Hey everyone, I recently started a Patreon account. I'll be posting some simple game resources or things I'm too lazy to turn into videos there. subscribe if you're interested! link : www.patreon.com/Paro222
@MarioTV697 ай бұрын
8:45 lol
@BorisChuprin6 ай бұрын
oh... it seems you miss some part of old video where explains how to add texture to effect and bound limits fileds. I mean 3:39 has no fileds for that in inspector and 4:05 you already setting up black box with those fields(at 5th minute of video you show about min/max boundaries but there is still no info about adding texture)
@paro4566 ай бұрын
Sorry, the original video was 20 minutes long, so I cut out parts that I thought were boring, which might make it seem like some clips are missing. At 4:05, I think I showed part of the result first and then explained how to achieve it.
@leesanghee-ho3en2 ай бұрын
Great tutorial and resources. By the way, some of people including me faced the problem of URP and SRP errors because of different version. I'm using 2023.3 and Core RP version is 16.0.3, and I fixed from RenderTargetHandle to RTHandle. But when I applied the Render Feature, the console says Null Ref Exception in cmd.GetTemporaryRT in Configure public method. here are some codes what I fixed : public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { //cmd.GetTemporaryRT(tempTexture.id, cameraTextureDescriptor); cmd.GetTemporaryRT(Shader.PropertyToID(tempTexture.name), cameraTextureDescriptor); //ConfigureTarget(tempTexture.Identifier()); ConfigureTarget(tempTexture); ConfigureClear(ClearFlag.All, Color.black); }
@hello23569874129 күн бұрын
Do you mind sharing the rest of the code? I dont know this new RTHandle workflow.
@officalffagames51445 ай бұрын
can I get the fully modified effect shader and effect.cs? Your github project only has the base
@paro4565 ай бұрын
You can download it in github. I renamed it to VolumetricClouds.cs
@officalffagames51445 ай бұрын
@@paro456 thank you, now another question I have is can I make it get effected by other lights like point lighst or spotlights?
@paro4565 ай бұрын
@@officalffagames5144 This cloud does not include volumetric lighting features. You might need to look for more tutorials on this topic to learn.
@clashface2 ай бұрын
need it for the Unity 6, since its quite not well in unity 6
@EpicGamer636375 ай бұрын
This is super cool :)
@CaosCreativeStudio2 ай бұрын
i get this error when i add the effec.cs RenderTargetHandle' is obsolete: 'Deprecated in favor of RTHandle' im not sure why but can you help me out
@paro4562 ай бұрын
Unity often breaks older code with new versions. Which version do you using?
@zandwage55572 ай бұрын
@paro456 Do you think you could update the code to be compatible with Unity 6? I have tried but keep getting constant warnings and errors.
@JoeShmoe-ii1th5 ай бұрын
hello man i appreciate the hardwork, however this does not work with Unity 6 preview, it says RenderTargetHandle is Deprecated in favor of RTHandle also says ScriptableRender.cameracolorTarget is obsolete,. i tried fixing it, even tried AI but to no avail . do you mind sharing an Effect.cs for unity 6? even if is patreon
@paro4565 ай бұрын
I have put a GitHub link in description and uploaded all the files there. You can download them from there.
@checkmate80155 ай бұрын
@@paro456 so that works for Unity 6 too? because when I did it on unity 2022 everything is perfect but Unity 6 nope it gives an RTHandle error like he said
@paro4565 ай бұрын
@@checkmate8015 Sorry, I don't have a Unity 6 version of the shader because I'm using an older version.
@checkmate80155 ай бұрын
@@paro456 would you mind making a unity 6 version please, im willing to compensate on the 25th, you can send it after I compensate
@paro4565 ай бұрын
@@checkmate8015 I previously made a post-process version. If you need it, I can make some modifications and let you test it.
@rehyotaku6 ай бұрын
Hi! Thank you for your video. but can help me with this? This is the error Im getting and I don't know which script is this related to? where is the original method for override? Assets\Clouds-URP-main\VolumetricClouds.cs(180,26): error CS0115: 'VolumetricClouds.SetupRenderPasses(ScriptableRenderer, in RenderingData)': no suitable method found to override
@paro4566 ай бұрын
What version of unity are you using?
@rehyotaku6 ай бұрын
@@paro456 2021.3.29f1
@paro4566 ай бұрын
@@rehyotaku Can you send me some screenshots on Discord? It'll make it easier for me to help you.
@iliannak273 ай бұрын
@@paro456 I encountered the same problem, any solution?
@paro4563 ай бұрын
@@iliannak27 You can contact me through Discord. paro456d
@joelkanna35636 ай бұрын
quick question man. How to make it below the player?
@paro4566 ай бұрын
Do you mean to let the cloud follow the player?
@joelkanna35636 ай бұрын
@@paro456 no. I want to make floating island. But the material keep rendering pass through of the material.
@paro4566 ай бұрын
@@joelkanna3563 Do you have any screenshots, or can you send them via discord? I'm not sure what you mean by pass through of the material.
@joelkanna35636 ай бұрын
@@paro456 ok. I'm gonna join the discord.
@joelkanna35636 ай бұрын
@@paro456 what is the dc?
@aritosoto3 ай бұрын
Very cool result but wish I didn't skip big steps that may confuse beginners like me. You go directly to "let's create this black box" which makes me go "WHAAAAA" :(
@paro4563 ай бұрын
🤣🤣I used reverse chronology by showing the result first and then explaining the process. I’ll improve the pacing next time to avoid confusing viewers.
@aritosoto3 ай бұрын
@@paro456 Thank you so much ✨
@beanladder2814 ай бұрын
Hello Paro, I am a beginner indie developer myself. Can we connect in Discord ?