Good stuff. You can also use drivers from Geo-nodes to control the animations, instead of directly placing them on animation timeline. Store something as an output of the Geo nodes, R-click, copy as driver. Can't wait for logic nodes (loop) to be implemented. Then you could have a crowd, each with it's own animation, without the fuss of multiple planes/collections.
@gambello11952 жыл бұрын
yessss thanks! was wondering if there was an easier way!
@3DreamAnimation3 ай бұрын
Another tip, you can add characters as much as you want in the collection so you have random creatures for example or random crowd male and female.
@skmourya12 жыл бұрын
It's harder to animate crowd. And you made it easy. Thanks a lot for amazing tutorial.
@3DreamAnimation3 ай бұрын
Wow great tip bro thanks, is there any way to loop the animation?
@BelalKalashBelalKalash2 жыл бұрын
simple and easy! thanks a lot!
@orangebetsy2 жыл бұрын
I need to create a specific asset to begin with. I need some 40 orchestra musicians, wearing dresses or tuxedos, holding the different instruments of the orchestra. In short I have to make an orchestra, and the movements involved are very simple, just standing for applause, then walking towards the wings. It seems you have to start with a given asset here, but I'd need to create the actual asset too.
@flonkplonk164910 ай бұрын
Why should you switch anyway if you feel comfortable with whatever you use?!
@10Exahertz2 жыл бұрын
Is this computationally efficient in the rendering phase?
@agathiyan24932 жыл бұрын
brilliant thanks guys
@MikaelL2 жыл бұрын
Hello, Is this process also possible in Blender 3.0? There is no slowdown of the computer when you create a huge crowd?
@chcamp2 жыл бұрын
wonderfull thanks !!
@electronicmusicartcollective10 ай бұрын
great thanx and ave a hny
@adrianosanna7303 Жыл бұрын
good stuff , but to make crowds working well and to have all factors under control this could be the sparks to develop specific crowd node. other than manage animations, animation variations , character meshes variations and shaders variations , you should be able to populate crowds on particles system and setup locomotion system, terrain adaptations and to have avoidance on characters... that's how professional crowd system works , like the Houdini crowds module, Golaem , and Atom .... glad that now Blender start to have a solid base to start with , but as crowd artist I can said that for now crowds are far to be production ready .