Cubase Skills: Hitpoint Audio Editing

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musictechtuition

musictechtuition

Күн бұрын

Пікірлер: 17
@New_Essay_6416
@New_Essay_6416 Жыл бұрын
Doing the lords work here 👏
@originunknown3209
@originunknown3209 Жыл бұрын
Superb, very helpful indeed these videos! Many thanks! 👏👏👏
@Studio-62
@Studio-62 Жыл бұрын
Thank you. I noticed the zero crossing was not selected when you were editing hitpoints. What effect will turning it on have on hit point detection and creating events? The premise is that we want to avoid clicks from non zero edits. For drums, if I leave zero crossing on it results in events with different start/end points. This then requires fussing at high zooming to edit events but gives more natural results. If zero crossing is off, it creates equal events, but then it is necessary to use fade in/out to make events start and stop at zero, and some events need to be lengthened or shortened to avoid weird edits, like when an early bass drum hit occurs. I’ve not found a way around this.
@musictechtuition
@musictechtuition Жыл бұрын
The Zero-crossing setting doesn't appear to make any difference to the hitpoint creation (or the event cuts made as a result of them). Generally I'll worry about clicks later on in the editing process, once I have the edit and the timing sorted out, as typically you can sort this out with a minor change in edit location - often they'll get sorted as part of the edit anyway, and I usually find it's a low proportion of them that either cause an issue (whether by the nature of the edit itself or by using crossfades), and when they do it's usually pretty quick to sort out, particularly using the edit tool to trim both clips at the same time.
@harryolive1853
@harryolive1853 Жыл бұрын
This is great.. thank you.. Question for an upcoming video. I want to kick in an effect based on the loudness of a vocal or any other track.. The side chain reacts exactly in a opposite way... For example, I like to add more distortion to a vocal as louder it is. Would be great if you can make a video about.
@musictechtuition
@musictechtuition Жыл бұрын
I shall look into that!
@laurengabris2191
@laurengabris2191 Жыл бұрын
Hi ! Can you make please some videos for : - expression maps - midi tronsformer - add insert fx in mediabay preview - spectralayers Thank you 🎩
@musictechtuition
@musictechtuition Жыл бұрын
Thanks for the suggestions, I'll put them on the list. MIDI Transformer is briefly covered in next week's video, but a full one will make sense leading on from that.
@RyanAtkinsC
@RyanAtkinsC Жыл бұрын
Do you find that Cubase does a good job of picking out the big hits? I always find that the first one in the audio file is way early as well as some random ones throughout the file. I'm on Cubase 10.5, so maybe this is something that's been fixed in 12?
@delsurmusic
@delsurmusic Жыл бұрын
Hello , thanks for your video. Is there a way to manually remove o add some of the hitpoints?
@musictechtuition
@musictechtuition Жыл бұрын
You can add hitpoints using ALT + Click near the top of the editor area. You can disable a hitpoint with shift + click, but not actually delete them. HTH.
@mattelder4269
@mattelder4269 6 ай бұрын
I am working with fast double kicks and hitpoints are not picking them up properly. Is there a way to use a transient designer before hitpoints section? Thanks!
@davidrowan3853
@davidrowan3853 6 ай бұрын
kzbin.info/www/bejne/rZSniWutZ6aXipIsi=waFhaHz7XdNTp9GP
@davidrowan3853
@davidrowan3853 6 ай бұрын
Try this video mate, different approach to the same outcome.
@musictechtuition
@musictechtuition 6 ай бұрын
I'm not aware of one - I'd try this by applying the process to a copy of the track and if I got a good result then applying that to the original. If you can send me the track you're working with I'd like to hear it and see what I can come up with.
@mozizo11
@mozizo11 Жыл бұрын
Hi thanks for the tutorial i think this might help for applying cuts to multiple tracks, but its not exactly by normal hitpoints though its kind of hitpoints with the quantize panel kzbin.info/www/bejne/f6TFc36Oi56badU
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