. Like the way he broke down during the First fantasy high episode.