Creeper World 4: Disaster(s)

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knucracker

knucracker

Күн бұрын

Creeper World 4 Pre-alpha video

Пікірлер: 416
@TheIronArmenianakaGIHaigs
@TheIronArmenianakaGIHaigs 6 жыл бұрын
It so cool to see a flash game go so far over the years. I'm looking forward to creeper world 4 :D
@STHV_
@STHV_ 6 жыл бұрын
Didn't expect to find you here
@Saymite
@Saymite 6 жыл бұрын
Notice me Iron senpai
@Keklord_
@Keklord_ 6 жыл бұрын
The Iron Armenian aka G.I. Haigs oh boy haigs, nice to see you here.
@jeffitii
@jeffitii 6 жыл бұрын
Didn't expect to see you comment here...
@ValentineC137
@ValentineC137 6 жыл бұрын
First mike on a Robbaz video, now Senpai on a video like this These past few days have been really random
@kuznetsov9471
@kuznetsov9471 6 жыл бұрын
All building go to heaven at least.
@johiahdoesstuff1614
@johiahdoesstuff1614 6 жыл бұрын
It would be nice to have a "Total map creep" graph, showing increase/decrease over time
@satibel
@satibel 6 жыл бұрын
I think there's one at the end, but having those stats in real time (energy production and consumption, creep etc...) might be a nice touch.
@Stolanis
@Stolanis 6 жыл бұрын
It seems that missile defense doesn't do much against airsacs unless you place them waaaay ahead of your base - placing missile turrets IN your base doesn't stop the airsac from dropping its payload right on top of your crucial structures just before it explodes. The only counter against it seems to be spamming snipers on high ground in the hope of destroying the chains before they deploy (since that one sniper alone did almost nothing to it) - and possibly also drowning your important buildings in anticreeper beforehand.
@gavin7683
@gavin7683 6 жыл бұрын
or a strategy i sometimes used in walled in bases which is flood yourself with anti creeper in cells
@mennoltvanalten7260
@mennoltvanalten7260 6 жыл бұрын
Those airsacs seem quite OP: the range of the missiles is in all directions, instead of like in the other ones where range is only horizontal, so unlike beams in CW3, it can only fire at airsacs nearly above you. That means you will need missile launchers at the edge of your territory, or else you will not be able to destroy airsacs in time. On the other hand, this does make the Play As Creeper maps a lot more realistic, as you will indeed need to spam your entire area full of defenses to keep those bubbles from killing all your non-weapons behind the front lines.
@FinetalPies
@FinetalPies 6 жыл бұрын
I'm kind of upset I didn't hear of this series sooner, but looks like in just in time to board the hype train for what looks like the best 2D to 3D game transition ever
@empty5013
@empty5013 6 жыл бұрын
looking absolutely incredible, it's great to see a game iterating on previous strengths and adding new interesting mechanics, the bombers are EXACTLY the type of thing this game needs, an actual threat. Once I got good at CW3, every fight was only interesting until I killed the first spawner. From that moment onwards, it was just cleanup because each base you eliminate makes the game easier. Threats like these keep you on your toes and make you have to consider counter play and never underestimate the enemy. I'm incredibly excited to play CW4 when it comes out, keep up the great work. P.S. towers being collectors is a good way to do it imo, I think it's unnecessary busy work to split them like you did in previous episodes.
@grimbli7808
@grimbli7808 6 жыл бұрын
I'm loving how this is progressing! Can't wait! I like the air sacs the way they are. Requires thought in planning out base. Makes you think about inside defenses and anticreeper. 1-3 was pretty much just focus on your defense ring and you're fine.
@Angelotrauma
@Angelotrauma 6 жыл бұрын
if that game will not be popular i will be sad. But Game Still Will Be Awesome!
@kosie1991
@kosie1991 6 жыл бұрын
Would it make sense to have a display of the total volume of creeper on the map? So you can track whether you're removing more creeper than is being generated?
@GaminRiolu
@GaminRiolu 6 жыл бұрын
The airsacks might be a bit unbalanced at this point not sure
@GaminRiolu
@GaminRiolu 6 жыл бұрын
Also they look like noses with boogers hanging out.
@saburokobayashi1574
@saburokobayashi1574 6 жыл бұрын
They look awesome!
@JohnLudlow
@JohnLudlow 6 жыл бұрын
If your nose or your boogers look like that I'd seek medical advice immediately.
@Mint_Robot
@Mint_Robot 6 жыл бұрын
It doesn't look too bad. The cannons took care of the creeper it dropped quickly. If he had anti creeper in his base or shot the airsack down earlier it wouldn't have done much damage at all
@cclloyd9785
@cclloyd9785 6 жыл бұрын
The issue seems to be the snipers shoot too slow for being the only unit able to take out so many balloons.
@DranKof
@DranKof 5 жыл бұрын
Those airsacs have made me want to play this game again. New content = awesome.
@3zdayz
@3zdayz 6 жыл бұрын
I love your water physics; I wish you could do a demonstration on the algorithm that causes that I'm sure it's a simple emergent behavior from some simple function?
@PamirTea
@PamirTea 6 жыл бұрын
Looks like a lot of fun, thank you for continuing this series.
@TheGokki
@TheGokki 6 жыл бұрын
Will the fluid simulation eventually be more eyecandy? Would be sweet if you could make it look photorealistic like in those demos showing off fluid physics simulations. Even if it's purely cosmetic, i would be sweet.
@nnelg8139
@nnelg8139 6 жыл бұрын
I'd prefer if it *wasn't* totally realistic. It'd be creepier that way.
@TheGokki
@TheGokki 6 жыл бұрын
Looking photorealistic but behaving in a very creepy way (since it isn't water).
@Thunderdumper
@Thunderdumper 6 жыл бұрын
looking good. like all the new enemies you added. looking forward to play this^^
@condoslime776
@condoslime776 6 жыл бұрын
I've always liked guppies. Because of their unique design.
@TallinuTV
@TallinuTV 6 жыл бұрын
Very nice! However I really liked the idea of separating the collectors from the basic network tower functions the way you had it in previous demo videos. I hope you decide to go back to that. :)
@pickakespartan
@pickakespartan 6 жыл бұрын
I like the ghosts that dead things send up. It reminds me of Darwinia
@themightiestofbooshes9443
@themightiestofbooshes9443 6 жыл бұрын
cw4 is gonna be an incredible addition to the series, I know it!
@gavin7683
@gavin7683 6 жыл бұрын
my strategy has always been form a sustainable battle line then use generators to power the big hitter units. in evermore that was drones in 3 it was the berthas. then spam that until the creeper is a large flat puddle then mop up. after many games the sheer repetitiveness of this one fits all strategy became monotonous as so long as i could establish that first line i was almost guaranteed victory and the strategy was almost all in pausing at the outset and trying to estimate what i could build before the creeper reached any given position then build up to but no further than that. if that succeeded then i practically could not fail if not then i usually couldn't recover. but at the same time for a few minutes when all my big guns came online (and i deliberately timed it so they did so together) watching the sea of creeper that was a few minutes from outpacing my dps completely be decimated in a cascade of shells or bombs and then again and again was so incredibly satisfying that i never felt like changing strategy.
@AustinPinheiro_uniquetexthere
@AustinPinheiro_uniquetexthere 6 жыл бұрын
i have a few things to say about everything like how the drone looks like a real commercial drone currently, i imagine in the distant future they might become more evolved when more development work has been done Also i feel mortars have been nuffed in some way, the fluid creeper just flows into thin sheets even at high emission making them less effective at killing creeper or reducing creeper amount far away from emitters or when creeper has not built up, but still in a lot of cases it seems to work normally so im not sure if its the levels or something else. but i definitely feel a change however far in the future. And i know the game is still in development but i imagine reactors might be implemented soon so you can get more power when you test. but for the thin towers as collectors seems interesting, there is always a half way between the 2 options, having towers have a small energy collection radius, while giving real collectors more radius and some other effect. fabricators i have nothing to say about :/ guppies successor, i notices its just delivery without the de, im not sure about other people but the complex task of having to choose what to make the guppy load and take was too much for a lazy me, when fighting creeper i prefer the carriages be automatic so it can carry even amounts of everything. i dont know if there were short cut keys for it but starting up delivery networks was a bit idle, would be more engaging to set up more complex and strategic delivery networks as a part of gameplay. also crpl is amazing, i hope to get the magic pyramid totems again those were the best airsack blob friend also looks cool, i like the giggly bouncing animations of fluid and dynamic motions.
@Chr0nic1er
@Chr0nic1er 6 жыл бұрын
A lot of comments say the Airsack is OP. I agree, its OP, but I think it should be. Its a "Disaster" that should wreck your base unless you are heavily fortified. Which is totally possible. I mean, the Creeper did wipe out several galaxies worth of civilization (the same galaxy but still) so... this much is fine I think. With some clever preparation I don't think it would even be too hard.
@DavidAllen-px7gr
@DavidAllen-px7gr 6 жыл бұрын
That AirSac, as you call it, seems like something Tim Burton might come up with if you asked him to make an enemy for this game... I find it equally disgusting, creepy, and challenging...
@TheMrSeagull
@TheMrSeagull 6 жыл бұрын
That import function is awesome!
@WetWillie67
@WetWillie67 6 жыл бұрын
I think the new enemy might work better if it floats on top of the creeper and starts slowly crawling to the player. Then maybe it either gets bigger over time and pops spreading more creeper or it get's as close as it can and start throwing the creeper balls.
@UnknownEvil101
@UnknownEvil101 6 жыл бұрын
The snipers need a more accurate line of sight to be able to deal with the airsac more effectively
@Kieferson1
@Kieferson1 6 жыл бұрын
i guess one of the things you have yet to implement is reactors, but all in good time, looks really nice so far
@andrewstrauss7586
@andrewstrauss7586 6 жыл бұрын
To speed up development time you could get fans to develop their own missions and maps for free. I’m sure you could get some solid missions and maps this way and there is no doubt that there are people willing to help. Myself included.
@DamianGabrielDan
@DamianGabrielDan 6 жыл бұрын
I would recommend making the missile turret targeting be a cylinder rather than a sphere, or increase it's range, currently it is way to short to be a viable defense, because the sphere has the range on the ground but the higher that creep balloon flies, the smaller actual range the missile turret has.
@DalionHeartTTV
@DalionHeartTTV 6 жыл бұрын
Maybe have the snipers prioritize the top balloons to release the creeper chains earlier, like in the already growing ocean. Also perhaps increase the damage of the missiles. Sheesh. It took like 12,000 hits before it finally popped. The snipers are too slow, or the airsack thing generates blobs too fast. Looks like it needs a bit of rebalancing.
@FireFox64000000
@FireFox64000000 6 жыл бұрын
It's kind of interesting how the waves when the mortar strikes the creeper allow you to tell if it's increasing too fast. Also will there be things like there was in creeper World 3 that allow you to change terrain height?
@poe_slaw
@poe_slaw 6 жыл бұрын
I still like the idea of the solar panel collectors with different sizes.
@Hjylps
@Hjylps 6 жыл бұрын
That air unit is terrifying! I love it! I wonder, will there be any chances to play it soon? :D
@victorkelp5154
@victorkelp5154 6 жыл бұрын
Hey Virgil, I was wondering if in CW4 would there be like covered terrain, like pipes the creeper can flow through? That would be super neat-o.
@nemesismk2
@nemesismk2 6 жыл бұрын
I'm so ready to buy this
@LeeAndersonMusic
@LeeAndersonMusic 6 жыл бұрын
I feel like it's really hard to see how high the creeper level is compared to the walls, especially with the last level in this video
@klaidyska4683
@klaidyska4683 6 жыл бұрын
is there any way to play this game now?
@Caliboyjosh10
@Caliboyjosh10 6 жыл бұрын
love the new airsack enemy :)
@Plazamayor01
@Plazamayor01 6 жыл бұрын
There's something I dont understand : why the little islands and the path are not getting flooded in the last map although they are surrounded by creeper that sits above the land level ?
@harryhdc4209
@harryhdc4209 6 жыл бұрын
Rename it to *"Why not to have a concentrated industry"*
@maltardraco9555
@maltardraco9555 6 жыл бұрын
Will you ever make something similar to Creeper World 2? That one was my favourite.
@nuruddinshah684
@nuruddinshah684 6 жыл бұрын
Why just CW2 only PF is good I love all of them
@Schmidtstone
@Schmidtstone 6 жыл бұрын
It's creeper time! Can't wait!
@uiomancannot7931
@uiomancannot7931 6 жыл бұрын
Instead of outright nerfing the air sacs, how about making it more punishing to get hit by orbs. Increase payload > Decrease creation time perhaps. Or increase firerate. However if you are planning an air unit that can take them out, it could be a solution.
@drunkenslav2334
@drunkenslav2334 6 жыл бұрын
can you try changing the creeper physics so it doesnt spike as much, it feels less like a water/miasma and more like something really differend.
@Funnydz2
@Funnydz2 6 жыл бұрын
Cant wait to play this :D iam gonna fill the whole map with AC every time lol
@johnsonsarah2983
@johnsonsarah2983 6 жыл бұрын
it would be better for the airsac to take creeper from a nearby creeper pool and use it as creep sacks
@Merivio
@Merivio 6 жыл бұрын
Any word on how Creeper 4 will be priced, and whether it'll appear on steam? I'd happily pay $10 for it, with a map editor and somewhere to share creations maybe even $15. Although I would like a slightly prettier UI :P
@user-jm8sy5ox2j
@user-jm8sy5ox2j 6 жыл бұрын
So is there an equivalent of the reactor from CW3 and CW1 in this game? Or is the game not going to be letting people way overbuild in this game like in CW3
@kalskirata42
@kalskirata42 6 жыл бұрын
would it be possible to publish a cw4 editor as a public demo?
@kainerex9527
@kainerex9527 6 жыл бұрын
Cant wait till i can play this.I will buy this when ever it comes out and do you know when it might be out? like a beta test?
@jetstreamlynn3156
@jetstreamlynn3156 6 жыл бұрын
In my opinion the Air sacs should drop themselves and make creep instead, or instead of just creating creep out of themselves, fly out with some creep, drop it, then go to the nearest emitter.
@NerestroNL
@NerestroNL 6 жыл бұрын
cant wait to play this myself, great game :)
@camzxlegendary9649
@camzxlegendary9649 6 жыл бұрын
I will get all the creep games when this comes out ;) . I hope
@Tierinca
@Tierinca 6 жыл бұрын
I know it's still early, but if the missiles are the defense against an Airsac as you demo'd, then it might be better if the missiles don't need to wait till the Airsac is directly above. At least in the video it looks as if that's what happened. I mean this is especially if the Airsac can fling it's sacs, then should the missiles not be able to begin hitting the Airsac before it reaches the base?
@atlaspanner1120
@atlaspanner1120 6 жыл бұрын
will you releace a demo soon? Even if heavly bugged, I want to try
@Kingwut117
@Kingwut117 6 жыл бұрын
looks like the air sac flies too high, you places a ton of missiles and not a single one even fired. Maybe make them more durable but lower flying? maybe they get knocked around by missiles as well
@jackedwards1255
@jackedwards1255 6 жыл бұрын
Please try to release some sort of demo online like you did with CW3. So not only will we just have to go off your gameplay, we can perdict the actual game.
@The-Zer0th-Law
@The-Zer0th-Law 6 жыл бұрын
Fluid dynamics!!!
@hbarudi
@hbarudi 6 жыл бұрын
No, please make sniper less cost than it was in cw3. The frustration once the game comes out, hope they get balanced in a way that we can more easily defeat those things while still being ok for pac maps.
@narcosis1507
@narcosis1507 6 жыл бұрын
please include fields in this one. It was a shame they weren't in creeper world 3
@Surefire11B
@Surefire11B 6 жыл бұрын
I don't understand why the Creeper isn't spreading over those islands in the second mission. It appears the creeper is walling ikt;sef off with a wall made of itself. o_O
@emenseambush
@emenseambush 6 жыл бұрын
I really want to play this where can I get one of the older ones
@nicolasmarek6424
@nicolasmarek6424 6 жыл бұрын
I cant wait to play this!
@thegoodname8875
@thegoodname8875 6 жыл бұрын
Is there any way you can release CW4 for Xbox one or other consoles
@scottofengland
@scottofengland 6 жыл бұрын
Could i hear a reversing truck? lol
@DarkKnightofIT
@DarkKnightofIT 6 жыл бұрын
Maybe add a total creeper display.
@ro3ertwilliam601
@ro3ertwilliam601 6 жыл бұрын
wasn't the mission used to sow digitalis
@acerspacer244
@acerspacer244 6 жыл бұрын
I think I got a better name for the air sacs, "Rainmaker"
@NoNameAtAll2
@NoNameAtAll2 6 жыл бұрын
2:06 the towers' area is no longer a circle :(
@jackobsendi3324
@jackobsendi3324 6 жыл бұрын
Why are you doing this to me? I just want to sleep :(
@mattecrystal6403
@mattecrystal6403 6 жыл бұрын
looking good
@andrewjones9547
@andrewjones9547 4 жыл бұрын
do a Q&A
@vodkatlongtail9164
@vodkatlongtail9164 6 жыл бұрын
This is weirdly relaxing... Creeper ASMR?
@brandynblackett9652
@brandynblackett9652 6 жыл бұрын
Creeper Minecraft grim reaper
@mrcombine7983
@mrcombine7983 6 жыл бұрын
Youre just so awesome
@GaminRiolu
@GaminRiolu 6 жыл бұрын
"What Virgil Has Been Doing for the Past Month" is my favorite show
@wafflegames1508
@wafflegames1508 6 жыл бұрын
You watch that show too?!?!?! COOL
@Danza62
@Danza62 6 жыл бұрын
me: I don't really... *slapped* friend: DON"T YOU EVEN DARE
@brodydunn9031
@brodydunn9031 6 жыл бұрын
I'm more hype for this than almost any triple A game.
@jelledaalder4322
@jelledaalder4322 6 жыл бұрын
same
@BenSal891
@BenSal891 6 жыл бұрын
that's because we know this won't disappoint as much as a lot of those have ;D
@albertjohnson6071
@albertjohnson6071 6 жыл бұрын
Brody Dunn @
@ralfliebau5706
@ralfliebau5706 6 жыл бұрын
I want to play it >.< I wannnnnnna PLAY it >.< where can i throw money at you to play it faster >.< ?
@scorbiot
@scorbiot 6 жыл бұрын
why do buildings have ghosts
@uiomancannot7931
@uiomancannot7931 6 жыл бұрын
They faught bravely on the battlefield
@MeeTonToE
@MeeTonToE 6 жыл бұрын
It's likely a way to telegraph to the player what has been lost.
@kotzebrecher
@kotzebrecher 6 жыл бұрын
Personally I ove it, reminds me of settlers 4 :D
@sloth0jr
@sloth0jr 6 жыл бұрын
I really like the way that collectors slowly build up to their full capacity.
@PandemoniumVice
@PandemoniumVice 6 жыл бұрын
I am *extremely* impressed by the new Airsack enemy type. Those things are serious threats.
@epsilon752
@epsilon752 6 жыл бұрын
Tactical nuke incoming!
@firockfinion3326
@firockfinion3326 6 жыл бұрын
Looks like the, "cover my own base in anti-creeper" strategy might be a necessity when there's air sacs around. But then there's those boat things that can ride on anti-creeper...
@SkullCrabz
@SkullCrabz 6 жыл бұрын
Firock Finion interesting balance maybe
@mancheaseskrelpher8419
@mancheaseskrelpher8419 6 жыл бұрын
I've loved this series ever since I was a small child, and I am super excited for this game! That said, I have a couple of recommendations. 1. Try to be as consistent as possible with the buildings that are from previous games. Some of the changes to their names or physical appearance seem unnecessary and potentially confusing. I find particular fault with the relay's new name of "pylon", mostly because it'll make it harder to talk about Creeper World 4 without it sounding like StarCraft. And whatever happened to beams? 2. I would be intrigued to see some maps that already have some naturally occurring liquid in them, like seas and oceans of water. All the maps in the Creeper series look rather similar because they are all bone-dry until the creeper comes. How will the creeper interact with water? Will it float on top of it, maybe, or cause ripples in it to damage the player with tsunamis? 3. In Creeper World 2: Academy, the battlefield was changed with a vertical playing field. Since Creeper World 4 is in 3D, one has to ask: Will the playing field be both horizontal and vertical? With the power of the third dimension, one could fight the creeper not only on the horizontal front, as has been done many times, but on the vertical front, clearing out caves and gullies. This seems to be a unique time to implement this, not only to make the game more interesting, but also to keep consistency in the Creeper universe. Wouldn't that be so cool?
@TwistingFlames
@TwistingFlames 5 жыл бұрын
I want to like those ideas more than once! Especially the third one I find intriguing.
@aroventalmav888
@aroventalmav888 6 жыл бұрын
Wow, the air sac is brutal. Might need to Nerf those orbs from it a bit, but otherwise a clever enemy. Can't wait to see cw4 shields in action.
@arc3028
@arc3028 6 жыл бұрын
Nah, nothing bad about a challange
@GaminRiolu
@GaminRiolu 6 жыл бұрын
Matthias Reicher there's a difference between fair and unfair challenges though and so far it seems airsacks lean towards unfair
@lotrfam414
@lotrfam414 6 жыл бұрын
Austin B Definitely, Austin. I think a major part has to do with how high up it is. If it were lower, the missiles could hit it more often. Also the sacs themselves are just way too massive and erratic to be fair (at this point at least).
@xn85d2
@xn85d2 6 жыл бұрын
@ Matthias Reicher, I know he wan't totally serious about winning, but we just watched a dev (who knows the game mechanics inside out) play the game and build multiple of the anti-air sac weapons quickly enough for them to be up and running before one air sac hit, and still suffer massive damage. So yeah, they seem pretty strong at the moment. If you hit something with the specific weapons that are supposed to counter it, it's fair to assume that they'll, you know, counter it.
@lotrfam414
@lotrfam414 6 жыл бұрын
xn85d2 I understand what you are saying, and that is how things usually are in the testing faze, but if you pay close attention, the missiles could only hit it when the airsac was directly above the launcher.
@heptagonrus
@heptagonrus 6 жыл бұрын
Starting from this game content quality I gonna stop watching the videos because this is just cruel to show this awesomness and not allow us to play. Seriousely.
@tripleB60
@tripleB60 6 жыл бұрын
This would probably take a lot of time to develop but it would be cool if you could upgrade weapons, maybe have a factory building and after you build it, move a unit into it and you could choose to select one of two upgrades. (Example: Cannon upgrade one - increased fire rate, increased ammo consumption. Cannon upgrade two - triple bullet spread shot, slower fire rate.) You could only do one upgrade per weapon so you could strategically choose what would help the most in the situation. Then make the upgrade take a certain amount of resources (bluite, redon, A.C, arg, etc.) You could have a mortar leave some anti-creeper when it attacks, but need A.C. to fire, sprayers have longer range, etc. A cool touch could be when the weapon is being upgraded you could see the model being changed over time, so it would change bit by bit until ready. It was just a thought, if it is put into the game it probably wouldn't be this complex because that would probably take a lot of time and resources. It would be awesome if something similar to this was put into the game, and I can't wait to see what other crazy things like the airsacks and strafers (I think that was the name)! I just realized how long this comment is XD
@VladLad
@VladLad 6 жыл бұрын
Are you a 1 man team
@Lancym
@Lancym 6 жыл бұрын
*Solo Dev
@jiggly821
@jiggly821 6 жыл бұрын
yes he is
@pldl10
@pldl10 6 жыл бұрын
I think he does most of it, except for some designs.
@Sitrax171
@Sitrax171 6 жыл бұрын
The Livery crate system is just the coolest to me. Seeing the resources slowly get boxed up, delivered, and slowly depleted as they enter the system again is fun to watch.
@baconwizard
@baconwizard 6 жыл бұрын
I’d say make the airsacks lower down to the ground so that missiles and snipers can shoot them before they’re directly above them.
@papermaker9052
@papermaker9052 6 жыл бұрын
y e e t CW4 is looking good
@electrobot9871
@electrobot9871 6 жыл бұрын
Papermaker ya, hope my pc can run dis xd
@migueeeelet
@migueeeelet 6 жыл бұрын
That part with the Liveries waiting for the crates to empty before restocking makes me thing, will we have storage buildings? It could be useful to have a building to store stuff in before you start building in that remote location.
@gavin7683
@gavin7683 6 жыл бұрын
i agree, i liked the old style storage that you had to build.
@BSOE3058
@BSOE3058 6 жыл бұрын
Old maps looks so flat in new game ;)
@matt6273
@matt6273 6 жыл бұрын
I love how Virgil legitimately loses sometimes. A game where it's own developer can't beat it sometimes is a very good game indeed. It's refreshing, and it's cool seeing his legit reactions to things/situations he didn't anticipate. Also: Are Creeper World Fanboys/Gals called anything? If they aren't, I'd like to submit the term "Knuckleheads" into the lexicon.
@robinsimek8137
@robinsimek8137 6 жыл бұрын
I just wish more people were excited about this :/ It's such an awesome idea and I see you're putting a lot of work into it Hope you get more attention
@mathieugariepy2948
@mathieugariepy2948 6 жыл бұрын
A tool to import CW3 maps would be awesome.
@thatromanfella8377
@thatromanfella8377 6 жыл бұрын
Mathieu Gariépy he showed it off in the video....
@zedukelstarstryker9875
@zedukelstarstryker9875 5 жыл бұрын
r/woooosh
@jedrzejkoszewski4342
@jedrzejkoszewski4342 6 жыл бұрын
Two suggestions: first add an upgrade ability to the energy transmiters so we can choose if we want to harvest resources using them or if we want longer range transmission, second: make smaller blobs pop up on the surface of airsack instead of making them hang down and looking funny. Hope that the game will come out soon, your entire series is great I can't wait for CW4.
@Malroth00Returns
@Malroth00Returns 6 жыл бұрын
maybe the blobs orbit the airsac like moons around a planet
@Tooterbooter
@Tooterbooter 6 жыл бұрын
Those air sacks will be tough!!! The missiles don’t start firing until it’s already over the land. Maybe they need a range buff? Or the air sacks could fly lower.
@wafflegames1508
@wafflegames1508 6 жыл бұрын
seeing those liverys i have a few ideas you could add A. strafers. GOOD GOD i would build so many strafers in CW3, when ever i needed some creeper destroyed i would always call upon my Strafer Squad B. bombers. speaking of liverys maybe you could make some sort of bomber....drones? C. those.....micro.....rifts......ok i kept seeing those micro rifts in vids but they are never used......maybe the liverys are replacing them?...who knows D. shields. i had my problems with shields in CW3 but they were handy in specific situations. and thats my ideas......i would be happy to hear some responses.....if i get a reply from virgl it would MAKE MY DAY
@wafflegames1508
@wafflegames1508 6 жыл бұрын
Again if ANYONE has ANY comments or suggestions they want to add or change to my list then go for it i will try my best to reply to each comment
@sneakrrr
@sneakrrr 6 жыл бұрын
Micro rifts sound like instant travel so maybe it will become an improved form of the liveries/guppies. If this is what happens I’d suggest it to need a resource to function and its demand for it increases the farther the other end is and how many rifts are interconnected, if interconnecting rifts directly is allowed. If the liveries/guppies replaced the micro rifts it’s also fine by me
@nuruddinshah684
@nuruddinshah684 6 жыл бұрын
" i would always call upon my Strafer Squad' Insert Top gun soundtrack here (Sigh), Memories T.T
@wafflegames1508
@wafflegames1508 6 жыл бұрын
Sneakr I would say it could use arg or one of the advanced resources for ammo to work
@wafflegames1508
@wafflegames1508 6 жыл бұрын
Nuruddin Shah you are totally right my friend
@jackskudlarek3138
@jackskudlarek3138 6 жыл бұрын
I remember playing your game as a kid and being absolutely SHOOK when i found out it was so much more than just a flash game. I'm having that same feeling now, but like 10 times more because you're still keeping that early 2000's art style. This is like watching bob ross program a game. Keep up the great work, i'll deffinetly be buying this game when i get my pc.
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