I’ve seen you play Trade 1F/1M on turn 2. Any reason for 2M turn 2? You get the enlist faster; which is needed when Sax isn’t to your left. Asking for a friend ;)
@FOMOF3 жыл бұрын
This game was a long time ago and I don’t remember the specifics. But generally I remember I was trying was trying a new strat. So you are probably right that it could be slightly improved.
@ahulse784 жыл бұрын
Thanks for the video. I see that you ended in 20 turns (long time for your games I've seen). There were a build path done by someone elses video, but the win was in like 19 turns. Is Crimea Agricultural always this slow? Seems that if Saxony is around, then we just watch them win.
@FOMOF4 жыл бұрын
No, it can end much faster. I wanted to try something different.
@clashofclanscomedy4 жыл бұрын
FOMOF what would be the right way to stop Rus ending the game in 15 turns? Had the same game against Rus Mechanical and had no chance
@FOMOF4 жыл бұрын
You have to deny Rusviet combats and/or spread out and preferably hit tier 2 quickly. Unless you can end the game quicker you have to stall.
@jacoblindsey68884 жыл бұрын
What's the main strategy for this combo? You said you were trying something new this game
@FOMOF4 жыл бұрын
Typically you can rush the game by getting one upgrade and getting out Mechs. That’s at least how I usually play it.
@jacoblindsey68884 жыл бұрын
@@FOMOF so it's be mechs, workers, combat, combat, objective, enlists?
@FOMOF4 жыл бұрын
Either two objectives or three combats. Usually don’t Enlist with Sax when you are rushing.
@jacoblindsey68884 жыл бұрын
@@FOMOF this is a Crimea video lol
@FOMOF4 жыл бұрын
Weird, it showed as Saxony Agricultural.
@NbgLoCo2 жыл бұрын
4:30 is a rules fail... he need 3 foods!
@FOMOF2 жыл бұрын
I bolstered for card and used Coercion. Two food and a combat card for the enlist.
@NbgLoCo2 жыл бұрын
@@FOMOF Thats true, u are right. Sorry, my first gameplay and learned today the game. Thx for the answer.