Creative Work Life Balance (Solo Game Developer Life)

  Рет қаралды 89

Jestercraft

Jestercraft

Күн бұрын

My Patreon page, join free for more content: / jestercraft
Link to my upcoming game, Cats with Standards (Steam): store.steampow...
Link to my Early Access game, Seeker: Quest (Steam): store.steampow...

Пікірлер: 2
@ThatBonsaipanda
@ThatBonsaipanda 4 күн бұрын
Knowing and understanding your limits is the most difficult thing for an artist to admit and understand. The most difficult thing to say as an artist is the word "no", but it's also the most important. I stretched myself waaaay too thin in my twenties (because of ambition and passion) and it has backfired REALLY badly now in my forties. If I could go back, I would be much more tactical about to which project I would say "yes" to. Also, understanding that at some point, you need to stop polishing the work. As an artist, the continuous mantra for me was that "it will be finished tomorrow, just a couple of things" - no, it will never be finished, you just have to let go at some point and release it into the void. Excellent points, K, gg.
@jestercrafts
@jestercrafts 4 күн бұрын
@@ThatBonsaipanda wise words dear Panda. It can be such a devastating to do as a young padawan, to destroy yourself with too much of work (read: passion). It's a learning process for sure. Which, I think.. Never really ends.
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