Creating Volumetric Clouds in Unity URP. (Based on Sebastian Lague's Cloud Video)

  Рет қаралды 4,676

帕羅 Paro

帕羅 Paro

Күн бұрын

Пікірлер
@paro456
@paro456 7 ай бұрын
Hey everyone, I recently started a Patreon account. I'll be posting some simple game resources or things I'm too lazy to turn into videos there. subscribe if you're interested! link : www.patreon.com/Paro222
@MarioTV69
@MarioTV69 7 ай бұрын
8:45 lol
@BorisChuprin
@BorisChuprin 6 ай бұрын
oh... it seems you miss some part of old video where explains how to add texture to effect and bound limits fileds. I mean 3:39 has no fileds for that in inspector and 4:05 you already setting up black box with those fields(at 5th minute of video you show about min/max boundaries but there is still no info about adding texture)
@paro456
@paro456 6 ай бұрын
Sorry, the original video was 20 minutes long, so I cut out parts that I thought were boring, which might make it seem like some clips are missing. At 4:05, I think I showed part of the result first and then explained how to achieve it.
@leesanghee-ho3en
@leesanghee-ho3en 2 ай бұрын
Great tutorial and resources. By the way, some of people including me faced the problem of URP and SRP errors because of different version. I'm using 2023.3 and Core RP version is 16.0.3, and I fixed from RenderTargetHandle to RTHandle. But when I applied the Render Feature, the console says Null Ref Exception in cmd.GetTemporaryRT in Configure public method. here are some codes what I fixed : public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { //cmd.GetTemporaryRT(tempTexture.id, cameraTextureDescriptor); cmd.GetTemporaryRT(Shader.PropertyToID(tempTexture.name), cameraTextureDescriptor); //ConfigureTarget(tempTexture.Identifier()); ConfigureTarget(tempTexture); ConfigureClear(ClearFlag.All, Color.black); }
@hello235698741
@hello235698741 29 күн бұрын
Do you mind sharing the rest of the code? I dont know this new RTHandle workflow.
@officalffagames5144
@officalffagames5144 5 ай бұрын
can I get the fully modified effect shader and effect.cs? Your github project only has the base
@paro456
@paro456 5 ай бұрын
You can download it in github. I renamed it to VolumetricClouds.cs
@officalffagames5144
@officalffagames5144 5 ай бұрын
@@paro456 thank you, now another question I have is can I make it get effected by other lights like point lighst or spotlights?
@paro456
@paro456 5 ай бұрын
@@officalffagames5144 This cloud does not include volumetric lighting features. You might need to look for more tutorials on this topic to learn.
@clashface
@clashface 2 ай бұрын
need it for the Unity 6, since its quite not well in unity 6
@EpicGamer63637
@EpicGamer63637 5 ай бұрын
This is super cool :)
@CaosCreativeStudio
@CaosCreativeStudio 2 ай бұрын
i get this error when i add the effec.cs RenderTargetHandle' is obsolete: 'Deprecated in favor of RTHandle' im not sure why but can you help me out
@paro456
@paro456 2 ай бұрын
Unity often breaks older code with new versions. Which version do you using?
@zandwage5557
@zandwage5557 2 ай бұрын
@paro456 Do you think you could update the code to be compatible with Unity 6? I have tried but keep getting constant warnings and errors.
@JoeShmoe-ii1th
@JoeShmoe-ii1th 5 ай бұрын
hello man i appreciate the hardwork, however this does not work with Unity 6 preview, it says RenderTargetHandle is Deprecated in favor of RTHandle also says ScriptableRender.cameracolorTarget is obsolete,. i tried fixing it, even tried AI but to no avail . do you mind sharing an Effect.cs for unity 6? even if is patreon
@paro456
@paro456 5 ай бұрын
I have put a GitHub link in description and uploaded all the files there. You can download them from there.
@checkmate8015
@checkmate8015 5 ай бұрын
@@paro456 so that works for Unity 6 too? because when I did it on unity 2022 everything is perfect but Unity 6 nope it gives an RTHandle error like he said
@paro456
@paro456 5 ай бұрын
@@checkmate8015 Sorry, I don't have a Unity 6 version of the shader because I'm using an older version.
@checkmate8015
@checkmate8015 5 ай бұрын
@@paro456 would you mind making a unity 6 version please, im willing to compensate on the 25th, you can send it after I compensate
@paro456
@paro456 5 ай бұрын
@@checkmate8015 I previously made a post-process version. If you need it, I can make some modifications and let you test it.
@rehyotaku
@rehyotaku 6 ай бұрын
Hi! Thank you for your video. but can help me with this? This is the error Im getting and I don't know which script is this related to? where is the original method for override? Assets\Clouds-URP-main\VolumetricClouds.cs(180,26): error CS0115: 'VolumetricClouds.SetupRenderPasses(ScriptableRenderer, in RenderingData)': no suitable method found to override
@paro456
@paro456 6 ай бұрын
What version of unity are you using?
@rehyotaku
@rehyotaku 6 ай бұрын
@@paro456 2021.3.29f1
@paro456
@paro456 6 ай бұрын
@@rehyotaku Can you send me some screenshots on Discord? It'll make it easier for me to help you.
@iliannak27
@iliannak27 3 ай бұрын
@@paro456 I encountered the same problem, any solution?
@paro456
@paro456 3 ай бұрын
@@iliannak27 You can contact me through Discord. paro456d
@joelkanna3563
@joelkanna3563 6 ай бұрын
quick question man. How to make it below the player?
@paro456
@paro456 6 ай бұрын
Do you mean to let the cloud follow the player?
@joelkanna3563
@joelkanna3563 6 ай бұрын
@@paro456 no. I want to make floating island. But the material keep rendering pass through of the material.
@paro456
@paro456 6 ай бұрын
@@joelkanna3563 Do you have any screenshots, or can you send them via discord? I'm not sure what you mean by pass through of the material.
@joelkanna3563
@joelkanna3563 6 ай бұрын
@@paro456 ok. I'm gonna join the discord.
@joelkanna3563
@joelkanna3563 6 ай бұрын
@@paro456 what is the dc?
@aritosoto
@aritosoto 3 ай бұрын
Very cool result but wish I didn't skip big steps that may confuse beginners like me. You go directly to "let's create this black box" which makes me go "WHAAAAA" :(
@paro456
@paro456 3 ай бұрын
🤣🤣I used reverse chronology by showing the result first and then explaining the process. I’ll improve the pacing next time to avoid confusing viewers.
@aritosoto
@aritosoto 3 ай бұрын
@@paro456 Thank you so much ✨
@beanladder281
@beanladder281 4 ай бұрын
Hello Paro, I am a beginner indie developer myself. Can we connect in Discord ?
@paro456
@paro456 4 ай бұрын
@@beanladder281 sure!
@hello235698741
@hello235698741 Ай бұрын
This video uses a lot of obsoleted methods.
Coding Adventure: Clouds
12:50
Sebastian Lague
Рет қаралды 1,2 МЛН
OCCUPIED #shortssprintbrasil
0:37
Natan por Aí
Рет қаралды 131 МЛН
«Жат бауыр» телехикаясы І 30 - бөлім | Соңғы бөлім
52:59
Qazaqstan TV / Қазақстан Ұлттық Арнасы
Рет қаралды 340 М.
-5+3은 뭔가요? 📚 #shorts
0:19
5 분 Tricks
Рет қаралды 13 МЛН
Какой я клей? | CLEX #shorts
0:59
CLEX
Рет қаралды 1,9 МЛН
How Big Budget AAA Games Render Clouds
10:45
SimonDev
Рет қаралды 282 М.
Unity URP - Make the grass shader interactive with the player.
6:26
How To Make Fast Fake Volumetric Clouds You Can Fly Through - Tutorial
8:43
Unity HDRP Tutorial - Setup Volumetric Clouds (Part 1)
25:37
Binary Impact
Рет қаралды 10 М.
Unity3D: Creating Dynamic Atmosphere with Simulated Fog Noise Using Particle Systems!
20:44
Realtime VFX & Virtual Production In Unity Engine
Рет қаралды 9 М.
Volumetric Clouds in Unity + Time of Day lighting
5:38
PuckLovesGames
Рет қаралды 52 М.
Unlocking The Power Of Unity's Scriptable Render Pipeline
21:05
Game Dev Guide
Рет қаралды 227 М.
Procedurally Animated Robots in Minecraft
10:25
Cymaera
Рет қаралды 424 М.
Creating a Flight Simulator in Unity3D (Part 1)
21:33
Vazgriz
Рет қаралды 90 М.
A Knights Journey -Devlog 2 Environmental Designing
8:55
Benton Marcum
Рет қаралды 144
OCCUPIED #shortssprintbrasil
0:37
Natan por Aí
Рет қаралды 131 МЛН